Enjoyable card game with an educational twist. My 8yo handles in fine on her own. the 6yo has to play with an adult teammate (mommy). We have fun playing it, and the kids seem to get quicker at locating states each time. bonus.
A silly and fun game of secret identity and trying to kill off those who you think are your opponents so you can claim their share of the inheritance. The really fun part is how you get to kill them off; crush them under the suit of armor, push them in the fireplace or down the stairs, drop a steel piggy bank on their head, etc. Fun for the whole family!
Nice artwork. Game has a backgammon-y feel tool it. Decent game though it can drag out if both players focus more on keeping the other player back. The top frog and stacking mechanics make for some interesting strategies of block and protect.
An enjoyable abstract. very easy to teach to anyone. move 1,2, or 3 marbles at a time. push 1 or 2 of your opponents marbles at a time. If you push any off the board they're out of play. Last with marbles left, wins.
fun light game card game where you build a maze as you go and try to escape from it eventually. A lot of "take that". The artwork is cool alien green. Where else can you anal probe your friend who is a cow!?!
Wonderful mixture of mechanics. gather treasure in the caves, buy abilities in the market, and collect artifacts in the palace. For some reason we have never used the magic in the game as the basic version works really well with mixed ages including young ones.
Our group really enjoys this one. Even my youngest daughter at 7 is easily able to play this game. (If fact she won the very first game we ever played) It's light enough to teach non/new gamers and has enough bite so regular gamers will enjoy it.
Very silly but also very fiddly game about zombies racing in a graveyard. It gets a bit loud and laugh-y while playing but a lot of time is spent fiddling with winding, falling, etc. Unique, I'll give it that.
Very enjoyable family game. Fairly easy to teach. Even to a 7 year old. Very interesting mechanic and the theme overlays fairly well. The secret mission cards add a bit of suspense to the game. Beautiful components.
Great light fare for getting a game night started with a group of at least 5. 4 works but the more the merrier. This also great because people can join in and drop out a needed and it doesnt mess up the game. Also works well for broad spectrum of ages together.
A very enjoyable push your luck game. Luck of the dice randomness coupled with solid decision making makes for a fun game. Do you set up good future growth spots and hope no-one steals them? Do you jump into that new development for some quick points? Do you cause an area to be reset and clear opponents point opportunities? A fun family game with a good mix of interaction and a smidge of "take that".
A good card game with a fun theme fit. Fairly easy to teach but the various placement rules can be confusing for new folks. I recommend open hand play for several rounds as a teach aid. It doesn't really affect the fun of the game. The game also works well to help kids learn to evaluate multiple choices and weigh out their results in a theme and game that they enjoy.
The artwork is classic Doris. Though we do have discussions each play as to what exactly the meeples are. most agree dinosaurs but some interesting things have been spotted by folks when turning them.
Another variation on the Carcassonne engine. But it's a good variation. The theme is lightly religious as it's only representative of a biblical area and time. There is no evangelizing in the game. It adds a few new mechanics (at least to us) like the ark moving along and scoring passersby points.
A very good light/medium game. The artwork and theme work well though the game mechanics could be wrapped into many themes. If really feels like a stock market kind of game. On your turn to you change the values to help yourself or hurt your opponents? Invest in workers (grow your investment in a particular "stock" by placing them strategically? Or "sell" your stock when the market is good for more VP? The placement of workers to try to apply them to as many valuable buildings as possible makes for a little AP nail-biting. Highly recommended and easy to teach.
Great game! The theme is dear to my heart so added points for that. Also co-op without a dm gets more bonus from us. It doesn't really stay true to the mythos but just the names, places, items, etc pull me right in. Beautiful artwork and components. first time learning is a bit of a task but with aids here on BGG can be done reasonably. A billion pieces! I greatly recommend a pile of little "snack cups" for all the tokens, as well as the set of card boxes that can be "print and taped" here. Game needs a lot of room and quite a bit of time. We spread it over several evenings and all is well. Looking forward to the expansions.
A fairly light family game that is easy to introduce to non-gamers. My 7 year old grasped it very fast. The card driven mechanic makes it enjoyable and the actions associated with which card you choose can make for some interesting strategizing. We really enjoy this one when it hits the table!
fiddly! the theme is a blast. the mechanics work well. but the game is too darn fiddly working with all the little chits crammed all over the board. I would love to see some type of reprint with better components.
Another great game in the kosmos 2 player line. The tribe and card set interaction and effects makes this feel like a mix between blue moon and lost cities with a dab of scarab/minotaur lords thrown in.
Sorry if I sound just like all the rest of the high rankers but it really is a great game if you enjoy fantasy and battle card driven mechanics. We love M44 but the fantasy aspect of Battlelore pushes it over the top for us. My wife even requests this one often! (she liked M44 too) Not yet sure about the whole collectibility aspect of this but got the first 2 characters just in case :-)
A decent classic. A very unique mechanic (as far as I know) of the magnetic storm of doom. Not a lot of choices but a bit of strategy involved. block others? race to that port for the big bucks? hang out there in the ocean waiting for a good opportunity but risk getting triangled? Works well with 8 and up.
Not too bad. everyone competes to move their dogs through the circuits and win. You move through by rolling dice and answering fairly simple trivia to collect points and advance. Nothing ground breaking but I'm sure dog show lovers would enjoy it more. My daughters like playing it.
I really really really wanna love this game more! I am a horror fanatic! If the rules weren't so confusing/vague so often this would be an 8 for me. If it didn't have so many boring round chits it would be a 9. After many more plays the game has definitely moved up in rank for us. With some house rules and a group with no hardcore rules lawyers, we have had a lot of fun with this. The 2 player variant works very well.
Very enjoyable game. Works well with 6 year old and up. Very easy to teach. Have only played 4 player but should work ok with fewer. Just a relaxing game to sit and play. Like doing a group painting :-)
Fun game but holy moley it can drag out. First game with 4 players was at almost 5 hours and I was at $5880 in earning. There were 3 players left. Myself with the entire southern half of New York, another player with the entire northern half of New York, and the third player with Jersey. The northern player and I decided to take out the Jersey player and then split New York in a partnership agreement to call it a night.
I really like the theme and the combat portion works smoothly after a round or 2. As is usual with these type of games, the count and math process at the end of each players turn is a bit tedious but it's all part of it... The bits could have been a bit smaller to make better use of the HUGE map and save some crowding. Later in the game we took to designating an area off board for players to place all there newly bought resources until moving them next round due to space constraint.
I enjoy the Magic-the Gathering like aspect of the game without the CCG nightmare. Seemed slightly unbalanced in the 5 or so games I have played. Leans towards the Vulca for ease of use but with Hoax I can basically outlast the Vulca. May be better with expansions.
Great game! A pleasant mixture of mechanics built onto a theme from the card game. Compete to rebuild the city. Just light enough to be easy to teach but heavy enough with some meat to it. This one will be visiting our table often!
Great party game. Too bad only handles 4-6 players. i can see this being a blast with a large group as well. We play this with as young as my 9yo daughter and have a lot of fun. they now request this game before bed.
Love this game. No interest in tournament play. Just a fun game to play 1 on 1. I just buy C/UC lots at kwijibo and the odd rare here and there to create a deck. The Premium starters for this game are great for teaching and quick rounds.
I love this game. Light enough for a quick filler and with enough strategy to feel like you accomplished something in the end. Heavily luck-of-the-draw dependent. And you will be doing a lot of counting stats but doesn't feel like too much. I look forward to moving into advanced to add more variety.
An enjoyable abstract strategy game. Some what easy to teach. use the workers to push your tea crates into your ship and push your opponents workers and tea crates into the water. squish opponents workers between crates and send them to the doctor. different workers have different abilities.
Light fun, very cutthoat game. (if you want it to be) you are always trying to figure out how to get your opponents to make your job of treasure grabbing easier.. Let them make the big moves , but force them to stop just short, then grab and go! :-)
A very good follow up to the original. Takes the original mechanics and adds a bit more variety. The boat and it's movement as well as moving opponents forward to gain cards (as opposed to the originals moving yourself backwards) are excellent additions!
A kids game that can be enjoyed by adults as well. A contest to be the first to build a complete castle. castles are made up of cards which picture corners or walls. each section will have a color and shape to it. adjacent cards placed must match atleast one property of previous card. Play an exact match to a wall segment of an opponents wall and blast their wall (and any color matching connections) down. Quite fun and can be cutthroat.
A great light family co-op game. defend your castle from marauding orcs and goblins by working together (trading cards) and beating them back. Like most games of this type it can be dominated by one outspoken person.
This rating is from playing with my family of 4. kids and adults mixed. We have a great time playing this game. It plays quickly and the continuous stealing of others tiles is a lot of fun. It is often played at least twice in one sitting.
Great family game! My 7 (almost 8yo) got it immediately. Very easy to teach. The theme is very well portrayed and my family all got into the game. The feeding of the "most corrupt" to the croc may be a bit harsh on a younger one. Build up your materials by collecting cards in the market. Use those materials (possibly combined with shady stuff) to build parts of the palace and collect money. Using shady materials and folks to help will get things built faster, but may cause your corruption to rise higher then your opponents. Recommend highly!
Rating would have been higher had we been able to play the game "out of the box". Sadly, we bought a new sealed copy from Tanga. when opening it for the first time to play we found the clay was dried out. We grabbed some playdoh from the kids room but it didn't work too well. The game has a very enjoyable system to it but the poor materials made it unplayable. I have heard there may be a remedy to this issue in the pipeline somewhere. I hope so.
Update: The designer came through with replacement clay that seems to work well. Colors didn't quite match but he sent cards to cover that as well. great support. And my rating went up because the game is better with good clay!
Light family filler card game good for several rounds of play. Has a bit of 6 Nimmt (Category 5) feel to it but a bit easier to teach and play. collect sets of colored cards. 3 colors can be positive points, rest are negative.
A solid family game. Not too heavy not too light. Everyone picked up the play easy enough. The entire theme of the game goes well and the components are of course beautiful as normal for Days of Wonder. Why couldn't it be circuses instead though?
I had the chance to demo this at Recon 2011 and meet the designer Paul Miller. The game is a lot of fun and Paul is a great guy who truly loves his creation. A LOT of time was spent on all aspects of this game, and it shows. It's an eye-catching game. It has borrowed just enough from chess/checkers to give it some familiarity. The familiarity ends there though. The depth of strategy that develops from the unique movement abilities of the different pieces is quite good. The quality of the pieces is above most game components. The versatility of using the board and components for standard chess and checkers is a plus.
I liked it so much I decided to stock it in our store right there. Come on by and demo it any time.
A fun dice game with a yahtzee feel. What a theme! aliens competing with their tractor beams to gather cows from a field! perfect! Push your luck and go for the big pulls or play safe and make little mooooves.
A decent light miniatures tabletop game of cowboys. Having only played the beginning scenarios a few times, our rating will most likely go up as more depth is experienced. It is very easy to pick up and play. If you can pick up heroscape then this is a breeze.
A silly family game of putting funny captions on pictures with bubbles. Cards are drawn ahead of time that give a theme. Everyone secretly doodles a picture then cards are shuffled and passed back out. Everyone then captions the doodle they received. Finally a judge decides which is her favorite. Points to judge, doodler, and captioner.
A silly FAMILY activity. Not really much of a game. A cross between Apples to Apples and Eye to Eye. (scattergories) You end up with a silly story at the end that the kids like to read. Fun for some laughs with the kids.
another great addition to the cranium line. this one is fun for kids and adults. I like how it teaches the kids a bit while still being fun. and the plastic clear cards are cool. I wanna play in the hottub.. lol
The rating of this game is when playing with kids in the 8-12 age group. The game is well made and a fun family experience. A light Settlers of Catan feel of building resources and trading them in to buy animal exhibits. First to 4 exhibits wins. Avoid stormy days and benefit from sunny days.
It's a roll and move at heart but there is so much more good stuff added on that it doesn't seem to matter.
Not sure why we put off playing this game for so long. I'm sad it sat on my shelf unplayed for over 2 years. This game is a lot of fun. the car lineup mechanic is a bit confusing at first but clears up after a couple rounds. the cards are great fun to read and mix together.
Yet another silly loud gamewright game that we have a lot of fun playing as a family. matching is the key mechanic, as well as responding with the correct sound first. These games are always a hit with the kids and grandparents.
A unique feeling dungeoncrawler without the actual dungeon crawling. The mechanics for piling on the attack and trying to manipulate the damage to be the one to deliver the killing blow is unique. The varying person damaged by the encounter also adds fun. Top this off with the randomness of the encounters and this game has quite a lifespan to it. Add the expansion and.....
I'm not a nascar fan but I still enjoy this game. Bid to buy your cars depending on the cards in your hand. Then play the cards to move the cars. You have to move all cars on the card not just yours. A lot of laughs and groans when we play this one.
A good family light game. There is no doubt it's a Knizia when you learn this game. a bit of blind bid, compare numbers, hi/lo events occur. But it all wraps nicely around the theme and has nice components to boot. It was quite easy to teach to my group and even the 8yo grabbed it quick.
Yay! more give me the brain action. We love these games! They just work really well in out group. This one adds a poker hand mechanic to it that adds a nice twist. The artwork is standard for the series and the humor is on par. The phrases on some of these cards become family catch phrases here.
A game that finally knocked my beloved Heroquest off it's pedestal! Destined to be a dungeon crawling classic! Should be expandible easily! The best mechanics of Doom with a fantasy theme! We will probably wear this copy out.
My own version due to difficulty to find and too expensive when found, so can't comment on components. (mine are nice tho) Anyway, a 'push your luck' game of mining for gems. do you risk it all at each bend of the mine hoping to strike it richer? or take what you have and run and hope you don't have to watch your opponents get richer? fun, slightly tense and social game.
A kids roll and move with a dinosaur theme. But it's also a bit better than your average RnM. It's not a game the adults are going to want to break out without kids, but with kids it's a fun game that doesn't feel tedious like some of the kids games. the tracker cards are kinda cool with the mechanic of exposing bones as your dino takes injury.
Great great family game. (if you are not offended by dog "piddle") my family and I love this one. very easy to teach, and it's the game my kids ask for when friends come over and they want to play a game. We usually don't use the dog fight rules to keep it more light and less fighting but the dog catcher is open game. This one hits the table often.
Great beer and pretzel game! But, I have been a Doom fan since the first pc game. played them all for hours. heck I even own the novels... Playing with a group of people who were also big doom fans may have added to fun factor. Rating might drop after a little more replay.
A decent light game to play with light/non gamers. Very easy to teach. creates a few woohoo/booo moments of fun. turn choices are limited which works well for mixed gamer games. Push your luck mechanic.
I really like this game. I'm a horror nut. unfortunately I apprently suck at this game. I think I have won 2 out of 12 games. I do enjoy it though. turn down the lights. A memory game with a bit of a sneaky side since you get to swap your cards around. don't get caught with all your objects in your hand though... seems van helsing biased but may be just me..
Yep they improved on second edition. The artwork and minis are beautiful. The game is a blast to play. everyone introduced picks it up right away. Someone can still build a quick gold route and efficiently block off everyone for a quick win but by using the "find the gold AND escape with it all" rules it helps.
Love it! Just heavy enough to not feel overwhelming to me. Can be taught reasonable easily and heavy enough that heavy wargamers aren't bored. I love the combinations of people and items that come together. Team play is the best part!
A perfect wrapup for the game of Duel of Ages. A great rules manual that is probably one of the best I have ever read. Makes it very neat and easy to follow. And of course adds more characters and items!
fun light "oldie" that we still like to break out. get it? sorry. anyway, it's a push your luck dice rolling game with a "tunnel out of the dungeon" theme. making certain matching sets gets you further down your escape tunnel. do you push your luck and go for a fast escape and win? or do you blow it and lose it all?
It took a few times playing and the availability of the v2.2 rules to get our heads around the total gameplay. It's really a fairly easy game to play once you make it through the rules confusion. Since then we have fallen in love with this game. We used minis and red/green glass stones. I keep up with all the sets and we are working through them. Then we'll mix em up! can't wait.
A light dungeon delving kinda card game. fairly simple to play. It's at it's core a push-your-luck game. travel to one of the locations. flip cards collecting treasure. if you stop without a party member biting it, you keep the treasure. but if a party member dies, you lose all of it and return empty handed.
First person to have 5 deaths in their dungeon wins. Who owns what dungeon is secret. You can swap dungeons by buying a new deed.
Some moans and groan and laughter ensues when playing this game. Be sure to check your copy for defective deed cards. the publisher will replace very quickly.
Had a lot of fun with this one. Only 2 player so far. I imagine more people would make it more fun. For some reason it seemed a bit overwhelming when I first read rules. Went back a few days later and breezed it. Need more play time to figure out all strategies. Split up/stay together.. etc.
Wife and I like this one a lot though she seems to struggle with games of this type. (deflexion, etc) Place moai (easter island heads) on the island, place suns, rotate moai and turn on suns. if you bounce the light (imagined) onto an opponent piece, it's destroyed. If the beam leaves the board, last piece it touched is destroyed. Great components and a fun abstract game. Theme is a plus!as far as I know there is no plans
An enjoyable mix of luck and strategy. collect your travel tokens and use them to travel about the elfenland visiting as many cities as you can. Beautiful components! A fairly easy to teach game but may run longer than the younger ones can sit still for.
Rating may change after more plays. only 2 player so far. Not sure why age is 10+ on this one. My 8yo could handle it easy. For some reason my wife and I are able to play 2 player game and never touch the dragon? Better go re-read the rules...
An interesting light card game. I like the positive/negative score mechanic that makes it almost a surprise ending. The bidding auction mechanic is cool. The theme fits pretty well. overall a decent light card game to break out when you have 20-30 minutes to kill.
Great family and party fun. Very easy to teach. The game is very lavishly over produced! It could just as easily be a $12 card based game. But since I got it in trade, it was well worth it. The junior expansion works well if you have younger ones than say 10 around.
A category is read from the card and everyone has to try to come up with answers that someone else also came up with. Match anyone else and it's good. no one matches your answer? take a wood block. first person to collect predetermined number of blocks ends the game. fewest blocks win.
Very puzzley game. I can't seem to nail down my exact feelings on this game though. I enjoy it a lot when we play but I often feel like we're not playing it right or something. we seem to get bogged down in the scoring somehow. I am rating it now for how I feel when I play it and am enjoying it. My score will probably move a bit depending on future plays if the enjoyment stays but the scoring bog goes away or not.
Have never played any of the other flavors of fluxx. this one has gone down as fun with the family. The kids (8 and 10) like it a lot. the way the game mechanics change and the win situation change make for an interesting game.
Great fun for 2 or more. more people, more fun. have played 2 and 4 player. Can cause a bit of analysis paralysis in the right person. Also, has a great screwage factor if you like that. If not you may hate the game :-)
I thought fruit farming in a game would be lame. but the mechanics come together to make an enjoyable light game. The "wheel of fruit" and delivery mechanics work well together. I also like the "stop the hoarder" mechanic.
This one didn't seem to do it for us. Not a bad game, but seemed very dry and methodical. Figuring out the "which doors are now open to view" stuff seemed tedious after a while for some reason. I was really excited about this one but it kinda fell flat.
What can I say, the family and I love these fast noisy gamewright games. They are perfect for quick before bed treats for the kids. We have a stack of them in the closet right at their height and they love to take turns picking from them. Best of all walmart carries them, so easy access and cheap!
fun game with the kids. everyone are cats trying to make their way around the dogs fence with out being chased by the dog. the dog is battery powered. when the dice roll a certain way, push his button. he races around the yard for about 5 seconds bumping into the fence. if your cat happens to be on a board he rams, you get launched and go back. There is also a croc hunter version of this game.
A fairly simple real time card game with a fantasy battle theme. The 4 different decks are nice but only real difference between the 4 decks are in advanced play where 3 cards are added to the deck giving that deck a special "soldier".
A very enjoyable, thematic game. Though it is definately misnamed. it should be the Flight of Dracula. I never played the original so I cant compare but there is no fury to dracula in this game. quite a tense struggle for dracula to stay out of trouble with the hunters. Playing as dracula definately has a "whole world out to get me" feel to it. Though I did win once as dracula by taking mina out in a major battle.
A good time with the kids. Had a problem with mis-matched colored pigs but Rio Grande quickly sent new pigs. My kids love this one and request it often. Though with the 6 year old I leave out the "only the last card counts" rule.
A relaxing abstract game that we find both enjoyable and relaxing. It works a lot like samurai (and other area control games) and the game does turn into a very nice looking garden as it completes. Simple to teach and learn.
Only ever played this with 2 players. Not sure if my rate will change up or down with more as the board would get a lot more chaotic with more players. A solid mixture of luck (tile draw), strategy (placement chosen from 3 tiles), and point maximizing yourself (growing colonies) or hurting your opponent (causing wars and migrations).
We love this one. It's basically a "take that" game but somehow the theme and brain mechanics make it a blast. It works well for even our 8yo though some of the artwork and text may be a little crass for some. "Give me the brain" has become a standard phrase in our house when someone has to do something they don't really want to do.
I actually really like this game! unique mechanic of the clear cards and the great humorous dark art and text. Has a great feel to it and fairly easy to teach. Interesting thing also is that it definately falls into the "take that" genre yet you play happy stuff to hurt your opponents and bad stuff to help yourself. cool! woulda been a solid 8+ if the text wasnt so hard to read.
Adds several new cards as well as homes for the families. New cards added as well are mysteries which can be played on houses when certain conditions apply. They houses add abilities and bonus points at end game.
adds many new cards as well as a 6th family and home. The new addition to rules is the new guests cards. These are randomly dealt out to the table. certain game conditions will cause guests to move in with families causes various things to the family. Some event cards will also allow for guest movement.
What can I say, the family and I love these fast noisy gamewright games. They are perfect for quick before bed treats for the kids. We have a stack of them in the closet right at their height and they love to take turns picking from them. Best of all walmart carries them, so easy access and cheap!
It's definitely a Knizia. read the scoring mechanic and you'll know instantly! :-) Anyway, this is a solid enjoyable light/family card game about placing characters and real or fools gold on 6 mines. you have 3 claims to lay on mines. when all cards have been played out the value of the mines is split among all who have claims on it.
An enjoyable TicTacToe varriation. This is a great light abstract for a quick round of play. very easy to teach. place a tile and place a piece on it, or move a pece already out there (once all tiles are placed). Get 3 in a row and win. We play 3 rounds in about ten minutes.
An enjoyable way for 2 people to play a poker-ish game together. both build off common center cards to see who can build the best hand in each row. game types are randomized by a die roll which makes it a bit more interesting. fairly easy to teach to anyone.
A good game to play with the kids. I can actually see some fun variants of this one for adults only! Everyone puts their "what I am" cards in the special headband holder so everyone but themselves can see it. guessing begins.
One of my favorites. A classic that is still fresh enough by today's standards, Nothing ground-breaking just good ole fashioned dungeon crawling fun. Also, very open to majing your own campaigns and addons.
The beginning master set seems a bit limited but that may be due to the fact that we have TONS of original heroscape stuff. It appears the figures (as is) may be incompatible with original as the specs seem higher (attacks and defends) I'm interested in seeing where they take this franchise.
We have a lot of fun with this one. Just wish it was easier to set up and take down and store. It would definitely come out more often if it was. When I set it up it usually stay up for days so we play several games :-)
excellent light non-gamer friendly game that is still enjoyable by gamers. In all honesty it's a thin theme stretched over a simple abstract mechanic, but it does it well. penguins gobbling up fish. Even my 7yo "got it" in about 30 seconds. Can cause a little paralysis for some folks.
A fun light tabletop game with a theme that I love! Not very difficult to pick up and if you have any other tabletop mini game experience this is a breeze. mutant hillbillies racing to grab the necronomicon while destroying each other in bizarre ways. It's a hoot to play if you enjoy the theme and game genre.
We have the Hocus Focus version. What can I say, the family and I love these fast noisy gamewright games. They are perfect for quick before bed treats for the kids. We have a stack of them in the closet right at their height and they love to take turns picking from them. Best of all walmart carries them, so easy access and cheap!
A blind bidding card game with a horse show theme. everyone bids on "awards" with horses and optional helpers (equipment). high bidder wins the award. My girls really like the theme and have started using the horses in the game in other imaginary play.(review)
A good rummy style card game with a pirate theme. Try to be the first to build the best prisoner/crew/stowaway combination and set sail. It seems it can also be advantageous to build up and wait for someone else to set sail so you can dump a few more cards to their crew. This only works well if you build to the tavern well. If the sailer changes the tavern and sails immediately you can get stuck.
An enjoyable game with a suprisingly fitting theme. A bit fiddly to set up and play but once you have it figured out it's pretty fast. The wind changes and icebergs make for some interesting decision making though we have found that sometimes you can spend the game hopelessly chasing a leader. Artwork is bright and colorful. A box (instead of bag) would make for better storage (I'm a shelf geek) but is acceptable for an obvious "labor of love" crafted game.
Fun light family game of guessing the number of beads in plastic igloos by shaking them. Very easy to teach but very tough to learn to identify by sound the correct number. It is interesting to see what you are sure of the number be revealed as WAY off.
A card game of smaller/larger. This game generates lots of fun "bickering" and funny discussions and creativity about what is bigger/smaller. Pretty easy to teach though some folks do seem to have a bit of difficulty wrapping thier heads around the concepts.
Goblins building wacky machines and trying to break each others machines. What's not to like in that theme? A fun chaotic take-that kind of card game where hand management and managing your machine build is key to winning. Luck of the draw is big but not too big. protect those powerful cards that do damage to your opponents every time.
An all against one game of escaping Innsmouth. One player plays as a human trying to explore Innsmouth and rescue other humans. The other players are playing Deep Ones who spawn more and more monsters and try and stop the human. The deep one players also have the ability to spawn a terrible shoggoth which is very hard on the human but is luckily very slow moving. D&D collectible miniatures know as Darkmantles make great replacements for the shoggoth tokens. They are currently cheap and often sold in sets of 4 on ebay. you need 4 total to play.