This game, and system, are really showing their age. They are okay as either a basic introduction to wargame concepts, or a quick-play game. They do not effectively simulate battles. They are fine as games.
This is an interesting situation. The Germans don't have a lot of men to cover the entire front-line. However, the U.S. forces have limited supplies and can only make a small number of attacks each turn.
Surprisingly tense bidding game - it doesn't take many points to win - you have to be careful not to spend too much and it is quite difficult to work out the real value of the cards as you are bidding.
Michael Schacht designs delight me. This is no exception. It plays really quickly, requires good planning and, like all Schacht designs, you can never do everything you want to in a single turn. You have to make tough decisions all the time.
Although all components are written in German it is very easy to play, even if you have no understanding of the German language. If anything, it makes it rather fun to learn a bit of German in the process of the game.
It serves its function perfectly - it is a great game to introduce non-wargamers to wargaming. Its beauty is that there are only small forces for each side so it is easy for new-comers to deal with a smaller-than-normal number of decisions-per-turn for this type of game.
For a quite old game this plays great. There is tension due to the victory conditions - a draw is a possibility.
This is a super game. It has elements of Backgammon in the strategy as you try to position your space ships in such a way as to restrict the movment and production of the opponent while, at the same time, trying to maximise your own production.