Nice exploration game, Unfortunately, the rules are a mess and I still don't really know if I'm playing correctly. Trying to learn this game is a game in itself. There is a lot of luck involved from the card decks. I do enjoy the game, I just wish I felt confident that I was playing it correctly.
Decent solitaire game for its time, but it's very dated by today's standards. There is still some fun to be had if you managed to digest the rules, but it just seems way to tedious to me. The game is very deep with a lot of flavor, but simple things like moving a single hex can spawn endless dice rolls, paragraph look ups and table checks. Even Combat is a chore with rolling for weapon jam, rolling to hit, rolling for spent ammo, rolling for damage, adding modifiers, subtracting modifiers, it just goes on and on and on. Modern mechanics could really make a remake of this game shine.
Very fun and funny party game. You'll have to read the judge, since everyone has a different idea of what they think is the best answer. Some will try to pick the exact definition of the word while others will try to pick an answer that could be an interpretation.
Good light Modern combat game at Squad level. Rules were pretty easy to comprehend if you have played any war board games in the past. Some ambiguities in the rules over LOS and random IED's. Could have used some advanced or optional rules regarding opportunity fire, overruns ect. Overall an enjoyable experience that changes from game to game keeping each play fresh. Don't know how long the appeal will last in the future without any added rules or additions.
Good theme. Heavy on luck though. Explore to discover new lslands, develope those islands with villages and protect them or you can battle for opponents existing islands. Build boats, armies, colonists, ect. Combat is very simple and a bit of a let down (1D6 1-3 effects the attacker 4-6 effects the defender) Unlike New World though, this games main focus is on discovery and building rather then combat. The game is very simple and elegant and flows very well but my biggest gripe with this game is the rules, there is a lot of contradiction and many much needed examples of play and of combat are absent which leaves alot of constant refering to the rules, BGG posts or guesswork. Even the newer rules from GMT seem more like a simple spellcheck. It might as well have been written in Latin. It took a good 2 days trying to figure out how to play. Also the game uses a "Fog of War" which just doesn't translate well into a non block game. There is still fun to be had here though, the theme is great and a well change of pace from WW II or other strategy games and it can be played in about 1 1/2 hours which is a good choice for a days session. The designer's notes is also a nice add and well worth the read.
Game play is fast and light. Races are unbalanced though. Limited replayability as is. May go higher with the expansion or supplements. Heavy on luck as most FFG games but the Theme is what saves it from a lower rating.
Very good introductory war game. Small size, few pieces, great production values. First edition rules aren't written very well, you'll need to download the setup guide and check the FAQ's before you start. The game mechanics work well for this game which also helps when playing solitaire.
I liked this game but i couldn't get anyone in my group to agree with me on this one. Was simple and fun, easy to learn, great components and trying to acquire or stop your opponents from getting the pieces they need added a little bit of strategy. It wasn't very involved, but still fun for me.
I had a lot of fun playing this when i was younger. The cheap money was the biggest dissapointment. Seems to easy to win with more than 3 players without using the advanced rules. The luck factor hurts the smaller groups of 3 or less, especially when playing solo. The expansion levels it out a bit for the bigger groups.
A nice variant of Rummy. I nice quick game to throw into a session. My only drawback on this one is the rules were very poorly written. We were pretty much flipping through the rules for a couple games and still end up on boardgame geek for some clarifications.
A nice little Fantasy game. Cool concept. Seems a little easy to become powerful and thus make the end game much too easy. Over-all a good mix of completing quests, acquiring items, use of spells and NPC's. The game still could use some tweeking though on some of the elements. I have the Avalon Hill version and the rules made me feel like i was reading the rules to Fizbin from Star Trek. (You always do this when encountering this, except when you have this, this or that and only if that isn't present, unless this is there first...ect) I'll have to try the later revisions of the rules, see if they clear anything up. Still a decent game from it's time.
Good game, especially the scope of time it covers. Lots of choices and options, great map and components. It's very simple in design but there is really just too many rules and there not explained very well in the first edition rulebook. The shear length of time the game takes to play to completion, especially the full campaign, almost makes it unplayable. I like the game, but this one will be taking up table space for weeks and as a result, will seldom hit the table.
I favor Ancient Battles over any other era for war games but I found this game to fall short of my expectations. There is a lot of factors here with types of units, command and combat that would make an interesting game. unfortunately as an early SPI Title it plays more as a simulation than a game.
First you need to download the new rules as the ones with the game will have you playing wrong. With the rules clarifications, the game is much more enjoyable. We were playing wrong for a while. A fun filler game, works well for a card game and the theme.
Decent dungeon crawl, easy to learn, lots of options...like bringing a gun to a sword fight!!! needs a game mat to keep track of everything plus some charts are listed in the rules section and not included together with the main ones.
Another one of the first games I ever played that got me hooked on to Avalon Hill and the Fantasy Genre when I was a kid. An updated map and components would really help this title as it feels a bit dated.
Another FFG game that takes twice as long to play over what's listed on the box. It's a decent system and very simple and easy to learn but, battles can really drag the game down causing a lot of downtime. Leveling system is neat but this game Will really only appeal to the WoW audience.