list | lg gallery | sm gallery
Search
Filters »    Columns »    Views »   
User: drasher25: Board Game Collection
Download board games: (all | owned) |    | Current Filters: rating=8 [X]
1 to 32 of 32   Page 1. 1
Title Version User
Rating
Geek Rating Status User
Plays
Comment
8
Sep 2014
7.619
Owned
Plays: 3
Great expansion, bumps the game up a point for me.
2012-08-25
Multilingual first edition
Year: 2010
8
Apr 2014
5.891
Owned
Plays: 3
8
May 2012
6.662
Owned
8
Feb 2014
6.359
Owned
8
Feb 2014
6.129
Owned
8
Feb 2014
6.143
Owned
8
Oct 2014
6.224
Owned
8
Oct 2014
6.849
Owned
Plays: 3
8
Mar 2009*
6.369
Owned
8
Mar 2009*
6.354
Owned
8
Apr 2013
5.631
8
Nov 2013
6.783
Owned
8
Mar 2009*
6.487
Owned
The new unit interactions make the drafting phase more interesting, although it seems like another wave of boosters will be needed to fully untilize the possible synergies.
2007-03-17*
8
Sep 2014
6.752
Owned
8
Sep 2014
6.899
Owned
English Standard & Pocket edition
Year: 2013
8
Sep 2014
6.463
Owned
All the Hive expansion pieces are good, but I think the Pillbug is the most essential. It opens up some very nice tactics.
2014-09-09
8
Dec 2014
7.453
Prev. Owned
Plays: 4
English first edition
Year: 2014
8
Aug 2014
5.668
Owned
This is a nice little expansion that gives you some nice new Gather cards you can use in any game, and also an alternate set of Craft cards for a faster game. The new Craft deck is easier to build, so you'll need to invest less time and thought into building your dice pool, but you'll be crafting items faster (and more often more than one per turn).

This is a really rare type of expansion - one that speeds up and simplifies the game. However, I think it is a good idea, because as much as I love KF, it can take a while with 4 players. With this new deck, you can reign the game down into the superfiller category and perhaps play with more casual gamers who want more dice rollin', less Gather Phase strategizin'.
2014-08-18
7.5
Sep 2014
6.323
Prev. Owned
Plays: 1
8
Aug 2013
6.095
Owned
Plays: 1
At first I was afraid this would complicate things too much, but it actually integrates very well and adds a nice additional layer of choices. It will prolong the game a bit, but the game is one I love, so that's fine with me.
2013-05-22
8
Aug 2013
6.839
Owned
Plays: 1
Seamlessly integrates with the original, excellent game to create new challenges.
2005-02-11*
8
Aug 2013
6.407
Owned
Plays: 1
Takes the game to a whole new level. This is definitely worth getting even if you don't play head to head, as the dark tiles add another interesting element to the game.
2005-02-11*
8
Jan 2015
5.967
Owned
8
May 2015
7.616
Owned
Plays: 25
I was very surprised how much more interesting the game becomes with the addition of these new cards. The expansion definitely creates a host of new potential strategies, and makes me wonder how I ever felt the game was complete before. this expansion has definitely slowed things down for me, and I find myself changing strategies more mid-stream. However, I do enjoy the added depth and options.

I am not a fan of the takeover mechanisms, however. Too much bookkeeping for too little gain! From an interaction standpoint, I'd rather see ways to stop your opponents from taking particular phases.
2009-12-04
8
May 2015
7.303
Owned
Plays: 12
I was skeptical about this expansion for quite a while, but after 50+ plays with my wife I finally decided to bite it off. Adding to RftG is not a no-brainer for me, despite how much we play the game. We don't play with takeovers. That whole thing seems like a mess to me - way too much bookkeeping for too little effect.

I was worried that prestige might also be a bridge too far, but after playing with BoW I do not find that to be the case. BoW is very much meant for experienced players, but the added rules burden is not too bad. I mainly like 3 things about the expansion:

1) The prestige mechanism gives you another interesting victory strategy to peruse. I don't find it overpowering as some have commented here; there are many other strategies that can also yield at least a point and a card every round!

2) I like the prestige super-ability one-shot. It is frustrating to get stuck at the midgame or even early on, and this feature gets you around that at a cost.

3) Green strategy gets some help. I felt that the green engine was relatively under-resourced before.

I could have lived without this expansion. I need to remind myself how prestige works when I pick up the game after a while, and I still need to look up some of the trickier BoW cards. Search also slows down the game quite a bit. However, it is hard for me to go back now, because BoW does introduce some interesting strategic options.

UPDATE Sep2012: Alright, dangnabit, I need to admit that this expansion completes the game. It definitely slows things down, but it also easily doubles the number of strategies possible. It's really well positioned at the end of the RftG line. When you're ready, get it, and you will come to appreciate it greatly. I take back what I said about being happy to live without this expansion - there's no going back for me now.

Takeovers still = The Suck, though.

2014-08-10
8
Jun 2013
6.379
Owned
Plays: 3
8
Nov 2010
5.972
Owned
Solid adventure card expansion. Challenges are a bit harder than average, with some interesting effects. Adds some new Events that could be potential huge pains in the butt, but that makes them meaningful. I like the encounter that allows you to attempt to loot a dragonlord.
2010-11-15
8
Nov 2010
6.050
Owned
The best part for me are the new Blue challenges that can only be damaged in a single combat phase. I like when you occasionally get something like this, and realize you need to run away for now! Also includes some Encounters that basically give you an extra hero to use just for stalking your opponents. I don't think PvP is a strong suit of Runebound (we usually avoid it), so these didn't do much for me. The other monsters are decent.
2010-11-12
8
Aug 2014
6.155
Owned
8
Aug 2014
6.425
Owned
8
Aug 2014
6.452
Owned
8
Sep 2014
6.056
Owned
This is a very simple expansion, but probably my favorite extra board. It gets you off the main track for a while while you bash on a new set of baddies.
2006-10-04*
1 to 32 of 32   Page 1. 1
Front Page | Welcome | Contact | Privacy Policy | Terms of Service | Advertise | Support BGG | Feeds RSS
Geekdo, BoardGameGeek, the Geekdo logo, and the BoardGameGeek logo are trademarks of BoardGameGeek, LLC.