The blind bid with negotiation element is pretty amazing. I could play this game over and over, day after day. It has a clean and well distilled set of mechanics. Another sweet, short, four player game.
If you only have two people to play a game, this is a fine game. The rules are a bit contrived and the rules booklet needs some re structuring. The non collectible expansions are cool, but I suggest they release a second starter set of some kind so people can get the rules with different factions.
This game is essentially Cosmic Wimpout (GameID: 1302) or Pocket Farkel (GameID: 3181) with the addition of a crippling (and ugly) roll and move board. It requires a random roll, (like a meld) to get into play, so the fun can stall out before it even begins. The plastic game box was pretty cool though.
A very clever but one dimensional game. An excellent five minute time waster , probably worth what you would pay for it, if you already own the dice. It's really cool if they have done a cross promotion with another company you like.
No choices, game play takes way to long, but helps teach a child many board game conventions: socialization, learning rules, following directions, taking turns, and identifying colors. Fine to start teaching children about board games, but move them on once base competency is achieved.
After a couple plays, it seems the chance to win or lose is not just dependent on the players. Sure, bad players can lose the game when it is winnable, but there are times when perfect play will not win the day.
I still like the original Settlers, and I like this addition to the series as well. If you are looking for a more complex experience than the base Settlers of Catan game, this is a great upgrade. The addition of rails (and a goods delivery mechanism) seems out of place at first, but by the end of the game I stopped comparing this game to the original and I really liked the whole package. The addition of gold and the extraordinary building phase are strong additions as well.
I wish I had played this without hearing other people's opinions, because while it would still end up around a four in my rating, I suspect it would have started off a little higher, then just dropped with more plays.
I have the original version, which needed a better end game. I've heard the latest edition (very small box) has one, and that's the version I'd like. I'd love to make a board out of leather and mount it on the wall.
Unoffensive and easy to teach to non gamers. It was cheap and easy with the variable/fixed market seriously compromising what little control players have. In all the game seemed to take a little long for what it was, but that issue may be ameliorated by really knowing the game and being familiar with the deck.
I didn't hate it, but I'll never spend money on it. And no, i's not exactly Penny Arcade or Ascension, though it took some bits from both.
I own this one and the Rival Den, if the rules could all be contained on the card, and they were better presented, this game would probably have a better rating. I get the feeling they just did not do the mechanics justice.
Finally, a game with poker dice that doesn't suck. Light game play that requires some thought. You won't win with bad strategy or decisions, but luck is a significant enough factor that the best player won't win every time.
Game play is fast, while both the competitive nature of every action and the "take that" elements help keep it exciting.
I've managed to play this, and it is fun, however it's a rough start because the terminology is awkward the rules book needs work, and it feels more like a prototype than a completed game. (A prototype I'd gladly play again!)
Also, you really need a good idea about what cards you have in your deck or you are likely to feel lost or useless at some points during the game.
The Downfall of Pompeii - a great game with significant shift in play once lava hits the board. Jockey for position as you place your people, then run them from lava as they try to escape through the gates of Pompeii.
Interesting, it reminds me of the old Mystic Wood game. I'd need to play it a few more times to decide how I really felt about it. As a Stand Alone, this game is very thin, I wonder how you can merge it with the others.
Game play is smooth and works for a streamlined dungeon crawl game. The one failing is the art and production quality is so bland Castle Ravenloft fails to evoke the rich fantasy theme that Descent does through rich illustrations, textures, and strong design.
The basic concept - a conflict race game - is good, With 3-4 players it is a reasonable diversion,though some games with four players, however all the games with more players really drag out. The tiles sure seem to develop a sameness that gives rise to tedium after the first half hour.
Still, there are some interesting choices and an neat risk/failure/reward system with Grit.
Graphics are marginal. Rules are unclear in places due to the lack of graphics or component explination, and they could have used some graphic inserts to make sense also the terminology from cards to rules book don't always match.
With the right group this can be fun, but only if they have played before. This i s one of the games that benefits from knowing the rules, tiles, and cards right from the outset.
Easy Come Easy Go is a moderately clever Yahtzee knockoff. No more. Having played it once I would not bother playing it with any of my friends who game, but I'd play it with my non-gaming family or friends.
I suspect my rating of this game will change but right now it's a 7 on game play, and cool use of components. And of course I dominated the first game I played of it.
It's all about the numbers. Three kinds of numbers in fact - the number of people you get, the number of victory points you have, and the ascending order of votes to join the EU.
Get an early lead so you can be the one to propose deals first, and have the most units. Remember, VPs are different than people. If possible, set up your influence so you can roll from one successful election to the next. (If two countries next to each other cost the same, and one will come to election first, make sure you can take the one that will come to election first then take the next one after moving one of your bits to it when winning the first vote.)
Decent filler, seems a little light in content. We played using the strategic variant, using the other rules this would probably be a 2 or 3. Bidding mechanism is interesting. It would probably be a good game to play with kids, ages 8 and up. (The exploding lab card would be better if it had everyone pass a card to the left than simply making people discard.)
On additional plays, I enjoyed the game. It has some great ideas, but the game play can outlast the game fun. Because we spent more time wandering around and making nice with the cultures than being furious I renamed it "Viking Tea Party."
In The Golden City event cards are flipped up each turn tell you what two scoring opportunities will be available on that turn. One scoring opportunity will be from location of buildings and the other from good cards acquired.
Players claim location cards which will allow you to choose where to build. (There is some possible conflict here, and is one of the more engaging mechanisms.)
Then players build and gain the resources on the spaces on which they have constructed. (Building in some locations requires a special, limited availability, item acquired from other select build locations.)
To win you need to get the right goods early. Control map choke points limiting the ability for other players to build where they want, and get to the center of the board before other players so you can get the bonus points. Being in a position to take advantage of the scoring cards, and get the market leader for those scoring opportunities seems to be nearly as much luck as skill.
Another strong party game that will come out for parties or family gatherings. Down time is almost non existent with All the players participating each turn. Can be scaled in difficulty FOR EACH PLAYER in recognition of differing ages/skill levels. The version I have comes in a cool metal box that might be tough to shelve with other games.
A tight little pickup and deliver game where the other players have a significant impact on your game experience. There is a lot of game in a small box and if you are interested in pick up and deliver this is a must have.