Like the new characters, cylon leaders, and new crises. Seems like Pegasus is needed to deal with the extra difficulty of the new crises, whether or not she adds much to the game directly. Never been interested in playing New Caprica.
The I&C expansion really spices up the base game. The inns give you more good places to put your meeples, reducing luck of the draw. Cathedrals are more of a crapshoot, but they add a bit of variety. Haven't tried the big meeple yet.
Fills the principal gap of all RRT/RoTW maps so far: it works well for 2-3 players, complementing the 4-6 player sweet spot of the original map. Being a smaller map, feels a little more scripted, fewer real options. I also think I dislike the always-in-play major lines.
I sold my copy of Switzerland to make room for the India/Switz expansion...
I've really enjoyed playing TTR:S, but a couple of features have irked some of our players: 1. The country tixx are too powerful, making drawing tickets too good and luck-driven. 2. Many of our games have come down to face-down draws to get a single colored card. Restricting wilds to tunnels balances the tunnels nicely, but creates other problems
For the most part, these can (and have) be house-ruled, so my rating is a bit higher than as-published