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User: drasher25: Board Game Collection
Download board games: (all | owned) |    | Current Filters: rating=5 [X]
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Title Version User
Rating
Geek Rating Status User
Plays
Comment
5
Feb 2014
6.436
Plays: 3
My opinion is based on two back to back plays of the game. It just doesn't seem very good. I enjoy Tales of the Arabian Nights, but Agents of Smersh seems to somehow miss all of what I enjoy about that other game. AoS doesn't seem to have the sense of a character story arc that TotAN always seems to provide, win or lose. Also, I am skeptical that the co-op format really works for this type of game. Random stuff happens, and then you either lose or beat the game. In TotAN, you move through the story and have a sense of progression regardless of how your encounters are turning out. The Book of Encounters also feels very tacked on. You make your reaction choice before you even hear any story, making the whole thing seem rather pointless both mechanically and from a storytelling standpoint.

Maybe we were doing something wrong, but my impression is that the game is flawed. The mechanisms seem unbalanced and fail to support the storytelling aspects. TotAN's place is secure.

UPDATE: OK, I was playing it wrong. You can't try to immediately chase down the Intel like Gates in Arkham Horror or infection cubes in Pandemic. You can take your time and built up your skills first. But, barring an unlucky series of encounters, you can take as much time as you need, to the point that the endgame may not be much of a challenge. I'm still not crazy about the experience this game provides.
2014-04-10
Anathema (2003)
5
Aug 2013
5.492
Blueprints (2013)
5
Jul 2015
6.645
Prev. Owned
Plays: 2
Not as fun or as interesting as I hoped. Lots of better dice games out there
2015-07-19
Chrononauts (2000)
5
Mar 2009*
6.086
Chaotic fun. The best feature of the game is that there's several ways to win. I occassionally enjoy it, but it has quite a few flaws. The random draw of cards is punishing, and you'll often sit with a hand full of patches and no inverters. The cards that let you search the deck and pick a card are necessary to mitigate this, but they slow down the game. If you happen to have a timepoint that contradicts someone else's card, you'll spend a lot of time just flipping that one back and forth. I used to like this game more than I do now. My tolerance for this type of randomness and potential for game length drag has definitely decreased over the last year.
2006-06-08*
Eurogames / Descartes multilingual edition
5
Aug 2014
6.552
Prev. Owned
Plays: 1
I did not find this as enjoyable as some other "brinkmanship" bidding games I've played. Taj Mahal has a similar feel, but is a much better game, as is Great Wall of China for that matter.
2014-08-20
5
Sep 2014
7.832
Plays: 1
Pressman English edition 2006
Year: 2006
5
May 2013
5.294
Owned
Plays: 5
Blue Orange Games edition 2006
Year: 2006
5
Nov 2013
5.529
Prev. Owned
English first edition
Year: 2014
5
Sep 2014
5.645
Prev. Owned
Meh. I don't like the pace of the game. I don't see much call for this is a world that already has Martian Dice and Dungeon Roll.
2014-09-06
Elder Sign (2011)
5
Aug 2012
6.880
Prev. Owned
Plays: 4
I wanted to love this, but despite all the enormous effort around giving this game "theme", it just felt like rolling dice to me. The dice rolling mechanisms just aren't that exciting, and the card effects are meh.

D-Day Dice, on the other hand, has a much more interesting dice rolling system, co-op interactions, and card play. D-Day Dice does this type of game right, and it killed ES for me.

I love Arkham Horror by the way.
2012-08-23
Frank's Zoo (1999)
5
May 2011
6.395
Plays: 2
Limited control and a convoluted ladder system to boot. So many better games in this category, but at least this one is mostly harmless.
2011-05-20
Frenzy (2003)
5
Dec 2014
5.547
Owned
For Trade
Plays: 1
5
Apr 2013
5.073
Owned
Plays: 7
5
Apr 2012
6.275
Prev. Owned
Looks cool, but the lava is basically just impassible terrain that doesn't add much to gameplay.
2012-04-29
First edition
Year: 2003
5
Dec 2014
5.519
Prev. Owned
Plays: 7
A fun little game. Remembering what each side of the Igor die means is a bit of a chore at first. Considering the size of the box, I would have thought to be a "bring your own bits" game, but all the pieces you need are in there!
2005-05-25*
5
Nov 2009*
5.389
Prev. Owned
Plays: 4
Quick, random, fun card game. It's actually a better than I thought it would be, but don't go in caring too much if you win or not, because it's largely out of your hands. This game has less strategy than "Falling" if you can believe that. However, it's fast and amusing so my lunch group enjoys it.
2006-09-22*
Print & Play Productions Second Edition
Year: 2012
5
Aug 2014
5.781
Prev. Owned
Amazing potential to generate narrative even with the random nature of the game. It's got depth to spare, but I am afraid it overwhelms my ability to keep track of the game state. Dawn of the Zeds and Astra Titanica are more my speed.
2014-05-30
5
Jun 2009*
6.443
Prev. Owned
Plays: 2
I really wanted to like this one, but I think on the whole I find it too fiddly, random, and constrained for a negotiation game!

2009-04-16
Mouse Trap (1963)
5
Feb 2013
4.451
Plays: 2
5
Mar 2009*
6.422
Plays: 1
I'm surprised I didn't like this more, but after one play, the whole group was rather "meh". There seems to be too much chaos and randomness for a deduction game. Asking questions began to get tedious towards the end. Maybe with experience it would get better, but I don't have much desire to play it again.
2007-09-14*
Black Box edition
Year: 2003
5
Sep 2014
5.580
Prev. Owned
This can be fun, but only with the right group. There's not a whole lot of actual GAME here. This would be the test - imagine that the box contained only a slip of paper that said "You're a ninja, and you deliver hamburgers. Discuss." If your group could have fun with only that, then you'll enjoy the game. Storytelling during deliveries is a must. The 3 x d6 die rolls make for quite the steep bell curve (nearly 50% of rolls total in the 9-12 range) that makes skill checks a bit different than in other games, an aspect I think I like, because you have a good idea beforehand of whether you will make the roll. Some of my new-gamer friends request this a lot.

PLUSES: Great theme. 3 x d6 resolution system makes for a tight bell curve, allowing you to have a good idea of chances of success before rolling, and also the value of upgrades.

MINUSES: Gaming elements are very thin - only the theme keeps this from being a pure exercise in "Roll higher that 12! Now roll higer than 14!" Necessary money and honor tokens are not included (in a SJ game? Say it isn't so!).
2014-04-10
English first edition
Year: 2009
5
Mar 2013
6.149
Prev. Owned
Plays: 2
I like a few things about this game. The tic-tac-toe card selection forces some tough decisions, and I really like that. I also like the seal mechanism. However, the whole ends up being somewhat less than the sum of the parts here for me. It doesn´t feel like the game really goes anywhere. All the rules ambiguities (STILL not clarified by Mayfair, as far as I can tell) push me over the edge on this one - this game is not worth agonizing over what the cards really mean. I think I would always go for Jambo over this one when in the mood for this flavor of game.
2012-02-19
First Edition
Year: 1981
5
Feb 2013
N/A
Prev. Owned
Plays: 4
Nice bits, and slightly more interesting than I expected. However, this game isn't fit to clean Can't Stop or Xcape's bathroom.
2013-02-09
5
Mar 2009*
6.229
Plays: 1
This game has a lot of very neat things about it. The components are great, and many of the mechanics are pretty cool. However, the game just leaves my wife and me with a "blah" feeling by the end. Once you picked up an extra die or two all the challenges became too easy. It doesn't really have the excitement of some other games in this genre (although I know others with the opposite opinion). I'd much rather play Runebound, Dungeoneer, DungeonQuest, or Talisman when I'm in the mood for this type of game.
2007-01-20*
English first edition
Year: 2013
5
Aug 2014
6.691
Prev. Owned
Plays: 1
I was very surprised how much I didn't like this game. I though the central "choose an action lot" mechanism looked very interesting, but I just found the gameplay too constraining to be enjoyable.

This game is Rialto's much less talented little brother.
2014-07-04
5
Jul 2014
6.012
Plays: 5
Less fun that 2nd edition - even more unbalanced and much less toady.
2007-08-10*
5
Feb 2015
6.167
Plays: 2
1 to 27 of 27   Page 1. 1
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