I played two times yesterday! What a fun game! The only problem I can see is with its replayability and perhaps scripting. The thing is that it's a good game, but I feel that a lot of cards will always be played in the same way. You will always see the same cards ending up in the election day event box. I think over time things will be so obvious (partly because the full deck is almost always played) that replayability might be a concern.
2/3/08 I played two more games last night, and altough I am still concerned about some of the ' automated' responses to specific cards, and other diversity issues; for the time being I love to play and so this game desirves its 9.
Edit 22 may 2009. It's still up there! The third game in my top 10! All things I feared in the previous post have not occured. Quite the contrary the game is turning more and more interesting the more times you play it. As long as you allow yourself to diversify in strategy.
29-08-2012: I've played this game so many times now. I don't think I will ever get bored of it. Sure, it has its weaknesses. But it is certainly not predictable or scripted. I don't believe there is a whole lot more to discover for me anymore. But what is there, is just so much fun to play.
Update 07-2008: finally I got to play my third game of Container. It’s the third game which, according to self-imposed law, means I will rate it too. I was thinking along the line of a five, maybe a six for Container, as the first two games didn’t really flow that well and it took me a long time to get it to the table the first three times. But after yesterday’s play I’m convinced there is a brain burner (but without too much AP) that can be a good game to the able minded. As far as I can tell (from the way I’m lost in all three games) there is much to learn for me about Container, and how to improve play. That conclusion, and the fact that I really enjoyed yesterday’s game, I say it’s a solid seven for now. Container is like a good vintage wine: it has to ripe before it gets good. You have to give the game a few go's before you start to appreciate the fine aspects of the game. It's very unforgiving, in that respect it could even pass Caylus.
Update: the comments below obviously never became true, since this game is up there in my most played games (Hot) for the last 2 years. It has seen over ten plays and it continues to surprise even though how the enemy reacts is seriously scripted: there is enough going on to make each game feel fresh. Hence I even upgraded my rating for this gem.
I upgraded the game after playing it for the fourth time. I't such a tence game, where everything can and will go wrong from time to time. It's also a game that allows you to strategize before play and forces you to be tactical during play. It takes a lot of time though (3,5 hours in our group). So it probably won't be played too often.
Great game if played by two people. I really have no idea why you would want to do this with 3 or 4. The downtime is considerable. The only thing that would be interesting is playing a cooperative scenario with more than 2, which by the way are very hard to achieve and a lot of fun too!
Played three times: one 2er, one 4er and a solo. All the times it was a wonderfull adventure, but I think you need more than 4 to fully enjoy this game. It's an experience game so don't go sour if you lose. The game can take as long as 6-8 hours to complete and that's only because we have lost 2 times and in my solo the auto-player was named Consul for life towards the end of the first era. I can imagine a full game of all thre era's reaching into the 10 or more hours spot.
This is just an excellent game. Takes about 3 1/2 hours (beginners) but is packed with meaty decisions. You'll never get bored. I highly recommend playing it. I think it would even run faster if I had more experience.