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User: dr.mrow: Board Game Collection
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1 to 118 of 118   Page 1. 1
Title Version User
Rating
Geek Rating Status User
Plays
Comment
5.1
Jan 2008*
5.381
Owned
For Trade
Fast, painless, but probably solvable in a dozen plays. I expect this'll be a gift someday.
2008-01-17*
Agricola (2007)
10
Nov 2013
8.007
Owned
Plays: 31
Have yet to not enjoy a game... and even when it ends in disaster, we usually want to play another.
2011-09-27
7.2
Dec 2010
6.653
Owned
Plays: 6
Got this for my son, who's about three years too young to play. Impressed with the quality & cuteness of the blocks, and how well it plays for adults as a 10-minute filler. And we haven't tapped the drinking game possibilities yet.
2010-12-11
8
Apr 2014
6.526
Owned
Plays: 3
Backgammon (-3000)
6.4
Dec 2006*
6.382
Owned
For Trade
Old 70s copy upholstered in denim...
2006-12-28*
Blokus 3D (2003)
7.5
Apr 2009*
6.585
Owned
Plays: 21
Fast, clever game that scales very well. It's an excellent gateway game, with only about three rules. Also seems very kid-friendly for when we have rug-rats of our own.
2009-04-15
Blokus Duo (2005)
7
Apr 2014
6.653
Owned
Plays: 3
Brass (2007)
9
Sep 2009*
7.860
Owned
Plays: 54
Wonderful game. You have to find a balance of strategy, tactics, and opportunity in the hand you're dealt. The two actions you get per turn are rarely enough to complete the action you want, so gaming the turn order is vital to get turns when you want them.

There's tension and opportunity cost between all of your options: build coal/iron now and take an immediate payoff? build/ship cotton early for the foriegn market, or build up more cotton & ports to bulk ship later? build now, or develop and build more valuable industry next turn... if the space is still available? Burn an industry card that might give you options later, or use a city card that might be your only way into a city you don't expect to use? take loans at the end of the canal age or flip one more tile?

Definitely in my top five.
2009-08-03
BRIDG-IT (1960)
5.9
Oct 2006*
5.474
Owned
Britannia (1986)
8.75
Feb 2008*
6.893
Owned
Plays: 11
My rating for Brit creeps upward as we get better at playing quickly (4-5hrs). The asymmetric nature and multiple tribes per player is really cool, and I'm seeing very different strategies emerge in email games. Friendly discussions with Dr Pulsipher on the 'geek add to uniqueness and historical appeal of the game.

Downside is that we often need newbies to play a full game, and said newbies can skew the game with shortsighted moves
2008-02-28*
Camelot (1930)
N/A
5.754
Owned
For Trade
6.3
Dec 2006*
5.680
Owned
For Trade
Plays: 1
The board is assembled and painted in tasteful drab shades... we found it made the game more colorful
2006-12-13*
Carcassonne (2000)
7.4
May 2011
7.339
Owned
Plays: 4
Now using the I&C expansion all the time... the base game is nice, but seemed to turn into a game of drawing the right city tile at the right time. Inns are a big improvement.
2008-01-25*
N/A
6.144
Owned
7.8
May 2011
7.453
Owned
Plays: 12
The I&C expansion really spices up the base game. The inns give you more good places to put your meeples, reducing luck of the draw. Cathedrals are more of a crapshoot, but they add a bit of variety. Haven't tried the big meeple yet.
2008-01-25*
N/A
6.353
Owned
Catan (1995)
7.25
Nov 2009*
7.174
Owned
Plays: 10
I've only played a couple games, and accidentally won both (against experienced players!). While I felt like the luck balanced out, the dice slowed the game down (due to an inability to plan ahead), and made it take a bit longer than it ought to be.
2008-01-25*
7.5
Jan 2016
6.469
Owned
Plays: 5
Checkers (1150)
5.5
Apr 2007*
4.893
Owned
N/A
5.738
Owned
Chess (1475)
6.8
Jan 2008*
6.939
Owned
Plays: 2
Own three sets, one really pretty Minoan board and pieces.
2008-01-25*
N/A
5.899
Owned
For Trade
Don't own Chez Geek 1, would like to trade for something else.
2006-12-28*
N/A
6.296
Owned
China (2005)
7.3
Aug 2011
6.790
Owned
Plays: 10
Clever, pretty game that plays quickly and is easy to introduce. I like the fact that you can print out the Web of Power map & several print & play expansions, and play that with the same pieces: basically four games for the price of one. Also, my wife tends to win this one, which makes everyone happy
2009-04-15
Clue (1949)
N/A
5.549
Owned
For Trade
Codenames (2015)
7.2
Jan 2016
7.861
Owned
Plays: 4
Compounded (2013)
N/A
6.404
Owned
Plays: 2
Condottiere (1995)
7.2
May 2011
6.559
Owned
Plays: 12
Condottiere is fantastic for playing in Renaissance period camps because it looks like it fits there. Also, it's a bunch more interesting that most 16th century games...
2011-05-11
Cribbage (1630)
N/A
6.781
Owned
N/A
5.657
Owned
Plays: 1
My wife liked her first game, so we'll see if this stays off the trading block
2012-04-12
N/A
5.534
Owned
Dominion (2008)
7.6
May 2012
7.654
Owned
Plays: 35
Initially, having never played CCG's before, I was impressed by the depth of the game's deck-building component. After a dozen games (mostly on BSW), the deck-building has become fairly standard, and timing the push for VP's the bigger challenge. Still haven't played with Gardens or Witches, which certainly complicates things.

BSW is definitely the way to play this... the constant shuffling & longer play-time would otherwise lower my rating.
2009-04-15
N/A
6.818
Owned
For Trade
Plays: 3
8.2
Jun 2012
8.087
Owned
Plays: 11
The powerful cards add something to Dominion that previous expansions have lacked, and that adds something that really pops. I'm not quite convinced that province-collectors can compete with colony-collectors in the same game, so the strategic space hasn't exactly doubled, but the variety certainly has.
2012-09-17
Dominoes (1500)
N/A
5.403
Owned
N/A
5.104
Owned
Wishlist(3)
 (Like to have)
Dungeon Lords (2009)
7.9
Mar 2012
7.322
Owned
Plays: 5
I want to get this on the table more than I do, but the teaching difficulty is a real problem. There's also a definite chaos factor that bugs a lot of people.

But... OMG cute!?
2011-05-11
En Garde! (2005)
7
Jun 2007*
5.611
Owned
Plays: 2
A clever little fencing game, which really captures two-handed fencing nicely. The only problem is that a 2-player game usually comes down to luck of the draw, and multi-player has no structure. So I made a melee variant to fix that.
2007-06-20*
9
Jan 2014
7.232
Owned
Plays: 3
7.3
Apr 2014
7.210
Owned
Plays: 16
Formula D (2008)
7
Apr 2009*
6.948
Owned
Plays: 7
Good large-group game, but as you add players, the lag between turns gets a little dull. There's not too much to think about, and luck seems to dominate gameplay. The pitting rules are really silly... it needs something better there.
2009-04-15
N/A
7.401
Owned
Plays: 1
Game of Goose (1587)
5
May 2011
4.683
Owned
Tolerable way to pass time with dice at Renaissance themed event. Gambling and drinking a must.
2011-05-11
Genoa (2001)
7.9
Mar 2012
6.950
Owned
Plays: 4
My wife really likes this game. I'm appreciating it more each time it comes out to play.
2010-07-21
5.5
May 2007*
N/A
Owned
Go (-2200)
8
Feb 2013
7.453
Owned
Plays: 18
Has a very different feel than any other abstract I've played. Stones are played by geometrical intuition as often as they're played by tit-for-tat calculation. I find this to make for an equally deep, but less stressful game, that nevertheless builds in excitement and has as much of a "story" as themed euros.

My wife and I started by playing 20-minute 9x9 games, and have moved up to hour-long 13x13. The flavor does change significantly as the board gets larger, and multiple areas play separately, then slowly coalesce.
2008-06-25*
El Grande (1995)
8.3
Jan 2008*
7.708
Owned
Plays: 8
El Grande seems like the most elegant game we have... all of the decisions balance multiple objectives, and the board position is just stable enough to allow for clever but forgiving strategy and tactics.

Downsides: My wife (and recently, everyone else )finds this dry, combattive, and a little long, so we either end up playing something short & sweet, or a railroad game
2011-05-11
6.7
Feb 2010
6.019
Owned
For Trade
Plays: 3
Pleasant portable game. Nice Knizia now-or-later tension, with more things to do than actions afford. The choice of building your hand vs playing cards is particularly brutal.
2009-04-15
Gulo Gulo (2003)
7
Apr 2013
6.549
Owned
Plays: 15
Picked up a used copy. Looking forward to trying this out with our 3-4 year old friends
2011-02-22
Hanabi (2010)
7
Jan 2016
7.206
Owned
Plays: 9
8
Jan 2016
7.440
Owned
Plays: 4
7
Jan 2008*
6.722
Owned
Plays: 3
Fine game, plays light & quick, with nice tactics. However if you use three colors of poker chips for the ice floes, it's easier, faster, and cheaper to play.
2008-01-25*
Rio Grande English edition
Year: 2004
7.5
Aug 2011
6.643
Owned
For Trade
Plays: 3
Jack Straws (1888)
N/A
5.376
Owned
Jenga (1983)
N/A
5.489
Owned
Khet 2.0 (2011)
6
Apr 2014
5.986
Owned
Plays: 7
9
Feb 2013
5.587
Owned
Base Khet can be a little slow moving, with attacks and forks slow to develop. Add two more beams, and voila! Instant brain-burning chaos.
2013-02-16
N/A
5.948
Owned
6.5
Jan 2016
6.571
Owned
Plays: 4
N/A
N/A
Owned
For Trade
N/A
7.318
Owned
Mille Bornes (1954)
5.9
Dec 2006*
5.593
Owned
For Trade
Plays: 1
Complete deck in the 1960's green box
2006-12-13*
Moai (2007)
7.2
May 2011
5.661
Owned
Plays: 4
Wow, what a brutal theme. You starve to death, unless you can cannibalize your opponent, in which case you probably starve to death next turn, unless you can steal a patch of farmland until it erodes, at which point you starve. I like it. For variety, of course

What I didn't like as much was the hardcore take-that leader-bashing screwage of the mid & late game. The problem was that the screwing mechanisms don't cost the aggressor anything, except ill will, which at this point in the game is saturating since everyone has to screw someone on their turn. So the person who is accidentally least-screwed wins. I feel the game could be much improved with a slight tweak in the cards to fix that
2008-12-25*
Modern Art (1992)
N/A
7.168
Owned
For Trade
Plays: 1
Munchkin (2001)
6.5
May 2009*
5.826
Owned
Plays: 1
Munchkin still gets played a bit when friends who are afraid of my Euros come over. It's still a fine game, and when played infrequently, the jokes stay pleasantly fresh. It's just that I own two dozen higher-rated games and am unlikely to play it under other circumstances.

It's worth noting, though, that original Munchkin, without expansions, can be a brutal, tactical, sneaky battle, especially when played by overcompetitive folks. With one expansion, I feel this reaches a comfortable compromise; with more, it waters down the game and turns it into a card lottery.

The main flaws with Munchkin are that it takes a bit too long, and almost always leaves 1-2 players card-poor (due to drawing high-level enemies their first few turns). I need to try a game with a draft of starting equipment/class/races, maybe beginning at level 3 to compensate (and shorten the game)
2010-07-21
6.5
May 2009*
6.253
Owned
Nice expansion to the original game. Original Munckin was brutally hard to win, requiring clever cardplay and backstabbing to even have a shot at winning. Unnatural Axe dilutes those cards so that the third or fourth person to go for the win should succeed.

Caution: The more expansions you add, the more the screwage is diluted, until it's almost just a race to level 10 vs the 1-2 undefendable blocking cards. If you add two expansions, death becomes rarer, and the game is more lottery and less clever.
2009-05-04
6.75
Dec 2008*
5.381
Owned
For Trade
Plays: 3
I quite like NMM. It's a simple, satisfying attractive abstract that's quick to teach, takes the right amount of time to play, and offers decent complexity. It can be sketched on a napkin while waiting for dinner, played at reenactment venues, or be a game night filler. I've yet to play it seriously, so I could care less that it's solved.
2006-12-28*
Old Maid (1874)
N/A
4.450
Owned
4.5
May 2009*
N/A
Owned
For Trade
Pentago (2005)
6.5
Jan 2009*
6.166
Owned
For Trade
Plays: 3
Nice simple intelligent game. Lost my interest somewhat after three plays.
2008-12-25*
Pictionary (1985)
5.7
Aug 2006*
5.730
Owned
Pilgrimage (1984)
N/A
N/A
Owned
For Trade
7.5
Dec 2008*
5.777
Owned
Plays: 1
Haven't played this much, but enjoy it when I do. Trying to get a few more boats so that players have some choice of ships in their fleet & men
2008-01-25*
8
Jan 2009*
7.477
Owned
For Trade
Plays: 5
This is another one of those games I like better than everyone else. I appreciate the struggle to align all of your needs with not quite enough auctions or actions to get it done. I think other people see an underthemed optimization euro.
2011-05-11
Puerto Rico (2002)
7.5
Jan 2008*
8.025
Owned
Plays: 12
A fine game, good strat & tactics, excellent brain-burning potential, newbies like it.

It's just not that... fun. There's a half-dozen games I'd rather play if I have the time free.
2008-01-25*
Quadrago (2007)
N/A
N/A
Owned
For Trade
Quarto! (1991)
N/A
6.514
Owned
Qwirkle (2006)
N/A
6.704
Owned
For Trade
7.5
May 2012
7.704
Owned
Plays: 33
My favorite use for Race is as a tiny game to take travelling. It's also a nice 30 minute filler, albeit one I'm bad at. For some reason though, it just doesn't grab me.
2011-05-11
N/A
7.839
Owned
8.2
Feb 2010
7.277
Owned
Plays: 2
Very nice map for RR Tycoon. The game is both financially and geographically tighter, and the map is has a color structure, with red cities in the middle, and yellow and purple cities at the perimeter, to encourage building from center to edge. On the downside, this did create less differentiation among play, making it more about competing at parallel tasks. RoE forces balance and competition, where RRT expects the players to provide it through intelligent play and bidding.

I'm rating this below RRT for a couple reasons: It lacks some of the grandeur of the original map, and fails to bring any exciting innovations to the game, as opposed to cool rules in several BGGer-made maps.
2007-11-30*
7.5
Jan 2012
6.018
Owned
Plays: 5
Fills the principal gap of all RRT/RoTW maps so far: it works well for 2-3 players, complementing the 4-6 player sweet spot of the original map. Being a smaller map, feels a little more scripted, fewer real options. I also think I dislike the always-in-play major lines.
2012-02-20
8.25
Apr 2011
6.354
Owned
Plays: 2
It's nice to have a more expensive map that takes 5-6 players. The shorter game length (due to fewer cubes on the map) changes the debt dynamic to compensate, too. My one complaint is that the plethora of mountains (even in places where the land is rough but flat) limits the number of smart routes, such that the Rockies and coast might as well be a point-to-point grid, and the plains seem too poor to compete.

This is offset by the ability to put the eastern, western, and/or Mexican maps together for mega-games.
2011-08-04
10
Mar 2011
7.517
Owned
Plays: 18
RR Tycoon was already my favorite game, and I bought the Rails of Mexico map to basically make it equivalent to RotW. But I'm going to rate RotW higher anyway, because the Mexico map makes it much more fun for 2-3 players without needing to buy an extra map. Kudos for the extra addition.

RRT Comment:
The game that got me into boardgaming. I love the feeling of building massive rail networks on the huge board, making tough decisions of taking shares vs. growing organically, and the uncertainty in when the game ends. Only downside is that although she loves the game, my wife doesn't like uber-competitive play, so she refuses to play with 6, and dislikes 5 somewhat, whereas 5 is the sweet spot for me.
2013-01-15
Red November (2008)
7
Aug 2011
6.256
Owned
Plays: 9
Okay, there's not much strategy to it. Occasionally you have to think for 10-15 seconds to see the best play. Then you make it, then you roll the die.

This has turned out to be a great party game... you don't *have* to pay attention when it's not your turn, so players can put as much or as little interest into the game as they want.
2009-08-03
7.2
Jan 2016
7.613
Owned
Plays: 4
Richelieu (2003)
7
Apr 2014
6.116
Owned
Plays: 4
Homemade copy, with printed cards and painted bonus chits. Barely larger than a standard deck of cards, so it travels very well in an itsy-bitsy baggie.
2008-10-22*
Robo Rally (1994)
7.5
Feb 2010
7.083
Owned
Plays: 8
I really like RR's uniqueness, and the ease of teaching to smart people who aren't gamers. Our housemate owns it, so we may need to get our own copy when he leaves.
2010-07-21
Robot Turtles (2013)
7.5
Dec 2015
5.852
Owned
Plays: 1
7.8
Oct 2014
7.600
Owned
Plays: 2
Scotland Yard (1983)
7
May 2011
6.410
Owned
Plays: 3
This was a birthday present in my pre-teen years. I liked it quite a bit then, need to take it out and play it again sometime.
2008-01-25*
Scrabble (1948)
N/A
6.240
Owned
For Trade
SET (1988)
6.75
Jan 2008*
6.336
Owned
Either I'm on, and the sets jump out at me, or it just gives me a headache. This is an average of my 6.25 and my wife's 7.25. That said, she's never asked to play our copy.
2008-01-25*
Small World (2009)
6.8
May 2011
7.319
Owned
Plays: 5
I must say, I like Vinci slightly better. Vinci has a wider diversity of civs, a more familiar map, and open scoring that I find is more interesting. Small World scales better, but we mainly played these games with 4-6 players anyway.
2010-07-21
6
Jul 2007*
5.496
Owned
For Trade
All the King's Men
2007-07-17*
Space Alert (2008)
9
Nov 2012
7.410
Owned
Plays: 47
This is just a game that makes me smile... in a cringing sort of way, after we realize that we did one point of damage too few and the space amoeba is going to eat our heads. Can't argue with the 20-30 minute playing time either. I worry a little that it will get formulaic, but we haven't nearly gotten there yet.

2011-05-11
10
Feb 2013
7.059
Owned
N/A
N/A
Owned
For Trade
Spree! (1997)
5.5
Jan 2007*
5.561
Owned
For Trade
Color (Hong Kong) edition
2007-01-12*
Star Munchkin (2002)
6.3
Dec 2006*
5.955
Owned
For Trade
Plays: 1
We liked Star Munch when we got it, since it was easier to win then the original Munchkin, but the Munchkin expansions let you water down the game as desired... so we play that instead.
2006-12-13*
7
Aug 2011
5.990
Owned
Plays: 3
6
May 2007*
N/A
Owned
Plays: 1
This is actually a decent press-your-luck die game, especially for Renaissance-style events. The fact that it's a historical hoax makes it better in my book. Also an above average drinking game.
2011-05-11
7.9
May 2011
6.941
Owned
Plays: 35
Sort of the epitome of short and sweet. Very nice for two, but will it feel a little repetitive in 20 more plays?
2008-07-02*
7.4
Apr 2014
7.040
Owned
Plays: 14
I've always found this simple, elegant, fun. but a bit dry. Everyone's trying to complete their routes with maximum efficiency, so it basically comes down to playing well and hoping the card draw doesn't screw you. Not bad, but not at the top of my list.
2008-01-25*
7.8
Apr 2012
7.363
Owned
Plays: 3
Switzerland is a 7.6, and this comes with a bonus map. So we'll call it a 7.8. I like Switz better, my wife likes Europe, then India, and Switz last.
2012-04-12
7.6
Jan 2008*
7.489
Owned
Plays: 12
Very much prefer the European version to the USA game. The division of long and short tickets make the draw less of a factor, and stations both make the game friendlier, and allow for clever completion of a wider range of tickets.
2008-01-25*
N/A
4.874
Owned
Tongiaki (2004)
6
Sep 2009*
6.015
Owned
Plays: 9
This is a massively chaotic game. Played with enough people, you have almost no control over your destiny. Played with fewer, it's a crapshoot whether you drown or not. Maybe there's strategy under that, but I've never figured it out.
2008-12-25*
5
Aug 2006*
5.192
Owned
N/A
5.469
Owned
For Trade
Twister (1966)
4.8
Dec 2006*
4.786
Owned
We got 7 flavors of contact paper and made an alternate layout on the other side of the mat. But it's still only fun to play with girls in lingerie.
2006-12-20*
N/A
5.426
Owned
For Trade
Board assmbled but unplayed
2006-12-13*
7.5
Jan 2016
7.001
Owned
Plays: 5
With the Entertainers & Attractions variant
2015-08-12
Vikings (2007)
8.5
Apr 2016
7.108
Owned
Plays: 10
Villa Paletti (2001)
N/A
6.302
Owned
Plays: 2
Virgin Queen (2012)
9
Sep 2012
6.997
Owned
Plays: 4
The strange thing about VQ is that it looks like a wargame, but building an army and taking people's keys is the least efficient way to score points, and a prolonged stalemate will likely knock both players out of the running. It's just so much easier to score points with piracy, weddings, and patronage, so the peace dividend is very, very high.

But that, in turn, captures how the second half of the 16th century differed from the first, and from Here I Stand. I'm not sure how I feel yet about "slot machine" payouts from piracy, weddings, and patronage, but I've enjoyed my first few games, and the rest of the groups has as well.

2012-08-27
7.8
Dec 2012
7.915
Owned
Plays: 1
Zombies!!! (2001)
N/A
5.745
Owned
For Trade
1 to 118 of 118   Page 1. 1
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