list | lg gallery | sm gallery
Search
Filters »    Columns »    Views »   
User: agius1520: Board Game Collection
Download board games: (all | owned) |   
1 to 300 of 811   Page 1. » 3
Title Version User
Rating
Geek Rating Status User
Plays
Comment
& Cetera (2003)
N/A
6.029
Owned
Want To Play
Unplayed - Looks interesting, will play it solo once I have my gaming table reinstated, still looking for experienced R & B players to get the most out of the game.
2012-01-07
11 nimmt! (2010)
6
Dec 2011
5.947
Plays: 3
Okay game, not as fluid as 6 nimmt! But a good game with a different twist.
2012-01-07
1812 (2011)
6.5
Dec 2011
5.599
Plays: 2
Would like to play with more than 2, doesn't seem involved enough to get into regular play but nice enough
2012-01-07
1817 (2010)
Other: Playtest Copy
8
Jan 2014
5.980
Owned
Plays: 9
Highly focused stock manipulation game with short selling, ultimately I think the short selling makes or breaks the game for those involved, either destroying the shorted company and owning player with profits all round for the others or the company ends up surviving, paying out 60% to the president and over 100% to the company and they go on to win easily. Would be willing to play more as it has a lot of nice subtleties to explore but it seems a bit too long for something that can easily get out of control, I would rather play 1880.
2012-01-17
1824 (2005)
N/A
5.822
Plays: 6
1825 Unit 1 (1995)
5
Dec 2011
5.846
Plays: 1
Too gentle, I prefer the 1830 branch, feels like you can't influence the game enough with no train rush, more control on company order and par prices.
2012-01-07
1825 Unit 3 (2004)
5
Dec 2011
5.866
Plays: 2
Was interesting for a couple of plays but too much control on options means this plays out too similarly each time, have been enjoying 1860 for more variety with 2 players.
2012-01-07
1829 Mainline (2005)
5
Dec 2011
5.679
Plays: 3
only played 2 player, some interesting ideas around all upgrades available at start, unlimited yellow track between cities but the stock market lets it down, if one player manages to get a vast majority early of a good company they will win easily, this discouraged further play.
2012-01-07
English first edition
Year: 1986
5.5
May 2012
7.344
Prev. Owned
Plays: 9
Mostly played via the DOS game and now found a few players for real life games, looking forward to playing it.

After multiple plays I'm tiring of it, I much prefer more modern 18xx games with streamlined track, half the game is laying the right tile at the right time and it's too subtle for my liking in a 4 hour game. Most of the companies are poor and i'm bored of 3d stock markets where all you do is buy and sell shares to cripple prices and mess with operating order, then the player to their left gets priority so one player in a game dominates turn order.
2012-05-24
1835 (1990)
N/A
6.152
Owned
Want To Play
Other: Playtest Copy
N/A
N/A
Owned
Plays: 10
1837 (1994)
7
Dec 2011
5.627
Plays: 5
Interesting mix of mining companies, part privates (that merge in to a larger company) and standard public companies, quite a lot in the initial auction but would like to play it a few more times to see how it holds up, doesn't seem to work with low player numbers due to its heavy auction nature.
2012-01-07
1841 (1994)
5.5
Feb 2013
5.941
Plays: 2
Stock shenanigans too uncontrollable as companies can float other companies, too long for what it is.
2012-01-07
N/A
6.019
Plays: 1
1846 (2005)
8.5
Apr 2011
6.279
Owned
Plays: 17
A very good evening game, a train rush and interesting privates in a small package, variability of companies keeps its replay value high
2012-01-07
5.5
Feb 2013
5.891
Plays: 6
An interesting system with loans and shares in the bank of England, some games its used much more than others which feels right, I like the boundary costs for trains and K-K bonuses for getting your tokens in the right places.
2012-01-07
1849 (1998)
N/A
5.788
Want To Play
Plays: 1
Very good small map game, played 3 player, keen to try again and see if the trains come out differently to see the expensive but very lucrative electric trains.
2012-01-07
1851 (1998)
4.5
Oct 2012
5.652
Plays: 1
1853 (1989)
6
Dec 2011
5.976
Prev. Owned
Plays: 5
On the one hand it is a really great track laying game with the different gauges, trains and the large area to build over; however, the stock side of the game is lacking and overall it takes too long for what you get, I really like the 1849 implementation of different gauges in a smaller package.
2012-01-07
1854 (2002)
N/A
5.704
Plays: 2
1856 (1995)
5.5
Dec 2011
6.690
Prev. Owned
Plays: 4
I really enjoyed this at first but it seems like there is less variability than you would first expect, the real crux of the game is how the CGR will form, either you want to aim for dumping a company in or avoid it and it's too long for just this. I prefer the nationalisation in 1861.
2012-01-12
6.5
Feb 2013
N/A
Plays: 3
Seems okay but it's a combine the local companies game which I don't particularly enjoy, one of the better ones though.
2012-01-07
7.5
Feb 2013
6.390
Prev. Owned
Plays: 11
Incredibly odd set-up of mechanics that work really well, dumping companies on other players and going bankrupt are out but companies can go director less, insolvent, bankrupt and refloated (ironically published by JKLM), you can own 100% of your own companies and buying trains across is more difficult in conventional terms, there can be big jumps in share price too.

Have to learn just to play this stand-alone, works well from 2 - 4 but they are very different, the two player game is a lot to take in with so much control over so many companies. Lots of ways to end the game, you can run good companies and end on share price maxing out or bank breaking, or run them in to the ground (usually not intentionally I imagine) and have nationalisation rules kick in and have your best companies survive longest to make the most money.

I'm glad the Isle of Wight is so small, but there’s a lot happening.
2010-11-19
7
May 2013
6.253
Prev. Owned
Plays: 6
I like the combining of Minor companies to public ones and that the Russian state acts as a clock to play against, which will also eat up anything unprofitable, adds a new spin to the game to try and profit as much as possible from minors while leaving shells for the government, very interesting, would like to play more.
2012-01-07
9
Jan 2014
5.944
Owned
Plays: 4
Played in late prototype stage, will be interested once it's all finalised, Mike Hutton always adds some interesting quirks to the system. Can't see myself enjoying this with more than 4 players though even though they tried playtesting with 8!
2012-01-07
6.5
Dec 2011
5.828
Plays: 2
Streamlined idea that works well but it doesn't feel particularly impressive
2012-01-07
1870 (1992)
N/A
6.493
Plays: 2
Unplayed - Keen to try this despite the length and supposedly unnecessary higher level of trains (12's with 5's non-permanent).
2012-01-07
1880: China (2010)
10
Nov 2011
6.003
Owned
Plays: 15
Currently one of my favourites, the most interesting mechanic of variable share rounds puts a whole different spin on who to invest in as it's not just how much they will pay out but when. The variable president certificate, grand scale of the map, lots of companies, foreign investors, communist take over and bonus dividends linked to the stock market gel together very well and I am keen to investigate the system more.
2012-01-07
1889 (2005)
7.5
Sep 2011
6.161
Plays: 6
A nice entry level game, short and sweet but can also be quite vicious as the stock market can be volatile, companies are subtly different and the train rush can be quite fast, although there aren't many train slots to easily get a 6 train so it can stall if someone engineers it which feels like a good part of the game and something to watch out for.
2012-01-07
1895 Namibia (2004)
N/A
5.608
Plays: 1
18Ardennes (2010)
6
Dec 2011
5.639
Plays: 3
A slightly more advanced and intricate EU but it feels like the starting auction is most of the game.
2012-01-07
7.5
Oct 2012
5.716
Plays: 4
An enormous system that constantly keeps you entertained with thinking about the current state and future of a lot of companies you control, and how they will interact with the several dozen other companies that the other players have. Like most 18xx games you constantly are on the ball and this continues for the whole 10-12 hours! There is nothing quite like it, a truly epic experience. I burned out a little after 3 games in the space of 4 weeks but I'm feeling the urge to play it again.

Update: The living rules are not really working anymore, feels like they can't be bothered with it anymore and a small rule change in a long game can be quite tricky. We discussed some variations in our group and if we play it again we'd probably try to incorporate some tweaks to better suit us.
2013-02-25
18EU (2001)
6
Dec 2011
6.101
Plays: 1
A very variable game as companies are born from how the initial auction of private companies goes. Have heard a lot about the initial auction signalling the winner, having played twice now its probably true but i would like to play more; 1861 will probably survive as the better game for making majors out of minors.
2010-11-19
18GL (2005)
7
Sep 2012
5.733
Plays: 2
Some odd rules and trains, would like to try again sometime.

Second play, works much better with variants to swap the 10's and E trains, switch the first two privates and make all the $50 ones available. Still needs something to beef up the ferries which are pretty much useless for the amount of possiblity and map space they inhabit.
2012-09-06
18MEX (2005)
8
Jul 2012
5.867
Plays: 8
Interesting range of companies and different privates, would like to try it again.
2012-01-07
18NEB (2010)
8
Jul 2012
5.796
Owned
Plays: 8
A very tight game as the cities can only hold one token so you have to plan carefully, seems to work well, would like to try it again.
2012-01-07
18NY (2011)
7
May 2012
5.629
Plays: 3
9
May 2014
5.855
Owned
Plays: 10
18PA (2011)
N/A
N/A
Plays: 1
A Hecht game which usually means too gentle, the biggest problem was that the different companies types seem too unbalanced, still in development though so probably released for general consumption too early.
2012-01-07
18SX (2003)
N/A
N/A
Plays: 2
18TN (2006)
N/A
5.591
Plays: 1
18US (2005)
N/A
5.576
Want To Play
Plays: 1
Amazing game, much better than anticipated. A hecht game but highly lauded as one with too many rules, it seemed ideal to me, lots of variety in the companies but they work well together, you need a big plan but it's not easy to do well.

Look forward to trying this some more, suspect some items may be unbalanced but can't pinpoint them as its all very subtle, nothing seems particularly weak.
2012-01-08
18VA (2001)
5.5
Dec 2011
5.738
Plays: 2
Seems interesting stuff with the mines and ports but they tend to just survive alongside each other, not enough going on with a small map which locks you in quite easily.
2012-01-07
18West (2007)
7.5
Feb 2013
5.614
Plays: 7
I like the variety of different companies, the urge to try and keep companies 5 share ones as long as possible before realising you might end up without a train or to push the rush on the others; but there's something about Hecht designs that fall flat with me, it feels too easy to end up with something with no likelihood of going bankrupt, lots of money in the system by the end, usually very little distinguishing most of the companies despite them appearing very assymetrical when they float.

Update: Having come back to this after a while it has been a more refreshing game, there is a lot going on and very interesting in how to set-up late game companies that work well. I think we mostly played 3 player before and at 4 players it gets very good, at 5 it's very constrained. 4 is the sweet spot.
2013-02-25
N/A
7.340
Plays: 1
Too tit-for-tat for me, doesn't feel like you are actually doing anything interesting in the game or different among the states. I'll take New York, you take it back etc. etc.
2012-01-07
N/A
5.978
Owned
Want To Play
Plays: 1
20th Century (2010)
N/A
6.468
Plays: 1
Seems like a good game, some interesting stuff, just plays a little long and didn't really grab me on the first play
2012-01-07
5.5
Jan 2010*
5.714
Prev. Owned
Plays: 2
An interesting 2 player.
2009-10-26
5
Dec 2011
5.733
Plays: 2
Okay to pass some time for something better to start but nothing more
2012-01-07
5 Alive (1990)
2
Dec 2011
5.477
Plays: 1
A card game that never ends because there are too many cards that force you to draw more and the round most likely ends if you have no cards. Even removing some of those cards for the second half didn't help, I think we were playing to lose in the end so that we didn't have to play it anymore.
2012-01-07
AMIGO multilingual edition 2001
Year: 2001
6
Jan 2010*
6.763
Owned
Plays: 30
A fun filler.
2012-04-05
7 Wonders (2010)
4
Nov 2013
7.795
Plays: 8
I don't get what all the fuss is about, it takes ages to explain it to new players and with it going up to 7 there is likely someone who doesn;t know it, and then your strategy is entirely dependant on what your neighbours give you/are dealt (it's possible all the cards you want end up in the same batch). It works okay I guess, the luck isn't too bad but it just doesn't have any depth to want to play it again and it doesn't work as a filler because people over think it too much or are new and have 30 minutes of rules.
2011-12-10
4
Nov 2013
7.576
Plays: 1
4
Nov 2013
7.626
Plays: 1
Just more of the same but makes the game longer
2011-12-10
Abluxxen (2014)
German first edition
Year: 2014
7.5
May 2014
6.652
Owned
Plays: 7
Acqua Dolce (2009)
N/A
5.562
Plays: 1
Okay themed fish tank game, I never got round to trying it with the advanced rules, seems to suffer common card problems though, too variable in length and not really that much control over game ending, players end up trying to hold back until they can do it but just end up dragging out the game.
2012-12-11
Avalon Hill (Hasbro) English large box edition 1999
Year: 1999
5.5
Oct 2011
7.253
Prev. Owned
Plays: 9
The last few times i've played there has been a tendancy for one player to be completely out of the game through not getting in on an early deal or players being forced to create mergers that help others more than themselves to get some cash flow going.

I like the idea of the game but the randomness of the tiles plays too big a factor for my liking and it doesn't feel like there are enough decision points or opportunities to twist the game; it's a bit too long to play out to decide who wins when you usually know half way through the game.
2011-11-27
Ad Astra (2009)
N/A
6.598
Plays: 1
Only played once, I enjoyed the idea but no-one else seemed to jump on board and I didn't have enough urge to bring it out on game night, I really enjoy the action selection mechanic but in reading the forums I felt like there were just a couple of clear strategies to pursue but it deserves a few more plays for the mechanics alone.
2012-01-07
Adios Amigos (2009)
N/A
5.850
Plays: 2
A fast maths filler, good fun and quick.
2012-01-07
Adlungland (2010)
N/A
5.575
Plays: 1
N/A
6.042
Plays: 1
Just another soulless euro i'm afraid, he doesn't make 'em like he used to.
2013-02-25
N/A
6.346
Plays: 1
Extremely long for what it is, not all that exciting, has been replaced by many other better incarnations.
2012-01-07
6
Dec 2011
7.437
Plays: 2
I like the game, it's let down by the discoveries being too random, it's too unforgiving if you send too many or too few to conquer a land and other than that the game is very tight so it just comes down to luck.
2010-07-14
9
Oct 2011
7.056
Owned
Plays: 13
Unfairly gets a lot of bad press from Brass fanboys but I like AoI for different reasons than I like Brass, AoI is more tactical than strategic as you have more options with your cards but you still need to focus to get to the top of your tech tree; developing is now a wasted action as there is no split between the eras. It's playable with two and is generally quicker once you get to know the system. I don't like it with 5 but then that applies to most games that go to 5.
2012-01-07
9
Oct 2011
6.167
Owned
Want To Play
Plays: 7
Played this a lot when it first came out but it seems to have fallen by the wayside owing to me playing a lot more 18xx on a weeknight and realising it doesn't seem to fit that well in to some of the other groups I attend, but I'm still keen to explore the new maps that seem to change the dynamic a bit more, I like Japan's buying cards ability and the American disparity between different zones, some very good for iron or railways etc.
2012-01-07
N/A
5.861
Want To Play
Age of Steam (2002)
7.5
May 2013
7.505
Prev. Owned
Plays: 1
I really want to play this much more, like most of Wallace's best games (i.e the brain burning ones), people avoid it and go for something like Steam instead but it's the tense, tinkering on bankruptcy, make a mistake early and you are dead in the water sort of system that I enjoy the most. I need to recruit more followers now that Steam has trained up some of the fence sitters in how to play pick up and deliver games, they can try this as there is really nothing to be scared about?!
2012-01-07
N/A
6.030
Prev. Owned
Plays: 1
This makes it a completely different sort of game with 1 or 2 and not what I was looking for.
2012-01-07
N/A
5.819
Plays: 1
I really enjoyed playing London, Clearclaw has understood the sore points of the AoS system (primarily randomness and timing with how the cubes reappear) and tried to fix them, it works very well.
2012-01-07
Agricola (2007)
8
Nov 2013
8.040
Owned
Prev. Owned
Plays: 130
"The expansion has made this an even better game. The imbalance between players of cards drawn is still an issue for me, even when playing a card draft, one player can still have a great set of cards to win from the start.

Maybe there needs to be an auction to buy them, everyone likes auctions.

Have gone off this recently, maybe I overplayed it or got everything I wanted from the system, maybe I will come back to it after burning out on some other games
2012-01-07
N/A
6.180
Prev. Owned
Too small to really influence it much, too odd to really want to include it, i'm not a big fan of trying to make a 2 hour game "silly"
2012-01-07
6.5
May 2013
7.354
Prev. Owned
Plays: 8
7
Oct 2011
7.742
Owned
Prev. Owned
Plays: 8
A great addition, enhances the choices and makes the whole experience better. 5 player games can be a bit too long. I prefer 4 player anyway.
2010-07-14
7.5
Oct 2011
6.670
Owned
Prev. Owned
I like this deck a lot, has spoiled the Farmers of the Moor as I'd rather play using this deck, I can't see myself using the other decks very much now even though you are supposed to combine them.
2012-01-07
N/A
6.020
Prev. Owned
An interesting deck, some cards are a bit too powerful though.
2010-01-04
5.5
Sep 2011
7.128
Plays: 3
Scoring encourages diversity, winning requires holding majorities, the two are at cross purposes and create a problem as its better for a player to score more points by diversifying than challenging someone for a majority, whoever gets the most majorities for the least cards wins. "Well why don't you stop him winning", "Well, I make more money by playing these other shares, I didn't draw the right cards anyway so I couldn't do anything about it".
2012-01-07
Alchemist (2007)
N/A
5.984
Plays: 1
Played once a long time ago, I remember liking it and not many others doing the same which usually sounds like my sort of game, this was back when I didn't have my tastes in games so refined so I need to play it and see how it has held up with my changing palate.
2012-01-07
Alhambra (2003)
5.5
Sep 2011
6.970
Plays: 2
I kind of like the game but it runs a bit too long with a little too much randomness with both currency and colours drawn for the currency you have. At its heart it is really an area control game and thats just an genre I have grown to dislike more and more.
2012-01-07
4
Sep 2011
7.376
Plays: 1
You can do all of these exciting things with your dice but it's just quicker and easier just to steal stuff from other people, then at its core its an area majority game so the player who was in second place will likely win as leader always gets bashed.
2012-01-07
N/A
6.403
Plays: 1
Like a Winsome game, grow the dividends, works as well as any other similar game but it didn't appeal to me as much as say Chicago Express
2012-01-07
N/A
7.022
Plays: 1
Amun-Re (2003)
6.5
May 2011
7.200
Plays: 4
I like it but ultimately it takes a little bit too long for what is essentially an auction game.
2012-01-07
N/A
6.417
Plays: 1
N/A
6.636
Plays: 1
You need to play without extending the crocodile as otherwise its far too easy.
2012-01-07
Antike (2005)
6
Sep 2011
6.900
Prev. Owned
Plays: 6
A great little civ game, no dice thankfully. The only downside is the VP scoring for seas as they are the only ones which are unbalanced from starting position.

Also, central map players get hit from all sides too often, civ's in better/worse positions could use some discounts/penalties to balance all players.
2010-01-12
First Edition
Year: 2004
8.5
Dec 2011
7.252
Owned
Plays: 15
From the initial impressions this is a simply wonderful game, a resource management game where you literally plant your farms and pollute the environment, you need to build to your victory as best as possible before your opponents get an edge over you.

Needs a few more plays to really get under the system.
2013-05-03
Antler Island (2007)
N/A
5.772
Plays: 2
Seems broken, map is very balanced for set-up as soon as one player changes direction it all goes out of whack and you need to change direction or the game will be totally uneventful.
2012-01-07
7
Dec 2011
5.985
Plays: 4
It's Apples to Apples, the ease your way in to a game night game, perfect to fill any void of time with people able to jump in and out, for what it does it works perfectly.
2012-01-07
7
Jan 2011
5.671
Prev. Owned
Plays: 12
The preferred version for this Brit.
2012-01-07
Aquileia (2011)
N/A
5.854
Plays: 1
N/A
6.443
Plays: 2
Simple filler card game with some push your luck on set collection, a bit more brutal than Coloretto but doesn't seem as balanced.
2012-01-07
Archipelago (2012)
N/A
7.112
Plays: 1
N/A
6.527
Plays: 1
3
Feb 2012
5.346
Plays: 1
Arkadia (2006)
N/A
6.737
Plays: 1
Arkham Horror (2005)
5
Dec 2011
7.267
Prev. Owned
Plays: 2
It's quick and fun when played with people who know what they are doing and a max of 4 players. I would rather play TI3 though.
2011-07-30
N/A
7.536
Plays: 1
See base game, it's all the same to me.
2012-01-07
N/A
7.382
Plays: 1
See base game, it's all the same to me.
2012-01-07
Armadöra (2003)
N/A
5.864
Plays: 1
N/A
6.743
Plays: 1
very nice idea, pulls it off well but I'd rather set aside a little more time and play Eclipse.
2012-01-07
N/A
6.898
Plays: 1
Deck building game, haven't seen many of those recently, minor differences to Dominion/Thunderstone, seemed okay.
2012-01-07
Assyria (2009)
N/A
6.429
Plays: 1
At its core, just another euro but it seemed to play quite well, some interesting trade offs for turn order and cards available to select. Not keen to play again but would join in without too much persuasion.
2012-01-07
6.5
Sep 2010
7.167
Prev. Owned
Plays: 2
Difficult to get to the table, a bit too much of a workable puzzle so eventually you just know the best cards to play when you see them.
2010-07-14
Atlantic Star (2001)
N/A
6.480
Plays: 1
Played about half a game, a very interesting mechanic of taking loans against your future profits, would be interested in trying again or its previous incarnation Show Manager
2012-01-07
Atlantis (2009)
N/A
6.188
Plays: 1
OKay light game, doesn't interest me that much but it worked well.
2012-01-07
Attandarra (2009)
N/A
5.580
Plays: 1
Seemed a pleasant little game, it being an obscure title it won't see much light but would happily play it again,
2012-01-07
Warfrog Games Treefrog Line edition
Year: 2009
9
May 2013
7.152
Owned
Want In Trade
Want To Play
Plays: 17
One of my favourite economic games, I thought I knew how to play it but somehow people can sneak a win from under you. Lots to manage with only a limited number of actions to influence the game.

It's not recommended to play too frequently as you can burn out on it easily as it is quite intense, some people are put off by that though, not sure why (well other than having to play with me), I always play to announce probabilities of how many cars that we can expect to sell to avoid slowing the game down while everyone does it for themselves. Like most good games this is finely balanced and rogue players who don't get the subtlety can break the balance.
2012-01-07
Ave Caesar (1989)
7
Sep 2011
6.439
Plays: 9
A nice light race game, seems a bit favoured to starting order and the frequent blocking moves possible make it fun but do dull it as anything more than a luck based filler.
2012-01-07
N/A
5.720
Plays: 1
6
Dec 2011
5.714
Plays: 2
"I love the idea of the game, it's basically Chrononauts, but from only a very minor number of plays this seems a weaker game in comparison and the former was not that great either.

However, it's themed around one of my favourite movie trilogies and so I'd be happy to play it every now and then despite its failings as a game."
2012-01-07
Backgammon (-3000)
N/A
6.387
Plays: 6
Rio Grande English edition
Year: 2003
7.5
Dec 2011
6.561
Owned
Plays: 55
Made it in to the inner circle of two player games, had heard good things and the games so far have always been quite close; I can see some interesting strategies around holding cards and which colours to focus on, worthy of some more plays.
2012-01-07
N/A
6.238
Plays: 2
Unplayed - published Winsomes are always worth a try.
2012-01-07
Bamboleo (1996)
7
Dec 2011
6.038
Plays: 1
One of the better dexterity games, very easy to set up and play, looks easy to remove pieces but you can never be 100% sure.
2012-01-07
BANG! (2002)
6
May 2010
6.515
Prev. Owned
Plays: 6
ok game, there are more interesting ones with similar mechanics out there though.
2009-12-16
N/A
6.886
Plays: 1
Barons (2011)
N/A
5.697
Plays: 1
A card game reminiscent of Glory to Rome, about as much control of the game as you would expect from GtR (as in a lack of most games) but with none of the elegance.
2012-01-07
N/A
5.717
Plays: 1
Batavia (2008)
N/A
6.043
Plays: 1
Move along a line, collect treasures, gain majorities, I don't really enjoy these sort of 2D affairs let alone area majority games.
2012-01-07
Battle Line (2000)
7
May 2013
7.287
Owned
Plays: 46
Another great 2 player game, it won the war over Lost Cities as this has a bit more going for it, feels like a battle but not in a vicious way so there are no hard feelings at the end of it.
2012-01-07
4
Nov 2011
7.704
Plays: 1
Draw some coloured cards, play some coloured cards, repeat for 2 - 4 hours. Someone will be a cylon , everyone will be accused of being a cylon, it will be funny for the first 30 minutes (you can also have this same enjoyment by calling out to players in the game from another table that they are a cylon - no need to even play it)

I prefer The Resistance instead, 20-30 minutes of pure treachery and then the game is over and you can enjoy another round or another game without having to sit through another 2 hours of BSG.
2011-11-23
Bausack (1987)
6
Jul 2010
6.622
Plays: 2
Love the balancing aspect, love the odd shaped tiles, hate the game mechanic of the auction, just feels bland/broken and some games can be great while others fall flat due to this rather than anything else, unsure how to fix it though.
2012-01-07
Biblios (2007)
6
Dec 2011
7.053
Prev. Owned
Plays: 8
A nice enough game, very unique mechanics, I would have been happy to keep my copy of Biblios had they put "any" effort in to making a suitable player aid for it.
2012-01-07
Bid (2000)
3
Feb 2012
N/A
Plays: 1
The Big Idea (2000)
N/A
5.932
Plays: 1
The Big Idea (2011)
N/A
5.648
Plays: 1
Big Points (2008)
N/A
5.995
Plays: 1
Odd game, like a cross between That's life and Loco or an even simpler Batavia, there is a game there but its too chaotic & abstract for me to enjoy it
2012-01-07
Big Shot (2001)
N/A
5.852
Plays: 4
N/A
5.475
Plays: 1
Black Friday (2010)
N/A
6.153
Prev. Owned
Plays: 7
N/A
5.859
Plays: 3
Blink (1995)
N/A
5.791
Plays: 1
Blokus Duo (2005)
6.5
Dec 2012
6.681
Prev. Owned
Plays: 15
N/A
7.211
Plays: 1
Not really my sort of thing but it worked well, I can see the appeal.
2012-01-07
Blueprints (2013)
N/A
6.647
Plays: 1
La Boca (2013)
N/A
6.451
Plays: 1
Bohnanza (1997)
5
Dec 2011
7.012
Plays: 4
Was fun at first but usually just devolves in to how much you can get for free and being opportunistic, which in itself is a good gaming trait but not when you have to coerce people to do it.
2012-01-07
N/A
6.450
Plays: 1
Brass (2007)
9
Dec 2012
7.857
Owned
Plays: 12
Another of Wallace's greats, not sure if I prefer this to AoI mostly because it's harder to get a group of 4 players who know the system well enough to play properly. Once I've played a few times under those circumstances I can probably compare them better.

I do find the develeopment of level 1 tiles and dominance of railways to be rather overwhelming but I've mostly only played with newbies, I suspect a lot of the different scoring paths are all worthwhile if played well and railways will probably even out.
2012-01-07
BraveRats (2011)
5
Jun 2013
6.150
Prev. Owned
Plays: 2
It just didn't click with me, nice idea but it's no Love Letter
2013-06-01
Brew Crafters (2013)
N/A
6.594
Plays: 1
Bridge (1925)
2.5
Dec 2012
6.983
Plays: 1
Waddingtons edition 1983
Year: 1983
N/A
6.444
Plays: 2
Bruges (2013)
N/A
7.279
Plays: 1
Buccaneer (2006)
N/A
6.044
Plays: 2
Seems like a nice game but quite vicious and generally ends up with rivalries forming over having your pieces stolen at inopportune times, then retaliating for no real reason other than to exct revenge since its not a serious game. So in summary a fun experience but doesn't seem a very interesting as a game.
2012-01-07
N/A
5.741
Plays: 2
N/A
5.695
Plays: 2
N/A
6.244
Plays: 1
For its target market it was quite good but I didn't live long enough to enjoy the game, but I watched the others play long enough to know I didn't really want to play again to find out anything else.
2012-01-07
N/A
5.669
Plays: 1
Bulp! (2007)
3
Sep 2011
5.451
Prev. Owned
Plays: 1
One of the worst card games I've played, had to triple check the rules to confirm I was playing correctly. Much better staying as a pipe connecting puzzle game on some website
2012-01-07
N/A
N/A
Plays: 1
Burn Rate (2002)
N/A
5.706
Plays: 1
Ca$h 'n Gun$ (2005)
6
Oct 2009*
6.595
Prev. Owned
Plays: 5
Is fun with the right crowd, just not interested as much after several plays

Technically I lost interest after one horrible experience with a crowd who I didn't want to play it with but was forced to, it was worse than I could have imagined, the game lost all its charm after that.
2011-12-29
N/A
6.087
Plays: 1
A very odd addition, dexterity and team play, works as much as the original with even more of a silly flair.
2012-01-07
N/A
5.582
Plays: 1
Played two player, seemed unbalanced, probably needs more players but not a very exciting game. Was expecting more stereotyping from some of the complaints I'd heard, that would have made it more interesting
2012-01-07
Can't Stop (1980)
N/A
6.730
Plays: 1
A nice filler push your luck with dice game
2012-01-07
Canal Mania (2006)
5.5
Jul 2010
6.399
Plays: 2
Played a couple of times and it never felt as elegant as an AoS / RRT iteration, not interested in further plays.
2012-01-07
Carcassonne (2000)
5.5
Sep 2011
7.347
Plays: 3
It's ok, i'm not too keen on random tile laying games.
2009-10-26
7
May 2013
6.884
Owned
Plays: 57
Card City (2012)
N/A
5.650
Owned
Plays: 22
N/A
6.370
Plays: 3
Carson City (2009)
6
Sep 2011
7.094
Plays: 3
I like the premise but it usually falls flat somewhere, either someone not interested, too few players (needs at least 4) or a loop in the system exploited (like banker then sheriff on final turn), will give it some more chances as I like the theme.
2012-01-07
Cash-a-Catch (2007)
5
Dec 2011
5.928
Plays: 3
Nice novelty of a bell at first but after two plays it seemed far too luck dependant and quite vicious with the spoiling rules (someone - i.e. always me when I had the chance - just grabs one fish and sells it to spoil several other players)
2012-01-07
N/A
6.496
Plays: 1
5.5
Nov 2011
6.248
Plays: 3
I like it but really needs the right crowd, fast players and people who "get" the game. Still a bit long for a deduction game though.
2011-11-23
Castle Panic (2009)
N/A
6.595
Plays: 1
Have someone play the monster overlord and a bit of banter among the players and this is great fun. Not sure how much of a game it is.
2012-01-07
N/A
7.949
Plays: 2
A nice idea but just slightly too random for my liking, would be interested in giving it another chance sometime as feels like a clever system.
2012-01-07
Catan (1995)
6
Oct 2009*
7.213
Prev. Owned
Plays: 8
One of the first strategy games I played and it was fun at first, now though, too much of the game comes down to seating order and luck but still play now and then and I would like to try some of the expansion versions.
2009-11-11
3
Dec 2011
6.849
Prev. Owned
Plays: 1
Doesn't add anything except time, still best with 4.
2011-12-26
N/A
8.069
Owned
For Trade
Plays: 7
Caylus (2005)
N/A
7.781
Prev. Owned
Plays: 1
Sorry Caylus, you have a bad reputation with some vocal people in my game groups, I then played one disastrous learning game (where you did nothing wrong except try to show your nuances) and since no-one else brings you to game night you will stay stuck in Limbo. I don't blame you, I feel great remorse at not giving you a better start in life.
2012-01-07
5.5
May 2010
7.519
Plays: 1
Assymettrical, fantasy area control game, I don't know why I ever played it to be honest, not my cup of hot chocolate at all. Seemed overly scripted in that everyone needed to play a particular way to prevent another race running away with their race power (another race can usually each hold back another)
2012-01-07
6.5
Oct 2009*
7.039
Plays: 7
The first Winsome I played and a great example of track building with co-opetive share ownership (own too much and your minor investor/other players might screw you over), vicious track lays possible and lots of fun to be had….wth the right crowd. Like all Winsomes it needs to be played cutthroat, it deserves nothing less and only works well when the people involved care about the system.
2012-01-07
N/A
7.039
Prev. Owned
Plays: 7
N/A
6.011
Plays: 1
China (2005)
6
Jul 2010
6.819
Prev. Owned
Plays: 3
A simple area majority game that works well and plays fast, i'm just not a big fan of area majority games
2010-07-14
Chinatown (1999)
5.5
Dec 2011
6.973
Prev. Owned
Plays: 1
A negotiation game with random businesses and plots, sign me up.....no, wait....
2012-01-07
Chronicle (2009)
6
Jan 2012
6.283
Prev. Owned
Plays: 2
Played a couple of games and it seemed to be over quite quickly and each round is very cut and dry, you either did best or you didn't. I kind of liked it but I won;t ever offer it as a game above another card game especially since there are lots of card interactions to learn if i'm teaching it, it's not worth the investment for me.

I think I prefer climbing games like Tichu where you keep a score and some rounds you might win 60-40 but some you might win 300 to -100 and I prefer that sort of differential in the scoring to balance it out over a whole game.
2012-01-22
Chrononauts (2000)
N/A
6.084
Plays: 1
I like time travel but I wish I could go back and not play this game again, well it's not that bad, a bit like Fluxx, can be fun but most likely it will just drag out and when you think you were playing well some lucky sod goes and wins just before you were about to play out a great combo.
2012-01-07
Cinque Terre (2013)
N/A
6.275
Plays: 1
6.5
Sep 2011
6.247
Owned
Plays: 10
A good filler card game, a knizia no less, that seems to be his bread and butter.
2012-01-07
N/A
5.700
Prev. Owned
Plays: 1
Citadels (2000)
6.5
Oct 2009*
7.112
Prev. Owned
Plays: 10
Great if everyone knows how to play well and keeps the game moving, terrible with new players. Some say its best with 2 but I hated it, did they take the assassin or didn't they?, did they take the architect/merchant or didn't they?, seemed like too many 50/50 guesses which I would always get wrong and my opponent got right. With more players, it seems a lot more interesting to see who would do what and the key roles were less defining of a good overall strategy because they were more spread out.
2012-01-07
Clans (2002)
5
Dec 2011
6.409
Prev. Owned
Plays: 1
An odd sort of area majority building game, too abstract for my liking, only played 2 player but expect it would be too chaotic with more players
2012-01-07
N/A
7.301
8
Nov 2014
6.510
Plays: 2
Finally got around to playing the game a year late, very impressive and I don't see why you would ever play without this expansion, or even why they designed the original without some variety in the player techs.
2014-11-04
Click & Crack (2013)
N/A
5.565
Plays: 1
N/A
6.280
Plays: 4
The Climbers (2008)
5
Dec 2011
6.257
Plays: 4
I really liked this at first but the more I play, the more I realise the starting mess of creating the mountain doesn’t make the game balanced enough so some people get off to great starts while others can never really flourish because we've put too many of their tiles the wrong way round.
2012-01-07
Cloud 9 (1999)
N/A
6.209
Plays: 1
Clubs (2013)
N/A
6.019
Plays: 1
Coal Baron (2013)
N/A
6.852
Plays: 1
N/A
6.176
Plays: 1
1.5
Sep 2011
5.586
Plays: 2
What a truly unbalanced game, from the set turn order which is important for contracts disappearing and the deal of mining contracts can be totally broken if you have to do all the hard work yourself.

Not what I expected from Winsome at all.
2011-09-20
Coloretto (2003)
6.5
Mar 2010
6.885
Plays: 25
A great filler card game
2012-01-07
6.5
Oct 2011
6.673
Prev. Owned
Plays: 3
A fun betting game that plays quick too. Unfortunately i always seem to do poorly, 5 players can get uncontrollable, 3 - 4 is the sweet spot.
2010-02-18
Colosseum (2007)
6
Oct 2011
6.995
Plays: 3
"I liked this a lot the first time but the second game seemed to show up some unbalances in a game that takes qutie a while to play where not a lot really happens so it hsould play much quicker.

I still like the idea, I may give it another whirl, not interested in owning it though"
2012-01-07
Colt Express (2014)
N/A
6.943
Plays: 1
Concept (2013)
N/A
6.802
Plays: 1
Concordia (2013)
N/A
7.534
Plays: 7
Condottiere (1995)
N/A
6.551
Plays: 1
Taj Mahal effect, two+ players fight and win as much as the next player who wins easily because the other players spent all their cards already. I like the cards just not the likely effect it has on players trying to win, sort of like an ebay mentality, people get wrapped up in winning this particular auction instead of the long game of getting what they wanted at a good price.
2012-01-07
N/A
6.406
Plays: 1
Container (2007)
8
Nov 2010
6.808
Prev. Owned
Want In Trade
Plays: 6
Enjoying this a lot, need to play more. A very tactical game wholly dependant on the other players.

If only more people would light up at the chance to push container ships around, is it just me that enjoys that?

Very boring game if people aren't in to it, need to tailor the crowd well and as such it doesn't get a higher rating for what I think is a wonderfully pure economic game with very simple rules.

Maybe I will re-theme it to try and attract some more interest or at least trick a couple of people in to playing my "new prototype" before they realise they just played container.
2011-11-14
N/A
5.562
Plays: 17
Copycat (2012)
N/A
6.462
Plays: 1
Core Worlds (2011)
N/A
6.951
Plays: 1
A nice game but a lot of text so not one I'm keen to play with people who haven't played before as it would take too long, similar to my views on RFTG but this doesn’t seem as elegant.
2012-01-07
N/A
5.766
Plays: 1
Similar to the Climbers and seems to work quite well, I would probably rather play this again than The Climbers as it also has a dexterity aspect and more player balance due to how colours are accessible to the players.
2012-01-07
5
May 2013
7.470
Plays: 3
Okay if you like pure negotiation games with a hint of luck but ultimately you need to backstab at the right time to win which is not my playstyle, I don't think diplomacy/negotiation should be about lying through your teeth, I would prefer a game like Poker for that aspect where it's subtle and based on probabilities not just human emotion.
2012-01-07
Coup (2012)
6
May 2013
7.108
Plays: 34
N/A
5.570
Plays: 1
Cribbage (1630)
N/A
6.789
Plays: 29
Crokinole (1876)
N/A
7.593
Plays: 4
Cuba (2007)
4
Jul 2010
7.029
Plays: 2
No depth of game play, you make your strategy choice on turn one as the buildings available are fixed and lock you in to a particular strategy, after this choice is made, the ships that come out that have the available goods spaces are random, the big kicker is the legislation changes each turn, these drastically change the game and often dictate which strategy will win, if you don’t have control you will probably lose, if controlling it spends all of your resources, you will probably lose, if the legislation cards you need for your strategy come out on the last turn, you will probably lose.

It’s a gambling game as to which strategy will win, but you won’t know which strategy is best until the last turn and you lock yourself in turn 1. I can’t see what there is to like about a game with ever closing options and opportunities.
2011-01-08
N/A
6.444
Plays: 1
CV (2013)
N/A
6.468
Plays: 1
Cyclades (2009)
N/A
7.353
Plays: 1
N/A
6.130
Plays: 2
N/A
6.633
Plays: 1
N/A
7.833
Plays: 1
N/A
6.233
Plays: 1
Deus (2014)
N/A
7.092
Plays: 12
Diamant (2005)
7.5
May 2013
6.532
Want In Trade
Wishlist(2)
 (Love to have)
Plays: 7
Possibly the best push your luck game out there for a lively group who get into the swing of accusing each other of being chickens *Bwark*

I prefer this version to Incan gold even though it's basically the same.
2012-01-07
Diamonds Club (2008)
N/A
6.588
Plays: 1
Dice Town (2009)
6.5
Jan 2010*
6.676
Prev. Owned
Plays: 3
Not too impressed after first play, getting a little better with more plays
2010-01-04
N/A
6.943
Plays: 1
Okay game, the theme doesn't resonate with me, I just see an area control game with very few options (add/remove minions/trouble). Seems too easy to prevent all win conditions from occurring on your turn, first focus on stopping anyone winning and then try to improve your position as subtley as possible. I only won my game of it because of the random event otherwise the players would have successfully prevented me all game. So with a group of good gamers I expect the game is broken towards either the luck of the draw/events or the deck exhausted win condition.
2012-01-07
Divinare (2012)
N/A
6.270
Plays: 1
Dixit (2008)
6
Sep 2011
7.324
Prev. Owned
Plays: 8
An interesting little game with lots of laughs and puzzlement to be had by all, but only with the right crowd.
2011-09-21
Dixit Quest (2010)
6
Sep 2011
7.478
Prev. Owned
It's some more cards for Dixit, what else did you want me to say?
2012-01-07
N/A
5.677
Plays: 1
DOG Cards (2014)
N/A
N/A
Plays: 1
6.5
Sep 2011
7.725
Plays: 2
One play so far, more interesting than Age of Empires 3 and uses a similar worker placement mechanic. Feels a bit long and random, need to play again to be sure what I think of it.
2010-11-12
Dominion (2008)
6.5
Oct 2009*
7.690
Plays: 12
Seems to improve with each expansion, rare and unusual to find such things, I expect this to jump the shark at some point, especially with two expanson per year. Plays recorded in highest expansion set used
2011-01-02
6.5
Jul 2010
6.846
Plays: 5
I like playing dominion to try out the new cards, I then quickly get bored of it, some fun cards in Alchemy and the potions are a nice addition.

I don't intend on ever owning the game as it now takes just as long to create a random game from lots of expansions as it does to play the game.
2011-04-25
N/A
7.449
Plays: 4
7
May 2013
7.633
Plays: 14
N/A
7.633
Plays: 2
6.5
Jan 2010*
7.740
Plays: 6
As a stand alone game it isn't great, works well combined with the base game.
2010-01-12
7
Jan 2011
8.115
Plays: 36
Big money and VP games are interesting, I like a lot of the new treasure cards, they add a lot of flavour.
2011-01-02
6.5
Jul 2010
7.913
Plays: 6
It's better than Intrigue, adds some new card types that are interesting and work well, some cards seem to overwhelm the game though, I'm looking at you pirate ship.
2012-01-07
Don (2001)
N/A
5.902
Plays: 1
Don Quixote (2010)
N/A
5.700
Plays: 2
The definition of multiplayer solitaire, okay sort of game, plays fast at least
2012-01-07
Donburiko (2013)
N/A
5.605
Plays: 1
Doodle Quest (2014)
N/A
5.913
Plays: 3
N/A
6.946
Plays: 1
Draculix (2005)
N/A
N/A
Plays: 1
N/A
6.314
Plays: 1
Duck Dealer (2008)
5
Sep 2011
5.824
Plays: 2
Great little game, very overpriced though.

Doesn't work 2 player. May not work multiplayer once people have some experience at it.

Seems unbalanced in favour of setting yourself up a circular production cycle and once you start it there is no stopping you. The whole exploring aspect is dwarfed by a player who can quickly get a profitable route up and running, just blindly focusing on a small chain of events.
2012-09-15
Dune (1979)
N/A
7.287
Plays: 1
Dungeon Lords (2009)
6
Sep 2011
7.333
Plays: 3
Randomness is a bit overbearing, feels like you have a lot of control but not really, monsters, traps, rooms, adventurers are all random and in the wrong combination can be impossible for you to get what you need. A poor end of year and you have lost the game, make sure you can kill all of the adventurers.

The card choice is very dependant on other players and is a great second guessing opportunity but you need to play the random board at the same time. Turn order can also be very influencial.
2010-07-14
Dungeon Petz (2011)
N/A
7.413
Prev. Owned
Plays: 4
Earthquake (1998)
N/A
5.537
Plays: 1
Eclipse (2011)
7
May 2013
7.934
Prev. Owned
Plays: 5
A very nice streamlined play and tech/ship levelling that fits together nicely, very keen to get this to the table some more and explore the advanced races. 4X is a tempting theme for me and with the fresher mechanics making it more like a crossbreed with something like Through the Ages (one of my all time favourites) this feels like it will be here to stay but I make this assumption about a lot of games before I play them to death.
2012-01-07
N/A
5.636
Plays: 3
Egizia (2009)
6
Oct 2011
7.184
Prev. Owned
Plays: 24
I really enjoy the mechanic of balancing how far down stream you will go but after several plays it seems like luck of the draw (especially the Sphinx cards) determines the winner too often amongst people who know the game well and slow players can drag this on for far too long.
2012-01-07
N/A
6.564
Plays: 1
N/A
7.715
Plays: 1
N/A
6.553
Want To Play
unplayed - interested in trying the series
2012-01-07
N/A
N/A
Plays: 1
Endeavor (2009)
7
Jul 2010
7.300
Plays: 2
I liked it a lot more on my second play through, slavery seems best avoided if possible, getting the most in Europe is good and the player with that has won the games i've played.

Don't be a target for people to attack you unless you can hit them first.
2010-07-14
Equinox (2012)
N/A
5.687
Wishlist(4)
 (Thinking about it)
Want To Play
Erie Railroad (2013)
N/A
5.525
Plays: 1
7.5
Apr 2013
7.022
Plays: 8
Evo (2001)
6.5
Mar 2010
6.696
Plays: 2
One of the better auction game with map presence games, not quite area control but the random nature of the climate, direct attacking and card play from other players can really destroy your chances but it's quite tough for everyone and quite light hearted so I'd happily play it every now and then.

Looking at the box of the new edition is terrible, not the fun cartoony style game I'm used to and don't expect it would be as fun with a more aggresive stance.
2012-01-07
Expedition (1996)
N/A
6.301
Plays: 1
Factory Fun (2006)
N/A
6.651
Plays: 2
unplayed - have heard bad things but would like to try it at least once.
2012-01-07
Fairy Tale (2004)
N/A
6.681
Plays: 2
Falling (1998)
N/A
5.474
Plays: 1
Famiglia (2010)
5.5
Sep 2011
6.327
Plays: 2
A very odd two player game, seems to work but is on a very fine balance as the game easily breaks if you overuse your powers with some of the cards and seems easy to get in a position of control over the other player due to the luck of the draw.
2012-01-07
5
Dec 2011
5.975
Prev. Owned
Plays: 5
Quite a pure game of attack, not really a lot of control over the game so just for a bit of fun but after initially liking this a long time ago, it takes far too long and overstretches the fun filler mark.
2012-01-07
N/A
6.193
Plays: 1
Fauna (2008)
N/A
6.761
Plays: 3
6
Sep 2011
6.446
Plays: 6
Looks like a cute auction game but not a lot of money flowing in the system, it's easy for the cards on auction to be valuable enough to screw your own position for future rounds because you spent all of your cash or you let someone get a bargain. Great fun when the build up reverses and someone pays 10 for something worth - 10.
2012-01-07
N/A
7.258
Prev. Owned
Plays: 1
I like the idea of it but whether I actually get it to the table is another question. Hopefully by then they've decided whether its broken or not.
2012-01-07
Fibonacci (1992)
N/A
5.562
Plays: 2
Finca (2009)
N/A
6.842
Prev. Owned
Plays: 3
unplayed - supposed to be good two player so have found a copy to try it out.
2012-01-07
N/A
6.386
Owned
For Trade
Plays: 6
unplayed - Interested in trying the 2 player map and to see how its different from last train to Wensleydale.
2012-01-07
FITS (2009)
N/A
6.402
Plays: 2
Okay game to fill 10 minutes every now and then, nothing particularly impressive as it's just multiplayer solitaire
2012-01-07
Fleet (2012)
N/A
6.750
Plays: 1
Fluxx (1997)
2
May 2013
5.625
Prev. Owned
Plays: 6
Painful game, can last 2 minutes - good or 20 minutes - bad. No real decision points as most cards are powerful, quite random and long periods of downtime as one player gets to draw and play lots of cards or direction of play is skipped/reversed.
2012-01-07
Foppen (1995)
N/A
5.857
Plays: 1
For Sale (1997)
7
Oct 2009*
7.107
Owned
Plays: 28
One of the great filler games, often gets to a point where you either have to severely overbid or take the worst property in the game, quite a fun balance most games and works very well for 4-6 players.
2012-01-07
N/A
7.232
Owned
Plays: 5
7
Jan 2014
6.827
Owned
Plays: 15
Pandemic light but it approaches it in a better way for me, I prefer the collapse of the board instead of just adding cubes around the world. Plays quicker and seems easier to win but quite tricky of the insane setting which is the only way I will agree to play it, have almost won both games by a single turn. Feels much more intense when you feel the ground disappearing from under you than the abstract nature of "Oh no!, four cubes have gone to Atlanta we are all doomed by our cube overlords"
2012-01-07
N/A
5.519
Plays: 1
Formula D (2008)
5.5
Sep 2010
6.978
Plays: 1
"Love the idea, love the gear mechanic, love the damage system (tyre, engine points etc.), looks quite luck based as you can often miss a corner or just land safely with a very small margin of error and some people roll really well, but with the right focus it is possible to play well and you need to be quite aggresive but not stupid.

The problem is it takes forever to play, usually the standings don't change much from the start so to really get the most out of it you need to play a series but I don't have that much time to devote to watching other people roll dice.

Also there isn't an awful lot of interaction for some if they get out ahead or behind and you need probably at least 6 cars, 12 would probably be an ideal player count to really lock up the corners and keep the game tight but how long would that take?!"
2012-01-07
Formula Dé (1991)
5.5
Sep 2010
6.824
Plays: 2
See Formula D, I think the same about both. Haven't really explored advanced rules or the nuances between different editions. I would say I would like to but I know I don't want to devote that much time to it above the many other games that I prefer playing
2012-01-07
N/A
6.526
Plays: 1
I didn't get in to this game at all, don’t mind the theme of american politics but it just felt too take that, works okay in a zero sum 2 player environment (not well I may add but better) but with more than 2 players it just becomes chaotic. Like Twilight struggle you probably need to know the deck well to really get under the system but after playing it and having several of my turns immediately reversed by just one player with one card (and also having my position worsened by other players). I don't see the point at all, awful game.
2012-01-07
Francis Drake (2013)
N/A
7.042
Plays: 1
Frank's Zoo (1999)
6
May 2014
6.393
Prev. Owned
Plays: 3
Once you get your head around the rules, different rounds, best ways to score it is a nice climbing game, not going to replace Tichu anytime soon.
2012-01-07
Fresco (2010)
7
Nov 2010
7.201
Plays: 4
Nice light weight euro that works very well, mechanics are very solid, I'm rarely keen to play it but happy to do so every now and then.
2012-01-07
Fresh Fish (2014)
N/A
5.863
Plays: 1
N/A
6.278
Plays: 1
Fungi (2014)
English/German third edition 2014
Year: 2014
N/A
6.815
Plays: 1
Funkenschlag (2001)
N/A
6.496
Want To Play
unplayed - as a precurser to Powergrid I would like to see how it works, something about crayons and longer power plant deck make this intriguing but I wonder if it is quite as elegant.
2012-01-07
Funny Friends (2005)
N/A
6.234
Plays: 2
The theme is "funny" indeed, as a game it seems to work quite well but you definitely need to pick your crowd when you are trying to increase your score in sexual partners, alcohol intake and drug usage. I must admit it is quite light hearted and not very seedy. Once you get past the theme it is not all that exciting.
2012-01-07
6.5
Oct 2011
7.055
Plays: 2
The fighting isn't perfect and some of the cards are a bit too game changing if they come out too early/late but it's fun.
2010-01-12
Fzzzt! (2009)
N/A
5.934
Plays: 1
Other: 1st Edition
5.5
Oct 2011
6.281
Prev. Owned
Plays: 2
Seems best with 5, 4 players are too spread apart. I don't like the influencing aspect, too easy to gang up on one player.
2010-06-12
Galapa Go! (2011)
N/A
5.509
Plays: 1
7
Oct 2009*
7.414
Plays: 6
Very different, very fun with the right crowd, despite its randomness there is a strategic game there as the player who builds the best ship and plays the events well will generally win.

2012-01-07
1 to 300 of 811   Page 1. » 3
Front Page | Welcome | Contact | Privacy Policy | Terms of Service | Advertise | Support BGG | Feeds RSS
Geekdo, BoardGameGeek, the Geekdo logo, and the BoardGameGeek logo are trademarks of BoardGameGeek, LLC.