Munchkin plus Unnatural Axe has a decent balance. Adding Clerical Errors to the first two dilutes the race and class-specific cards too much, so we took it out of our deck. Without Unnatural Axe, Munchkin plus Errors would be okay.
This seems like a fine game that takes a little too long to develop, compared to the games I rate around an 8. The requirement to kill the entire enemy army to score a victory is a little annoying. Feels like there should be some middle ground.
ND feels like a short, sweet optimization euro, which is a good niche. I'm looking forward to playing more with my wife, since it's supposed to play well with 2. Hopefully the expansion cards will keep it fresh.
Trying to decide how I feel about Stone Age. It's fine for an intro to Euros, or a quick, light game, but there are a couple things I don't like much: - It's impossible to plan for good multipliers or civ tech cards, unless there's a very strong opening draw. - The game doesn't feel like it has much of a "story arc", as it's kinda flat throughout the game, and many of the choices are only marginally better than the others.
I sold my copy of Switzerland to make room for the India/Switz expansion...
I've really enjoyed playing TTR:S, but a couple of features have irked some of our players: 1. The country tixx are too powerful, making drawing tickets too good and luck-driven. 2. Many of our games have come down to face-down draws to get a single colored card. Restricting wilds to tunnels balances the tunnels nicely, but creates other problems
For the most part, these can (and have) be house-ruled, so my rating is a bit higher than as-published