list | lg gallery | sm gallery
Search
Filters »    Columns »    Views »   
User: dr.mrow: Board Game Collection
Download board games: (all | owned) |    | Current Filters: prevowned=yes [X]
1 to 11 of 11   Page 1. 1
Title Version User
Rating
Geek Rating Status User
Plays
Comment
7.2
Aug 2011
6.675
Prev. Owned
Plays: 4
Plays well either as a strategic showdown for 2-3 players, or a party game for 5+. It plays fine with more than five if you start with more than 8 monsters.
2008-10-13*
N/A
6.388
Prev. Owned
5.7
Mar 2007*
6.030
Prev. Owned
Plays: 1
5.9
May 2009*
6.278
Prev. Owned
Munchkin plus Unnatural Axe has a decent balance. Adding Clerical Errors to the first two dilutes the race and class-specific cards too much, so we took it out of our deck. Without Unnatural Axe, Munchkin plus Errors would be okay.
2008-03-24*
5
May 2011
6.285
Prev. Owned
Steeds and additional followers add yet more layers of invulnerability to Munchkin characters. Invulnerability = lack of tension and reduced screwage. Not a good thing.
2009-05-04
Nexus Ops (2005)
7
May 2011
7.103
Prev. Owned
Plays: 1
This seems like a fine game that takes a little too long to develop, compared to the games I rate around an 8. The requirement to kill the entire enemy army to score a victory is a little annoying. Feels like there should be some middle ground.
2008-01-25*
Notre Dame (2007)
7.5
Apr 2014
7.266
Prev. Owned
Plays: 9
ND feels like a short, sweet optimization euro, which is a good niche. I'm looking forward to playing more with my wife, since it's supposed to play well with 2. Hopefully the expansion cards will keep it fresh.
2011-05-11
N/A
5.638
Prev. Owned
I can't find anyone who find anyone who wants to break it in, so it's new & unplayed
2006-12-13*
N/A
5.549
Prev. Owned
Also new & unplayed...
2007-12-26*
Stone Age (2008)
7.2
Mar 2012
7.566
Prev. Owned
Plays: 8
Trying to decide how I feel about Stone Age. It's fine for an intro to Euros, or a quick, light game, but there are a couple things I don't like much:
- It's impossible to plan for good multipliers or civ tech cards, unless there's a very strong opening draw.
- The game doesn't feel like it has much of a "story arc", as it's kinda flat throughout the game, and many of the choices are only marginally better than the others.
2011-11-11
7.6
Mar 2008*
7.181
Prev. Owned
Plays: 10
I sold my copy of Switzerland to make room for the India/Switz expansion...

I've really enjoyed playing TTR:S, but a couple of features have irked some of our players:
1. The country tixx are too powerful, making drawing tickets too good and luck-driven.
2. Many of our games have come down to face-down draws to get a single colored card. Restricting wilds to tunnels balances the tunnels nicely, but creates other problems

For the most part, these can (and have) be house-ruled, so my rating is a bit higher than as-published
2012-04-12
1 to 11 of 11   Page 1. 1
Front Page | Welcome | Contact | Privacy Policy | Terms of Service | Advertise | Support BGG | Feeds RSS
Geekdo, BoardGameGeek, the Geekdo logo, and the BoardGameGeek logo are trademarks of BoardGameGeek, LLC.