DEAL-BREAKER: Gameplay seems too plodding. A bit too many mechanisms, each of them rather uninteresting on their own.
I like my for my co-op games to not exceed a certain rules complexity. This is so that the game can thrive on the player "social" interaction rather than worrying about parsing the rules. I think that Lord of the Rings and Pandemic both get the rules depth about right. I think that both Shadows Over Camelot, and to a greater extent, BSG, start to really push up against the rules complexity that I'm comfortable with for this type of game. However, that being said, I think that BSG is still on the proper side of the line, and all the game's systems serve the goal of giving the players some interesting things to base their actions around.
So far, I've played twice, both times with the same 4 players, and both times the Cylon gave herself away very early, which I think severely hampered the game. Also, I'm not a fan on the Sympathizer rules, which are both too fiddly and not much fun for the person who draws that card. I think next time I'll try to find more players or try the "no sympathizer" variant.
I am eager to try this again, and I want to be a Cylon!
UPDATE: Okay,I got my wish and got to be a Cylon. This happened a little past the halfway point when the revealed Cylon pushed his other card to me. Despite that, I was able to avoid being pegged as toaster until the turn I revealed during the run to the last jump.
I think the game does a great job of setting the atmosphere and creating tension, but I find the gameplay to be too ponderous. I think I'm changing my opinion that this game was on the good side of the complexity line. It's actually not so much the complexity as the plodding pace it had for us as we went though every step, shuffle, and math at each turn. I had assumed that the game would smooth out a bit with more play, but it hasn't. After tonight's game, I don't know that I would choose to play this again over something else. Just too long.
I also am terrible at remembering to use the characters' negative abilities.
I think maybe Shadows Over Camelot has the better approach. Overall, Shadows is certainly less thematic, but it still gives a good measure of the hidden traitor vibe, and more importantly the mechanisms are simple enough that they get out of the way of enjoyment of that aspect.
I can see why some people love this game, but for the life of me I can't imagine wanting to add more baggage to it with the expansions.
Overall, I would be very happy to play someone else's copy of this, but I don't see myself teaching and leading a group through it again.
I've got to admit that seeing the designers and publisher come on here and rate their own game a 10 has really diminished my interest in purchasing this game.
From reading the rules, it looks like a well-done worker placement/area control game. It looks like it would be pretty pleasant, but nothing really new. Probably the gnome-locking mechanism strikes me as the most interesting aspect. A lot of people seem to think it runs too long, which concerns me, but only a little.
I'd like to play this sometime to try it! However, it doesn't seem interesting enough right now for me to buy it.
This looks to be a very nice midweight eurogame, in the vein of Notre Dame and Yspahan. I especially like the mechanism of the sun moving round and triggering resource replenishment and scoring. However, I don't know that it would be good enough to earn shelfspace considering I already have some games I love (such as the two mentioned above) in this category. If it gets a full expansion that adds variability, I will give it another look.
Read the rules and watched the Rhado Run Through. This looks like it gets to the same place as Through the Ages, but does it in a simpler and less interesting way. I would like to try it, but don't yet see a reason to buy it.