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User: dr.mrow: Board Game Collection
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Title Version User
Rating
Geek Rating Status User
Plays
Comment
6
Dec 2008*
5.715
Plays: 1
This game desperately needs a few variants to reduce the dependence on luck. Right now, dice luck determines how quickly you get clues, and the hansom cab is the only way around it. Also, the game could use some new mysteries with deductive-type clues, rather than "the animal that rhymes with the first syllable of the murderer's name"
2009-04-15
5.1
Jan 2008*
5.376
Owned
For Trade
Fast, painless, but probably solvable in a dozen plays. I expect this'll be a gift someday.
2008-01-17*
6 nimmt! (1994)
6.5
Apr 2009*
6.760
Plays: 1
The key benefit here seems to be a quick game with scalability from 2-10 players.
2009-04-15
7 Wonders (2010)
7
Nov 2011
7.798
Plays: 8
So far, this just hasn't clicked for me. It feels too random, especially since the guild cards usually depend on what others are doing, and what they're doing usually just depends on how the cards are dealt. I suppose it mainly shines as a filler game for 6-7 people
2011-11-11
7
Jan 2008*
7.439
Plays: 1
Holy too many things going on, Batman!
2008-01-28*
Agricola (2007)
10
Nov 2013
8.044
Owned
Plays: 31
Have yet to not enjoy a game... and even when it ends in disaster, we usually want to play another.
2011-09-27
7.5
Apr 2013
7.993
Plays: 7
7.2
Dec 2010
6.635
Owned
Plays: 6
Got this for my son, who's about three years too young to play. Impressed with the quality & cuteness of the blocks, and how well it plays for adults as a 10-minute filler. And we haven't tapped the drinking game possibilities yet.
2010-12-11
Antike (2005)
7
Dec 2008*
6.901
Plays: 5
I know there's some good depth here, but I'm just so BAD at this game, I don't much enjoy it. I can't seem to play quickly enough for the rest of the group.
2009-04-15
8
Apr 2014
6.556
Owned
Plays: 3
Arkham Horror (2005)
2.5
Mar 2015
7.273
Plays: 3
A lot of sound, fury, and dice rolling to fight silly walking vagina monsters. No thanks.
2007-07-14*
7
Apr 2014
7.170
Want In Trade
Wishlist(4)
 (Thinking about it)
6
Apr 2009*
5.719
Plays: 3
The game-play is decent, but this is a game about acting up. You need drinking when a wine card is played, and Caligula shouting "bring forth the soapy frogs!"

This game can be a 8-9 when played by the right crowd, or a 5 when not.
2009-04-15
Backgammon (-3000)
6.4
Dec 2006*
6.386
Owned
For Trade
Old 70s copy upholstered in denim...
2006-12-28*
BANG! (2002)
6.5
May 2011
6.516
Plays: 8
Fine filler game. But if it's not filler time, can we play something else instead? It's just takes too long when there are 7's, 8's, and 9's on the shelf.
2010-07-21
6.4
Apr 2011
6.760
Plays: 4
Meh. There need to be more short 5-8 player games so we don't have to play Bang. Maybe I'll find a new apprciation for 7 wonders.
2012-09-17
BattleLore (2006)
7.2
Jun 2012
7.241
Plays: 4
8
Apr 2011
7.705
Plays: 13
BSG is pretty much the only AT game I enjoy, so it's doing a bunch of things right. The theme is really well integrated; character play is a hoot; the game is the right amount of hard.

Two minor concerns are the game length (we always seem to run over 3 hours) and exponential rules growth in the expansions, but they've done well to make most of the new rules optional... :sigh: I guess I'm just not cut out for Ameritrash.
2011-05-11
7.7
May 2011
7.413
Plays: 1
Like the new characters, cylon leaders, and new crises. Seems like Pegasus is needed to deal with the extra difficulty of the new crises, whether or not she adds much to the game directly. Never been interested in playing New Caprica.
2011-05-11
7.2
Mar 2012
6.938
After a few plays, a mixed bag. Some of the ending have had tension, some have been lame. Won't ever buy it, but fun to play
2008-01-17*
Blokus 3D (2003)
7.5
Apr 2009*
6.613
Owned
Plays: 21
Fast, clever game that scales very well. It's an excellent gateway game, with only about three rules. Also seems very kid-friendly for when we have rug-rats of our own.
2009-04-15
Blokus Duo (2005)
7
Apr 2014
6.685
Owned
Plays: 3
Brass (2007)
9
Sep 2009*
7.858
Owned
Plays: 54
Wonderful game. You have to find a balance of strategy, tactics, and opportunity in the hand you're dealt. The two actions you get per turn are rarely enough to complete the action you want, so gaming the turn order is vital to get turns when you want them.

There's tension and opportunity cost between all of your options: build coal/iron now and take an immediate payoff? build/ship cotton early for the foriegn market, or build up more cotton & ports to bulk ship later? build now, or develop and build more valuable industry next turn... if the space is still available? Burn an industry card that might give you options later, or use a city card that might be your only way into a city you don't expect to use? take loans at the end of the canal age or flip one more tile?

Definitely in my top five.
2009-08-03
BRIDG-IT (1960)
5.9
Oct 2006*
5.473
Owned
Britannia (1986)
8.75
Feb 2008*
6.921
Owned
Plays: 10
My rating for Brit creeps upward as we get better at playing quickly (4-5hrs). The asymmetric nature and multiple tribes per player is really cool, and I'm seeing very different strategies emerge in email games. Friendly discussions with Dr Pulsipher on the 'geek add to uniqueness and historical appeal of the game.

Downside is that we often need newbies to play a full game, and said newbies can skew the game with shortsighted moves
2008-02-28*
Byzantium (2005)
7
Dec 2008*
6.327
Plays: 2
I really like the mechanics, but parts of it are awkward and slow. The board develops slowly, leaving enough stability for good strategy and tactics. The Bulgars seem poorly balanced to me... they strike too fast & too randomly (either they end the game, or get mutilated, based on one dice roll).
2009-04-15
Can't Stop (1980)
7.2
Apr 2014
6.733
Plays: 1
6.3
Dec 2006*
5.694
Owned
For Trade
Plays: 1
The board is assembled and painted in tasteful drab shades... we found it made the game more colorful
2006-12-13*
Carcassonne (2000)
7.4
May 2011
7.348
Owned
Plays: 4
Now using the I&C expansion all the time... the base game is nice, but seemed to turn into a game of drawing the right city tile at the right time. Inns are a big improvement.
2008-01-25*
6.5
May 2011
7.009
Plays: 3
Gave this to my brother & his wife a couple years ago after they enjoyed original Carc. They love it, I find it dull. The bonus for closing forests results in small, repetitive features that just don't capture my imagination. Most scoring was "pinging" in our games, making tile draw luck key, with the rivers breaking the ties.
2009-04-15
7.8
May 2011
7.462
Owned
Plays: 12
The I&C expansion really spices up the base game. The inns give you more good places to put your meeples, reducing luck of the draw. Cathedrals are more of a crapshoot, but they add a bit of variety. Haven't tried the big meeple yet.
2008-01-25*
6
May 2010
6.917
Plays: 1
Didn't much enjoy my first game. Not requiring urban and market areas to match up prevented the mid-term structure on the map that allows for strategy. The walls phase was better, but you often had no choice whether or not to trigger scoring, leaving less use for tactics than I would have liked. I ought to play it again, but vastly prefer Carc+I&C at this point.
2010-05-02
7.6
Dec 2014
7.943
Want In Trade
Wishlist(5)
 (Don't buy this)
Catan (1995)
7.25
Nov 2009*
7.218
Owned
Plays: 10
I've only played a couple games, and accidentally won both (against experienced players!). While I felt like the luck balanced out, the dice slowed the game down (due to an inability to plan ahead), and made it take a bit longer than it ought to be.
2008-01-25*
Caylus (2005)
7.6
Mar 2010
7.783
Plays: 2
Quite enjoyed my first two games, but there's something that bugs me. Unlike other building games, you don't have much of a "position", besides your cube supply and favor track. Yes, I've built buildings and got VP's for them, but they don't feel like they're "mine": Either they're good enough that others will use them if I don't, or they're not worth the denier to me (too far down the road/not very powerful). Perhaps if more of the buildings offered side-benefits to the owner?
2007-12-27*
Checkers (1150)
5.5
Apr 2007*
4.893
Owned
Chess (1475)
6.8
Jan 2008*
6.947
Owned
Plays: 2
Own three sets, one really pretty Minoan board and pieces.
2008-01-25*
China (2005)
7.3
Aug 2011
6.824
Owned
Plays: 10
Clever, pretty game that plays quickly and is easy to introduce. I like the fact that you can print out the Web of Power map & several print & play expansions, and play that with the same pieces: basically four games for the price of one. Also, my wife tends to win this one, which makes everyone happy
2009-04-15
Chrononauts (2000)
6.3
Jul 2010
6.086
Plays: 2
Silly, short filler. Not much room for strategy, you either get the cards you need, or you don't. Depending on other people's goals, they'll either derail your plans or not, with no idea they've done so.
2010-05-02
La Città (2000)
7.5
May 2010
6.902
Plays: 1
Looks cute, is vicious and nasty. Wonderful job of abstracting the cutthroat competitiveness of renaissance Italy. My wife will never agree to play it with me...
2010-05-02
City Blocks (2013)
7.4
Apr 2014
5.503
Clout Fantasy (2005)
5.5
Apr 2011
5.481
Plays: 3
7.2
Aug 2011
6.674
Prev. Owned
Plays: 4
Plays well either as a strategic showdown for 2-3 players, or a party game for 5+. It plays fine with more than five if you start with more than 8 monsters.
2008-10-13*
Condottiere (1995)
7.2
May 2011
6.551
Owned
Plays: 12
Condottiere is fantastic for playing in Renaissance period camps because it looks like it fits there. Also, it's a bunch more interesting that most 16th century games...
2011-05-11
Connect Four (1974)
6
Dec 2008*
4.885
Plays: 1
Totally loved this game as a kid, and have fun playing it with my wife when we stumble into a board. I apparently fail to grok the greater strategy of this game.
2009-04-15
6.7
May 2011
6.237
Plays: 2
A fun little filler game, but it just feels like there's too much luck for skill to really be rewarded. As the car racing genre goes, Formula De is just more fun.
2011-08-05
6.8
Mar 2012
7.725
Plays: 3
Too long, too chaotic, too much leader-bashing, especially since you have to guess who that is.
2012-03-17
Dominion (2008)
7.6
May 2012
7.693
Owned
Plays: 35
Initially, having never played CCG's before, I was impressed by the depth of the game's deck-building component. After a dozen games (mostly on BSW), the deck-building has become fairly standard, and timing the push for VP's the bigger challenge. Still haven't played with Gardens or Witches, which certainly complicates things.

BSW is definitely the way to play this... the constant shuffling & longer play-time would otherwise lower my rating.
2009-04-15
7.3
Sep 2012
7.639
Plays: 2
Cards are fine, but don't really justify another purchase.
2012-09-17
7.9
May 2011
7.745
Plays: 6
This is a fine set of cards IF you cut them with another set. If not, there are too many either-or kingdom cards that can be used in too many ways, and slow the game down a whole lot.
2011-04-14
8.2
Jun 2012
8.118
Owned
Plays: 11
The powerful cards add something to Dominion that previous expansions have lacked, and that adds something that really pops. I'm not quite convinced that province-collectors can compete with colony-collectors in the same game, so the strategic space hasn't exactly doubled, but the variety certainly has.
2012-09-17
7.8
May 2011
7.915
Plays: 18
A fine selection of cards, plays quite well on its own, or cut with other sets. The main drawback is that it doesn't add much to the gameplay, in the way Intrigue or Prosperity do.
2011-09-27
Dune (1979)
7.5
Feb 2008*
7.287
Plays: 2
Really interesting wargame that feels at once satifyingly symmetric and asymmetric. Each faction's different powers can be used in a number of ways, with a number of allies. The main drawback is the playing time...
2008-02-11*
Dungeon Lords (2009)
7.9
Mar 2012
7.335
Owned
Plays: 5
I want to get this on the table more than I do, but the teaching difficulty is a real problem. There's also a definite chaos factor that bugs a lot of people.

But... OMG cute!?
2011-05-11
En Garde! (2005)
7
Jun 2007*
5.625
Owned
Plays: 2
A clever little fencing game, which really captures two-handed fencing nicely. The only problem is that a 2-player game usually comes down to luck of the draw, and multi-player has no structure. So I made a melee variant to fix that.
2007-06-20*
7
Jun 2012
5.839
Want In Trade
Plays: 4
Moves quickly, offers nice strategic & tactical depth in a short game. And it looks quite nice for a Cheapass. My complaint is that there's rarely any separation between the top 2-3 players, so it often comes down to initial turn order. Also, the first player is either golden or screwed based on the board layout.
2012-09-17
9
Jan 2014
7.261
Owned
Plays: 2
7.3
Apr 2014
7.234
Owned
Plays: 14
Formula D (2008)
7
Apr 2009*
6.980
Owned
Plays: 6
Good large-group game, but as you add players, the lag between turns gets a little dull. There's not too much to think about, and luck seems to dominate gameplay. The pitting rules are really silly... it needs something better there.
2009-04-15
7
Aug 2011
6.367
Plays: 1
7
Jun 2012
7.057
Plays: 2
Game of Goose (1587)
5
May 2011
4.666
Owned
Tolerable way to pass time with dice at Renaissance themed event. Gambling and drinking a must.
2011-05-11
7
Jun 2013
7.162
Plays: 3
7.5
Jun 2013
7.622
Plays: 2
Genoa (2001)
7.9
Mar 2012
6.994
Owned
Plays: 4
My wife really likes this game. I'm appreciating it more each time it comes out to play.
2010-07-21
Glory to Rome (2005)
7
Jun 2012
7.382
Plays: 5
I'm getting better at GtR, but I'm still not sold. It takes a bit too long for what it is, and I'd usually rather play Dominion. If we're scoring by how small it packs down, then I prefer RftG.
2012-09-17
5.5
May 2007*
N/A
Owned
Go (-2200)
8
Feb 2013
7.466
Owned
Plays: 18
Has a very different feel than any other abstract I've played. Stones are played by geometrical intuition as often as they're played by tit-for-tat calculation. I find this to make for an equally deep, but less stressful game, that nevertheless builds in excitement and has as much of a "story" as themed euros.

My wife and I started by playing 20-minute 9x9 games, and have moved up to hour-long 13x13. The flavor does change significantly as the board gets larger, and multiple areas play separately, then slowly coalesce.
2008-06-25*
El Grande (1995)
8.3
Jan 2008*
7.723
Owned
Plays: 7
El Grande seems like the most elegant game we have... all of the decisions balance multiple objectives, and the board position is just stable enough to allow for clever but forgiving strategy and tactics.

Downsides: My wife (and recently, everyone else )finds this dry, combattive, and a little long, so we either end up playing something short & sweet, or a railroad game
2011-05-11
6.7
Feb 2010
6.038
Owned
For Trade
Plays: 3
Pleasant portable game. Nice Knizia now-or-later tension, with more things to do than actions afford. The choice of building your hand vs playing cards is particularly brutal.
2009-04-15
Gulo Gulo (2003)
7
Apr 2013
6.583
Owned
Plays: 15
Picked up a used copy. Looking forward to trying this out with our 3-4 year old friends
2011-02-22
Hansa (2004)
7.3
Mar 2008*
6.729
Plays: 2
We usually play this with 1-2 goods colors FEWER than the rules specify, which speeds up the game to ~30-45 minutes, and feels like the right length for a game of its... cyclical nature
2009-04-15
Le Havre (2008)
7.5
Jul 2011
7.887
Plays: 3
I wish the game didn't seem to revolve so heavily around iron and coke. Perhaps I'll feel differently after playing more games with the advanced buildings, but our first advanced game didn't change that dynamic much.
2012-09-17
Here I Stand (2006)
10
Mar 2014
7.429
Want In Trade
Wishlist(4)
 (Thinking about it)
Plays: 5
Excellent combination of asymmetric diplomacy, warfare, and strategic cardplay. The one drawback is that you really need 6 players, and they all need to have a clue, which means sitting down with the rules for at least an hour. It's tough to get eurogamers to do that. All that said, if you give me six players, and a free day, this is what we're doing.
2014-03-10
7
Jan 2008*
6.750
Wishlist(2)
 (Love to have)
Plays: 3
Fine game, plays light & quick, with nice tactics. However if you use three colors of poker chips for the ice floes, it's easier, faster, and cheaper to play.
2008-01-25*
7
Mar 2009*
6.851
Plays: 3
Very mixed feelings. The kingdom-selection mechanism can drive the scoring, and the catch-up mechanism is unreliable. But when it results in a balanced game, it's very compelling... so we should probably investigate alternate drafting methods.
2009-04-15
Hive (2001)
7
Aug 2011
7.259
Plays: 2
Solid as a travel game that can be played anywhere and won't blow away. Of course, one only needs so many of those
2011-08-04
Hoity Toity (1990)
6.5
Mar 2012
6.394
Plays: 1
Wow, this is rock, paper, scissors, isn't it...

The auction house arrangement bothered me a bit... if no one else comes, why must I bid high? Also, the theme's about as thin as they come.
2008-01-25*
5.5
Aug 2011
6.345
Plays: 3
Too long and fiddly for my taste.
2011-08-04
Imperial (2006)
6.7
Feb 2008*
7.438
Plays: 2
First game: Just can't bring myself to give a damn about the theme or action on the board
Second play: Still can't bring myself to give a damn...
2008-02-11*
Rio Grande English edition
Year: 2004
7.5
Aug 2011
6.675
Owned
For Trade
Plays: 3
Ingenious (2004)
7
Apr 2009*
7.109
Plays: 1
Played a few times on BSW. Wouldn't mind playing again, but it didn't awe me.
2010-07-21
Inn-Fighting (2007)
3
Mar 2008*
5.691
Plays: 2
Less interesting than Candyland, with the initial appearance of strategic content. Could maybe be salvaged as a drinking game.
2008-03-17*
Khet 2.0 (2011)
6
Apr 2014
5.966
Owned
Plays: 7
9
Feb 2013
N/A
Owned
Base Khet can be a little slow moving, with attacks and forks slow to develop. Add two more beams, and voila! Instant brain-burning chaos.
2013-02-16
5.7
Mar 2007*
6.030
Prev. Owned
Plays: 1
Kingsburg (2007)
7.4
Nov 2011
7.147
Want In Trade
Plays: 3
6.7
Feb 2010
6.578
Plays: 1
Clever mechanics & game, just didn't do anything for me. The sort of block-pushing euro that feels like pushing blocks, rather than "doing" something.
2008-01-25*
Love Letter (2012)
5
Aug 2014
7.349
Plays: 3
Löwenherz (1997)
7.5
Apr 2008*
6.708
Want In Trade
Plays: 4
This is one of those brutal games that's so in-your-face competitive that it's impossible to hold a grudge because you're getting screwed so often. Gameplay is oddly abstracted yet very, very tense, as players generally must bribe and outspend each other to get resources before it's too late, but get pounced upon if they pull ahead too early. If we weren't playing with such cute wives, there'd be punches thrown over the table...
2008-04-07*
Mahjong (1850)
5
Aug 2011
6.789
Plays: 2
Mille Bornes (1954)
5.9
Dec 2006*
5.598
Owned
For Trade
Plays: 1
Complete deck in the 1960's green box
2006-12-13*
Moai (2007)
7.2
May 2011
5.680
Owned
Plays: 4
Wow, what a brutal theme. You starve to death, unless you can cannibalize your opponent, in which case you probably starve to death next turn, unless you can steal a patch of farmland until it erodes, at which point you starve. I like it. For variety, of course

What I didn't like as much was the hardcore take-that leader-bashing screwage of the mid & late game. The problem was that the screwing mechanisms don't cost the aggressor anything, except ill will, which at this point in the game is saturating since everyone has to screw someone on their turn. So the person who is accidentally least-screwed wins. I feel the game could be much improved with a slight tweak in the cards to fix that
2008-12-25*
5
Aug 2011
5.934
Plays: 1
Munchkin (2001)
6.5
May 2009*
5.873
Owned
Plays: 1
Munchkin still gets played a bit when friends who are afraid of my Euros come over. It's still a fine game, and when played infrequently, the jokes stay pleasantly fresh. It's just that I own two dozen higher-rated games and am unlikely to play it under other circumstances.

It's worth noting, though, that original Munchkin, without expansions, can be a brutal, tactical, sneaky battle, especially when played by overcompetitive folks. With one expansion, I feel this reaches a comfortable compromise; with more, it waters down the game and turns it into a card lottery.

The main flaws with Munchkin are that it takes a bit too long, and almost always leaves 1-2 players card-poor (due to drawing high-level enemies their first few turns). I need to try a game with a draft of starting equipment/class/races, maybe beginning at level 3 to compensate (and shorten the game)
2010-07-21
6.5
May 2009*
6.280
Owned
Nice expansion to the original game. Original Munckin was brutally hard to win, requiring clever cardplay and backstabbing to even have a shot at winning. Unnatural Axe dilutes those cards so that the third or fourth person to go for the win should succeed.

Caution: The more expansions you add, the more the screwage is diluted, until it's almost just a race to level 10 vs the 1-2 undefendable blocking cards. If you add two expansions, death becomes rarer, and the game is more lottery and less clever.
2009-05-04
5.9
May 2009*
6.271
Prev. Owned
Munchkin plus Unnatural Axe has a decent balance. Adding Clerical Errors to the first two dilutes the race and class-specific cards too much, so we took it out of our deck. Without Unnatural Axe, Munchkin plus Errors would be okay.
2008-03-24*
5
May 2011
6.276
Prev. Owned
Steeds and additional followers add yet more layers of invulnerability to Munchkin characters. Invulnerability = lack of tension and reduced screwage. Not a good thing.
2009-05-04
Nexus Ops (2005)
7
May 2011
7.101
Prev. Owned
Plays: 1
This seems like a fine game that takes a little too long to develop, compared to the games I rate around an 8. The requirement to kill the entire enemy army to score a victory is a little annoying. Feels like there should be some middle ground.
2008-01-25*
6.75
Dec 2008*
5.378
Owned
For Trade
Plays: 3
I quite like NMM. It's a simple, satisfying attractive abstract that's quick to teach, takes the right amount of time to play, and offers decent complexity. It can be sketched on a napkin while waiting for dinner, played at reenactment venues, or be a game night filler. I've yet to play it seriously, so I could care less that it's solved.
2006-12-28*
Notre Dame (2007)
7.5
Apr 2014
7.266
Prev. Owned
Plays: 9
ND feels like a short, sweet optimization euro, which is a good niche. I'm looking forward to playing more with my wife, since it's supposed to play well with 2. Hopefully the expansion cards will keep it fresh.
2011-05-11
7
May 2011
6.573
Plays: 2
Oregon (2007)
7
Apr 2014
6.530
4.5
May 2009*
N/A
Owned
For Trade
Pandemic (2007)
7
Dec 2009*
7.585
Plays: 6
This feels too much like a group logic puzzle, and not enough like a game. Which would be fine if it didn't feel like I'd mostly solved the puzzle after 6 games.

Still, good for newbies, parents, and hopefully better with the bioterrorist
2010-07-21
Pentago (2005)
6.5
Jan 2009*
6.177
Owned
For Trade
Plays: 3
Nice simple intelligent game. Lost my interest somewhat after three plays.
2008-12-25*
Pictionary (1985)
5.7
Aug 2006*
5.748
Owned
7.5
Dec 2008*
5.786
Owned
Plays: 1
Haven't played this much, but enjoy it when I do. Trying to get a few more boats so that players have some choice of ships in their fleet & men
2008-01-25*
Pit (1903)
7.3
Apr 2011
6.292
Plays: 5
Very, very random and silly, but short, loud, fun party game that takes 8+ players. I think you really do have to play with the card values and keep score to have any meaningful strategy involved.
2011-11-11
Power Grid (2004)
7.8
Mar 2012
7.922
Plays: 10
I really like the overall feel and play, and generally quite enjoy playing PG. Two major dislikes are the total crapshoot factor in power plant draws, and the endgame scenario where various players might or might not have enough money to end the game, aren't sure, and thus an orgy of arithmetic ensues, often during bidding for plants
2008-03-22*
Primero (1500)
5.3
Jun 2007*
N/A
Like poker, primero is rather pointless if you're not playing for a meaningful amount of money. Even with stakes, the game devolves into playing the odds unless a good fraction of the opponents are clever.
2007-06-04*
8
Jan 2009*
7.505
Owned
Plays: 5
This is another one of those games I like better than everyone else. I appreciate the struggle to align all of your needs with not quite enough auctions or actions to get it done. I think other people see an underthemed optimization euro.
2011-05-11
Puerto Rico (2002)
7.5
Jan 2008*
8.049
Owned
Plays: 12
A fine game, good strat & tactics, excellent brain-burning potential, newbies like it.

It's just not that... fun. There's a half-dozen games I'd rather play if I have the time free.
2008-01-25*
7.7
Jun 2012
7.925
Ra (1999)
7.25
Dec 2008*
7.374
Plays: 4
Interesting, slightly odd game. Didn't excite me much, but I'll certainly play it again.
2008-12-25*
7.5
May 2012
7.726
Owned
Plays: 33
My favorite use for Race is as a tiny game to take travelling. It's also a nice 30 minute filler, albeit one I'm bad at. For some reason though, it just doesn't grab me.
2011-05-11
8
Apr 2011
6.706
Want In Trade
Wishlist(4)
 (Thinking about it)
Plays: 2
Like the map. Imbalance in the number of cities creates good tension. Not so crazy about the stock game, both because it seems to have some flaws, and I just don't enjoy 18xx and Imperial.
2010-05-02
8.2
Feb 2010
7.324
Owned
Plays: 2
Very nice map for RR Tycoon. The game is both financially and geographically tighter, and the map is has a color structure, with red cities in the middle, and yellow and purple cities at the perimeter, to encourage building from center to edge. On the downside, this did create less differentiation among play, making it more about competing at parallel tasks. RoE forces balance and competition, where RRT expects the players to provide it through intelligent play and bidding.

I'm rating this below RRT for a couple reasons: It lacks some of the grandeur of the original map, and fails to bring any exciting innovations to the game, as opposed to cool rules in several BGGer-made maps.
2007-11-30*
7.5
Jan 2012
6.029
Owned
Plays: 5
Fills the principal gap of all RRT/RoTW maps so far: it works well for 2-3 players, complementing the 4-6 player sweet spot of the original map. Being a smaller map, feels a little more scripted, fewer real options. I also think I dislike the always-in-play major lines.
2012-02-20
8.25
Apr 2011
6.377
Owned
Plays: 2
It's nice to have a more expensive map that takes 5-6 players. The shorter game length (due to fewer cubes on the map) changes the debt dynamic to compensate, too. My one complaint is that the plethora of mountains (even in places where the land is rough but flat) limits the number of smart routes, such that the Rockies and coast might as well be a point-to-point grid, and the plains seem too poor to compete.

This is offset by the ability to put the eastern, western, and/or Mexican maps together for mega-games.
2011-08-04
10
Mar 2011
7.539
Owned
Plays: 18
RR Tycoon was already my favorite game, and I bought the Rails of Mexico map to basically make it equivalent to RotW. But I'm going to rate RotW higher anyway, because the Mexico map makes it much more fun for 2-3 players without needing to buy an extra map. Kudos for the extra addition.

RRT Comment:
The game that got me into boardgaming. I love the feeling of building massive rail networks on the huge board, making tough decisions of taking shares vs. growing organically, and the uncertainty in when the game ends. Only downside is that although she loves the game, my wife doesn't like uber-competitive play, so she refuses to play with 6, and dislikes 5 somewhat, whereas 5 is the sweet spot for me.
2013-01-15
Red November (2008)
7
Aug 2011
6.270
Owned
Plays: 8
Okay, there's not much strategy to it. Occasionally you have to think for 10-15 seconds to see the best play. Then you make it, then you roll the die.

This has turned out to be a great party game... you don't *have* to pay attention when it's not your turn, so players can put as much or as little interest into the game as they want.
2009-08-03
Richelieu (2003)
7
Apr 2014
6.143
Owned
Plays: 4
Homemade copy, with printed cards and painted bonus chits. Barely larger than a standard deck of cards, so it travels very well in an itsy-bitsy baggie.
2008-10-22*
RoboRally (1994)
7.5
Feb 2010
7.106
Owned
Plays: 8
I really like RR's uniqueness, and the ease of teaching to smart people who aren't gamers. Our housemate owns it, so we may need to get our own copy when he leaves.
2010-07-21
7.8
Oct 2014
7.580
Owned
Plays: 1
Scotland Yard (1983)
7
May 2011
6.416
Owned
Plays: 3
This was a birthday present in my pre-teen years. I liked it quite a bit then, need to take it out and play it again sometime.
2008-01-25*
SET (1988)
6.75
Jan 2008*
6.341
Owned
Either I'm on, and the sets jump out at me, or it just gives me a headache. This is an average of my 6.25 and my wife's 7.25. That said, she's never asked to play our copy.
2008-01-25*
6.5
Apr 2011
6.702
Plays: 2
Shogun (2006)
7
Mar 2009*
7.441
Plays: 2
Wow, what a brutally tactical game... ties with Lowenherz for depth, but the chaos factor can frustrate the best-laid plans a little too well. The possibility of losing your rice or tax province to conquest is a bug that needs fixing... the penalty is too high for something that's often dependent on chaos; maybe halving the payout would be better.
2009-04-15
7.2
Jun 2012
7.394
Plays: 3
Small World (2009)
6.8
May 2011
7.347
Owned
Plays: 5
I must say, I like Vinci slightly better. Vinci has a wider diversity of civs, a more familiar map, and open scoring that I find is more interesting. Small World scales better, but we mainly played these games with 4-6 players anyway.
2010-07-21
6
Jul 2007*
5.489
Owned
For Trade
All the King's Men
2007-07-17*
Space Alert (2008)
9
Nov 2012
7.443
Owned
Plays: 47
This is just a game that makes me smile... in a cringing sort of way, after we realize that we did one point of damage too few and the space amoeba is going to eat our heads. Can't argue with the 20-30 minute playing time either. I worry a little that it will get formulaic, but we haven't nearly gotten there yet.

2011-05-11
10
Feb 2013
7.077
Owned
Spree! (1997)
5.5
Jan 2007*
5.564
Owned
For Trade
Color (Hong Kong) edition
2007-01-12*
Star Munchkin (2002)
6.3
Dec 2006*
5.986
Owned
For Trade
Plays: 1
We liked Star Munch when we got it, since it was easier to win then the original Munchkin, but the Munchkin expansions let you water down the game as desired... so we play that instead.
2006-12-13*
7
Aug 2011
6.025
Owned
Plays: 3
Stone Age (2008)
7.2
Mar 2012
7.565
Prev. Owned
Plays: 8
Trying to decide how I feel about Stone Age. It's fine for an intro to Euros, or a quick, light game, but there are a couple things I don't like much:
- It's impossible to plan for good multipliers or civ tech cards, unless there's a very strong opening draw.
- The game doesn't feel like it has much of a "story arc", as it's kinda flat throughout the game, and many of the choices are only marginally better than the others.
2011-11-11
6
May 2007*
N/A
Owned
Plays: 1
This is actually a decent press-your-luck die game, especially for Renaissance-style events. The fact that it's a historical hoax makes it better in my book. Also an above average drinking game.
2011-05-11
Tempus (2006)
7.3
Feb 2010
6.311
Plays: 3
Enjoyed my first game. This is a civ game abstracted to the maximum extent possible. I'm a little worried that it's SO prone to efficiency optimization that it might become less fun.
2008-01-20*
6
Oct 2007*
6.094
Plays: 1
Clever light gambling card game, with a theme that fits a fantasy crowd without turning off non-gamers. I'd like to see more hand variations (perhaps adding straights and straight flushes), but like any deck of cards, nothings stopping you from making variants.
2007-10-29*
8
Feb 2013
8.062
Wishlist(4)
 (Thinking about it)
Plays: 7
I had to stop playing this online after I had trouble sleeping because my brain kept trying to optimize next turn in bed. I get a little discouraged by the military race, though... I'm one of those kumbaya Civ players who just wants the AI to stay out of my country while I live the good life and fly off to Alpha Centauri.
2011-05-11
7.9
May 2011
6.959
Owned
Plays: 35
Sort of the epitome of short and sweet. Very nice for two, but will it feel a little repetitive in 20 more plays?
2008-07-02*
7.4
Apr 2014
7.050
Owned
Plays: 14
I've always found this simple, elegant, fun. but a bit dry. Everyone's trying to complete their routes with maximum efficiency, so it basically comes down to playing well and hoping the card draw doesn't screw you. Not bad, but not at the top of my list.
2008-01-25*
7
May 2011
7.418
Plays: 4
The US version is just a little too harsh for my taste. You can win or lose depending on the luck of the ticket draw, by getting cut off in the wrong place & time, or by the game ending a turn early. I invariably end up chewing my fingernails to a nub every time we play. Ties for Marklin as my least favorite TTR
2008-01-25*
7.8
Apr 2012
7.353
Owned
Plays: 3
Switzerland is a 7.6, and this comes with a bonus map. So we'll call it a 7.8. I like Switz better, my wife likes Europe, then India, and Switz last.
2012-04-12
7.6
Jan 2008*
7.491
Owned
Plays: 12
Very much prefer the European version to the USA game. The division of long and short tickets make the draw less of a factor, and stations both make the game friendlier, and allow for clever completion of a wider range of tickets.
2008-01-25*
7
May 2011
7.228
Plays: 4
Like the map and tickets better than the US version. Passengers seem a bit of a hassle, and passenger points seem to balance out anyway... and those stupid passenger tickets clog up the face-up cards.

Verdict: Not as much fun as Europe or Switz
2008-01-25*
7.6
Mar 2008*
7.181
Prev. Owned
Plays: 10
I sold my copy of Switzerland to make room for the India/Switz expansion...

I've really enjoyed playing TTR:S, but a couple of features have irked some of our players:
1. The country tixx are too powerful, making drawing tickets too good and luck-driven.
2. Many of our games have come down to face-down draws to get a single colored card. Restricting wilds to tunnels balances the tunnels nicely, but creates other problems

For the most part, these can (and have) be house-ruled, so my rating is a bit higher than as-published
2012-04-12
6.5
Apr 2014
6.308
Tongiaki (2004)
6
Sep 2009*
6.040
Owned
Plays: 8
This is a massively chaotic game. Played with enough people, you have almost no control over your destiny. Played with fewer, it's a crapshoot whether you drown or not. Maybe there's strategy under that, but I've never figured it out.
2008-12-25*
7.3
Aug 2011
6.982
Plays: 4
5
Aug 2006*
5.197
Owned
Tsuro (2004)
7
Mar 2008*
6.574
Plays: 2
Simple, quick, light. Playability with eight is a major bonus.
2008-03-30*
8
Jul 2011
8.222
Plays: 6
Challenging game with solid tactical and strategic options abound. Evokes the history and feel of the cold war with large amounts of game to game possibilities. Seems a tad long, but playing time will come down with experience.
2011-08-04
Twister (1966)
4.8
Dec 2006*
4.773
Owned
We got 7 flavors of contact paper and made an alternate layout on the other side of the mat. But it's still only fun to play with girls in lingerie.
2006-12-20*
Ugg-Tect (2009)
7.5
Jun 2013
6.087
Plays: 1
UNO (1971)
4.8
Apr 2011
5.274
Plays: 2
Vikings (2007)
7.7
Apr 2014
7.122
Owned
Plays: 5
Vinci (1999)
7.4
Sep 2009*
6.874
Want In Trade
Plays: 1
Nice simple micro-civ game, popular at game night. Its strategy depends on players leader-bashing the right people at the right times, which can work well or not, depending on the group.
2008-01-25*
Virgin Queen (2012)
9
Sep 2012
6.991
Owned
Plays: 4
The strange thing about VQ is that it looks like a wargame, but building an army and taking people's keys is the least efficient way to score points, and a prolonged stalemate will likely knock both players out of the running. It's just so much easier to score points with piracy, weddings, and patronage, so the peace dividend is very, very high.

But that, in turn, captures how the second half of the 16th century differed from the first, and from Here I Stand. I'm not sure how I feel yet about "slot machine" payouts from piracy, weddings, and patronage, but I've enjoyed my first few games, and the rest of the groups has as well.

2012-08-27
War
1.7
Jun 2011
3.610
7.8
Aug 2011
7.642
Plays: 4
Love the theme, and how miserable the good guys feel as the gloom of Mordor expands across Middle Earth. On the other hand, I don't always want gloom and doom.
2012-09-17
7.8
Dec 2012
7.883
Owned
Plays: 1
XXXenophile (1996)
4
Mar 2008*
5.583
Plays: 1
The gameplay just doesn't match the theme at all. This is a game you want to play with a bunch of friends at a party, but the font is way, way, too small, the cards not spillproof, and the core gameplay just didn't seem very deep.
2008-03-30*
Zendo (2001)
7
Mar 2008*
6.720
Plays: 3
This was rated higher until I lost an hour of sleep waiting for my wife and three friends to figure out "not two colors"
2008-03-01*
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