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User: dr.mrow: Board Game Collection
Download board games: (all | owned) |    | Current Filters: rating=8 [X]
1 to 8 of 8   Page 1. 1
Title Version User
Rating
Geek Rating Status User
Plays
Comment
7.7
May 2011
7.416
Plays: 1
Like the new characters, cylon leaders, and new crises. Seems like Pegasus is needed to deal with the extra difficulty of the new crises, whether or not she adds much to the game directly. Never been interested in playing New Caprica.
2011-05-11
7.8
May 2011
7.463
Owned
Plays: 12
The I&C expansion really spices up the base game. The inns give you more good places to put your meeples, reducing luck of the draw. Cathedrals are more of a crapshoot, but they add a bit of variety. Haven't tried the big meeple yet.
2008-01-25*
7.3
Sep 2012
7.639
Plays: 2
Cards are fine, but don't really justify another purchase.
2012-09-17
7.8
May 2011
7.915
Plays: 18
A fine selection of cards, plays quite well on its own, or cut with other sets. The main drawback is that it doesn't add much to the gameplay, in the way Intrigue or Prosperity do.
2011-09-27
8
Apr 2011
6.712
Want In Trade
Wishlist(4)
 (Thinking about it)
Plays: 2
Like the map. Imbalance in the number of cities creates good tension. Not so crazy about the stock game, both because it seems to have some flaws, and I just don't enjoy 18xx and Imperial.
2010-05-02
7.5
Jan 2012
6.033
Owned
Plays: 5
Fills the principal gap of all RRT/RoTW maps so far: it works well for 2-3 players, complementing the 4-6 player sweet spot of the original map. Being a smaller map, feels a little more scripted, fewer real options. I also think I dislike the always-in-play major lines.
2012-02-20
7.8
Apr 2012
7.355
Owned
Plays: 3
Switzerland is a 7.6, and this comes with a bonus map. So we'll call it a 7.8. I like Switz better, my wife likes Europe, then India, and Switz last.
2012-04-12
7.6
Mar 2008*
7.182
Prev. Owned
Plays: 10
I sold my copy of Switzerland to make room for the India/Switz expansion...

I've really enjoyed playing TTR:S, but a couple of features have irked some of our players:
1. The country tixx are too powerful, making drawing tickets too good and luck-driven.
2. Many of our games have come down to face-down draws to get a single colored card. Restricting wilds to tunnels balances the tunnels nicely, but creates other problems

For the most part, these can (and have) be house-ruled, so my rating is a bit higher than as-published
2012-04-12
1 to 8 of 8   Page 1. 1
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