A very clever but one dimensional game. An excellent five minute time waster , probably worth what you would pay for it, if you already own the dice. It's really cool if they have done a cross promotion with another company you like.
Another strong party game that will come out for parties or family gatherings. Down time is almost non existent with All the players participating each turn. Can be scaled in difficulty FOR EACH PLAYER in recognition of differing ages/skill levels. The version I have comes in a cool metal box that might be tough to shelve with other games.
Lots of stuff here. The dolls included in the box are great, but it is a cumbersome game and to fiddly to simulate action packed comic books. Learning the game takes to long, I'm reluctant to play it again.
Play with variant that each die must be applied in one direction (with exception of normally allowed u-turn) so a 2, 4, would have to be two in one direction, four in the same or another direction, but no turning within a single die.
Obviously a checkers inspired game, Octego plays like it is two games boards interwoven by a common element on each board. The fast movement and dynamic interaction of pieces and two separate interacting board regions make the game feel as if it is being played in a 3D environment - even though it isn't. My stepson likes it.
The rules book and card design are not well put together, perhaps if they made the game more accessible it would get a higher rating. There is LOTS of down time where you wait on everyone to execute their turn. That being said, this is a kick-ass Talisman/Risk mash-up. I'd play this again if there were a group of people enthusiastic about playing it, but I would never really push to play the game. There are just to many niggling elements about the game.
A fairly fiddly risk/talisman hybrid. The rules book is very poorly laid out and designed, so it is difficult to find rules and make in game judgments without debate ensuing. Overall graphic design is pretty weak.
If you dislike both Risk style games and Talisman style adventuring games, you won't like this game. On the other hand, with a group that likes games where armies battle and magic is rich, then you will probably enjoy this game despite the excessive down time.
Tips: Get into the quest area and be ready to push a new group in there ALL THE TIME in case the first group dies. Protect your King. The first person to get a dragon lord will probably win.
A light area control game that is great to play with the family, though not necessarily a good game for gamers. I want to play this game with the backers cards and see if it would increase the appeal to gamers.