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User: drasher25: Board Game Collection
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Title Version User
Rating
Geek Rating Status User
Plays
Comment
Z-Man Second Edition
Year: 2008
8
Jan 2009*
7.340
Owned
For Trade
Plays: 2
AMIGO German 20th-anniversary edition
Year: 2014
8
Jul 2014
6.762
Owned
Plays: 20
6 nimmt! is a surprisingly good, exciting game. I know of no other game this quick and simple that handles so many people so well.
2014-07-05
7 Wonders (2010)
8
Jul 2012
7.795
Owned
Plays: 6
8
Sep 2014
7.626
Owned
Plays: 3
Great expansion, bumps the game up a point for me.
2012-08-25
À la carte (2010)
Multilingual edition 2010 without SdJ
Year: 2010
8
Mar 2013
6.276
Owned
Plays: 3
Multilingual first edition
Year: 2010
8
Apr 2014
5.897
Owned
Plays: 3
Avalon Hill (Hasbro) English large box edition 1999
Year: 1999
8
Oct 2011
7.253
Owned
Plays: 2
This game is genius. I love the way the abstract mechanics capture so well the feeling of having inside information. I'm just not sure yet if I more admire this game than enjoy playing it.
2011-10-15
Agricola (2007)
8
Mar 2013
8.040
Owned
Plays: 19
I think I will never like this game as more than a good friend. Despite the card decks, this game is Euro like Tom Willis is white (which means very very, not matter what crazy cards are mixed in or who he's married to). It does do a good job of evoking the appropriate angst of being a 17th century farmer, but actions are just so limited it feels like trying to swim in handcuffs. On one level I enjoy it, and on another I find it laborious. I think I'll play this one every once in a while, but I doubt it will become a favorite. After my latest game, my overriding thought was that I think that, for a heavy worker placement game, I prefer Caylus.

UPDATE: My love/hate relationship with this game continues. I still am not very good at it, but am enjoying it more. My problem is that I get distracted from my goals too easily, and there just aren't enough spare actions to do that.
2010-09-20
8
May 2012
6.671
Owned
Alhambra (2003)
8
May 2013
6.970
Owned
Plays: 4
8
Feb 2014
6.381
Owned
8
Feb 2014
6.152
Owned
8
Feb 2014
6.170
Owned
8
Oct 2014
6.246
Owned
8
Oct 2014
6.855
Owned
Plays: 3
First Edition
Year: 2010
8
Apr 2013
5.854
Owned
Plays: 5
Very very fun solo game. I traded this in anticipation of the Gold Banner edition, but am now regretting it, because the GB ed maybe a ways off.
2014-10-09
8
Jun 2015
6.507
8
Jun 2015
5.890
Owned
Plays: 4
Battleball (2003)
8
Mar 2009*
6.045
Owned
This is a surprisingly enjoyable game that I'd play anytime. The neatest thing about it is the dice mechanic. Big, slow tackles get a d6, while the fastest guys have a d20. Rounding out the middle are d8, d10 and d12 players. To move a player, you roll their die and they move that many spaces. However, when players from opposite teams meet, they roll, and the LOW roll wins. Very elegant and effective. The game is simple to learn, and play is fast and brutal. Love it for what it is!
2006-10-04*
Discovery Toys Special Edition
Year: 1994
8
Apr 2013
6.154
Prev. Owned
Plays: 4
Gryphon English edition 2011
Year: 2011
8
Mar 2014
6.154
Owned
Plays: 4
Black Gold (2011)
8
Mar 2015
6.248
Owned
For Trade
Plays: 2
Black Gold is a fun design coupled with a very nice production. Each round consists of a series of market fluctuation, action card draft, board movement, investment, and auction, and it all meshes and flows quite well. The bidding can be especially vicious because winner-take-all situations are common. Timing of when to go for a big score is critical, because mistakes can be punishing. Assuming your family can handle that, this is a good family game.

Drawbacks are the game feels like it runs a bit long, largely because the rounds are fairly repetitive. If I could have only one oil-themed economic game, it would be Crude, but it would be painful to let Black Gold go. Black Gold also reminds me of Owner's Choice, a lighter game wrapped around a similar market fluctuation mechanism.

It took some thinking, but for now I believe I will be keeping this game. Given my tendency to purge a game that does not meet a very standard, that is high praise indeed. I will be curious to see how this holds up after some more plays, as I can imagine my opinion going either up or down with experience.
2015-03-01
English edition
Year: 2004
8
Mar 2009*
6.598
Owned
Plays: 9
My wife and I enjoy this one. When we first started, the Vulca were dominant, but now that we've got some experience with the game, I can't win with them (but she still beats me with them occassionally)! However, I'm getting closer to learing "Advanced Vulca" strategy that can compete with the Hoax's killer combos.
I love the way every deck is a new play experience. Before I got into the game, I actually thought I wouldn't like having to work to figure out every new deck, but it turns out I enjoy it. The game is still opening up for me, and I like it more the more I play.
I like playing to 5 crystals, switching decks after each round. That way we can mitigate inexperience with a deck by trying to get the least hammered using it.
2007-03-17*
Fantasy Flight English Edition
Year: 2006
8
Mar 2007*
6.899
Owned
Plays: 2
8
Mar 2009*
6.401
Owned
8
Mar 2009*
6.384
Owned
Bohnanza (1997)
8
Aug 2012
7.012
Owned
Plays: 8
Bohnanza seems to be rather friendly for a trading game, as trades feel more cooperative than competitive. I think it is essential to keep the game moving quickly, or it starts to feel long. I also don't see the need for the expansions, which would seem to bog things down, with the possible exception of the order cards from High Bohn Plus. Overall, I think it is a good game, but the people I play with like the game more than I do.
2007-01-15*
Boomtown (2004)
8
Sep 2010
6.336
Owned
Plays: 8
Game is a big hit so far. The major drawback seems to be that if you get off to a slow start and are sitting in just the wrong place in the turn order then it can be near impossible to come back. I'd love to see the expansion throw in some cards that alter turn order mid-game. Overall it's a lot of fun, but the game is not to be taken seriously, as the die rolls make the game very lucky.
2015-07-29
Z-Man Games edition
Year: 2010
8
Jun 2012
6.452
Owned
Plays: 3
best with 3?
2008-05-26*
8
Sep 2010
6.444
Owned
For Trade
Plays: 3
The card drafting element makes this game for me. You need to try to build a deck that will drive your own strategy while allowing you to counter your opponent's. Not easy with only 15 cards!
2010-09-09
Parker Brothers First Edition
Year: 1980
8
Dec 2011
6.730
Owned
Plays: 20
A favorite dice game!
2011-12-01
Rio Grande English Edition
Year: 2002
8
Jan 2014
7.007
Owned
Plays: 34
I played this quite a bit when I was trying to get others into gaming with me back in 2004-2006. I recently broke this out with my kids 6 and 8 to try it again after a long hiatus, and I don't think I am so crazy about it. I'm not sure I ever was, but it was an easy gateway back when. For some reason I still really enjoy Carc: The Castle, but other versions of the game don't really do it for me. I don't mind playing them, but I wouldn't suggest them any more.
2013-10-30
8
Sep 2010
6.884
Owned
Plays: 11
I own both Hunters & Gatherers and the Castle, and the two are definitely non-redudant. The Castle has fewer restrictions on tile placement, but the roads can still create tricky problems and are often as useful for blocking as they are for scoring. My wife loves to go after the bonus tiles on the wall, while I tend to try to maximize scoring and only pick them up if convenient. I need to make sure I stay way ahead, however, as in a close game, the bonus tiles will make the difference.
2006-09-22*
English First Edition
Year: 2004
8
Dec 2005*
5.963
Owned
Plays: 6
Lord help me, it was the cool plastic coins that pushed me off the fence and into buying this one. It's growing on me. This is a game where you need to break out of groupthink to prosper, and the wackier your move, the better you'll do. I love that. I don't agree with the assertion that this game is 'chaotic'. You can plan your moves so that you'll most likely get to execute them, but it will require you to devise a non-obvious course of action. Plays fast too. This game also looks great on the table. I've been playing games with my colleagues at lunch in the cafeteria for some time, but no one ever came up and asked us what we were doing until we played this.
2005-12-27*
8
Nov 2014
7.550
Owned
Plays: 4
Castles of Mad King Ludwig certainly has similarities to Suburbia, but is a bit lighter and strikes a different cord. The Master Builder job of pricing the rooms adds a very nice element. I'm happy to own both this and Suburbia, as they are both good games, and complement rather than replace each other.
2014-11-19
English fifth edition 2015
Year: 2015
8
Sep 2010
7.214
Owned
Plays: 2
Citadels (2000)
8
Sep 2010
7.112
Owned
Plays: 22
A great game where you need to balance several individually simple elements into a dynamic whole. Scales from 2-6 players pretty well. The game is excellent with 5, 6, or 3 players, and still good with 4 or 2 (but with those numbers I'd probably play something else). The cards in the Fantasy Flight Games edition are of disappointing quality. The character cards especially need to be made of stronger stuff, but this is easily remedied using standard baseball card sleeves for the character cards. I would rate this game a little higher if it wasn't so often the case that you get beaten down and there's not a thing you can do about it. The game entices you to plan more more strategy than you are actually likely to be able to execute, and that can be a little frustrating at times..
2006-11-17*
Clans (2002)
8
Sep 2006*
6.409
Owned
Plays: 10
It's the bluffing aspect that really makes this interesting for me. It doesn't seem light at all to me when played with 2 - it's a real thinker. With 3+ it's a looser game. I probably have more fun with 3+ unless I'm in a real chess-minded mood.
2006-09-22*
Rio Grande edition
Year: 2002
8
Feb 2014
5.706
Prev. Owned
Plays: 1
8
Sep 2010
6.462
Owned
Plays: 2
Coloretto (2003)
8
Sep 2010
6.886
Owned
Plays: 8
Feels like the essence of Ra combined with inverse David & Goliath scoring.
2007-01-08*
English Kickstarter edition
Year: 2013
8
May 2015
7.107
Owned
Plays: 2
Cribbage (1630)
8
May 2013
6.789
Plays: 6
8
Sep 2013
6.212
Owned
Plays: 2
D-Day Dice (2012)
8
May 2013
6.629
Owned
Plays: 29
A couple spins with the PnP convinced me to back this project (not to mention the mounting package of bonus items). Feels a lot like Roll Through the Ages, but is much better suited to solo play, and a lot more intense. This game has a lot of tough choices to make, and is a really masterful design.
2012-08-04
Solo Print and Play Edition
Year: 2009
8
Feb 2014
5.652
Owned
Plays: 5
Wow. Print out a single sheet, grab some dice and a pencil, and you've got a surprisingly engaging and thematic half hour of fun in front of you. I like trying to manage the balance between keeping a good pace, gathering needed resources, and dealing with events as they arise. Really, really well done.
2014-02-21
Dark Tower (1981)
8
Sep 2012
5.993
Owned
Plays: 4
One of my childhood favorites, and one I still enjoy.
2007-03-17*
Schmidt second edition
Year: 2005
8
Apr 2013
6.533
Owned
Plays: 33
Waited and waited for an American edition, but once I saw Incan Gold, decided that the German edition was well worth the extra $5!
2006-10-24*
Dice Town (2009)
8
Oct 2010
6.676
Owned
Plays: 4
8
Apr 2013
5.640
Dixit (2008)
8
Feb 2013
7.324
Owned
Plays: 1
Excellent game to pull out with family or casual gamers. However, I find that the group I am playing with largely dictates how interesting I find the game.
2011-03-12
Asmodee English first edition
Year: 2011
8
Feb 2013
7.348
Owned
Plays: 3
8
Nov 2013
6.797
Owned
English first edition
Year: 2006
8
Sep 2010
6.946
Owned
Plays: 3
This has a nice balance of lucky and thinky for a filler.
2007-01-08*
English first edition
Year: 2001
8
Jul 2014
6.247
Owned
Plays: 3
Dragonheart (2010)
8
Feb 2012
6.359
Owned
Plays: 5
Very smoothly playing enjoyable game.
2012-02-07
Dungeon Lords (2009)
8
Oct 2014
7.333
Prev. Owned
Plays: 2
This is a great game, and the only reason I sold my copy is that I think Dungeon Petz accomplishes much of the same feel in a more streamlined way. Also, I enjoy the puzzle of taking care of the Petz more so than the puzzle of thumping the adventurers. I will still happily play it any time, though. I actually like the dummy player you get to control when you play with 2, and missed it a bit when we played with 4!

UPDATE Oct2014: I sold this, but I find myself missing the game. I've been on a worker placement binge lately, and so many games have not made the cut that I have renewed my appreciation for DL. I intend to pick up a copy of the Happy Anniversary edition.

2014-10-27
English limited first edition with Mimic artwork
Year: 2013
8
Aug 2013
6.100
Owned
Plays: 19
8
Oct 2011
6.398
Owned
Plays: 13
This is a very well done update to a classic. I like Runebound and all, but I'm ambivalent about placing this game in the Terrinoth universe.

The new combat system is very welcome. I find it plays fast and has a bit of strategy to it. Fortunately for the complainers, FFG has but out alternate combat rules, but I like it with the system it came with.
2011-02-18
Earth Reborn (2010)
8
Mar 2012
7.307
Owned
Plays: 5
A really good tactical game with a bunch of innovative, well designed mechanisms. My main issue is that many of these are separate little mini-games that don't mesh with the theme and prevent my immersion in the narrative.
2012-03-20
English edition
Year: 2005
8
Jan 2007*
6.461
Owned
Plays: 9
Catan for gamers. Now, I'm not at all a Catan hater. SoC is my gateway game of choice, and I'll always be up for a play. However, and I'm not sure if this is fair or not, I've got to drop my SoC score a half point after playing Elasund, as this game has really made me aware of what parts of SoC I like and which I'm happy to live without. Elasund maintains the struggle for higher-probability land but controls the luck factor much better. There's always something you can do on your turn, even if it's just to relax and earn some free gold. Lots and lots of tough choices here, and you can be as aggressive as you dare. I do miss the trading element a bit, but that's not what this game is about! Elasund also works very well as a 2-player game, which is definitely not true of SoC. The rating could climb after some more plays.
2007-01-18*
Emerald (2002)
8
Feb 2013
6.049
Owned
Plays: 4
8
Jun 2015
6.043
Plays: 1
Filosofia English/French Edition
Year: 2008
8
Sep 2010
6.019
Owned
Plays: 20
Great dice game. Maybe not quite as exciting as Can't Stop, my other favorite in this genre, but it is easier to explain, supports more players, and has less downtime between turns. I like to use the first roll XX variant in the Excape rules. I think simpler is better when it comes to dice games and negotiation games, and this is a great example of the former. The theme of the new version feels very appropriate as everyone tries to pull back the leader and surge ahead themselves.
2009-07-23
8
Nov 2014
6.446
Owned
Plays: 7
Fibber (2012)
8
Dec 2012
N/A
Plays: 2
For Sale (1997)
8
May 2012
7.107
Owned
Plays: 47
A really quick but fun auction game at which I am absolutely terrible.

UPDATE: I am getting better!
2008-04-20*
Formula D (2008)
8
Dec 2013
6.978
Owned
Plays: 6
Fantasy Flight Edition
Year: 2005
8
Sep 2010
7.055
Prev. Owned
Wishlist(1)
 (Must have)
Plays: 1
rating will likely improve with more play
2006-09-22*
Cambridge Games Factory Black Box Edition
Year: 2012
8
Sep 2012
7.380
Owned
Plays: 5
8
Jan 2012
6.375
Owned
Plays: 8
Harbour (2015)
8
Feb 2015
6.306
Owned
Plays: 2
Hera and Zeus (2000)
8
Sep 2010
6.321
Owned
I have no idea what the proper strategy is for this game, and my wife routinely thumps me, but I still like it. I think I like it because the tactics you should use are NOT obvious, and are as psychological as they are material.
2007-03-17*
8
Mar 2009*
6.523
Owned
The new unit interactions make the drafting phase more interesting, although it seems like another wave of boosters will be needed to fully untilize the possible synergies.
2007-03-17*
8
Mar 2009*
7.158
Owned
Plays: 6
Simply, shiney, and fun. The expansions seem a little on the pricey side, but the base game is a good value. The worst part for me is the time required to set up a battlefield. In other circumstances that would be one of the most fun parts, as the terrain blocks are very cool, but my gaming time is currently too limited to spend too much time building the board. I like the game and have a bucket full of figures, but I think I'm done buying expansions for this one.
2007-03-17*
Uberplay English edition 2003
Year: 2003
8
Sep 2006*
6.596
Owned
Plays: 16
This one has a bunch of neat mechanisms. I like the way that that you cannot make change for your bid cards, which can make bidding agonizing (in a good way). The misfortune cards that you must bid NOT to take are a lot of fun and often an exercise in brinksmanship. The rule that the lowest amount of money at the end instantly loses is brilliant.
2006-09-22*
Gen42 bakelite bag edition 2005
Year: 2005
8
Jan 2014
7.258
Owned
Plays: 8
8
Sep 2014
6.763
Owned
8
Sep 2014
6.914
Owned
English Standard & Pocket edition
Year: 2013
8
Sep 2014
6.373
Owned
All the Hive expansion pieces are good, but I think the Pillbug is the most essential. It opens up some very nice tactics.
2014-09-09
Infiltration (2012)
8
Aug 2013
6.421
Owned
Plays: 3
Intrigue (1994)
8
Jul 2012
6.148
Owned
Plays: 4
Yes, the game is evil, but it's not that bad. My group has never had lingering bad feelings. We in fact really enjoy the moment when someone turns on someone else. It's just a game!
2006-09-22*
Jamaica (2007)
8
Feb 2011
6.897
Owned
Plays: 7
This game seems expensive, but wow is it well produced. Even the insert is perfect. I could do without the map-fold otu instruction manual format, though. The game is very fun, and was really liked by all! The POW on the combat die adds a lot of excitement. I found there to be a satisfying amount of strategy and risk management. It also has just the right amount of player conflict to keep things interesting but still light-hearted.
2009-04-28
8
Mar 2012
6.126
Owned
Plays: 3
This game takes most of Lost Cities and makes it an underlying mechanism of a more involved game. It's like instead of rolling a die to move your pawn, you play a game of Lost Cities instead. There's a lot of interesting things going on at once here, but not too many. It still manages to give me that same "I don't want to play this card right now" pain of Lost Cities that I love/hate so much with that game. I like it!
2012-03-11
8
Dec 2014
7.147
Owned
Plays: 2
English second edition
Year: 2012
8
Dec 2014
7.323
Prev. Owned
Plays: 7
8
Dec 2014
7.452
Prev. Owned
Plays: 4
English first edition
Year: 2014
8
Aug 2014
6.191
Owned
Plays: 2
King's Forge is a really smart design in one of my favorite genres: the Strategic Dice Game.

KF feels like the child spawned by the mating of To Court the King and a fairly attractive and spunky resource-building Eurogame.

The game has two main phases: The Gather Phase where you build up your resource pool, your resources being dice, and the Craft Phase where you roll those babies to try to Craft Items.

The game has a number of clever design choices that come together very well:

* You've got two main categories of things you can do during the Gather Phase: 1) Collect more/upgrade your dice and 2) Acquire tools to let you manipulate your dice when you roll them in Craft Phase. Balancing these two imperatives is very interesting, and has elements of strategy, tactics, and good-ol'-push-your-luck.

* The 11 Gather Cards used each game come from a larger deck of roughly double that size, so each game you will need to figure out different ways to build and manipulate your dice pool.

* The Craft cards you will use also come from a much larger deck, and these are presented in order of difficulty, providing a nice escalation over the course of the game.

* The requirements of all the current and upcoming Craft Cards are visible from the beginning of the game, allowing some nice strategizing as to how you should build your dice pool both for the short and long term. You need to make some interesting choices between going for the quick cheap grabs, or spending time upgrading your resources so you'll be better prepared for the more elaborate items when they show up.

* The optimal strategy is going to vary based on the cards that come up, the player count, and what the other players are doing, giving nice variety to each game, a feature I love. A few cards, such as the peddler and graveyard, add some player interaction, as does Craft card stealing. You also need to decide whether you are going to rely on luck and charge ahead, or go slower with more tools to let you mitigate the luck of the dice.

* The Queen's Jubilee is a rare expansion that actually speeds up and simplifies the strategy somewhat, allowing you to use KF as a super-filler, and perhaps more easily engaging more casual gamers who want to get down to the dice rolling.

* The game board is available as an add-on. It is, as advertised, completely unnecessary, but also very nice, giving you finely illustrated places to put all the cards and dice (helping you remember what they represent), and also replacing the dock cards with board spaces. The board also accommodates the Queen's Jubilee expansion.

Overall, KF is a really fine game, and there is potential for my rating to climb even higher than my current 8 with more plays. It hits a nice spot on the complexity curve, where you can get by with minimal thought, but the game will also reward deeper thinking. It also hits a nice vibe for families on the interaction curve, where you need to be aware of what other people are doing and compete in the craft phase, but there is not too much directly messing with each other.

My kids, 6 and 8, enjoy KF quite a bit, and I will be turning the blank Craft Cards over to them so they can design their own Craft items, making the game truly our own.

I hope the Game Salute limited distribution doesn't dampen enthusiasm and exposure for this game too much. It's a great production and deserves a lot of attention.
2014-08-18
English first edition
Year: 2014
8
Aug 2014
5.648
Owned
This is a nice little expansion that gives you some nice new Gather cards you can use in any game, and also an alternate set of Craft cards for a faster game. The new Craft deck is easier to build, so you'll need to invest less time and thought into building your dice pool, but you'll be crafting items faster (and more often more than one per turn).

This is a really rare type of expansion - one that speeds up and simplifies the game. However, I think it is a good idea, because as much as I love KF, it can take a while with 4 players. With this new deck, you can reign the game down into the superfiller category and perhaps play with more casual gamers who want more dice rollin', less Gather Phase strategizin'.
2014-08-18
8
Nov 2007*
5.889
Owned
Plays: 10
The rules for this one are dead simple, even for a Knizia game. However, when I played it, I was amazed at how tense and strategic it is. It feels a little like Lost Cities, except that rather than wanting desparately to not have to play a card, here you want to play each card two places. You also feel less like you need to draw certain cards - any hand is a good one (while in Lost Cities, every hand stinks). It is great with 3 players!
2007-11-16*
Kobayakawa (2013)
8
Jun 2015
5.963
Owned
Plays: 2
Kuhhandel (2005)
Ravensburger German Edition 2005
Year: 2005
8
Feb 2011
6.392
Plays: 1
English first edition
Year: 2011
7.5
Sep 2014
7.088
Owned
Prev. Owned
Plays: 7
I'm having a harder time that usual making up my mind about LAST WILL after 2 plays. I do really like the theme, and I applaud the myriad of different paths available to lose money, such as buying, depreciating, and selling properties; keeping up with a bevy of expensive companions and clubs; running your farms; blowing large sums on one-shot events.

To make these paths work optimally, you need to get the right helper cards. Because the game is so tight, it can be very painful if you are unable to nab the cards you need, and maybe that's where my frustration comes with this game.

It is par for the course in worker placement games that someone else grabs the spot you need; that's the whole tension of the game. However, when your spot is taken, there needs to be something else you can do instead. While Last Will offers you other options, they likely will not be nearly as good. The 2-card limit at the end of each turn exacerbates this quite a bit as you can't really make up for a missed beat this turn on the next turn.

Overall, this is a nicely designed, easy to play Euro. Usually, when I find myself ambivalent about a game, I'm thinking "I would rather be playing X". But with Last Will, an X doesn't come to mind. That's commendable, because I don't play a whole lot of new games anymore that don't feel like something I have already played. But I don't love it. More plays will help me make up my mind one way or the other. I think the game will either open up for me as I gain a greater appreciation for its depths, or I'll become more convinced of its lack of replayability.

Sept 2012:
Played again, this time starting with $120. I now understand that you need to adjust your strategy to the amount of money in the game. This adds some interesting game-to-game variation. I would play this anytime, but I am still not convinced of its long term replayability. And yet I keep wanting to play it....

December 2012
My tumultuous relationship with this game continues. I really want to like this game, and I am playing it quite a bit, and yet I still find it vaguely unsatisfying. I think I may just like my worker placement/engine games either heavier or lighter than this. Regardless, I have ordered the expansion in the hope it will add that missing something. I realize that this is akin to having a child to try to save your marriage, but I am going to give it a shot.

November 2014
The expansion adds some nice variety, options, and decisions, but does not fundamentally change the game. I do like playing this, but my vague dissatisfaction at game end persists. I think that I'm craving a little more depth and strategic variance than this game was designed to offer. This game perfectly meets my personal definition of a "7": very good game, happy to play it, but don't need to own. I will even break my "no fractions" policy and give this one a 7.5
2014-09-03
7.5
Sep 2014
6.280
Prev. Owned
Plays: 1
English second edition
Year: 2015
8
Aug 2013
7.070
Wishlist(1)
 (Must have)
Plays: 4
Played with my 5 and 7 year olds. Only up through Legend 1, but so far so good!

LoA feels like a better implementation of the Defenders of the Realm concept. If you took the Pandemic out of DotR and replaced it with story-driven scenarios, you would get Legends of Andor.
2013-02-09
Libertalia (2012)
8
Jan 2014
7.107
Owned
Plays: 3
Little Italy (2007)
8
Feb 2015
5.548
Owned
Plays: 3
Long Shot (2009)
8
Nov 2009*
6.413
Owned
Plays: 4
Very fun game. Lots of luck, but you still don't feel like things are completely out of control. Very nice components overall, although I wish that the board spaces were easier to see. Also, there should have been some $100 included, as you run out of money in the endgame. (UPDATE: printed some up from the excellent file in the files section). I am impressed that every single card is unique.

While the mechanisms don't really match actual horse racing (horses move backwards, you bet and buy horses while the race is in progress, etc), it still manages to feel a lot like horse racing. I get the feeling that an entire racing season is being represented abstractly through the single race. In any case, in my first play the three of us had a great time, and I'll definitely be trying this with my lunch group. (UPDATE: They love this game at work too).

This doesn't replace my other horse racing game, Winner's Circle. I think they are both good, and target about the same audience, but have different feels. Long Shot is perhaps the more out-and-out fun due to all the card play. Winner's Circle has a bit more excitement around the die roll, as you can more quickly parse what the die roll means for the board situation, whereas in Long Shot there's a delay while the current player checks their cards before the turn is resolved.

2010-09-22
8
Aug 2013
6.713
Owned
Plays: 3
There's nothing else like this game. I'm a fan of many of Knizia's games, but this one is special. Somehow it's very abstract and highly thematic at the same time. It's all about economizing of resources while under relentless time pressure. There also aren't many cooperative games to choose from, but that style of play works very well here. It only gets better with the expansions, and with Sauron you can mix it up head to head. While the basic progression of the game is similar every time, circumstances continually create new challenges. This game has been an amazing and memorable experience every time so far.
2006-09-22*
8
Aug 2013
6.129
Owned
Plays: 1
At first I was afraid this would complicate things too much, but it actually integrates very well and adds a nice additional layer of choices. It will prolong the game a bit, but the game is one I love, so that's fine with me.
2013-05-22
8
Aug 2013
6.867
Owned
Plays: 1
Seamlessly integrates with the original, excellent game to create new challenges.
2005-02-11*
8
Aug 2013
6.436
Owned
Plays: 1
Takes the game to a whole new level. This is definitely worth getting even if you don't play head to head, as the dark tiles add another interesting element to the game.
2005-02-11*
English edition
Year: 2002
8
Aug 2013
7.026
Prev. Owned
Plays: 7
Surprisingly deep for how quick it is. Lots of bluffing and possible strategies in this one.
2008-01-16*
English second edition
Year: 2013
8
Sep 2014
7.213
Owned
Plays: 2
I have owned both the original and deluxe editions, and wished that I could have the added features of the deluxe edition in the compact form factor of the original. This newest edition grants my wish!
2014-09-22
English first edition
Year: 2005
8
Sep 2014
7.213
Prev. Owned
Plays: 2
On the plus side, everything is bigger. One the downside, everything is bigger. I do enjoy the new bits, and the variant game is an excellent new twist that requires new strategies. The art is fantastic. However, I miss the portability of the original. The box is too big - it could have been about a third smaller and still held the board and peices. I think on the whole, I would have liked for the Deluxe Edition to be released in the same form factor as the original. I must admit that Dungeon Twister has somewhat tempered my enthusiasm for Confrontation, as I find that DT has a similar feel and is overall more satisfying. However, Confrontation has the advantage of being the quickest high strategy game that I own.
2014-09-22
8
Jan 2015
5.909
Owned
Lost Cities (1999)
8
Jun 2014
7.042
Owned
Plays: 31
Finally picked this one up, and yes, my wife does love it. Not for the reasons I usually see given though (non-confrontational, multiplayer solitaire). I find this game to be downright cutthroat. Our game is focused on denying each other needed cards (only to discard the 8 the turn after they play the 9) and on bluffing them into giving up the investemnt card you want. She loves it, and she repeatedly thumps me at it. While I like it, overall I find Battle Line to be similar but slightly better.
2006-10-27*
English second edition in blister pack
Year: 2012
8
Jun 2013
7.341
Owned
Plays: 7
8
Feb 2011
6.038
Owned
Plays: 3
This looks so dumb, but it is so very fun!
2013-02-13
Magnum Sal (2010)
8
Feb 2012
6.475
Plays: 1
Really nice Euro design. No complex conversions of materials to victory points here - your gold is your points, and I love that. The economy escalates very nicely over the course of the game. The game has a lot of direct competition mixed with some grudging cooperation. The game lacks a lot of the convoluted mechanics I have seen in many Euros lately. It's not too hard to figure out how to accomplish your goals, so you can focus on outmaneuvering your opponents. My main reservation is I wonder how much replay value the game has, but I'd be happy to play this any time to find out.
2012-02-19
8
Aug 2013
6.947
Owned
Plays: 4
This is a tense medium-weight game, although it will feel heavier at first until you figure out how to avoid screwing yourself. This is a game where even if you're not winning, as long as you're diligent, you can keep in the running. If you find yourself always one step behind then you're in trouble. At some point during the game, you'll need to sacrifice the current scoring round to set up for the next one, and the person who accomplishes this most efficiently will most likely win. I enjoy the simultaneous action planning and the potential for bluffing and doublethink.
2006-11-24*
Martian Dice (2011)
8
Dec 2011
6.162
Owned
Plays: 21
English second edition (classic art)
Year: 2009
8
Sep 2014
6.203
Owned
My initial reaction to this game was that taking the auctions out of Modern Art was just a crazy idea, and MA is renown for being one of the premier pure auction games. But as I thought about, I realized that what I enjoy about MA is the manipulation of the artist values through the card play. The auctions were just a way to get to that, and were actually not the most interesting part of the game. In fact, I wonder if the reason that MA has so many different kinds of auctions is that they are not all that compelling on their own.

So, after this reflection, I'm thinking I would rather own Master's Gallery than Modern Art for a few reasons:

1) The valuation you need to do to play MA makes the game rather tough for newbies and also rather fragile. Someone who misvalues a painting or two can easily hand the game to someone else.

2) I really prefer the use of actual classic paintings in MG.

3) Having the essence of MA in a easy-to-teach filler package means I will get to play it a lot more.

4) Frankly, I have other games that I would rather play than MA when I'm in the mood for an auction. I think many of Knizia's own games have more interesting auction systems. I'd rank the auctions in Ra, Medici, Hollywood Blockbuster, Tower of Babel, Taj Mahal, Beowulf: The Legend all above MA for fun factor.

UPDATE: Sept 2014
FINALLY played the game, and as I suspected, the auctions are the worst thing about Modern Art. In contrast, Master's Gallery is a wonderful distillation of the best aspects of Modern Art.
2014-09-22
Meuterer (2000)
8
Oct 2014
6.682
Owned
Plays: 1
best with 4
2005-10-06*
Ravensburger German Edition
Year: 1982
8
Jul 2014
5.538
Owned
Plays: 5
I was turned on to this game by a Michael Barnes review singing its praises, and have been watching Ebay for it ever since. I finally stumbled across it in a game store during a business trip to Cologne. I played it that very night with a work colleague.

Even though two player is probably not the best way to play it, I think my life will be forever divided into the time before and after MillionenSpiel ("The Game of Millions"). It is just one of those crazy fun lucky games that has you up and shouting. The goal is to try to turn 5 dollars into a million. It has some really clever bits of design that keep upping the stakes at every turn, but the game is also not afraid to bust you down to nothing. Consequently, be prepared for games that vary wildly in length.

I highly recommend MillionenSpiel, and it's a shame it never made it to the USA. If you like dice and betting at all, grab this if you can!

2014-06-25
8
Feb 2011
6.698
Prev. Owned
Plays: 1
Hasbro English Edition 2008
Year: 2008
8
Nov 2014
6.115
Owned
Plays: 18
Surprisingly fun "take-that" game. Probably the best game you can buy at Walmart for $5.
2014-11-16
8
Jan 2007*
5.583
Owned
Plays: 7
This is a great blend of Eurostyle action points with American theme and dice-rolling. Yeehaw! It does require you to bring quite a few bits, however. Glass stones and poker chips work great for this, but I printed some paper tokens for gaming on the go. This is our go-to airport game. Deserves much more attention than it got! I would definitely buy a deluxe version with bits!
2009-10-10
8
Mar 2015
6.210
Owned
Plays: 1
Mr. Jack (2006)
8
Feb 2011
6.998
Owned
Plays: 5
English first edition
Year: 2008
8
Jul 2014
6.137
Owned
Plays: 1
English edition 2.5
Year: 2008
8
Jun 2014
7.224
Owned
Plays: 2
English first edition
Year: 2005
8
Mar 2009*
7.098
Owned
Plays: 2
A very good, relatively quick, dicefest wargame. I was surprised to find that there is more strategy than I had first assumed from the simple rules.
2007-11-22*
8
Jul 2012
5.796
Owned
Plays: 6
Onirim (2010)
8
Apr 2013
6.506
Prev. Owned
Plays: 6
8
Nov 2014
6.429
Owned
Plays: 13
I am a big fan of Onirim. I nthe original edition, then upgraded to this one. The new expansions are nice, but not essential. The pawn is cool looking but rather useless gameplay wise, and feels like justification to pump up the MSRP price point for the game.

However, this new edition is a nice package for people who don't own Onirim, and I'm looking forward to the forthcoming new games in the Oniverse line.

UPDATE Jan 2015:
Onirim has become my go-to solo game for when I'm stuck somewhere with a little time to kill. I like the way the various expansions can be played in isolation or together. Each of them adds more to think about, but is well balanced in adding both harmful and helpful elements. I was working towards an "all-in" game with all the expansions, but I now don't think that's the best way to enjoy the game. I keep the glyphs mixed in and choose one or max two other expansions each time. I enjoy the way the game has a different feel and requires different strategies each time this way.
2015-01-19
Z-Man Edition 2007
Year: 2007
7.5
Aug 2013
5.803
Owned
Plays: 1
Really nice production on this simple stock game. It is fast and fun, much better than I expected from a game I acquired at such a bargain price.
2013-08-23
English first edition
Year: 2005
8
Feb 2013
6.302
Owned
Plays: 2
FINALLY played this (Feb, 2013). This reminds me of how good Knizia can be. This is a really neat, tense auction game that only takes about a half hour and plays very well with two!
2013-02-03
Patchwork (2014)
8
Aug 2015
7.345
Owned
Plays: 3
Ubongo + Carolus Magnus =
2015-08-26
English first edition
Year: 2010
8
May 2013
6.385
Owned
Plays: 2
There are a couple neat ideas in this game. One of the best is that movement away from the sun is more difficult than towards the sun - may not be realistic but it does make for an interesting game mechanism. This ended up being a bit lighter than I would have liked though. Overall the game is clever and pleasant, and I love the theme, but in the end it left my wife and myself with a "meh" aftertaste. I think that for me, this game is a victim of me having other games I'd rather play when in this kind of mood - both Jambo and Starship Catan come to mind.

UPDATE: OK, about a week after panning the game above, I find my self unexpectedly craving a game of this. This game does have a pleasant rhythm to it, and maybe that's what is drawing me back to it. I don't know if my wife will want to play this any more, though. The cards that do things like swap your ship locations or swap your cargo are not enjoyed by her.
2011-03-24
Pit (1903)
8
Mar 2009*
6.294
Owned
Plays: 1
A great party game. Starts off rather serene, but soon there's be a lot of jumping up and yelling.
2005-05-12*
8
Apr 2013
5.972
Owned
Plays: 1
Poker (1810)
8
Mar 2009*
6.550
Owned
Plays: 18
My rating on this game swings from 5 to 10 depending on how I did last time out. I'll settle on 8 as an average
2007-03-17*
Powerboats (2008)
8
Sep 2010
6.367
Owned
Plays: 3
Really excellent racing game! Because blocking doesn't play a very big role, it plays well with only 2-3 players. And the dice are awesome.
2010-09-09
8
Apr 2014
6.661
Owned
Plays: 1
English first edition
Year: 2012
8
Apr 2013
6.423
Owned
For Trade
R-Eco (2003)
8
Sep 2010
6.332
Owned
Plays: 5
8
Oct 2012
6.447
Owned
Plays: 8
I avoided this game for a long time on the assumption that the scoring mechanisms of Ra would be uninterested once divorced form the wonderfully tense auction present in Ra. However, I actually have found the Ra dice game to be really nice. The dice mesh with the scoring system surprisingly well, and the result is a very fun and fast game.
2015-06-28
8
May 2015
7.636
Owned
Plays: 25
I was very surprised how much more interesting the game becomes with the addition of these new cards. The expansion definitely creates a host of new potential strategies, and makes me wonder how I ever felt the game was complete before. this expansion has definitely slowed things down for me, and I find myself changing strategies more mid-stream. However, I do enjoy the added depth and options.

I am not a fan of the takeover mechanisms, however. Too much bookkeeping for too little gain! From an interaction standpoint, I'd rather see ways to stop your opponents from taking particular phases.
2009-12-04
8
May 2015
7.321
Owned
Plays: 12
I was skeptical about this expansion for quite a while, but after 50+ plays with my wife I finally decided to bite it off. Adding to RftG is not a no-brainer for me, despite how much we play the game. We don't play with takeovers. That whole thing seems like a mess to me - way too much bookkeeping for too little effect.

I was worried that prestige might also be a bridge too far, but after playing with BoW I do not find that to be the case. BoW is very much meant for experienced players, but the added rules burden is not too bad. I mainly like 3 things about the expansion:

1) The prestige mechanism gives you another interesting victory strategy to peruse. I don't find it overpowering as some have commented here; there are many other strategies that can also yield at least a point and a card every round!

2) I like the prestige super-ability one-shot. It is frustrating to get stuck at the midgame or even early on, and this feature gets you around that at a cost.

3) Green strategy gets some help. I felt that the green engine was relatively under-resourced before.

I could have lived without this expansion. I need to remind myself how prestige works when I pick up the game after a while, and I still need to look up some of the trickier BoW cards. Search also slows down the game quite a bit. However, it is hard for me to go back now, because BoW does introduce some interesting strategic options.

UPDATE Sep2012: Alright, dangnabit, I need to admit that this expansion completes the game. It definitely slows things down, but it also easily doubles the number of strategies possible. It's really well positioned at the end of the RftG line. When you're ready, get it, and you will come to appreciate it greatly. I take back what I said about being happy to live without this expansion - there's no going back for me now.

Takeovers still = The Suck, though.

2014-08-10
Rampage (2013)
English edition
Year: 2013
8
Sep 2014
6.835
Owned
Plays: 4
Rattus (2010)
8
Feb 2013
6.670
Owned
Plays: 3
8
Jun 2013
6.399
Owned
Plays: 3
[redacted] (2014)
8
Aug 2015
5.815
Owned
For Trade
Plays: 2
First order of business: before you even touch the cards, sleeve them. I know that is not possible, but try. They come new with some of he edges chipped already, and in this game it is critical to not mark the cards. Mayday purple sleeves fit very tightly, so I actually went with Mayday Premium Orange sleeves so the cards wouldn't bow.

With that out of the way, I have to say this is a very nicely designed game. I think it is the game I wished Panic Station was. However, this is a game where all the players need to internalize the rules before it can shine, so plan for a practice game or two before you get to the good stuff. Fortunately, the game is quick so repeat play isn't hard to do.
2015-08-05
8
Apr 2014
6.849
Owned
Plays: 2
English/French second edition
Year: 2013
8
Nov 2014
6.683
Owned
Plays: 4
8
Aug 2014
5.584
Owned
Plays: 1
8
Jan 2012
6.757
Owned
Plays: 8
Slightly better than the original base game and do consider it to be an upgrade - to 1.5 though, not 2.0! They have staged it nicely to allow newbies to learn it easier.

My favorite aspect of the new version over the old is that now you have more control over the types of cards you draw. There have also been a few rough edges smoothed out that streamline the game.

I normally enjoy games with conflict, but some reason when players take things from one another in this game it just feels SO MEAN. I should probably avoid the "Era of Turmoil" theme deck, aka "Era of I built the Hedge Tavern and now I'm gonna be a dick."

2015-05-30
8
Feb 2015
7.588
Owned
Plays: 12
8
Nov 2013
6.845
Owned
Plays: 10
Very nice dice game that pushed the Catan Dice Game right off my shelves. I definitely prefer the Late Bronze Age variant.
2015-01-30
8
Sep 2011
5.892
Plays: 2
Minor tweaks resulted in a very much improved second edition.
2006-03-06*
8
Nov 2010
5.994
Owned
Solid adventure card expansion. Challenges are a bit harder than average, with some interesting effects. Adds some new Events that could be potential huge pains in the butt, but that makes them meaningful. I like the encounter that allows you to attempt to loot a dragonlord.
2010-11-15
8
Nov 2010
6.071
Owned
The best part for me are the new Blue challenges that can only be damaged in a single combat phase. I like when you occasionally get something like this, and realize you need to run away for now! Also includes some Encounters that basically give you an extra hero to use just for stalking your opponents. I don't think PvP is a strong suit of Runebound (we usually avoid it), so these didn't do much for me. The other monsters are decent.
2010-11-12
Saboteur (2004)
8
Sep 2006*
6.580
Owned
Plays: 9
This is a very fun game. All the suspicion and betrayal of Werewolf in a 30 minutes or less. I love suspicion in games, so this is right up my ally. You don't have a lot of control over whether or not you ultimately win, but it's still a fun ride. Sleeve those goal and role cards right away though! Not many games easily accommodate 3-10 people, and this is the perfect game to have on you and bust out on any moderately sized group.
2006-09-22*
Samurai (1998)
8
Sep 2011
7.300
Owned
Plays: 14
This is an excellent game. Sometimes I find it a little overanalytical, but when I'm in the mood it can be a perfect strategy fix. I think I like it slightly better than Through the Desert.
I find this game unusual when played with 3 iun that it's not necessarily good for you when the other 2 people go at it and leave you alone, as you will often spend too many tiles to capture peices entirely by yourself.
2008-04-11*
First Edition
Year: 2001
8
Jan 2015
6.938
Owned
Plays: 1
Winning Moves Games Edition
Year: 2011
8
Aug 2013
5.956
Owned
Plays: 14
Scopa is just really pleasant to play, and is great with the whole family, including younger kids. The Winning Moves edition is wonderful.
2013-08-04
8
Sep 2010
6.028
Prev. Owned
Plays: 3
Somewhat better than the original Settlers if you don't care to expand the game. Not very good 2-player though - the game becomes all about grabbing the 2:1 ports!
2007-09-30*
8
Mar 2011
6.703
Owned
Plays: 2
8
May 2013
7.050
Owned
Plays: 4
The first time through is with new people is a bit painful, and the game is a little long to play it again right away. However, once you have a group familiar with the game it is a lot of fun.
2006-07-14*
8
Apr 2015
7.320
Owned
Plays: 3
Queen Games Second Edition
Year: 2006
8
Mar 2007*
7.439
Prev. Owned
Plays: 2
English first edition
Year: 2006
8
Sep 2010
5.810
Prev. Owned
Plays: 5
Catan is great, and this is my preferred edition of it, but I'm at the point now where I don't enjoy it so much if it's not played at a brisk pace. I have been occasionally tempted by Seafarers, but I think this may actually be all the Catan I need.
2015-06-13
Skull & Roses (2011)
English/Spanish first edition
Year: 2011
8
Nov 2011
6.699
Owned
Plays: 6
Face2Face multilingual fourth edition 2004
Year: 2004
8
Nov 2013
6.481
Owned
Plays: 1
You can play this with 7, but be ready for a challenge, and use a better score sheet.
2013-11-10
Small World (2009)
8
Jul 2013
7.342
Owned
Plays: 2
Snake Oil (2010)
8
Oct 2014
6.295
Want In Trade
Wishlist(3)
 (Like to have)
Plays: 1
8
Aug 2009*
6.297
Owned
Plays: 9
It's just fun.
2009-08-07
Space Alert (2008)
8
Mar 2013
7.441
Owned
Plays: 1
8
Jan 2014
6.622
Owned
Plays: 3
Other: Second printing
8
Feb 2014
6.948
Owned
Plays: 1
English edition
Year: 2010
8
Apr 2011
6.812
Owned
Plays: 8
Really fun to play solitaire.
2011-04-05
8
Aug 2014
6.155
Owned
8
Aug 2014
6.429
Owned
8
Aug 2014
6.455
Owned
8
Jun 2011
6.843
Owned
Plays: 5
Star Realms (2014)
8
Sep 2014
7.541
Owned
Plays: 7
8
Mar 2009*
6.633
Owned
Plays: 1
I think this game is great. The way the card stacks are set up makes for a different experience each game. My wife hasn't taken to this one as she has the Catan Card Game, however.
2007-01-20*
German fifth edition
Year: 2012
8
Dec 2013
6.656
Owned
Plays: 2
Street Soccer (2002)
Cwali edition
Year: 2002
8
Sep 2010
6.255
Owned
For Trade
Plays: 6
I think it will take a few more plays before I get a real feel for the strategy on this one, but so far I like it. I just wish I could have bought it for $15 instead of $25.

UPDATE May 2013: Heh, looks like I got a bargain in the long run!
2013-05-12
Suburbia (2012)
8
Feb 2014
7.577
Owned
Plays: 1
After reading the rules...
Looks like a nice game that would make a good gift.

While I would like to play it sometime, it does not seem to be a game I need to own.

UPADTE: Curse you Rhado, maybe I do need this game!

UPDATE AFTER PLAYING:
This was the first game I sought out at Unity Games 20, and I got a chance to play it with some friends. After getting over my immediate reaction that I had played poorly, I liked it. I really enjoyed how thematic the tiles were; the action of each made sense. While I was punished by the impact of population growth, I appreciate why it is there. One must prepare for the growth of their suburb or one will get bogged down towards the end. I also did not mind the fiddliness of the scoring with each tile placement; I though that the interaction this produced was worth the hassle.

So, I would definitely like to play it again, and I think my wife would like it, but I am not quite convinced enough to buy it. Shelf space in my house is a prized commodity, and I am not sure Suburbia makes the cut. Suburbia gives me a similar feeling to two games that have earned shelf tenure: Attika and Vegas Showdown. Suburbia won't be knocking either of these to the trade pile. So, we'll see what the future brings for Suburbia and the Asher house.

UPDATE Feb 2014: Broke down and bought it. along with expansion. I want to play this some more to see if I can pull off managing the population growth. This game will either open up for me, or worst case I will find it a new home. It is officially interviewing for shelf space!
2014-02-04
English fourth edition (30th anniversary)
Year: 2012
8
Dec 2012
7.205
Owned
Plays: 3
8
Sep 2014
6.065
Owned
This is a very simple expansion, but probably my favorite extra board. It gets you off the main track for a while while you bash on a new set of baddies.
2006-10-04*
Targi (2012)
8
May 2014
7.251
Owned
Plays: 5
8
Jan 2015
6.884
Owned
Plays: 2
Thebes (2007)
8
Sep 2010
7.040
Owned
Plays: 2
I like this game quite a bit, but I've played with people who really dislike the "luck" aspect (these are people who prefer the classic Eurostyle efficiency engine type game). It doesn't bother me, as it's not really luck, but odds at play in this game, and it does have a fair amount of strategy. Keeping tabs on your opponents is critical. As far as game enjoyment, it is important to keep the game moving along. It will seem too long if people take too long to take their turns!
2009-03-03
8
Mar 2009*
6.957
Owned
Plays: 9
Knizia somehow tricks me into liking abstract games. This and Samurai are favorites when I'm in the mood for a little minor brain burn.

PLUSES: Lots of ways to score. Different strategies are viable. Easy to teach. Scales well from 2-5. Great components. Plays fast. Awesome with 3 players.

MINUSES: Maybe a little dry and "thinky".
2008-03-27*
8
Apr 2011
7.417
Owned
Plays: 19
Tense and engaging to the end, and my gateway game of choice for new gamers (although I enjoy Catan a little more in this role, but it's a little harder to explain)
2007-11-25*
English first edition
Year: 2006
8
Mar 2007*
6.306
Prev. Owned
Plays: 7
My wife's review: "It's fun Yahtzee."
2007-03-17*
8
Nov 2012
6.387
Owned
Plays: 5
I think this game deserves more attention than it's getting. In most games with trading, a player in the lead often finds that no one will trade with him. ToB has a brilliant mechanic that allows you to profit from even refused offers. This game is full of wonderful, tough choices for every player on every turn. My main concern about the game is that you can often be boxed out of being able to do anything on some turns simply because of your card draw. I'm not sure how big of a problem this is yet, however, as if you're short of one kind of card that usually means you're stocked in another and can make a big play with them. So far I've played with 3 and 5. Three is excellent even though cards were somewhat scarce. Five is also good, but the number of intervening players between my turns made the game feel a somewhat more chaotic to me. I suspect that 4 players is the ideal number for this game. I look forward to exploring the depth I can sense beneath the surface on this one.
2008-03-07*
Trajan (2011)
8
Dec 2014
7.612
Owned
Plays: 8
I am not typically a fan of games with this many different, disjointed ways to score. You've got at least three independent set collections going on, with a area majority contest in the senate to boot. Yowza.

However, it all manages to hang together really well, and is very satisfying to play. The various scoring methods are very well balanced, so you do have a lot of choices as to how you want to play. Specializing or spreading around also seems equally viable, depending on what your opponents are doing. This plays well with 2, but I'd like to try it with 4, because I think this will make things even more dynamic, and give the Senate more importance.

This is largely a heads-down game as players study their mancala, but you do need to pay attention to your opponents because there is competition for everything on the board.

The game is beautifully produced, and is another game that makes me mad at the crappy production Alea gave to the otherwise excellent Castles of Burgundy.
2013-08-27
English First Edition
Year: 2006
8
Aug 2013
5.741
Prev. Owned
Plays: 2
T&T is a fun "take that" card game.
2015-01-11
Ubongo (2003)
8
Aug 2013
6.617
Owned
Plays: 10
Ubongo: Duel (2008)
8
Aug 2013
6.296
Owned
Plays: 3
English second edition
Year: 2013
8
Feb 2015
6.142
Prev. Owned
Plays: 5
Utopia Engine (2010)
8
Oct 2014
5.896
Owned
Plays: 1
This is a really clever but TOUGH solo dice game. All you need is 2 printed sheets (or even just 1 compact sheet), 2 dice, and a pencil with eraser and you've got everything you need for 20-30 minutes of fun. This is like a game I would have made up in study hall if I was a talented game designer. Grab a few more dice and some d6 Shooters printouts and you're all set for a plane or train ride.

The one suggestion I have is that it would be nice if there were a few more gameplay hints on the sheets, such as roll consequences for constructs and links.
2014-10-08
8
Sep 2007*
7.021
Owned
Plays: 2
A family-friendly blend of a great theme and Euro-style mechanics.
2007-09-12*
Vikings (2007)
8
Aug 2015
7.121
Want In Trade
Want To Buy
Wishlist(3)
 (Like to have)
Plays: 3
This is a very nice midweight Euro. It plays fast and goes down smooth. I really enjoy when games give you random combinations of things to place a value on, and this game does that well.

While it is pretty good, it is not the grail some seem to be making it out to be though.
2014-02-03
Viticulture (2013)
8
May 2015
7.309
Plays: 4
Werewolf (1986)
8
Mar 2009*
6.507
Plays: 5
Not a lot of games this good you can play with such large groups. I have the Lupus in Tabula version, which is excellent. The cards are high quality, but you'll want to sleeve them just because people will fiddle with them a lot and a marked card can ruin things.
2005-05-12*
8
Sep 2010
6.702
Owned
Plays: 6
Very fun racing and betting game! Excellent production by Face 2 Face. The horses could have easily been listed on cards, but here we get thick cardboard tiles instead (like in their production of "I'm the Boss".) The betting chips could have been nicer though; instead of small cardboard chits, wood bits or plastic chips would have been better. Gameplay is excellent, light fun!
2006-07-06*
Witch's Brew (2008)
8
Sep 2014
6.764
Owned
Want To Play
Plays: 2
North Star Games First edition, with rubber mat
Year: 2005
8
Dec 2006*
6.893
Owned
Plays: 13
8
Aug 2015
6.352
Owned
Plays: 2
Wyatt Earp (2001)
8
Jul 2012
6.609
Owned
Plays: 2
Zooloretto (2007)
8
Mar 2011
6.792
Owned
Plays: 4
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