This game desperately needs a few variants to reduce the dependence on luck. Right now, dice luck determines how quickly you get clues, and the hansom cab is the only way around it. Also, the game could use some new mysteries with deductive-type clues, rather than "the animal that rhymes with the first syllable of the murderer's name"
Didn't much enjoy my first game. Not requiring urban and market areas to match up prevented the mid-term structure on the map that allows for strategy. The walls phase was better, but you often had no choice whether or not to trigger scoring, leaving less use for tactics than I would have liked. I ought to play it again, but vastly prefer Carc+I&C at this point.
Munchkin plus Unnatural Axe has a decent balance. Adding Clerical Errors to the first two dilutes the race and class-specific cards too much, so we took it out of our deck. Without Unnatural Axe, Munchkin plus Errors would be okay.
Like poker, primero is rather pointless if you're not playing for a meaningful amount of money. Even with stakes, the game devolves into playing the odds unless a good fraction of the opponents are clever.
Clever light gambling card game, with a theme that fits a fantasy crowd without turning off non-gamers. I'd like to see more hand variations (perhaps adding straights and straight flushes), but like any deck of cards, nothings stopping you from making variants.
This is a massively chaotic game. Played with enough people, you have almost no control over your destiny. Played with fewer, it's a crapshoot whether you drown or not. Maybe there's strategy under that, but I've never figured it out.