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User: dr.mrow: Board Game Collection
Download board games: (all | owned) |    | Current Filters: rating=8 [X]
1 to 64 of 64   Page 1. 1
Title Version User
Rating
Geek Rating Status User
Plays
Comment
7.5
Apr 2013
7.993
Plays: 7
7.2
Dec 2010
6.635
Owned
Plays: 6
Got this for my son, who's about three years too young to play. Impressed with the quality & cuteness of the blocks, and how well it plays for adults as a 10-minute filler. And we haven't tapped the drinking game possibilities yet.
2010-12-11
8
Apr 2014
6.556
Owned
Plays: 3
BattleLore (2006)
7.2
Jun 2012
7.241
Plays: 4
8
Apr 2011
7.705
Plays: 13
BSG is pretty much the only AT game I enjoy, so it's doing a bunch of things right. The theme is really well integrated; character play is a hoot; the game is the right amount of hard.

Two minor concerns are the game length (we always seem to run over 3 hours) and exponential rules growth in the expansions, but they've done well to make most of the new rules optional... :sigh: I guess I'm just not cut out for Ameritrash.
2011-05-11
7.7
May 2011
7.414
Plays: 1
Like the new characters, cylon leaders, and new crises. Seems like Pegasus is needed to deal with the extra difficulty of the new crises, whether or not she adds much to the game directly. Never been interested in playing New Caprica.
2011-05-11
7.2
Mar 2012
6.938
After a few plays, a mixed bag. Some of the ending have had tension, some have been lame. Won't ever buy it, but fun to play
2008-01-17*
Blokus 3D (2003)
7.5
Apr 2009*
6.613
Owned
Plays: 21
Fast, clever game that scales very well. It's an excellent gateway game, with only about three rules. Also seems very kid-friendly for when we have rug-rats of our own.
2009-04-15
Can't Stop (1980)
7.2
Apr 2014
6.733
Plays: 1
Carcassonne (2000)
7.4
May 2011
7.348
Owned
Plays: 4
Now using the I&C expansion all the time... the base game is nice, but seemed to turn into a game of drawing the right city tile at the right time. Inns are a big improvement.
2008-01-25*
7.8
May 2011
7.462
Owned
Plays: 12
The I&C expansion really spices up the base game. The inns give you more good places to put your meeples, reducing luck of the draw. Cathedrals are more of a crapshoot, but they add a bit of variety. Haven't tried the big meeple yet.
2008-01-25*
7.6
Dec 2014
7.942
Want In Trade
Wishlist(5)
 (Don't buy this)
Catan (1995)
7.25
Nov 2009*
7.218
Owned
Plays: 10
I've only played a couple games, and accidentally won both (against experienced players!). While I felt like the luck balanced out, the dice slowed the game down (due to an inability to plan ahead), and made it take a bit longer than it ought to be.
2008-01-25*
Caylus (2005)
7.6
Mar 2010
7.783
Plays: 2
Quite enjoyed my first two games, but there's something that bugs me. Unlike other building games, you don't have much of a "position", besides your cube supply and favor track. Yes, I've built buildings and got VP's for them, but they don't feel like they're "mine": Either they're good enough that others will use them if I don't, or they're not worth the denier to me (too far down the road/not very powerful). Perhaps if more of the buildings offered side-benefits to the owner?
2007-12-27*
China (2005)
7.3
Aug 2011
6.824
Owned
Plays: 10
Clever, pretty game that plays quickly and is easy to introduce. I like the fact that you can print out the Web of Power map & several print & play expansions, and play that with the same pieces: basically four games for the price of one. Also, my wife tends to win this one, which makes everyone happy
2009-04-15
La Città (2000)
7.5
May 2010
6.902
Plays: 1
Looks cute, is vicious and nasty. Wonderful job of abstracting the cutthroat competitiveness of renaissance Italy. My wife will never agree to play it with me...
2010-05-02
City Blocks (2013)
7.4
Apr 2014
5.503
7.2
Aug 2011
6.674
Prev. Owned
Plays: 4
Plays well either as a strategic showdown for 2-3 players, or a party game for 5+. It plays fine with more than five if you start with more than 8 monsters.
2008-10-13*
Condottiere (1995)
7.2
May 2011
6.551
Owned
Plays: 12
Condottiere is fantastic for playing in Renaissance period camps because it looks like it fits there. Also, it's a bunch more interesting that most 16th century games...
2011-05-11
Dominion (2008)
7.6
May 2012
7.693
Owned
Plays: 35
Initially, having never played CCG's before, I was impressed by the depth of the game's deck-building component. After a dozen games (mostly on BSW), the deck-building has become fairly standard, and timing the push for VP's the bigger challenge. Still haven't played with Gardens or Witches, which certainly complicates things.

BSW is definitely the way to play this... the constant shuffling & longer play-time would otherwise lower my rating.
2009-04-15
7.3
Sep 2012
7.638
Plays: 2
Cards are fine, but don't really justify another purchase.
2012-09-17
7.9
May 2011
7.745
Plays: 6
This is a fine set of cards IF you cut them with another set. If not, there are too many either-or kingdom cards that can be used in too many ways, and slow the game down a whole lot.
2011-04-14
7.8
May 2011
7.915
Plays: 18
A fine selection of cards, plays quite well on its own, or cut with other sets. The main drawback is that it doesn't add much to the gameplay, in the way Intrigue or Prosperity do.
2011-09-27
Dune (1979)
7.5
Feb 2008*
7.287
Plays: 2
Really interesting wargame that feels at once satifyingly symmetric and asymmetric. Each faction's different powers can be used in a number of ways, with a number of allies. The main drawback is the playing time...
2008-02-11*
Dungeon Lords (2009)
7.9
Mar 2012
7.335
Owned
Plays: 5
I want to get this on the table more than I do, but the teaching difficulty is a real problem. There's also a definite chaos factor that bugs a lot of people.

But... OMG cute!?
2011-05-11
7.3
Apr 2014
7.235
Owned
Plays: 14
7.5
Jun 2013
7.621
Plays: 2
Genoa (2001)
7.9
Mar 2012
6.994
Owned
Plays: 4
My wife really likes this game. I'm appreciating it more each time it comes out to play.
2010-07-21
Go (-2200)
8
Feb 2013
7.466
Owned
Plays: 18
Has a very different feel than any other abstract I've played. Stones are played by geometrical intuition as often as they're played by tit-for-tat calculation. I find this to make for an equally deep, but less stressful game, that nevertheless builds in excitement and has as much of a "story" as themed euros.

My wife and I started by playing 20-minute 9x9 games, and have moved up to hour-long 13x13. The flavor does change significantly as the board gets larger, and multiple areas play separately, then slowly coalesce.
2008-06-25*
Hansa (2004)
7.3
Mar 2008*
6.729
Plays: 2
We usually play this with 1-2 goods colors FEWER than the rules specify, which speeds up the game to ~30-45 minutes, and feels like the right length for a game of its... cyclical nature
2009-04-15
Le Havre (2008)
7.5
Jul 2011
7.887
Plays: 3
I wish the game didn't seem to revolve so heavily around iron and coke. Perhaps I'll feel differently after playing more games with the advanced buildings, but our first advanced game didn't change that dynamic much.
2012-09-17
Rio Grande English edition
Year: 2004
7.5
Aug 2011
6.675
Owned
For Trade
Plays: 3
Kingsburg (2007)
7.4
Nov 2011
7.147
Want In Trade
Plays: 3
Löwenherz (1997)
7.5
Apr 2008*
6.708
Want In Trade
Plays: 4
This is one of those brutal games that's so in-your-face competitive that it's impossible to hold a grudge because you're getting screwed so often. Gameplay is oddly abstracted yet very, very tense, as players generally must bribe and outspend each other to get resources before it's too late, but get pounced upon if they pull ahead too early. If we weren't playing with such cute wives, there'd be punches thrown over the table...
2008-04-07*
Moai (2007)
7.2
May 2011
5.680
Owned
Plays: 4
Wow, what a brutal theme. You starve to death, unless you can cannibalize your opponent, in which case you probably starve to death next turn, unless you can steal a patch of farmland until it erodes, at which point you starve. I like it. For variety, of course

What I didn't like as much was the hardcore take-that leader-bashing screwage of the mid & late game. The problem was that the screwing mechanisms don't cost the aggressor anything, except ill will, which at this point in the game is saturating since everyone has to screw someone on their turn. So the person who is accidentally least-screwed wins. I feel the game could be much improved with a slight tweak in the cards to fix that
2008-12-25*
Notre Dame (2007)
7.5
Apr 2014
7.266
Prev. Owned
Plays: 9
ND feels like a short, sweet optimization euro, which is a good niche. I'm looking forward to playing more with my wife, since it's supposed to play well with 2. Hopefully the expansion cards will keep it fresh.
2011-05-11
7.5
Dec 2008*
5.786
Owned
Plays: 1
Haven't played this much, but enjoy it when I do. Trying to get a few more boats so that players have some choice of ships in their fleet & men
2008-01-25*
Pit (1903)
7.3
Apr 2011
6.292
Plays: 5
Very, very random and silly, but short, loud, fun party game that takes 8+ players. I think you really do have to play with the card values and keep score to have any meaningful strategy involved.
2011-11-11
Power Grid (2004)
7.8
Mar 2012
7.922
Plays: 10
I really like the overall feel and play, and generally quite enjoy playing PG. Two major dislikes are the total crapshoot factor in power plant draws, and the endgame scenario where various players might or might not have enough money to end the game, aren't sure, and thus an orgy of arithmetic ensues, often during bidding for plants
2008-03-22*
8
Jan 2009*
7.505
Owned
Plays: 5
This is another one of those games I like better than everyone else. I appreciate the struggle to align all of your needs with not quite enough auctions or actions to get it done. I think other people see an underthemed optimization euro.
2011-05-11
Puerto Rico (2002)
7.5
Jan 2008*
8.049
Owned
Plays: 12
A fine game, good strat & tactics, excellent brain-burning potential, newbies like it.

It's just not that... fun. There's a half-dozen games I'd rather play if I have the time free.
2008-01-25*
7.7
Jun 2012
7.925
Ra (1999)
7.25
Dec 2008*
7.374
Plays: 4
Interesting, slightly odd game. Didn't excite me much, but I'll certainly play it again.
2008-12-25*
7.5
May 2012
7.726
Owned
Plays: 33
My favorite use for Race is as a tiny game to take travelling. It's also a nice 30 minute filler, albeit one I'm bad at. For some reason though, it just doesn't grab me.
2011-05-11
8
Apr 2011
6.706
Want In Trade
Wishlist(4)
 (Thinking about it)
Plays: 2
Like the map. Imbalance in the number of cities creates good tension. Not so crazy about the stock game, both because it seems to have some flaws, and I just don't enjoy 18xx and Imperial.
2010-05-02
7.5
Jan 2012
6.029
Owned
Plays: 5
Fills the principal gap of all RRT/RoTW maps so far: it works well for 2-3 players, complementing the 4-6 player sweet spot of the original map. Being a smaller map, feels a little more scripted, fewer real options. I also think I dislike the always-in-play major lines.
2012-02-20
RoboRally (1994)
7.5
Feb 2010
7.106
Owned
Plays: 8
I really like RR's uniqueness, and the ease of teaching to smart people who aren't gamers. Our housemate owns it, so we may need to get our own copy when he leaves.
2010-07-21
7.8
Oct 2014
7.580
Owned
Plays: 1
7.2
Jun 2012
7.394
Plays: 3
Stone Age (2008)
7.2
Mar 2012
7.565
Prev. Owned
Plays: 8
Trying to decide how I feel about Stone Age. It's fine for an intro to Euros, or a quick, light game, but there are a couple things I don't like much:
- It's impossible to plan for good multipliers or civ tech cards, unless there's a very strong opening draw.
- The game doesn't feel like it has much of a "story arc", as it's kinda flat throughout the game, and many of the choices are only marginally better than the others.
2011-11-11
Tempus (2006)
7.3
Feb 2010
6.311
Plays: 3
Enjoyed my first game. This is a civ game abstracted to the maximum extent possible. I'm a little worried that it's SO prone to efficiency optimization that it might become less fun.
2008-01-20*
8
Feb 2013
8.062
Wishlist(4)
 (Thinking about it)
Plays: 7
I had to stop playing this online after I had trouble sleeping because my brain kept trying to optimize next turn in bed. I get a little discouraged by the military race, though... I'm one of those kumbaya Civ players who just wants the AI to stay out of my country while I live the good life and fly off to Alpha Centauri.
2011-05-11
7.9
May 2011
6.959
Owned
Plays: 35
Sort of the epitome of short and sweet. Very nice for two, but will it feel a little repetitive in 20 more plays?
2008-07-02*
7.4
Apr 2014
7.050
Owned
Plays: 14
I've always found this simple, elegant, fun. but a bit dry. Everyone's trying to complete their routes with maximum efficiency, so it basically comes down to playing well and hoping the card draw doesn't screw you. Not bad, but not at the top of my list.
2008-01-25*
7.8
Apr 2012
7.353
Owned
Plays: 3
Switzerland is a 7.6, and this comes with a bonus map. So we'll call it a 7.8. I like Switz better, my wife likes Europe, then India, and Switz last.
2012-04-12
7.6
Jan 2008*
7.491
Owned
Plays: 12
Very much prefer the European version to the USA game. The division of long and short tickets make the draw less of a factor, and stations both make the game friendlier, and allow for clever completion of a wider range of tickets.
2008-01-25*
7.6
Mar 2008*
7.181
Prev. Owned
Plays: 10
I sold my copy of Switzerland to make room for the India/Switz expansion...

I've really enjoyed playing TTR:S, but a couple of features have irked some of our players:
1. The country tixx are too powerful, making drawing tickets too good and luck-driven.
2. Many of our games have come down to face-down draws to get a single colored card. Restricting wilds to tunnels balances the tunnels nicely, but creates other problems

For the most part, these can (and have) be house-ruled, so my rating is a bit higher than as-published
2012-04-12
7.3
Aug 2011
6.982
Plays: 4
8
Jul 2011
8.222
Plays: 6
Challenging game with solid tactical and strategic options abound. Evokes the history and feel of the cold war with large amounts of game to game possibilities. Seems a tad long, but playing time will come down with experience.
2011-08-04
Ugg-Tect (2009)
7.5
Jun 2013
6.087
Plays: 1
Vikings (2007)
7.7
Apr 2014
7.122
Owned
Plays: 5
Vinci (1999)
7.4
Sep 2009*
6.874
Want In Trade
Plays: 1
Nice simple micro-civ game, popular at game night. Its strategy depends on players leader-bashing the right people at the right times, which can work well or not, depending on the group.
2008-01-25*
7.8
Aug 2011
7.642
Plays: 4
Love the theme, and how miserable the good guys feel as the gloom of Mordor expands across Middle Earth. On the other hand, I don't always want gloom and doom.
2012-09-17
7.8
Dec 2012
7.882
Owned
Plays: 1
1 to 64 of 64   Page 1. 1
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