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User: drasher25: Board Game Collection
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1 to 12 of 12   Page 1. 1
Title Version User
Rating
Geek Rating Status User
Plays
Comment
Parker Brothers edition 2002
Year: 2002
3
Feb 2014
5.569
Prev. Owned
Plays: 1
Games like this are why people grow up thinking boardgames are stupid.
2014-02-23
Bananagrams (2006)
3
Mar 2011
6.216
Plays: 1
Ugh. At least I can be relatively sure when Scrabble will end.
2010-01-07
Egizia (2009)
3
Dec 2011
7.185
Plays: 1
I don't think it is a coincidence that "EEEGEEEZIA!" is something you might exclaim while having your balls squeezed in a vice.

How many different score and resource tracks are there in this game? Is it 50? I think it's about 50.

I do think that the non-backtracking worker placement mechanism is AWESOME. I just wish there were a less convoluted game around it.
2011-12-04
3
Oct 2012
4.510
Owned
Plays: 3
Hip Pocket edition
Year: 2003
3
Apr 2011
6.027
Prev. Owned
Plays: 1
errrrrrrrr.....
2011-04-16
3
Mar 2009*
6.204
The bottom line for me on this one is that I find the bidding system profoundly unfun. I was really looking forward to this game, but after a few plays, found it to be incredibly mathy. Well, duh, it's a Knizia, but this is mathy squared. For every lot you need to figure out how much it is worth to you, and then how much it is worth to your opponent. Then you have to price it hoping that your opponent makes a mistake in THEIR calculations. Ugh. Plus, it always seems to work out that even the winner has lost a lot (if not most) of their money by the end of the game. Ending up at a profit seems very unlikely if you're playing properly. So this is a trading game where you strive to lose less money than your opponent. That's not terribly thematic. Medici and Strozzi must really have hated each other if they were willing to trade themselves into a hole out of spite. I want to think I'm missing something here, but if I knew what that was then I wouldn't be missing it. I generally love Knizia (he's my favorite designer), but occassionally the elegance of the design fails to generate the spark that makes the game fun. This is one of those rare cases (Quo Vadis was the other for me). If this game had a less granular bidding system, perhaps like the one in Ra or High Society, I may have liked it much more.
2009-05-12
3
Oct 2013
5.483
Plays: 1
Out of Sight (2008)
3
Mar 2011
5.490
Plays: 1
I was turned onto this game by a review on Boardgamenews. I happened to go to Target the day I read it, so I picked it up on a whim. The Coloretto-like scoring combined with the time pressure make for an interesting combination. It's a pretty good mental workout to do the dice addition, keep track of time, and select which colors to go for. Even with all that, the game feels pretty simple. I'd say my reservation with this game is that it seems to be more of a test of mental agility that a strategic or tactical contest. Took back the game and put $ towards Sorry Sliders.
2009-08-07
3
Mar 2011
5.285
Prev. Owned
Only an okay game, but it makes an awesome decoration.

The newer editions are VASTLY inferior to the beefy sets they had in the 70's.
2013-08-09
3
Nov 2008*
N/A
Classically bad roll-and-move game, but I remember getting this free from McDonald's and playing this a lot as a kid.
2005-02-24*
3
Mar 2009*
5.657
Prev. Owned
The problem with this game is that by a third of the way through, you can already determine if you will win or not. That's only after doing some tedious math though.
2006-12-13*
3
Jun 2011
5.309
Plays: 1
Uninteresting spin-and-move, with some frustrating "lose a turn" elements. My kids ask for it once in a while. Good for learning to count to 4.
2011-06-11
1 to 12 of 12   Page 1. 1
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