Enjoyable card game with an educational twist. My 8yo handles in fine on her own. the 6yo has to play with an adult teammate (mommy). We have fun playing it, and the kids seem to get quicker at locating states each time. bonus.
A silly and fun game of secret identity and trying to kill off those who you think are your opponents so you can claim their share of the inheritance. The really fun part is how you get to kill them off; crush them under the suit of armor, push them in the fireplace or down the stairs, drop a steel piggy bank on their head, etc. Fun for the whole family!
Nice artwork. Game has a backgammon-y feel tool it. Decent game though it can drag out if both players focus more on keeping the other player back. The top frog and stacking mechanics make for some interesting strategies of block and protect.
An enjoyable abstract. very easy to teach to anyone. move 1,2, or 3 marbles at a time. push 1 or 2 of your opponents marbles at a time. If you push any off the board they're out of play. Last with marbles left, wins.
fun light game card game where you build a maze as you go and try to escape from it eventually. A lot of "take that". The artwork is cool alien green. Where else can you anal probe your friend who is a cow!?!
Wonderful mixture of mechanics. gather treasure in the caves, buy abilities in the market, and collect artifacts in the palace. For some reason we have never used the magic in the game as the basic version works really well with mixed ages including young ones.
Our group really enjoys this one. Even my youngest daughter at 7 is easily able to play this game. (If fact she won the very first game we ever played) It's light enough to teach non/new gamers and has enough bite so regular gamers will enjoy it.
Very silly but also very fiddly game about zombies racing in a graveyard. It gets a bit loud and laugh-y while playing but a lot of time is spent fiddling with winding, falling, etc. Unique, I'll give it that.
Very enjoyable family game. Fairly easy to teach. Even to a 7 year old. Very interesting mechanic and the theme overlays fairly well. The secret mission cards add a bit of suspense to the game. Beautiful components.
Great light fare for getting a game night started with a group of at least 5. 4 works but the more the merrier. This also great because people can join in and drop out a needed and it doesnt mess up the game. Also works well for broad spectrum of ages together.
A very enjoyable push your luck game. Luck of the dice randomness coupled with solid decision making makes for a fun game. Do you set up good future growth spots and hope no-one steals them? Do you jump into that new development for some quick points? Do you cause an area to be reset and clear opponents point opportunities? A fun family game with a good mix of interaction and a smidge of "take that".
A good card game with a fun theme fit. Fairly easy to teach but the various placement rules can be confusing for new folks. I recommend open hand play for several rounds as a teach aid. It doesn't really affect the fun of the game. The game also works well to help kids learn to evaluate multiple choices and weigh out their results in a theme and game that they enjoy.
The artwork is classic Doris. Though we do have discussions each play as to what exactly the meeples are. most agree dinosaurs but some interesting things have been spotted by folks when turning them.
Another variation on the Carcassonne engine. But it's a good variation. The theme is lightly religious as it's only representative of a biblical area and time. There is no evangelizing in the game. It adds a few new mechanics (at least to us) like the ark moving along and scoring passersby points.
A very good light/medium game. The artwork and theme work well though the game mechanics could be wrapped into many themes. If really feels like a stock market kind of game. On your turn to you change the values to help yourself or hurt your opponents? Invest in workers (grow your investment in a particular "stock" by placing them strategically? Or "sell" your stock when the market is good for more VP? The placement of workers to try to apply them to as many valuable buildings as possible makes for a little AP nail-biting. Highly recommended and easy to teach.
Great game! The theme is dear to my heart so added points for that. Also co-op without a dm gets more bonus from us. It doesn't really stay true to the mythos but just the names, places, items, etc pull me right in. Beautiful artwork and components. first time learning is a bit of a task but with aids here on BGG can be done reasonably. A billion pieces! I greatly recommend a pile of little "snack cups" for all the tokens, as well as the set of card boxes that can be "print and taped" here. Game needs a lot of room and quite a bit of time. We spread it over several evenings and all is well. Looking forward to the expansions.
A fairly light family game that is easy to introduce to non-gamers. My 7 year old grasped it very fast. The card driven mechanic makes it enjoyable and the actions associated with which card you choose can make for some interesting strategizing. We really enjoy this one when it hits the table!
fiddly! the theme is a blast. the mechanics work well. but the game is too darn fiddly working with all the little chits crammed all over the board. I would love to see some type of reprint with better components.
Another great game in the kosmos 2 player line. The tribe and card set interaction and effects makes this feel like a mix between blue moon and lost cities with a dab of scarab/minotaur lords thrown in.
Sorry if I sound just like all the rest of the high rankers but it really is a great game if you enjoy fantasy and battle card driven mechanics. We love M44 but the fantasy aspect of Battlelore pushes it over the top for us. My wife even requests this one often! (she liked M44 too) Not yet sure about the whole collectibility aspect of this but got the first 2 characters just in case :-)
A decent classic. A very unique mechanic (as far as I know) of the magnetic storm of doom. Not a lot of choices but a bit of strategy involved. block others? race to that port for the big bucks? hang out there in the ocean waiting for a good opportunity but risk getting triangled? Works well with 8 and up.
Not too bad. everyone competes to move their dogs through the circuits and win. You move through by rolling dice and answering fairly simple trivia to collect points and advance. Nothing ground breaking but I'm sure dog show lovers would enjoy it more. My daughters like playing it.
I really really really wanna love this game more! I am a horror fanatic! If the rules weren't so confusing/vague so often this would be an 8 for me. If it didn't have so many boring round chits it would be a 9. After many more plays the game has definitely moved up in rank for us. With some house rules and a group with no hardcore rules lawyers, we have had a lot of fun with this. The 2 player variant works very well.
Very enjoyable game. Works well with 6 year old and up. Very easy to teach. Have only played 4 player but should work ok with fewer. Just a relaxing game to sit and play. Like doing a group painting :-)
I enjoy the Magic-the Gathering like aspect of the game without the CCG nightmare. Seemed slightly unbalanced in the 5 or so games I have played. Leans towards the Vulca for ease of use but with Hoax I can basically outlast the Vulca. May be better with expansions.
Great game! A pleasant mixture of mechanics built onto a theme from the card game. Compete to rebuild the city. Just light enough to be easy to teach but heavy enough with some meat to it. This one will be visiting our table often!
Great party game. Too bad only handles 4-6 players. i can see this being a blast with a large group as well. We play this with as young as my 9yo daughter and have a lot of fun. they now request this game before bed.
Love this game. No interest in tournament play. Just a fun game to play 1 on 1. I just buy C/UC lots at kwijibo and the odd rare here and there to create a deck. The Premium starters for this game are great for teaching and quick rounds.
I love this game. Light enough for a quick filler and with enough strategy to feel like you accomplished something in the end. Heavily luck-of-the-draw dependent. And you will be doing a lot of counting stats but doesn't feel like too much. I look forward to moving into advanced to add more variety.
An enjoyable abstract strategy game. Some what easy to teach. use the workers to push your tea crates into your ship and push your opponents workers and tea crates into the water. squish opponents workers between crates and send them to the doctor. different workers have different abilities.
Light fun, very cutthoat game. (if you want it to be) you are always trying to figure out how to get your opponents to make your job of treasure grabbing easier.. Let them make the big moves , but force them to stop just short, then grab and go! :-)
A very good follow up to the original. Takes the original mechanics and adds a bit more variety. The boat and it's movement as well as moving opponents forward to gain cards (as opposed to the originals moving yourself backwards) are excellent additions!
A kids game that can be enjoyed by adults as well. A contest to be the first to build a complete castle. castles are made up of cards which picture corners or walls. each section will have a color and shape to it. adjacent cards placed must match atleast one property of previous card. Play an exact match to a wall segment of an opponents wall and blast their wall (and any color matching connections) down. Quite fun and can be cutthroat.
A great light family co-op game. defend your castle from marauding orcs and goblins by working together (trading cards) and beating them back. Like most games of this type it can be dominated by one outspoken person.