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User: drasher25: Board Game Collection
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1 to 134 of 134   Page 1. 1
Title Version User
Rating
Geek Rating Status User
Plays
Comment
N/A
N/A
Prev. Owned
N/A
5.709
Prev. Owned
English first edition
Year: 2010
N/A
5.852
Prev. Owned
First Edition
Year: 2007
N/A
6.592
Prev. Owned
First edition
N/A
5.803
Prev. Owned
English First Edition
Year: 2010
N/A
5.854
Prev. Owned
English first edition
Year: 2010
N/A
5.942
Prev. Owned
Repurposed French edition with English components
Year: 2011
N/A
6.270
Prev. Owned
English first edition
Year: 2006
N/A
6.118
Prev. Owned
First Edition
Year: 2007
N/A
6.542
Prev. Owned
First Edition
Year: 2008
N/A
5.882
Prev. Owned
Repurposed French edition with English components
Year: 2011
N/A
6.266
Prev. Owned
Repurposed French edition with English components
Year: 2011
N/A
6.280
Prev. Owned
First Edition
Year: 2010
N/A
5.891
Prev. Owned
Repurposed French edition with English components
Year: 2011
N/A
6.250
Prev. Owned
N/A
5.933
Prev. Owned
N/A
5.973
Prev. Owned
Multilingual first edition
Year: 2012
N/A
6.014
Prev. Owned
English first edition
Year: 2011
6.5
Sep 2014
6.971
Prev. Owned
Plays: 3
N/A
5.919
Prev. Owned
Revised edition
Year: 2006
7
Mar 2013
6.618
Prev. Owned
Makes a good game a bit better. Adding a new focus with each small expansion is a great way to add some interest.
2009-09-18
7
Nov 2013
5.589
Prev. Owned
Plays: 3
More exciting and interactive than the regular rules.
2009-08-21
N/A
6.529
Prev. Owned
N/A
5.629
Prev. Owned
6
Jul 2013
6.827
Prev. Owned
I thought this did not add a whole lot to the game, and the additional missions are rather clumsily shoehorned into the base campaign. The Secret Rooms also don't seem to be worth the trouble.
2013-07-07
N/A
6.239
Prev. Owned
THE expansion to get. The others are only needed if you love the game and want more cards.
2006-10-04*
N/A
6.028
Prev. Owned
N/A
5.911
Prev. Owned
N/A
5.892
Prev. Owned
gotta catch 'em all!
2006-02-24*
N/A
5.854
Prev. Owned
Probably the fiddliest adventure key.
2007-01-15*
N/A
5.865
Prev. Owned
N/A
6.003
Prev. Owned
N/A
5.714
Prev. Owned
English first edition
Year: 2014
N/A
5.622
Prev. Owned
N/A
N/A
Prev. Owned
First edition
Year: 2012
N/A
5.550
Prev. Owned
Rio Grande English edition
Year: 2008
N/A
7.371
Prev. Owned
N/A
N/A
Prev. Owned
N/A
N/A
Prev. Owned
N/A
N/A
Prev. Owned
English First Edition
Year: 2013
N/A
N/A
Prev. Owned
7
Apr 2005*
6.008
Prev. Owned
English first edition
Year: 2006
N/A
6.331
Prev. Owned
May need to get this one for Jotun and Major Q9.
2008-04-11*
5
Apr 2012
6.243
Prev. Owned
Looks cool, but the lava is basically just impassible terrain that doesn't add much to gameplay.
2012-04-29
English first edition
Year: 2011
N/A
6.823
Prev. Owned
N/A
6.624
Prev. Owned
8
Dec 2014
7.453
Prev. Owned
Plays: 4
7
Nov 2013
7.463
Prev. Owned
Plays: 2
7.5
Sep 2014
6.327
Prev. Owned
Plays: 1
N/A
5.812
Owned
Prev. Owned
For Trade
N/A
5.738
Owned
Prev. Owned
N/A
6.715
Prev. Owned
N/A
6.333
Prev. Owned
N/A
6.820
Prev. Owned
N/A
6.216
Prev. Owned
7
Dec 2014
5.557
Prev. Owned
Just four cards, but they really improve the game. No longer can you easily guess which colors your opponents need. It almost seems like the designer had a better idea for scoring that he was able to add with these cards.
2014-09-17
N/A
5.597
Prev. Owned
N/A
5.849
Prev. Owned
N/A
5.682
Prev. Owned
N/A
5.686
Prev. Owned
N/A
5.619
Prev. Owned
N/A
5.671
Prev. Owned
N/A
5.661
Prev. Owned
N/A
5.835
Prev. Owned
N/A
6.900
Prev. Owned
N/A
6.435
Prev. Owned
N/A
6.322
Prev. Owned
N/A
6.295
Prev. Owned
N/A
6.622
Prev. Owned
N/A
6.749
Prev. Owned
N/A
5.570
Prev. Owned
N/A
6.885
Prev. Owned
N/A
6.476
Prev. Owned
N/A
5.975
Prev. Owned
N/A
6.424
Prev. Owned
Not sure this will work well with the Expert culling variant I prefer. Also, I'm not crazy about the Locking mechanism or effects. I could be done expanding this game, unless the next expansion works well with Expert culling (and adds some more corrupted Quiddity!)
2013-08-28
N/A
6.375
Prev. Owned
Multilingual first edition
Year: 2011
N/A
5.965
Prev. Owned
I like Rattus, but I think in this case it is best to leave the African continent unexplored.
2014-09-17
N/A
5.720
Prev. Owned
N/A
6.009
Prev. Owned
N/A
6.158
Prev. Owned
N/A
5.600
Prev. Owned
N/A
5.697
Prev. Owned
These Class Decks are cool, but if I want this style of play I think I'd rather play Dungeoneer rather than combine it with an already long game.
2010-11-14
N/A
5.688
Prev. Owned
These Class Decks are cool, but if I want this style of play I think I'd rather play Dungeoneer rather than combine it with an already long game.
2010-11-14
N/A
5.670
Prev. Owned
These Class Decks are cool, but if I want this style of play I think I'd rather play Dungeoneer rather than combine it with an already long game.
2010-11-14
N/A
5.671
Prev. Owned
These Class Decks are cool, but if I want this style of play I think I'd rather play Dungeoneer rather than combine it with an already long game.
2010-11-14
N/A
5.682
Prev. Owned
These Class Decks are cool, but if I want this style of play I think I'd rather play Dungeoneer rather than combine it with an already long game.
2010-11-14
N/A
5.672
Prev. Owned
These Class Decks are cool, but if I want this style of play I think I'd rather play Dungeoneer rather than combine it with an already long game.
2010-11-14
7
Aug 2015
6.882
Prev. Owned
Plays: 4
I would say that if you've played Runewars a couple times and like it enough to keep playing, you should get this expansion. The new cards are great, and I also really like using the more powerful cities. I am not sure the commanders are worth the trouble though. Nothing here changes the game too much, but the added variety is great to have.
2015-08-07
N/A
6.513
Prev. Owned
N/A
5.933
Prev. Owned
N/A
5.883
Prev. Owned
N/A
5.902
Prev. Owned
N/A
6.062
Prev. Owned
English first edition
Year: 2012
N/A
7.181
Prev. Owned
N/A
5.723
Prev. Owned
N/A
5.921
Prev. Owned
N/A
6.509
Prev. Owned
N/A
5.962
Prev. Owned
N/A
5.822
Prev. Owned
N/A
5.872
Prev. Owned
English first edition
Year: 2012
N/A
7.097
Prev. Owned
N/A
7.281
Prev. Owned
N/A
6.508
Prev. Owned
N/A
5.849
Prev. Owned
N/A
6.493
Prev. Owned
N/A
5.795
Prev. Owned
N/A
6.572
Prev. Owned
N/A
6.721
Prev. Owned
N/A
6.839
Prev. Owned
N/A
5.878
Prev. Owned
N/A
6.542
Prev. Owned
Did not come with oversized villain cards.
2015-03-14
N/A
5.827
Prev. Owned
Multilingual second edition
Year: 2011
N/A
5.838
Prev. Owned
N/A
5.934
Prev. Owned
N/A
7.116
Prev. Owned
N/A
6.886
Prev. Owned
N/A
6.416
Prev. Owned
N/A
6.527
Prev. Owned
N/A
6.979
Prev. Owned
N/A
6.105
Prev. Owned
N/A
5.620
Prev. Owned
9
Mar 2012
7.104
Prev. Owned
Plays: 2
Some of the base game expansion elements are great, while one or two are just OK. Overall, they make the game much less scripted and I will always use the expansion unless teaching someone new!


The great ones:
Gladriel: In the base game, killing off Gandalf at the first opportunity is practically a non-choice. With Gladriel, you have some more options.

New Witch King: I like having this alternate Witch King that you can bring into play to harass the Fellowship without activating everybody, I do wish there was some way to switch him over to the fighty Witch King later in the game, though. This would also follow the books' narrative nicely.

Ents: It is nice to have these as figures on the board, as it adds a lot of interest to the action around the Fangorn/Orthanic region.

Dunlendings: These give Sauron something to do rather than just bang on Rohan for a while then get creamed by the Ents.

The good ones:
Siege Towers: Give a little more options around siege combat, and a place to spend musters that might otherwise be wasted.

OK:
Smeagol: Not really sure what he adds to gameplay. It is nice for the fellowship to have that extra harmless tile in the bag (kinda balanced by the new Witch King). I think his main purpose is to mix up the Fellowship and prevent the FP player from following the same companion strategy every time. His guide ability is strong, and if the SP can't kill him, will likely save the FP a turn on their trek to Mt. Doom (but if the SP does kill him, get a nice reward - the card that lets them redo a tile draw).

Corsairs: Move too slowly to be of much use. I wish there was a card or two that would shoot them up the coast so that you could use them to dump a bunch of Southrons in the Shire. UPDATE: I have to upgrade my opinion of the Corsairs after my last game. I planted one in Umbar and one in Dol Amoroth, and they were very helpful in helping me quickly shuttle Southron reinforcements into Gondor. They are a bit of an investment to get into place, but once established they are nice to have. Still wish they moved faster or there was a card like Ciridain's ships that would teleport them along the coast.


The stand-alone battle games are decent. They are a nice, more tactical version of the WotR combat system. However, for that type of tactical game there are others I prefer. I would rate the battle games a 7 (could possibly go to 8 with more plays).
2012-04-18
N/A
6.462
Prev. Owned
6
Aug 2014
5.443
Prev. Owned
Plays: 2
Adds quite a bit to the base game.
2007-01-13*
Multilingual first edition
Year: 2012
N/A
6.156
Prev. Owned
N/A
5.673
Prev. Owned
N/A
N/A
Prev. Owned
N/A
6.049
Prev. Owned
N/A
6.182
Prev. Owned
N/A
6.175
Prev. Owned
English first edition
Year: 2013
N/A
6.982
Prev. Owned
English First Edition
Year: 2002
6
Mar 2009*
5.826
Prev. Owned
More Zombies. Gives you somewhere new to go, and the super zombies add a new twist.
2008-01-19*
Twilight Creations English edition 2003
Year: 2003
7
Jan 2011
5.926
Prev. Owned
Probably the best expansion. I like Zombies!!!, but after purchasing 1-3.5, I think I'm done adding to it!
2011-01-14
6
Mar 2009*
5.863
Prev. Owned
I'm not sure yet if this one works better as an addition to the main game or as a stand-alone.
2008-03-08*
1 to 134 of 134   Page 1. 1
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