If you only have two people to play a game, this is a fine game. The rules are a bit contrived and the rules booklet needs some re structuring. The non collectible expansions are cool, but I suggest they release a second starter set of some kind so people can get the rules with different factions.
Obviously a checkers inspired game, Octego plays like it is two games boards interwoven by a common element on each board. The fast movement and dynamic interaction of pieces and two separate interacting board regions make the game feel as if it is being played in a 3D environment - even though it isn't. My stepson likes it.
Get through your first game as fast as possible, just to learn it, then play a real game. While the learning game could be with five, never play a real full game with five. It just does not support five players.
A fairly fiddly risk/talisman hybrid. The rules book is very poorly laid out and designed, so it is difficult to find rules and make in game judgments without debate ensuing. Overall graphic design is pretty weak.
If you dislike both Risk style games and Talisman style adventuring games, you won't like this game. On the other hand, with a group that likes games where armies battle and magic is rich, then you will probably enjoy this game despite the excessive down time.
Tips: Get into the quest area and be ready to push a new group in there ALL THE TIME in case the first group dies. Protect your King. The first person to get a dragon lord will probably win.