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User: byronczimmer: Board Game Collection
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Title Version User
Rating
Geek Rating Status User
Plays
Comment
11 nimmt! (2010)
N/A
5.934
Owned
Plays: 1
7
Apr 2009*
7.332
Owned
My first 18xx (as it was many others) and one I played many times in late high school and early college.
2010-11-18
8
Oct 2015
7.330
Owned
Plays: 5
Initial Play Date: 1/24/2008 - 1/25/2008
My original comments got deleted for some reason.

Short version:
Very card draw dependant.
Got many rules wrong in first playing, which may taint overall view of the game.
Boards and cards both warped when left on the table over night. The house is dry! There should be no warpage!
Too few cubes, uneven number of cubes.
2008-01-29*
6
Apr 2008*
5.715
Owned
This game is a mental exercise but suffers from only being able to be played through one time, since it is essentially a 'choose your own adventure' style of game.

I have three of these bundled together, and only ever played through about 15% of the scenarios, because I continually fear that when the last one is read, it's gone.
2008-04-07*
504 (2015)
N/A
6.108
Owned
Plays: 4
6 nimmt! (1994)
6
Jun 2008*
6.767
Owned
Plays: 1
Quick filler game that's easy to teach the mechanics of, but difficult to convey a strategy for.
2008-06-21*
7 Wonders (2010)
6
May 2012
7.771
Owned
Plays: 5
A la carte (1989)
N/A
6.255
Owned
Plays: 2
N/A
5.888
Owned
Abalone (1987)
N/A
6.253
Owned
I won a tournament of this in college with a purse of $100 and was somewhat obligated to purchase a copy at the time. It's a nice abstract and I equate it to sumo wrestling when asked.
2010-11-18
N/A
6.048
Owned
Oldie but goodie. Small enough to fit into a backpack and be played on a bus because it really doesn't require any board or pieces, just two books for the basic game.

Advanced game options and record sheets make a more complicated game that has never really appealed.
2010-11-18
Acquire (1964)
7
Apr 2009*
7.234
Owned
I own the BIG AH version and don't see why the game had to be made that large. I've played and enjoy the bookshelf version.

Now also own the bookshelf version which I believe (hope) is complete.
2010-11-12
Avalon Hill First Edition
Year: 1991
6
Mar 2011
7.403
Owned
Back in college (when I purchased this) this was one of 3-4 games in heavy rotation. Now it sits on the shelf taunting me to play it.
2011-03-18
Agricola (2007)
ImageID 358170
Publisher: Z-Man Games
Year: 2008
Language: English
Other: with Animmeples & Z-deck
9
Feb 2009*
8.006
Owned
Plays: 12
Initial Rating: 7 (8/7/2008)

A worker placement game where there's never enough of what you need to do what you want.

Two player family game was fun, and competition got fierce for key spaces (such as wood and reeds). Though I anticipate suggesting this be brought to the table in the foreseeable future, it is more fiddly than Puerto Rico, and that detracts a bit from the play.

Played 4 player and there's a vast difference in resource allocation and distribution with that number. I still think this is very fiddly with all the wooden bits moving around. Competition was again fierce, only this time over different key spaces.
2008-01-29*
N/A
6.145
Owned
Early adopter bonus, along with the original animeeple figures in the first 1000 or so Z-man copies.

Mine is still in shrink, haven't played the game enough to deshrink this set.
2010-11-18
N/A
7.714
Owned
N/A
6.325
Owned
I postcard expansion that I actually received as a post card from Germany!
2010-11-18
N/A
7.098
Owned
Acquired 2010 from my Secret Santa. Thank you!

It's like a catch up party of expansion goodness all in one place.
2010-12-09
N/A
7.373
Owned
Amun-Re (2003)
N/A
7.180
Owned
Android (2008)
N/A
6.508
Owned
Plays: 1
English first edition
Year: 2012
10
Sep 2012
7.913
Owned
Plays: 33
I'd been holding off on rating this until I got a decent number of plays of this version under my belt. With Area 42 (Aug 24) and TCEP (LaborDay weekend) finished, I have now played every OOB faction at least once (and a few many more times than once) and can finally drop in a comment.

This is now my 'go-to' 2 player game. OOB this title is phenomenal and every person I've showed it to has been interested in playing more. The experience is spectacular with the provided starter decks and even with the same faction v faction matchups, they didn't always play the same based on the shuffle.

I'll have more of an opinion on constructed play once I've had a chance to do so.
2012-09-04
N/A
7.913
Owned
Plays: 33
N/A
7.913
Owned
Plays: 33
6
Dec 2007*
5.921
Owned
Plays: 2
Enjoyment is very dependant upon the player base and the 'meta game' of trying to figure out what you have that your opponent might select.Have been known to play this until the sun came up with the right crowd.Have been known to politely excuse myself away from a game after 2 rounds with the wrong crowd.
2007-12-10*
Arkham Horror (2005)
5
Dec 2007*
7.236
Owned
An adventure style game which, for me, tends to drag on far too long. I would prefer to get in 2-3 other games in the time it takes to set up and execute this one.

Recent edition puts too much information cards, I miss the feel of the old booklet and another player reading what happened. After the first read through the actions at the site cards, it turns into an exercise of 'what do I roll, what do I get?'
2007-12-09*
N/A
7.173
Owned
Attika (2003)
N/A
6.837
Owned
Balloon Cup (2003)
N/A
6.542
Owned
N/A
5.424
Owned
Bananagrams (2006)
5
May 2009*
6.202
Owned
Plays: 1
A cute crossword puzzle game that's extremely portable.

Where it falls flat for me is if one person is able to quickly use up their current tiles, they force a new tile onto the opponent(s). That's fine once, but after five or six it's a lot harder to incorporate those tiles.

Good for teaching letters and words to children, and as a filler.
2009-12-16
BANG! (2002)
8
Dec 2007*
6.476
Owned
Plays: 1
A good game to throw into the bag for when you expect to have multiple people with some time on their hands, such as when they're waiting for something else to start up.
2007-12-09*
7
May 2008*
6.732
Owned
Plays: 3
Nice reprint of all things Bang! related.
Reprint changed 'book' symbol cards to actually have English text on them - a nice addition.
Includes original Bang!, Dodge City!, The two expansion sets and a cute plastic star for the sheriff.

Only complaint is the over-indulgent packaging. The bullet is bulky, prone to rolling a bit and doesn't fit well on the shelf. If any game is a candidate for repackaging into aftermarket card holders, this is it. (Revision: The bullet isn't that bulky compared to other boxes, and slides nicely into the current carrying bag. It's still overindulgent in terms of wasted space)
2008-05-17*
Battle Line (2000)
7
May 2012
7.277
Owned
7
Feb 2009*
7.677
Owned
Plays: 8
A good hidden role game with the extra element of not totally knowing which side you're on until halfway through the game.

Humans have a difficult time winning in the beginning, usually due to over-compensating on skill checks when they don't have to. With practice, I believe that skill checks will get closer and thus put the humans in better stead.

The Sympathizer card is fine the way it is. Leave it alone.
2015-02-18
N/A
7.467
Owned
N/A
7.398
Owned
Bausack (1987)
N/A
6.601
Owned
Bausack - Sac Noir (aka Bausack) (1987)
N/A
6.601
Owned
Bean Trader (2002)
7
Dec 2007*
5.620
Owned
N/A
6.943
Owned
Plays: 1
The Big Idea (2000)
N/A
5.907
Owned
Blackbeard (1991)
N/A
5.985
Owned
Blockers! (2007)
N/A
6.327
Owned
Plays: 4
Blokus Duo (2005)
N/A
6.650
Owned
N/A
6.555
Owned
Blue Moon (2004)
7
Jun 2008*
6.575
Owned
Plays: 6
CCG without the first C
2008-06-03*
Bohnanza (1997)
7
Dec 2007*
7.000
Owned
Plays: 1
There was a stint when we played Bohnanza all the time. It's light enough for non-gamers to 'get', provided you can keep them from sorting their hand like they would for bridge or poker.

Expansions do little for the base game, and generally tend to muddle or complicate an elegant and straightforward game.
2007-12-09*
Bomb Squad (2013)
N/A
5.900
Owned
Plays: 2
Bootleggers (2004)
N/A
6.423
Owned
Owned but not played
2008-04-07*
Ca$h 'n Gun$ (2005)
7
Feb 2009*
6.572
Owned
Plays: 9
Owned: 05 Nov 2008

A fairly fast and light game that handles the up to 6. This is mexican standoff with orange foam guns.
2008-11-06*
N/A
5.751
Owned
Plays: 3
Obtained: 05 Nov 2008
2008-09-25*
N/A
6.055
Owned
Obtained: 05 Nov 2008

Expansion to CnG which add 3 players, team play, melee weapons and a shotgun.
2008-11-06*
N/A
6.056
Owned
Can't Stop (1980)
N/A
6.719
Owned
Carcassonne (2000)
7
Dec 2007*
7.340
Owned
N/A
6.993
Owned
Carson City (2009)
8
Nov 2010
7.088
Owned
I nice little worker placement game with some area control mechanics. Some like the dueling, others don't. The uncertainty associated with getting dueled off a spot somewhat mitigates the worker placement "I was here first" problem.

Of course, now the player with the most guns gets there 'first'.
2010-11-18
Cartagena (2000)
N/A
6.563
Owned
Castellion (2015)
N/A
5.961
Owned
Plays: 3
dV Giochi English edition
Year: 2010
N/A
6.212
Owned
WW Secret Santa 2010
2010-12-14
Catan (1995)
6
Mar 2008*
7.174
Owned
Plays: 1
At one time, was the game of choice. It's sat on the shelf for quite some time now, because the trading aspect can make or break the game depending on who else is at the table.

My set contains 8 colors, which is both of Mayfair's editions. Red/Blue/Green/Yellow and White/Black/Orange/Purple
2008-03-19*
Citadels (2000)
N/A
7.087
Owned
Civilization (1980)
6
Apr 2009*
7.254
Owned
Back in college, this was one of 3-4 games in heavy rotation and all night sessions were not unheard of.

Nowadays, it sadly sits on my shelf taunting me to play it.
2009-04-29
N/A
6.561
Owned
Clue Express (2008)
N/A
5.568
Owned
Obtained Christmas 2008
2008-12-27*
Code 777 (1985)
N/A
6.323
Owned
Plays: 1
This is a brain burner, and if you mess up a guess you throw off everyone's calculations as you have to reset your own board.

The newer set looks very nice and incorporates shape as well as color to make it easier to differentiate tiles.

The YELLOW ink is a bit hard to read in lower light and could have been better.
2011-02-08
8
Oct 2010
6.440
Owned
Plays: 8
First Play: 1/25/208
Two player card based game which is close to 'blackjack' in its play mechanics, with each card 'suit' having a special ability.

Plays quickly, and has a few elements of bluffing and strategy in it.

Components are solid, poker chips are nice.

Card driven nature can lead to luck being a very high factor.

Metagame of agent selection will probably develop with a more solid understanding of the objectives.

Need to reshuffle the groups EVERY ROUND is slightly bothersome - replacing groups with thick cardboard tokens and pulling them from a bag might go faster, but would require uniform backs for the Analyst to be possible.

Nice small box, just the right size to hold the cards and other components.
2008-01-25*
Fantasy Flight English Silver Line edition
Year: 2007
N/A
6.654
Owned
WW Secret Santa 2010
2010-12-14
Control Nut! (2005)
N/A
5.663
Owned
Creationary (2009)
N/A
5.792
Owned
Purchased: 4/18/2010
2010-04-18
Crokinole (1876)
7
May 2012
7.581
Owned
Plays: 3
4
Jan 2009*
5.444
Owned
Plays: 2
Putting cthulhu artwork on a chit does not make it a cthulhu game.

What game there is here isn't that interesting.
2009-12-16
Cuba (2007)
N/A
7.000
Owned
Diplomacy (1959)
7
Mar 2008*
6.872
Owned
"What's Black and Red and and never lasts past year four?"

A German-AH alliance... usually.

A great game that saw play at least once a month back in College.

I'm always willing to play this if conditions are right:
7 players
all friends or all strangers

Have played by email, online, on my personal copy and have even started, but never finished, making a wallboard map with magnetic pieces to give that 'war room' feeling.
2008-03-19*
Discoveries (2015)
N/A
6.751
Owned
Dixit (2008)
7
May 2012
7.299
Owned
Plays: 1
Apples to Apples, with Art.
2010-11-18
Dixit Odyssey (2011)
7
May 2012
7.334
Owned
Dixit Quest (2010)
N/A
7.442
Owned
More Apples to Apples with Art, but seemingly less on each card which is not necessarily a bad thing, it just is.
2010-11-18
Dominion (2008)
8
Feb 2009*
7.654
Owned
Plays: 12
Though I tend to play online, the card game transports well once repackaged.
2008-08-20*
N/A
6.815
Owned
9
Dec 2009*
7.710
Owned
Had an opportunity to get introduced to the final playset in prototype form a GCOM: Games Days. Many decision making points have been moved from the selection of what card to buy to the play of action cards, making a very nice addition to the first set.

There are familiar elements and new twists. In many ways, it feels like Magic:the Gathering when a new set of cards came out for people to exploit explore.
2009-05-06
8
Jan 2010
7.890
Owned
More Dominion, with orange cards.
2010-12-10
Dune (1979)
ImageID 242511
Publisher: Descartes Editeur
Language: French
7
May 2012
7.265
Owned
Plays: 1
Dungeon Lords (2009)
8
Dec 2009*
7.318
Owned
Plays: 1
Dungeon Petz (2011)
8
May 2012
7.403
Owned
N/A
6.785
Owned
Plays: 2
N/A
6.901
Owned
Plays: 1
DVONN (2001)
N/A
7.054
Owned
7
May 2012
6.969
Owned
Plays: 1
Endeavor (2009)
6
Dec 2010
7.277
Owned
Plays: 2
7
Dec 2015
5.732
Owned
Plays: 5
N/A
N/A
Owned
For Trade
Z-Man Edition 2010
Year: 2010
7
Jan 2011
6.615
Owned
Plays: 2
Waiting for Z-man reprint
2010-08-10
N/A
5.781
Owned
Fairy Tale (2004)
N/A
6.670
Owned
Plays: 4
Filthy Rich (1998)
5
Dec 2007*
5.892
Owned
An interesting premise with some elements of CCGs. Seems to involve waiting for your opponents to bankrupt more than meeting the 'positive' victory condition.
2007-12-09*
Version C 'Auswahlliste Spiel Des Jahres 2003' Edition
Year: 2002
N/A
6.107
Owned
FITS (2009)
N/A
6.374
Owned
Fluxx (1997)
3
Jun 2010
5.603
Owned
Plays: 2
Chaos embodied. I find this to be more of an activity than a game. Forget strategy, as this is a tactical game at best, and a morass of annoyance at worst.
2010-06-02
N/A
6.802
Owned
Fossil (1998)
6
Dec 2007*
5.464
Owned
8
Nov 2015
6.497
Owned
N/A
6.271
Owned
Plays: 1
7
May 2009*
7.398
Owned
Plays: 3
Purchased: Games Days 2009
Initial Rating: 7

This is a cute game with lots of bits that's all about getting the best product out in the shortest period of time, and balancing 'best' with 'time'.

The first game is generally chaotic as no-one knows what to expect. As people get better at ship building, the game progresses nicely.

Still somewhat unsure about some of the 'how to use the timer when building' mechanics.
2009-05-13
N/A
5.535
Owned
Self made copy using indented dice and laminated score cards.

As Express Dice games go, this is kind of a fun little filler.
2012-02-20
Cambridge Games Factory I.V edition
Year: 2007
8
Jul 2009*
7.361
Owned
Plays: 5
So now I own this and after swapping out the box with something a bit more sturdy and a lot less likely to spill, it gets brought in the 'small games bag' quite frequently.

What's frustrating is that I showed it to one group quickly, using the introductory rules (half the deck, no building powers) and now at least one of those players indicates that it's just not that interesting.

So sad.
2010-11-18
Cambridge Games Factory I.V edition
Year: 2007
8
Oct 2010
7.361
Owned
Plays: 5
Unopened copy.

Decks are still shrink wrapped.
2015-10-23
Go (-2200)
N/A
7.453
Owned
El Grande (1995)
6
Dec 2007*
7.707
Owned
Guillotine (1998)
7
Feb 2008*
6.437
Owned
Plays: 1
Cute game - like any card driven game often comes to the luck of the cards and the skill of how you use them.Good light filler.
2008-02-18*
Gumshoe (1985)
N/A
5.672
Owned
Kind of like the Sherlock Holmes Consulting Detective, but in San Francisco. The cases look like they interlock and can be run as an entire week if you want.

Uses the 'time' system, which means you might get different results depending on when people are home or at work, which theoretically can increase replayabilty.

Still - once you know the answer, is there still a game here?
2010-11-18
Haggis (2010)
N/A
6.747
Owned
7
Sep 2010
5.643
Owned
Plays: 2
Of the LEGO games, this is one of two I was willing to purchase because it had enough 'game' to it.

First off the build is fairly straightforward. You are making 12 'staircase' tiles which are nothing more than a brown 2x2 on a gray 6x6 plate with 2-3 brown 2x2 plates connecting the sides to the big block. Four slightly more complex 'classrooms' (in a sand color) round out the movable tiles. The rest of the build is a tray large enough to hold the 16 tiles that allows them to slide around with some themetic bits around the edge to make it look like a school for wizarding.

Game play is remarkably strategic and you tend to forget that it is controlled by a die. Players roll a die which tells them which action they can perform: slide tiles, rotate a staircase or find a secret passage.

First to collect all of their homework and get back to their common room wins the game.

This one plays well with the 'base' rule set, but I can see making a few modifications to make the game more even, such as allowing only entry into the classrooms via the main entrance (not via the back door), which would make a perfectly symmetrical board.

I find this plays best with four. Two player is a bit too straightforward.
2010-09-27
Heist (2008)
N/A
5.460
Owned
Hellas (2002)
N/A
6.007
Owned
Hive (2001)
7
May 2012
7.242
Owned
Homesteaders (2009)
N/A
6.962
Owned
Played once and it intrigued me enough to like the concept. The game was best described as 'moist' so kind of waiting on second edition and a better quality print run.
2010-10-21
N/A
5.826
Owned
Illuminati (1982)
N/A
5.970
Owned
Industria (2003)
N/A
6.191
Owned
Ingenious (2004)
6
Dec 2007*
7.080
Owned
Innovation (2010)
9
Aug 2010
7.121
Owned
Plays: 16
Arrived: 7/29/2010
First play: 7/30/2010
Initial rating: 9

This is card based civilization game. The first few plays will see players probably see whomever gets an early achievement lead taking the game. This effect seems to dissipate after a few plays.

By play #4, my wife and I were always neck and neck on scoring achievements, with many being a 'if you hadn't gotten it just then, I was about to snag it'. This was the case for the basic achievements as well as a tooth-and-nail fight for EMPIRE.

Scoring is critical. If you cannot score you cannot achieve.

Splaying is important. A higher symbol count allows extra actions on other player's turns and prevent detrimental "I demand" effects.

Tucking is only really helpful if you've already splayed.

Drawing cards is helpful. Teching ahead is more helpful but a built in 'catch up' mechanic means you won't keep a tech advantage for long if you don't maintain that pace.

In the end, this is a nice game that has a lot to explore.
2010-08-02
Innovation (2010)
N/A
7.121
Owned
Plays: 16
Second copy.
2010-08-02
English first edition
Year: 2011
N/A
6.814
Owned
Plays: 6
Built Prototype Betatest Version 06 March 2011
2011-03-07
Iron Dragon (1994)
N/A
6.356
Owned
Istanbul (2014)
N/A
7.416
Owned
Plays: 4
Jambo (2004)
N/A
6.916
Owned
Java (2000)
N/A
6.711
Owned
Junta (1978)
8
Dec 2007*
6.529
Owned
This political beer and pretzels game always seems to elicit bad accents.

If only I had the original copy with REAL foreign money in it.
2007-12-09*
N/A
6.047
Owned
Khronos (2006)
7
Jan 2008*
6.103
Owned
Plays: 2
After one play, which admittedly was a learning experience, I'm concerned that turn order or player position might be a significant factor in this game. The first player to go scored 30% of what everyone else did due to having one of his major buildings destroyed by a time shadow in turn 3.

I like the theme (time travel) but believe I need a few more playings to determine if it's flawed.
2008-01-06*
N/A
5.942
Owned
English second edition
Year: 2011
N/A
7.101
Owned
Plays: 2
Last Will (2011)
7
May 2012
7.082
Owned
Lifeboats (1993)
N/A
6.372
Owned
Described as the 'meanest game ever made', I finally own a nice Zman reprint of this game and want to give it a try.

The concept of everything being up for negotiation makes for an interesting universere for a game.
2010-11-18
N/A
5.213
Owned
For Trade
N/A
6.969
Owned
Plays: 2
Lost Cities (1999)
7
Jan 2008*
7.044
Owned
An easy game to play in a small space with a partner.
2008-01-16*
Mâamut (2009)
N/A
5.477
Owned
Ugg put trap here. Chase Mammoth.

Oog put down new trap. And another.

Ugg smash Oog trap.

Oog chase Mammoth into corner.

Mammoth get cornered and charge Oog. Oog dodge.

Ugg chase Mammoth into trap. Ugg win.
2010-11-18
Die Macher (1986)
7
Sep 2008*
7.344
Owned
Plays: 1
Played 8/30/2008

Pulled this out at TCEP and had a full table, but not enough time to commit to playing a full seven rounds, so we agreed to play only five.

Rules took a LONG time to get through, and I had the 'Board Games with Scott' video to explain everything. Now that I've played, it may be easier to explain the procedural processes and go from there.

Takes a LONG time, it's fun, but the time commitment problem may prevent this from getting a lot of air time.
2008-04-07*
7
May 2012
7.219
Owned
Plays: 3
Martian Dice (2011)
N/A
6.136
Owned
Money! (1999)
N/A
6.292
Owned
7
Jul 2009*
6.091
Owned
Plays: 8
Purchase Date: April 26, 2009

Straightforward filler that brings back some of the monopoly love without having to play the board game.

This has enough meat on it to make it fun and is a good go-to game for those who are afraid of all those strange games with the colored bits and pieces.
2009-04-26
Mottainai (2015)
N/A
6.514
Owned
Plays: 2
Mr. Jack (2006)
7
Apr 2008*
6.976
Owned
Plays: 2
Purchased: 4/20/2008 @ Game Parlor (yes, paid full price
Initial rating: 7

This is a tight two player game but there's not a lot of talking going on while playing. Played first two games within an hour, alternating sides. There's a lot of deduction going on in this game, so it has elements of CLUE and MASTERMIND on a larger board with a lot more options.

Made the mistake of NOT scanning or photocopying the sticker sheet prior to playing, because we were hot to play it immediately.

Was surprised at the size of the board for a two player game. Not sure why but expected it to be smaller.
2008-04-21*
N/A
6.842
Owned
N/A
6.781
Owned
Plays: 3
Mysterium (2015)
N/A
7.294
Owned
N/A
6.406
Owned
Netrunner (1996)
N/A
6.885
Owned
Plays: 10
It's hard to say you 'own' a CCG, but I have sealed decks that I still break out every so often to play.

One of the very few (perhaps only) CCGs where the two players have different cards and different means to achieving the same goals.
2009-04-29
Oasis (2004)
7
Sep 2008*
6.392
Owned
Plays: 1
Simple enough tile laying game that moves quickly once the rules are distilled to the essense of the game. Steppes tiles preprinted on the board could have been more noticable and differentiated from the sand.

Strategies will probably get tighter as players stop focusing on only their own position, but remember what others are pushing for as well.
2008-09-02*
Odin's Ravens (2002)
8
Dec 2007*
6.451
Owned
A very pretty two player game with unique sized cards and some fun scoring methods.

The concept of two birds flying side by side across the countryside is fascinating.

One of the 2 player KOSMOS games that I own and enjoy.
2010-12-10
N/A
6.544
Owned
Plays: 3
Onirim (2010)
8
Nov 2010
6.491
Owned
Plays: 2
Solo game: A nice little solitaire endeavor.

Duo game: A few kinks to work out but an enjoyable two player co-op that fits into a pocket.
2010-11-11
Pandemic (2008)
8
Jun 2008*
7.588
Owned
Plays: 19
5/2/08: initial rating 7; Nice cooperative game - not sure how to BEAT the game yet, but the fun is in learning.
6/6/08: Two games with my wife, one on difficult 4 (beaten) and one on difficulty 5 (beaten). It's a cute little diversion we can play while watching television. Two player definitely seems easier to coordinate than four, which may be affecting the difficulty perception at this point.
2015-02-18
N/A
8.355
Owned
Plays: 2
Other: Prototype
7
Jun 2012
5.770
Owned
Plays: 1
Full Disclosure: I have been involved with the creation of this game and its predessor (RoboDerby). I have received no remuneration or funds as a result of this involvement, just a lot of late nights Skyping with Clint.

Fun little dice game that feels like RoboRally without having to set everything up. This is a pirate retheme of RoboDerby with more damage (ramming and broadside cannons instead of forward firing lazers) and a different goal. Instead of racing around the course, the goal is to get to the treasure and back home to the port.

This is a dice game, with different commands on the dice. Dice means random, but for a short game, that's not an issue.

I find this best with 2 or 3, 4 players can get a bit crowded.

Getting two copies from the Kickstarter, even though I have a prototype set, because I really want the wooden dice.
2012-06-14
Polarity (1986)
N/A
6.099
Owned
Power Grid (2004)
4
Jun 2009*
7.901
Owned
Plays: 1
I want to like this game, really I do. But every time I play, I feel like I'm in algebra class and I'm always short by one money unit.

Downgraded score from 6 to 4 in June 2009. I really will have to be negotiated into this game from this point forward.
2009-06-22
N/A
6.722
Owned
N/A
6.756
Owned
Pueblo (2002)
6
Dec 2007*
6.475
Owned
Puerto Rico (2002)
10
Apr 2008*
8.023
Owned
Plays: 8
One of the few games I'm always willing to play, unless I'm on fire.

I've been known to stay late at conventions in order to squeeze a copy of this in, and I'm known in my group as being an available opponent when someone wants to get this game going.

Not a big fan of the 'expansion tiles'.

Update (March 2008): Purchased the software version of PR and have been playing with the expansion tiles a lot now. Definitely shakes up the game. Would only use the expansion with experienced players who have grown tired of the based game. Still trying to evaluate how to determine the 'value' of the various tiles, esp in relation to each other.
2008-04-07*
6
Apr 2008*
7.016
Owned
In my opinion, unnecessary modifications to a very beautiful and well integrated game.

The fact that this expansion was made 'by committee' (for all intents and purposes) and generally serves to short circuit the need to learn the intricacies of the game both combine to mean that I own the expansion, but rarely play with it.

Definitely serves a purpose to mix up a game that's overplayed - but if there are new people at the table, leave this in the box.

Update (March 2008): After purchase of software version of PR, still believe that expansion tiles are best left in the box with NEW players at the table. With experienced players, they might serve to make the game 'new' again'.
2008-04-07*
9
Jan 2012
7.904
Owned
Very well done 'niced up' version, with really thick cardboard tokens for the buildings and new artwork, bigger crates of goods, taller workers and metal coinage.

My one complaint is that the board that houses the buildings doesn't have costs printed on it, making the first expansion (the new buildings) that much more difficult to set up properly.
2012-01-31
Quads (1996)
N/A
5.631
Owned
Qwirkle (2006)
N/A
6.704
Owned
10
Jan 2008*
7.705
Owned
Plays: 79
An in depth game that plays well with two players in a relatively short period of time. With more players, this can only get more complex and interesting. Repeated plays increase the understand of the game space created by the card deck, and the subspace created by ones current hand, which leads to a multitude of strategies.

Finally played with 4 players and it was a blast. The deck got shuffled a good 3-4 times, increasing the opportunities to get a shot at a particular card, and also increasing the need withhold cards from the discard which might be beneficial to other players.

Everyone I demo the game to enjoys it, and usually wants a second game immediately after the teaching game in order to test out a strategy or home world.
2008-01-29*
9
Dec 2009*
7.602
Owned
Enjoyment of this expansion will depend on what elements it adds. We are slightly fearful of too much of a 'take that' element altering the base gameplay.
2009-01-08*
8
Mar 2012
7.284
Owned
10
Dec 2009*
7.836
Owned
Adds some additional strategies to the base set and introduces GOALS, which are probably the most interesting addition to the game.
2009-12-11
7
Dec 2008*
6.347
Owned
Plays: 3
A fairly cute 'take that' game which most gamers can quickly get their heads around.

The font on the cards is far too small for some and Icons could have replaced some of the more common effects such as +/- Fortitude or +/- Alcohol.

That said, each of the 8 characters (4 in each edition) play differently due to deck composition. It's key to play to your strengths and work to minimize your own weaknesses.
2008-12-21*
8
Nov 2010
7.374
Owned
Published Version
2010-11-12
N/A
7.374
Owned
Playtest/Preproduction version
2010-11-12
Revolution! (2009)
N/A
6.488
Owned
N/A
6.783
Owned
N/A
5.615
Owned
Robo Rally (1994)
8
Jan 2008*
7.083
Owned
Plays: 1
I own every roborally board (including a prize board from a tournament). I own most editions and overall I enjoy this game very much as it appeals to the programmer in me.

I tend to prefer the 'rally/race' aspect over the intentional combat aspect.
2008-01-16*
First Contest Edition
Year: 2011
8
Jan 2011
5.757
Owned
Plays: 8
Construction on base game completed: 18 Jan 2011

Cut down and wrapped the chipboard from "Yahtzee Jr." into four boards. Canibalized a box that used to hold Christmas Cards for the player boards. All boards were wrapped in black faux-leather contact paper from Home Depot before stickers were applied.

One modification from 'as is'. I changed the red components to yellow to match the dice I have.

2011-01-19
8
Jan 2011
N/A
Owned
7
Jan 2015
7.690
Owned
N/A
6.818
Owned
Plays: 1
N/A
6.714
Owned
N/A
5.786
Owned
My wife really enjoys this style of game but we didn't get Midnight in time. I'd like a lightly used copy to give to her for her birthday if possible.
2009-12-14
Saboteur (2004)
N/A
6.565
Owned
Plays: 2
San Juan (2004)
7
Jan 2012
7.211
Owned
Plays: 2
(original assessment / '5')
At one time a decent card game which simulated a quick play of Puerto Rico.

Now it plays second fiddle to 'Race for the Galaxy' in my gaming circles.

(Jan 2012 update / upgrade to '7')
With the discovery of Condado, an android clone of this game, I find myself playing it much more on my tablet in order to quickly pass the time. Condado has all the expansions, which in turn made me seek them out for my physical copy, and this will be entering the rotation again.

Where RftG got more and more complex with the various expansions, San Juan still feels fairly crisp and clean. Getting to play it rapid fire against AI opponents on the android tablet has let me explore (without much time investment) various strategies and capabilities.

Basic strategy remains to build a card generation engine and then build, build, build, though there are other paths to victory if you can get out of the mindset that there is only one way to win.
2012-01-31
N/A
6.842
Owned
Scotland Yard (1983)
N/A
6.410
Owned
SET (1988)
6
Jan 2008*
6.337
Owned
A nice filler game but a bit of a brain bender.

Requires color recognition, which can mess some people up.
2008-01-16*
9
Feb 2016
6.740
Owned
Plays: 20
N/A
5.892
Owned
New Roles (Social Adept & Drone Rigger)
New Black Market Cards (that support the above roles very well)
New Missions (that give some necessary variety)

This expansion is a "must have" for lovers of the base game.
2016-02-11
7
Apr 2008*
7.051
Owned
Decent game, but requires all players solidly know and understand the rules in order to properly play the traitor mechanic.

Essentially a resource management game (life/actions) played with various poker hands.
2008-04-07*
6
Jul 2008*
7.555
Owned
Base/Case 1: Holmes 4 (100) :: Me 13 (75) {120 -9*5} // chased too many meaningless leads, missed two critical clue points.
Base/Case 2:
2010-02-02
N/A
5.608
Owned
Part of the Sherlock Holmes Consulting Detective game series, which I finally own all of.

I'm breaking them out one case at a time - because once they've been played, they are gone.
2010-11-18
N/A
5.880
Owned
N/A
5.734
Owned
Small World (2009)
8
May 2009*
7.319
Owned
Plays: 5
Purchased Games Day 2009, initial rating 8.

Medium weight territory control game that focuses and distills Vinci to a more playable and manageable game.
2012-06-05
6
May 2012
7.165
Owned
N/A
6.832
Owned
Splendor (2014)
7
Mar 2015
7.469
Owned
6
Jan 2009*
N/A
Owned
Plays: 2
Initial Play: 1/18/2009
Initial Rating: 6

A game with an electronic game master who hides the 'mastermind' and 6 'covert agents' on the six contintents.

Travel the board to find the covert agents which give you 'covert operation' cards. The cards give you additional moves, the ability to close roads or airports (or reopen them), jump across the world or most importantly, gain clues to the mastermind's location.

Once you know where the mastermind is, run there with a 'find the mastermind' card and arrest him.

It's like having Scotland Yard without one person playing the bad guy. The electronic component was a bit tempremental (the first one had to be returned!) but for $10 in the bargain bin, this was a nice little addition to the 'light' games bin.
2009-01-18*
Take it Easy! (1983)
N/A
6.267
Owned
7
Jan 2016
7.094
Owned
You have encountered an AMAZING TOME (Matrix Y).

Do you:
TAKE IT
USE IT
AVOID IT
BUY IT

"I'll BUY IT."

That's Matrix 4090: roll the destiny die.

"I rolled MINUS."

4089
You encounter a strange arcane shop filled with many boxes painted bright cheerful colors. One of the larger and heavier boxes catches your eye. It has a picture of a djiin and the legendary sailor Sinbad etched across the top.

NO SKILL: You look inside but do not understand the grandeur involved in the strange cardboard and large spiral bound book. The shop keeper instead edges you towards Abstracts and Eurogames with defined goals and strategies. [S:1]

ENDURING HARDSHIP: A large man comes into the shop and says "Put that down, I had it on preorder." He pays for it and quickly runs off. Not to be denied your prize, you follow him to an area with chairs and tables where other people await him. They quickly punch out many cardboard chits and pull out a map of Arabia. They pretend to be heros of myth, like Sinbad and Aladin. They pass a large book around and dramatically roll dice in order to have numbers told to them by another of the gathering. They seem to be enjoying themselves, but their choices seem to have little bearing on the outcomes of these short stories and one player seems to be constantly beating a Hunchback in order to try to escape from being in prison while another complains that being a sex-changed, beast-form, grief-stricken and married isn't making things very fun for them. One of them eventually causes an event that makes them put everything back into the box to a chorus of 'good game'. You walk away confused. [S:1, D:1, Confused ]

STORYTELLING: You open the box and believe you have found the suitcase of Marcelas Wallace. Contained therein are colorful chits and a map of Arabia. A tome, weighing many pounds, has many thousands of paragraphs of entertainment and adventure to be shared with your friends. You quickly empty your pockets and whisk this new found treasure to your next game meeting, where you accept the fact that you cannot control the fates, but are only along for the ride. You delight in the storytelling, acting out the characters of an enraged djiin or a crazed beggar. Your friends enjoy themselves as well and are glad you made this purchase. [S:1, D:1, W:-1 (no minimum), Beguiled]

WEAPON USE: You draw forth your scimitar and slay the mighty dragon, shouting praises to Allah. A small green creature from outerspace chances upon you and says "I believe this paragraph is a typo and should have been #2583. Sorry about that." [S:2, D:1, Typographical Error]
2016-01-29
N/A
6.712
Owned
For Trade
N/A
6.712
Owned
For Trade
Telestrations (2009)
N/A
7.185
Owned
Plays: 1
Theophrastus (2001)
6
Dec 2007*
5.629
Owned
6
Dec 2007*
6.939
Owned
Go, with camels that look like mints.
2007-12-06*
Thunderbirds (2015)
N/A
6.329
Owned
Plays: 2
Thunderstone (2009)
N/A
6.893
Owned
Plays: 1
N/A
5.905
Owned
7
Dec 2007*
7.629
Owned
Plays: 2
Tikal (1999)
N/A
7.219
Owned
no recollection of playing this, yet.
2009-04-29
Time Agent (1992)
N/A
5.764
Owned
Want To Play
Obtained Christmas 2008
2008-12-27*
Titan (1980)
6
Jan 2008*
6.651
Owned
An excuse to throw 6 sided dice.
I'm getting spoiled by a computerized version that lets the game take 30 minutes, instead of 30 hours.
2008-01-16*
Tobago (2009)
7
May 2012
6.968
Owned
N/A
5.970
Owned
Torres (1999)
6
Dec 2007*
6.989
Owned
A nice mathematical game where height and number of tiles are multiplied to form your score.
2012-06-05
N/A
6.090
Owned
Plays: 4
7
Jan 2011
6.134
Owned
Plays: 1
7
Mar 2011
6.958
Owned
Plays: 1
Initial Rating: 6
Date of first play: 21 June 2010

The first game or two is going to be learning the mechanics and paths to the various victory conditions. The introductory scenario (Carpe Diem) can be over extremely quickly.

Keeping track of everyone else's boards is going to be challenging and learning the balance between gaining new cards and spending them on faction control is going to be the lynch pin in this game. One of our initial play group was so enamored with getting cards that she failed to take over more than one faction. The winner of the first game performed three unchallenged take overs on turn four which gave him a Tribune, favor of the gods, 5 factions controlled and enough money to take the game.

Next time it'll be a fast and furious race to be the first to take over each faction.
2010-06-22
Troyes (2010)
7
May 2012
7.565
Owned
English Deluxe edition 2014
Year: 2014
N/A
8.227
Owned
Plays: 1
N/A
6.814
Owned
N/A
6.058
Owned
Plays: 2
6
Mar 2015
5.982
Owned
We call this one "Vampire Lunchbox" because it comes in an appropriately sized tin, but without a handle.

There's a good two player game here, but its essentially that both players have full deck knowledge (of both decks).
2015-10-29
5
Apr 2008*
5.638
Owned
Cooperative game that I don't enjoy as much as I hoped I would.
Lots of 'making change' type actions necessary to turn raw materials into components and then into finished goods.
Would work well on a PC, but not so much with cards.

Note: I have probably played this at least once with the 'wrong people', all of whom were so concentrated on how to survive against the evil tentacle headed their way that they forgot the fight for the greater good.

2008-04-21*
N/A
6.997
Owned
N/A
5.846
Owned
Wasabi! (2008)
6
Mar 2009*
6.383
Owned
Plays: 1
Pretty tile laying game.
Very strategic with 2 players, but gets less controllable and more chaotic as the number of players goes up.
2009-03-07
N/A
6.731
Owned
N/A
6.132
Owned
N/A
5.637
Owned
N/A
5.714
Owned
6
Apr 2008*
6.078
Owned
Plays: 1
Cerebral party game. Similar to Scattergories or Balderdash in that it has intense periods of thinking, quiet and writing down followed by exposition. Some minor strategy involved with larger groups in trying to get others to vote for your fake saying.

Good in the right crowd. Over the head of others.
2008-04-07*
Wits & Wagers (2005)
N/A
6.874
Owned
Plays: 2
Wok Star (2010)
Language: English
N/A
6.236
Owned
A cute little cooperative where you and your friends are trying to perpare meals and serve customers before the timer runs out.

I think we played slightly wrong - because we had a long period of preparation which made getting things out the door a lot easier. Shrug.

Not many of these were made, and I'd love to see it go commercial.
2012-06-18
Worm Up! (1994)
N/A
5.698
Owned
YINSH (2003)
N/A
7.339
Owned
Zendo (2001)
N/A
6.700
Owned
This game is the primary reason I own icehouse pieces, and is the game I tend to play the most with them.
2010-11-18
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