I have the original version, which needed a better end game. I've heard the latest edition (very small box) has one, and that's the version I'd like. I'd love to make a board out of leather and mount it on the wall.
Finally, a game with poker dice that doesn't suck. Light game play that requires some thought. You won't win with bad strategy or decisions, but luck is a significant enough factor that the best player won't win every time.
Game play is fast, while both the competitive nature of every action and the "take that" elements help keep it exciting.
The Downfall of Pompeii - a great game with significant shift in play once lava hits the board. Jockey for position as you place your people, then run them from lava as they try to escape through the gates of Pompeii.
A tight little pickup and deliver game where the other players have a significant impact on your game experience. There is a lot of game in a small box and if you are interested in pick up and deliver this is a must have.
After one play it is my preferred pirate game. M&M is an excellent age of sail game where players can choose a non-confrontational or aggressive styles of play. There is a wide variety of activities, and it really embodies the feeling of the age of piracy.
Turns are rich, with lots of actions, so there is quite a bit of down time. Once players are familiar with the game it will take about 30 minutes per player.
Get through your first game as fast as possible, just to learn it, then play a real game. While the learning game could be with five, never play a real full game with five. It just does not support five players.
Interesting bubble market implementation. Very abstract feel, even though the game was designed around the theme. I've played it about 8-12 times, and the first play made no sense to me. With subsequent plays, where everyone knows how to play, the game began to shine. A fast game, but a bit more intense than normal filler.
Most of the time, if you use your efforts screw someone else instead of just advancing your own agenda, you really hurt yourself. Sometimes it's worth it.
Like Ticket to Ride with bonus victory conditions but without paths. Board is a little cluttered and tough to read, but the game play is pretty darned good. Would play when I wanted to play Lords of Vegas but had five players instead of four.
Game is good. rules for WACKY WACKY WEST are black printed on brown? Designer made poor choices, it's tough to read in anything other than perfect light. Print out rules file here on BGG for an easier read.