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User: dr.mrow: Board Game Collection
Download board games: (all | owned) |    | Current Filters: rating=7 [X]
1 to 54 of 54   Page 1. 1
Title Version User
Rating
Geek Rating Status User
Plays
Comment
6 nimmt! (1994)
6.5
Apr 2009*
6.762
Plays: 1
The key benefit here seems to be a quick game with scalability from 2-10 players.
2009-04-15
7 Wonders (2010)
7
Nov 2011
7.795
Plays: 8
So far, this just hasn't clicked for me. It feels too random, especially since the guild cards usually depend on what others are doing, and what they're doing usually just depends on how the cards are dealt. I suppose it mainly shines as a filler game for 6-7 people
2011-11-11
7
Jan 2008*
7.438
Plays: 1
Holy too many things going on, Batman!
2008-01-28*
Antike (2005)
7
Dec 2008*
6.902
Plays: 5
I know there's some good depth here, but I'm just so BAD at this game, I don't much enjoy it. I can't seem to play quickly enough for the rest of the group.
2009-04-15
7
Apr 2014
7.169
Want In Trade
Wishlist(4)
 (Thinking about it)
Backgammon (-3000)
6.4
Dec 2006*
6.387
Owned
For Trade
Old 70s copy upholstered in denim...
2006-12-28*
BANG! (2002)
6.5
May 2011
6.514
Plays: 8
Fine filler game. But if it's not filler time, can we play something else instead? It's just takes too long when there are 7's, 8's, and 9's on the shelf.
2010-07-21
6.4
Apr 2011
6.756
Plays: 4
Meh. There need to be more short 5-8 player games so we don't have to play Bang. Maybe I'll find a new apprciation for 7 wonders.
2012-09-17
Blokus Duo (2005)
7
Apr 2014
6.684
Owned
Plays: 3
Byzantium (2005)
7
Dec 2008*
6.330
Plays: 2
I really like the mechanics, but parts of it are awkward and slow. The board develops slowly, leaving enough stability for good strategy and tactics. The Bulgars seem poorly balanced to me... they strike too fast & too randomly (either they end the game, or get mutilated, based on one dice roll).
2009-04-15
6.3
Dec 2006*
5.694
Owned
For Trade
Plays: 1
The board is assembled and painted in tasteful drab shades... we found it made the game more colorful
2006-12-13*
6.5
May 2011
7.008
Plays: 3
Gave this to my brother & his wife a couple years ago after they enjoyed original Carc. They love it, I find it dull. The bonus for closing forests results in small, repetitive features that just don't capture my imagination. Most scoring was "pinging" in our games, making tile draw luck key, with the rivers breaking the ties.
2009-04-15
Chess (1475)
6.8
Jan 2008*
6.945
Owned
Plays: 2
Own three sets, one really pretty Minoan board and pieces.
2008-01-25*
Chrononauts (2000)
6.3
Jul 2010
6.085
Plays: 2
Silly, short filler. Not much room for strategy, you either get the cards you need, or you don't. Depending on other people's goals, they'll either derail your plans or not, with no idea they've done so.
2010-05-02
6.7
May 2011
6.236
Plays: 2
A fun little filler game, but it just feels like there's too much luck for skill to really be rewarded. As the car racing genre goes, Formula De is just more fun.
2011-08-05
6.8
Mar 2012
7.726
Plays: 3
Too long, too chaotic, too much leader-bashing, especially since you have to guess who that is.
2012-03-17
En Garde! (2005)
7
Jun 2007*
5.624
Owned
Plays: 2
A clever little fencing game, which really captures two-handed fencing nicely. The only problem is that a 2-player game usually comes down to luck of the draw, and multi-player has no structure. So I made a melee variant to fix that.
2007-06-20*
7
Jun 2012
5.837
Want In Trade
Plays: 4
Moves quickly, offers nice strategic & tactical depth in a short game. And it looks quite nice for a Cheapass. My complaint is that there's rarely any separation between the top 2-3 players, so it often comes down to initial turn order. Also, the first player is either golden or screwed based on the board layout.
2012-09-17
Formula D (2008)
7
Apr 2009*
6.978
Owned
Plays: 6
Good large-group game, but as you add players, the lag between turns gets a little dull. There's not too much to think about, and luck seems to dominate gameplay. The pitting rules are really silly... it needs something better there.
2009-04-15
7
Aug 2011
6.367
Plays: 1
7
Jun 2012
7.056
Plays: 2
7
Jun 2013
7.162
Plays: 3
Glory to Rome (2005)
7
Jun 2012
7.382
Plays: 5
I'm getting better at GtR, but I'm still not sold. It takes a bit too long for what it is, and I'd usually rather play Dominion. If we're scoring by how small it packs down, then I prefer RftG.
2012-09-17
6.7
Feb 2010
6.038
Owned
For Trade
Plays: 3
Pleasant portable game. Nice Knizia now-or-later tension, with more things to do than actions afford. The choice of building your hand vs playing cards is particularly brutal.
2009-04-15
Gulo Gulo (2003)
7
Apr 2013
6.583
Owned
Plays: 15
Picked up a used copy. Looking forward to trying this out with our 3-4 year old friends
2011-02-22
7
Jan 2008*
6.749
Wishlist(2)
 (Love to have)
Plays: 3
Fine game, plays light & quick, with nice tactics. However if you use three colors of poker chips for the ice floes, it's easier, faster, and cheaper to play.
2008-01-25*
7
Mar 2009*
6.851
Plays: 3
Very mixed feelings. The kingdom-selection mechanism can drive the scoring, and the catch-up mechanism is unreliable. But when it results in a balanced game, it's very compelling... so we should probably investigate alternate drafting methods.
2009-04-15
Hive (2001)
7
Aug 2011
7.258
Plays: 2
Solid as a travel game that can be played anywhere and won't blow away. Of course, one only needs so many of those
2011-08-04
Hoity Toity (1990)
6.5
Mar 2012
6.394
Plays: 1
Wow, this is rock, paper, scissors, isn't it...

The auction house arrangement bothered me a bit... if no one else comes, why must I bid high? Also, the theme's about as thin as they come.
2008-01-25*
Imperial (2006)
6.7
Feb 2008*
7.439
Plays: 2
First game: Just can't bring myself to give a damn about the theme or action on the board
Second play: Still can't bring myself to give a damn...
2008-02-11*
Ingenious (2004)
7
Apr 2009*
7.108
Plays: 1
Played a few times on BSW. Wouldn't mind playing again, but it didn't awe me.
2010-07-21
6.7
Feb 2010
6.578
Plays: 1
Clever mechanics & game, just didn't do anything for me. The sort of block-pushing euro that feels like pushing blocks, rather than "doing" something.
2008-01-25*
Munchkin (2001)
6.5
May 2009*
5.866
Owned
Plays: 1
Munchkin still gets played a bit when friends who are afraid of my Euros come over. It's still a fine game, and when played infrequently, the jokes stay pleasantly fresh. It's just that I own two dozen higher-rated games and am unlikely to play it under other circumstances.

It's worth noting, though, that original Munchkin, without expansions, can be a brutal, tactical, sneaky battle, especially when played by overcompetitive folks. With one expansion, I feel this reaches a comfortable compromise; with more, it waters down the game and turns it into a card lottery.

The main flaws with Munchkin are that it takes a bit too long, and almost always leaves 1-2 players card-poor (due to drawing high-level enemies their first few turns). I need to try a game with a draft of starting equipment/class/races, maybe beginning at level 3 to compensate (and shorten the game)
2010-07-21
6.5
May 2009*
6.274
Owned
Nice expansion to the original game. Original Munckin was brutally hard to win, requiring clever cardplay and backstabbing to even have a shot at winning. Unnatural Axe dilutes those cards so that the third or fourth person to go for the win should succeed.

Caution: The more expansions you add, the more the screwage is diluted, until it's almost just a race to level 10 vs the 1-2 undefendable blocking cards. If you add two expansions, death becomes rarer, and the game is more lottery and less clever.
2009-05-04
Nexus Ops (2005)
7
May 2011
7.101
Prev. Owned
Plays: 1
This seems like a fine game that takes a little too long to develop, compared to the games I rate around an 8. The requirement to kill the entire enemy army to score a victory is a little annoying. Feels like there should be some middle ground.
2008-01-25*
6.75
Dec 2008*
5.377
Owned
For Trade
Plays: 3
I quite like NMM. It's a simple, satisfying attractive abstract that's quick to teach, takes the right amount of time to play, and offers decent complexity. It can be sketched on a napkin while waiting for dinner, played at reenactment venues, or be a game night filler. I've yet to play it seriously, so I could care less that it's solved.
2006-12-28*
7
May 2011
6.574
Plays: 2
Oregon (2007)
7
Apr 2014
6.529
Pandemic (2007)
7
Dec 2009*
7.582
Plays: 6
This feels too much like a group logic puzzle, and not enough like a game. Which would be fine if it didn't feel like I'd mostly solved the puzzle after 6 games.

Still, good for newbies, parents, and hopefully better with the bioterrorist
2010-07-21
Pentago (2005)
6.5
Jan 2009*
6.177
Owned
For Trade
Plays: 3
Nice simple intelligent game. Lost my interest somewhat after three plays.
2008-12-25*
Red November (2008)
7
Aug 2011
6.267
Owned
Plays: 9
Okay, there's not much strategy to it. Occasionally you have to think for 10-15 seconds to see the best play. Then you make it, then you roll the die.

This has turned out to be a great party game... you don't *have* to pay attention when it's not your turn, so players can put as much or as little interest into the game as they want.
2009-08-03
Richelieu (2003)
7
Apr 2014
6.147
Owned
Plays: 4
Homemade copy, with printed cards and painted bonus chits. Barely larger than a standard deck of cards, so it travels very well in an itsy-bitsy baggie.
2008-10-22*
Scotland Yard (1983)
7
May 2011
6.415
Owned
Plays: 3
This was a birthday present in my pre-teen years. I liked it quite a bit then, need to take it out and play it again sometime.
2008-01-25*
SET (1988)
6.75
Jan 2008*
6.340
Owned
Either I'm on, and the sets jump out at me, or it just gives me a headache. This is an average of my 6.25 and my wife's 7.25. That said, she's never asked to play our copy.
2008-01-25*
6.5
Apr 2011
6.700
Plays: 2
Shogun (2006)
7
Mar 2009*
7.441
Plays: 2
Wow, what a brutally tactical game... ties with Lowenherz for depth, but the chaos factor can frustrate the best-laid plans a little too well. The possibility of losing your rice or tax province to conquest is a bug that needs fixing... the penalty is too high for something that's often dependent on chaos; maybe halving the payout would be better.
2009-04-15
Small World (2009)
6.8
May 2011
7.344
Owned
Plays: 5
I must say, I like Vinci slightly better. Vinci has a wider diversity of civs, a more familiar map, and open scoring that I find is more interesting. Small World scales better, but we mainly played these games with 4-6 players anyway.
2010-07-21
Star Munchkin (2002)
6.3
Dec 2006*
5.986
Owned
For Trade
Plays: 1
We liked Star Munch when we got it, since it was easier to win then the original Munchkin, but the Munchkin expansions let you water down the game as desired... so we play that instead.
2006-12-13*
7
Aug 2011
6.022
Owned
Plays: 3
7
May 2011
7.416
Plays: 4
The US version is just a little too harsh for my taste. You can win or lose depending on the luck of the ticket draw, by getting cut off in the wrong place & time, or by the game ending a turn early. I invariably end up chewing my fingernails to a nub every time we play. Ties for Marklin as my least favorite TTR
2008-01-25*
7
May 2011
7.228
Plays: 4
Like the map and tickets better than the US version. Passengers seem a bit of a hassle, and passenger points seem to balance out anyway... and those stupid passenger tickets clog up the face-up cards.

Verdict: Not as much fun as Europe or Switz
2008-01-25*
6.5
Apr 2014
6.309
Tsuro (2004)
7
Mar 2008*
6.572
Plays: 2
Simple, quick, light. Playability with eight is a major bonus.
2008-03-30*
Zendo (2001)
7
Mar 2008*
6.720
Plays: 3
This was rated higher until I lost an hour of sleep waiting for my wife and three friends to figure out "not two colors"
2008-03-01*
1 to 54 of 54   Page 1. 1
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