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User: drasher25: Board Game Collection
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1 to 135 of 135   Page 1. 1
Title Version User
Rating
Geek Rating Status User
Plays
Comment
N/A
N/A
Prev. Owned
N/A
5.705
Prev. Owned
English first edition
Year: 2010
N/A
5.845
Prev. Owned
First Edition
Year: 2007
N/A
6.576
Prev. Owned
First edition
N/A
5.798
Prev. Owned
English First Edition
Year: 2010
N/A
5.847
Prev. Owned
English first edition
Year: 2010
N/A
5.935
Prev. Owned
Repurposed French edition with English components
Year: 2011
N/A
6.258
Prev. Owned
English first edition
Year: 2006
N/A
6.107
Prev. Owned
First Edition
Year: 2007
N/A
6.526
Prev. Owned
First Edition
Year: 2008
N/A
5.878
Prev. Owned
Repurposed French edition with English components
Year: 2011
N/A
6.254
Prev. Owned
Repurposed French edition with English components
Year: 2011
N/A
6.267
Prev. Owned
First Edition
Year: 2010
N/A
5.889
Prev. Owned
Repurposed French edition with English components
Year: 2011
N/A
6.241
Prev. Owned
N/A
5.925
Prev. Owned
N/A
5.971
Prev. Owned
Multilingual first edition
Year: 2012
N/A
6.014
Prev. Owned
English first edition
Year: 2011
6.5
Sep 2014
6.965
Prev. Owned
Plays: 3
N/A
5.910
Prev. Owned
Revised edition
Year: 2006
7
Mar 2013
6.608
Prev. Owned
Makes a good game a bit better. Adding a new focus with each small expansion is a great way to add some interest.
2009-09-18
7
Nov 2013
5.582
Prev. Owned
Plays: 3
More exciting and interactive than the regular rules.
2009-08-21
N/A
6.553
Prev. Owned
N/A
5.630
Prev. Owned
6
Jul 2013
6.822
Prev. Owned
I thought this did not add a whole lot to the game, and the additional missions are rather clumsily shoehorned into the base campaign. The Secret Rooms also don't seem to be worth the trouble.
2013-07-07
N/A
6.230
Prev. Owned
THE expansion to get. The others are only needed if you love the game and want more cards.
2006-10-04*
N/A
6.019
Prev. Owned
N/A
5.904
Prev. Owned
N/A
5.884
Prev. Owned
gotta catch 'em all!
2006-02-24*
N/A
5.848
Prev. Owned
Probably the fiddliest adventure key.
2007-01-15*
N/A
5.858
Prev. Owned
N/A
5.993
Prev. Owned
N/A
5.709
Prev. Owned
English first edition
Year: 2014
N/A
5.612
Prev. Owned
N/A
N/A
Prev. Owned
First edition
Year: 2012
N/A
5.548
Prev. Owned
Rio Grande English edition
Year: 2008
N/A
7.362
Prev. Owned
N/A
N/A
Prev. Owned
N/A
N/A
Prev. Owned
N/A
N/A
Prev. Owned
English First Edition
Year: 2013
N/A
N/A
Prev. Owned
7
Apr 2005*
5.997
Prev. Owned
English first edition
Year: 2006
N/A
6.322
Prev. Owned
May need to get this one for Jotun and Major Q9.
2008-04-11*
5
Apr 2012
6.228
Prev. Owned
Looks cool, but the lava is basically just impassible terrain that doesn't add much to gameplay.
2012-04-29
English first edition
Year: 2011
N/A
6.819
Prev. Owned
N/A
6.609
Prev. Owned
8
Dec 2014
7.443
Prev. Owned
Plays: 4
7
Nov 2013
7.457
Prev. Owned
Plays: 2
7.5
Sep 2014
6.336
Prev. Owned
Plays: 1
N/A
5.806
Owned
Prev. Owned
For Trade
N/A
5.734
Owned
Prev. Owned
N/A
6.715
Prev. Owned
N/A
6.338
Prev. Owned
N/A
6.818
Prev. Owned
N/A
6.217
Prev. Owned
7
Dec 2014
5.556
Prev. Owned
Just four cards, but they really improve the game. No longer can you easily guess which colors your opponents need. It almost seems like the designer had a better idea for scoring that he was able to add with these cards.
2014-09-17
N/A
5.613
Prev. Owned
N/A
5.837
Prev. Owned
N/A
5.677
Prev. Owned
N/A
5.683
Prev. Owned
N/A
5.618
Prev. Owned
N/A
5.665
Prev. Owned
N/A
5.656
Prev. Owned
N/A
5.831
Prev. Owned
N/A
6.900
Prev. Owned
N/A
6.435
Prev. Owned
N/A
6.328
Prev. Owned
N/A
6.295
Prev. Owned
N/A
6.626
Prev. Owned
N/A
6.748
Prev. Owned
N/A
5.568
Prev. Owned
N/A
6.881
Prev. Owned
N/A
6.468
Prev. Owned
N/A
5.963
Prev. Owned
N/A
6.419
Prev. Owned
Not sure this will work well with the Expert culling variant I prefer. Also, I'm not crazy about the Locking mechanism or effects. I could be done expanding this game, unless the next expansion works well with Expert culling (and adds some more corrupted Quiddity!)
2013-08-28
N/A
6.367
Prev. Owned
Multilingual first edition
Year: 2011
N/A
5.963
Prev. Owned
I like Rattus, but I think in this case it is best to leave the African continent unexplored.
2014-09-17
N/A
5.717
Prev. Owned
N/A
6.022
Prev. Owned
N/A
6.150
Prev. Owned
N/A
5.605
Prev. Owned
English first edition
Year: 2014
N/A
5.763
Prev. Owned
N/A
5.692
Prev. Owned
These Class Decks are cool, but if I want this style of play I think I'd rather play Dungeoneer rather than combine it with an already long game.
2010-11-14
N/A
5.685
Prev. Owned
These Class Decks are cool, but if I want this style of play I think I'd rather play Dungeoneer rather than combine it with an already long game.
2010-11-14
N/A
5.666
Prev. Owned
These Class Decks are cool, but if I want this style of play I think I'd rather play Dungeoneer rather than combine it with an already long game.
2010-11-14
N/A
5.667
Prev. Owned
These Class Decks are cool, but if I want this style of play I think I'd rather play Dungeoneer rather than combine it with an already long game.
2010-11-14
N/A
5.677
Prev. Owned
These Class Decks are cool, but if I want this style of play I think I'd rather play Dungeoneer rather than combine it with an already long game.
2010-11-14
N/A
5.670
Prev. Owned
These Class Decks are cool, but if I want this style of play I think I'd rather play Dungeoneer rather than combine it with an already long game.
2010-11-14
7
Aug 2015
6.882
Prev. Owned
Plays: 4
I would say that if you've played Runewars a couple times and like it enough to keep playing, you should get this expansion. The new cards are great, and I also really like using the more powerful cities. I am not sure the commanders are worth the trouble though. Nothing here changes the game too much, but the added variety is great to have.
2015-08-07
N/A
6.508
Prev. Owned
N/A
5.934
Prev. Owned
N/A
5.889
Prev. Owned
N/A
5.904
Prev. Owned
N/A
6.109
Prev. Owned
English first edition
Year: 2012
N/A
7.169
Prev. Owned
N/A
5.745
Prev. Owned
N/A
5.922
Prev. Owned
N/A
6.509
Prev. Owned
N/A
5.987
Prev. Owned
N/A
5.817
Prev. Owned
N/A
5.868
Prev. Owned
English first edition
Year: 2012
N/A
7.088
Prev. Owned
N/A
7.273
Prev. Owned
N/A
6.504
Prev. Owned
N/A
5.854
Prev. Owned
N/A
6.495
Prev. Owned
N/A
5.812
Prev. Owned
N/A
6.576
Prev. Owned
N/A
6.724
Prev. Owned
N/A
6.833
Prev. Owned
N/A
5.908
Prev. Owned
N/A
6.604
Prev. Owned
Did not come with oversized villain cards.
2015-03-14
N/A
5.825
Prev. Owned
Multilingual second edition
Year: 2011
N/A
5.825
Prev. Owned
N/A
5.931
Prev. Owned
N/A
7.118
Prev. Owned
N/A
6.875
Prev. Owned
N/A
6.408
Prev. Owned
N/A
6.519
Prev. Owned
N/A
6.967
Prev. Owned
N/A
6.099
Prev. Owned
N/A
5.620
Prev. Owned
9
Mar 2012
7.089
Prev. Owned
Plays: 2
Some of the base game expansion elements are great, while one or two are just OK. Overall, they make the game much less scripted and I will always use the expansion unless teaching someone new!


The great ones:
Gladriel: In the base game, killing off Gandalf at the first opportunity is practically a non-choice. With Gladriel, you have some more options.

New Witch King: I like having this alternate Witch King that you can bring into play to harass the Fellowship without activating everybody, I do wish there was some way to switch him over to the fighty Witch King later in the game, though. This would also follow the books' narrative nicely.

Ents: It is nice to have these as figures on the board, as it adds a lot of interest to the action around the Fangorn/Orthanic region.

Dunlendings: These give Sauron something to do rather than just bang on Rohan for a while then get creamed by the Ents.

The good ones:
Siege Towers: Give a little more options around siege combat, and a place to spend musters that might otherwise be wasted.

OK:
Smeagol: Not really sure what he adds to gameplay. It is nice for the fellowship to have that extra harmless tile in the bag (kinda balanced by the new Witch King). I think his main purpose is to mix up the Fellowship and prevent the FP player from following the same companion strategy every time. His guide ability is strong, and if the SP can't kill him, will likely save the FP a turn on their trek to Mt. Doom (but if the SP does kill him, get a nice reward - the card that lets them redo a tile draw).

Corsairs: Move too slowly to be of much use. I wish there was a card or two that would shoot them up the coast so that you could use them to dump a bunch of Southrons in the Shire. UPDATE: I have to upgrade my opinion of the Corsairs after my last game. I planted one in Umbar and one in Dol Amoroth, and they were very helpful in helping me quickly shuttle Southron reinforcements into Gondor. They are a bit of an investment to get into place, but once established they are nice to have. Still wish they moved faster or there was a card like Ciridain's ships that would teleport them along the coast.


The stand-alone battle games are decent. They are a nice, more tactical version of the WotR combat system. However, for that type of tactical game there are others I prefer. I would rate the battle games a 7 (could possibly go to 8 with more plays).
2012-04-18
N/A
6.449
Prev. Owned
6
Aug 2014
5.444
Prev. Owned
Plays: 2
Adds quite a bit to the base game.
2007-01-13*
Multilingual first edition
Year: 2012
N/A
6.149
Prev. Owned
N/A
5.666
Prev. Owned
N/A
N/A
Prev. Owned
N/A
6.047
Prev. Owned
N/A
6.200
Prev. Owned
N/A
6.188
Prev. Owned
English first edition
Year: 2013
N/A
6.977
Prev. Owned
English First Edition
Year: 2002
6
Mar 2009*
5.818
Prev. Owned
More Zombies. Gives you somewhere new to go, and the super zombies add a new twist.
2008-01-19*
Twilight Creations English edition 2003
Year: 2003
7
Jan 2011
5.919
Prev. Owned
Probably the best expansion. I like Zombies!!!, but after purchasing 1-3.5, I think I'm done adding to it!
2011-01-14
6
Mar 2009*
5.854
Prev. Owned
I'm not sure yet if this one works better as an addition to the main game or as a stand-alone.
2008-03-08*
1 to 135 of 135   Page 1. 1
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