A silly and fun game of secret identity and trying to kill off those who you think are your opponents so you can claim their share of the inheritance. The really fun part is how you get to kill them off; crush them under the suit of armor, push them in the fireplace or down the stairs, drop a steel piggy bank on their head, etc. Fun for the whole family!
Nice artwork. Game has a backgammon-y feel tool it. Decent game though it can drag out if both players focus more on keeping the other player back. The top frog and stacking mechanics make for some interesting strategies of block and protect.
Very silly but also very fiddly game about zombies racing in a graveyard. It gets a bit loud and laugh-y while playing but a lot of time is spent fiddling with winding, falling, etc. Unique, I'll give it that.
A decent classic. A very unique mechanic (as far as I know) of the magnetic storm of doom. Not a lot of choices but a bit of strategy involved. block others? race to that port for the big bucks? hang out there in the ocean waiting for a good opportunity but risk getting triangled? Works well with 8 and up.
An enjoyable abstract strategy game. Some what easy to teach. use the workers to push your tea crates into your ship and push your opponents workers and tea crates into the water. squish opponents workers between crates and send them to the doctor. different workers have different abilities.
A silly family game of putting funny captions on pictures with bubbles. Cards are drawn ahead of time that give a theme. Everyone secretly doodles a picture then cards are shuffled and passed back out. Everyone then captions the doodle they received. Finally a judge decides which is her favorite. Points to judge, doodler, and captioner.
A silly FAMILY activity. Not really much of a game. A cross between Apples to Apples and Eye to Eye. (scattergories) You end up with a silly story at the end that the kids like to read. Fun for some laughs with the kids.
A decent light game to play with light/non gamers. Very easy to teach. creates a few woohoo/booo moments of fun. turn choices are limited which works well for mixed gamer games. Push your luck mechanic.
A light dungeon delving kinda card game. fairly simple to play. It's at it's core a push-your-luck game. travel to one of the locations. flip cards collecting treasure. if you stop without a party member biting it, you keep the treasure. but if a party member dies, you lose all of it and return empty handed.
First person to have 5 deaths in their dungeon wins. Who owns what dungeon is secret. You can swap dungeons by buying a new deed.
Some moans and groan and laughter ensues when playing this game. Be sure to check your copy for defective deed cards. the publisher will replace very quickly.
fun game with the kids. everyone are cats trying to make their way around the dogs fence with out being chased by the dog. the dog is battery powered. when the dice roll a certain way, push his button. he races around the yard for about 5 seconds bumping into the fence. if your cat happens to be on a board he rams, you get launched and go back. There is also a croc hunter version of this game.
A fairly simple real time card game with a fantasy battle theme. The 4 different decks are nice but only real difference between the 4 decks are in advanced play where 3 cards are added to the deck giving that deck a special "soldier".
An enjoyable way for 2 people to play a poker-ish game together. both build off common center cards to see who can build the best hand in each row. game types are randomized by a die roll which makes it a bit more interesting. fairly easy to teach to anyone.
Decent kids card game. roll the dice and match the dice color to the colored item on the card. now match that item to the same item on your card. call out first and lay down the card. you win the round.
For some reason this isn't as enjoyable for us as I thought it would be. Feels a bit dry. Not a bad game in any sense, just not really a spooky feel for us. the theme could have been easily something of a different genre since it is mainly a voting game. It will definately get played some more and maybe the rating will change with time.
An abstract strategy game for 2. Pieces move in the direction of their arrows. If you can move a piece on top of an opponent piece (only if they don't have an arrow pointing back at you) you capture it. Capture the "King" (circle) piece and you win.
An enjoyable 2 player game of column control. players play cards face down to each side of a long board to try to take control of it for end game points. Cards are placed face down and challenged only when opponent plays one on the same column. You then look to see if it is stronger than yours. The theme is fairly pasted on as birds fighting for different perches in the tree.
A decent dexterity game with a great theme. balance the penguins on the tippy iceburg. If you make penguins fall off, they go to your pile. first out wins, or first to totally dump them all decides end game, winner has fewest penguins. A lot of laughing and fun but tough if your any bit shaky. also some of the ledges just wont hold a penguin no matter how hard you try.
Sort of an I spy kind of variant game but where everybody has to find unique items in the picture to match letters of the alphabet. in 2 minutes. the idea is to not find the obvious. if you find the same item as someone else you both dont score.
A silly game where everyone has a numbered feather on their head that they have no idea what it is. players take turns trying to figure out what the total of everyone adds up to. guesses are raised until someone calls then all are revealed. losers are given a buzzard to stick on their headband. when someone reaches 3 buzzards they are eliminated.
My girls rate this an 8. disney princess edition. HEY! I have 2 daughters, leave me alone. This is a lot of fun for them because dad has to dress up in princess jewelry with them :-) If you are too manly and can't deal with little girl fun, walk away now.
Decent game that helps kids learn to figure out left/right depending on perspective. Obviously it's not fair with a mixed age so we came up with a bit of house mechanic to even it out.
There are 4 of us. 8yo, 11yo, mom and dad (me). We all close our eyes. I flip the top card and 6yo opens her eyes, I count out 5 and call out to the 11yo who then opens her eyes. finally count 5 more seconds and mom and I open our eyes. It seems to even the odds well.
A somewhat interesting roll and move game. it has some choices when it comes to your movement but basically everyone is on the same path just slightly out of phase of each other. You can find yourself frustrated waiting on the right card to be drawn. Not a bad game by any means and it's enjoyable with the kids. The artwork takes me back to the days of Mad magazine.
A fun noisy game with the kids. gotta be careful that the slamming doesn't get too excited though. My 8 year old almost broke the 6 year olds finger in a slamwich mishap... jammed it good when they crashed on the way to the pile at the same time.
Billed as 2-4 players but really only works well with 3-4. The deck is made up of 3 animals. Rhino, hippo, elephant. There are 3 cards needed to make up each animal. head, middle, butt. players take turns as dealer. one by one dealing all cards out all over the table face up. other players race to grab cards one at a time and place in a stack. when the last card is dealt out. all players stop. stacks are then turned over and dealt out one by one. points are scored for each consecutive complete animal. points subtracted for each incomplete piece.
A decent street racing card game. the position changes seemed to be a bit crazy but I guess racing like that may be. We seemed to have folks be able to race through the pack from back to front quite easily. Of course they were flying when they got there and had to quickly get slowed down or end up falling back again.
I really wanted to LOVE this game. it has all the basic ingredients that grab me. but for some reason each time we've played it, it starts off a fun race but then becomes almost a stalemate at the end until someone (or 2) decide to compromise and sacrifice themselves for the ending. have not tried the alien expansion yet so that may change our rating.
Was sadly a bit dissapointed with this one. I was looking forward to it. (i'm a bit of a pirate meself) but it turned out to have a talisman/monopoly feel to it with a battle at the end. the first time I played this, when I faced the pirate king I did the roll for the challenge and needed like a couple bucks to pay him off and win. too easy! very anticlimatic... of course more players would have upped the stakes but still...
Upon playing with more than 2 I raised it from 5.5 to 6 as it was more enjoyable.
OK kids game. There are many others out there better. For some reason seemed kind of dry. Also my daughters are always trying to be good to everyone and "help" so they spent most of the game building big houses for everyone. :-)
Certainly not a bad game but it is very simple and 90% luck driven by card draw. Only choices; extend your pipe, fix your pipe if someone has made it leak, or make someone else's pipe leak. If you can't or dont want to do one of these, you can either use one of your 2 wrenches as a fix for your leaky pipe, or discard and draw a card. Light family filler that is good for mixed ages of light gamers.
danger and adventure in an old gold mine. the components for this game are what takes it from a dry abstract to a fun game. Move your explorer around finding gold and move your spiders around webbing and biting others explorers. Or use your spiders to protect your own explorer. Drags out a bit longer than it seems it should.