I love this game! A real brain burner. Keeping track of the potential permutations for your opponents and yourself really burns through some processing cycles. You gotta love the thin theme of Arabian Trading covering up what is essentially an abstract game of Algebra. I have a couple of spare copies of this game including a spare copy of the Special Edition with the 'two star' cards.
This is the game Wings of War is based on. It's Wings of War without the large amount of space required, inaccuracy of using rulers etc., and extra cost and tedium of minis. We don't need no steenkin' minis!!!
I could no longer accept the painful rectal itch that Car Wars gave me.... the anal tedium of moving your car an impulse at a time.... I'll eat bugs before I play that again. I got rid of that junk and bought this playable card game instead!
Most recent release in the Empire Builder Franchise. The container shipping to/from Taiwan is different. I think the game way over favors long runs going East to West and West to East and makes for a short unbalanced game in favor of those who can build to the West early.
Really cool Knizia racing game. I'd really like to play this one a few more times. Excellent mechanism of having two cars in the race [well, at least at the start]. Then your card play can effect one, both or none of your cars' fate.
I think I'd only play this again with the bidding variant. The game always comes down to the last turn and the Bidding Variant gives you some control there, instead of getting screwed by getting passed a random kingdom. Not that it couldn't happen in the bidding variant, but at least you have the opportunity to avoid it.
A different take on the Empire Builder series. I used to think it the bottom of the barrel of the series but have changed my mind on that harsh assessment. If the fantasy drag the game is dressed in can get even RPG gamers into a train game, well how cool is that?
A game that was ahead of it's time with the random hex board generation a la Catan. Then there's the character recruitment reminiscent of Titan. It's too bad it usually devolves into waiting for everyone else to be too weak to prevent a bid for the win. You gotta love the Tom Wham flavor and graphics. How cool are disasters like 'The Teenie Pox' and magic spells like 'The Big Juju'?
Another Knizia auction game. Like Ra this one is more of a 'pure auction' game with little to no board play outside of the auctions [unlike say Amun-Re where board placement and player interaction have consequences]. I feel you have less control than in Ra so it feels more random to me.
A train game I'm not good at. Consquently I'll always play it in hopes that I'll get better. It seems I'm not suited to games where you need to line up a long sequence of things [think Ricochet Robot] so I may be fooling myself about ever getting better at this one.
Maybe the most unforgiving of the Empire Builder gameboards. Over four players would definitely be a harsh game. Once you connect the northern and southern ends of the board it only takes a couple of runs back and forth to finish.
Knizia's best auction game, period end of story! More paths to victory and more granular than Hollywood Blockbuster/Traumfabrik or Medici. More of a 'pure auction' game than Amun-re or Hollywood Blockbuster/Traumfabrik. Deep strategy that few ever figure out entirely. One of my three all time favorites.
The more I play this one the more I like it. I think it's one of the better games in the Empire Builder Franchise. I still think there may be too many event cards and why would anyone ever build to Murmansk?