Wonderful mixture of mechanics. gather treasure in the caves, buy abilities in the market, and collect artifacts in the palace. For some reason we have never used the magic in the game as the basic version works really well with mixed ages including young ones.
Our group really enjoys this one. Even my youngest daughter at 7 is easily able to play this game. (If fact she won the very first game we ever played) It's light enough to teach non/new gamers and has enough bite so regular gamers will enjoy it.
A very enjoyable push your luck game. Luck of the dice randomness coupled with solid decision making makes for a fun game. Do you set up good future growth spots and hope no-one steals them? Do you jump into that new development for some quick points? Do you cause an area to be reset and clear opponents point opportunities? A fun family game with a good mix of interaction and a smidge of "take that".
Another variation on the Carcassonne engine. But it's a good variation. The theme is lightly religious as it's only representative of a biblical area and time. There is no evangelizing in the game. It adds a few new mechanics (at least to us) like the ark moving along and scoring passersby points.
A very good light/medium game. The artwork and theme work well though the game mechanics could be wrapped into many themes. If really feels like a stock market kind of game. On your turn to you change the values to help yourself or hurt your opponents? Invest in workers (grow your investment in a particular "stock" by placing them strategically? Or "sell" your stock when the market is good for more VP? The placement of workers to try to apply them to as many valuable buildings as possible makes for a little AP nail-biting. Highly recommended and easy to teach.
I really really really wanna love this game more! I am a horror fanatic! If the rules weren't so confusing/vague so often this would be an 8 for me. If it didn't have so many boring round chits it would be a 9. After many more plays the game has definitely moved up in rank for us. With some house rules and a group with no hardcore rules lawyers, we have had a lot of fun with this. The 2 player variant works very well.
Very enjoyable game. Works well with 6 year old and up. Very easy to teach. Have only played 4 player but should work ok with fewer. Just a relaxing game to sit and play. Like doing a group painting :-)
A very good follow up to the original. Takes the original mechanics and adds a bit more variety. The boat and it's movement as well as moving opponents forward to gain cards (as opposed to the originals moving yourself backwards) are excellent additions!
A great light family co-op game. defend your castle from marauding orcs and goblins by working together (trading cards) and beating them back. Like most games of this type it can be dominated by one outspoken person.
This rating is from playing with my family of 4. kids and adults mixed. We have a great time playing this game. It plays quickly and the continuous stealing of others tiles is a lot of fun. It is often played at least twice in one sitting.
Great family game! My 7 (almost 8yo) got it immediately. Very easy to teach. The theme is very well portrayed and my family all got into the game. The feeding of the "most corrupt" to the croc may be a bit harsh on a younger one. Build up your materials by collecting cards in the market. Use those materials (possibly combined with shady stuff) to build parts of the palace and collect money. Using shady materials and folks to help will get things built faster, but may cause your corruption to rise higher then your opponents. Recommend highly!
Light family filler card game good for several rounds of play. Has a bit of 6 Nimmt (Category 5) feel to it but a bit easier to teach and play. collect sets of colored cards. 3 colors can be positive points, rest are negative.
A solid family game. Not too heavy not too light. Everyone picked up the play easy enough. The entire theme of the game goes well and the components are of course beautiful as normal for Days of Wonder. Why couldn't it be circuses instead though?
A fun dice game with a yahtzee feel. What a theme! aliens competing with their tractor beams to gather cows from a field! perfect! Push your luck and go for the big pulls or play safe and make little mooooves.
The rating of this game is when playing with kids in the 8-12 age group. The game is well made and a fun family experience. A light Settlers of Catan feel of building resources and trading them in to buy animal exhibits. First to 4 exhibits wins. Avoid stormy days and benefit from sunny days.
It's a roll and move at heart but there is so much more good stuff added on that it doesn't seem to matter.
A unique feeling dungeoncrawler without the actual dungeon crawling. The mechanics for piling on the attack and trying to manipulate the damage to be the one to deliver the killing blow is unique. The varying person damaged by the encounter also adds fun. Top this off with the randomness of the encounters and this game has quite a lifespan to it. Add the expansion and.....
A good family light game. There is no doubt it's a Knizia when you learn this game. a bit of blind bid, compare numbers, hi/lo events occur. But it all wraps nicely around the theme and has nice components to boot. It was quite easy to teach to my group and even the 8yo grabbed it quick.
Yay! more give me the brain action. We love these games! They just work really well in out group. This one adds a poker hand mechanic to it that adds a nice twist. The artwork is standard for the series and the humor is on par. The phrases on some of these cards become family catch phrases here.
My own version due to difficulty to find and too expensive when found, so can't comment on components. (mine are nice tho) Anyway, a 'push your luck' game of mining for gems. do you risk it all at each bend of the mine hoping to strike it richer? or take what you have and run and hope you don't have to watch your opponents get richer? fun, slightly tense and social game.
A kids roll and move with a dinosaur theme. But it's also a bit better than your average RnM. It's not a game the adults are going to want to break out without kids, but with kids it's a fun game that doesn't feel tedious like some of the kids games. the tracker cards are kinda cool with the mechanic of exposing bones as your dino takes injury.
Great beer and pretzel game! But, I have been a Doom fan since the first pc game. played them all for hours. heck I even own the novels... Playing with a group of people who were also big doom fans may have added to fun factor. Rating might drop after a little more replay.
Yep they improved on second edition. The artwork and minis are beautiful. The game is a blast to play. everyone introduced picks it up right away. Someone can still build a quick gold route and efficiently block off everyone for a quick win but by using the "find the gold AND escape with it all" rules it helps.
Love it! Just heavy enough to not feel overwhelming to me. Can be taught reasonable easily and heavy enough that heavy wargamers aren't bored. I love the combinations of people and items that come together. Team play is the best part!
A perfect wrapup for the game of Duel of Ages. A great rules manual that is probably one of the best I have ever read. Makes it very neat and easy to follow. And of course adds more characters and items!
It took a few times playing and the availability of the v2.2 rules to get our heads around the total gameplay. It's really a fairly easy game to play once you make it through the rules confusion. Since then we have fallen in love with this game. We used minis and red/green glass stones. I keep up with all the sets and we are working through them. Then we'll mix em up! can't wait.
Had a lot of fun with this one. Only 2 player so far. I imagine more people would make it more fun. For some reason it seemed a bit overwhelming when I first read rules. Went back a few days later and breezed it. Need more play time to figure out all strategies. Split up/stay together.. etc.
An enjoyable mix of luck and strategy. collect your travel tokens and use them to travel about the elfenland visiting as many cities as you can. Beautiful components! A fairly easy to teach game but may run longer than the younger ones can sit still for.
Great family and party fun. Very easy to teach. The game is very lavishly over produced! It could just as easily be a $12 card based game. But since I got it in trade, it was well worth it. The junior expansion works well if you have younger ones than say 10 around.
A category is read from the card and everyone has to try to come up with answers that someone else also came up with. Match anyone else and it's good. no one matches your answer? take a wood block. first person to collect predetermined number of blocks ends the game. fewest blocks win.
Very puzzley game. I can't seem to nail down my exact feelings on this game though. I enjoy it a lot when we play but I often feel like we're not playing it right or something. we seem to get bogged down in the scoring somehow. I am rating it now for how I feel when I play it and am enjoying it. My score will probably move a bit depending on future plays if the enjoyment stays but the scoring bog goes away or not.
Great fun for 2 or more. more people, more fun. have played 2 and 4 player. Can cause a bit of analysis paralysis in the right person. Also, has a great screwage factor if you like that. If not you may hate the game :-)
I thought fruit farming in a game would be lame. but the mechanics come together to make an enjoyable light game. The "wheel of fruit" and delivery mechanics work well together. I also like the "stop the hoarder" mechanic.
A very enjoyable, thematic game. Though it is definately misnamed. it should be the Flight of Dracula. I never played the original so I cant compare but there is no fury to dracula in this game. quite a tense struggle for dracula to stay out of trouble with the hunters. Playing as dracula definately has a "whole world out to get me" feel to it. Though I did win once as dracula by taking mina out in a major battle.
Only ever played this with 2 players. Not sure if my rate will change up or down with more as the board would get a lot more chaotic with more players. A solid mixture of luck (tile draw), strategy (placement chosen from 3 tiles), and point maximizing yourself (growing colonies) or hurting your opponent (causing wars and migrations).
I actually really like this game! unique mechanic of the clear cards and the great humorous dark art and text. Has a great feel to it and fairly easy to teach. Interesting thing also is that it definately falls into the "take that" genre yet you play happy stuff to hurt your opponents and bad stuff to help yourself. cool! woulda been a solid 8+ if the text wasnt so hard to read.
One of my favorites. A classic that is still fresh enough by today's standards, Nothing ground-breaking just good ole fashioned dungeon crawling fun. Also, very open to majing your own campaigns and addons.
We have a lot of fun with this one. Just wish it was easier to set up and take down and store. It would definitely come out more often if it was. When I set it up it usually stay up for days so we play several games :-)
excellent light non-gamer friendly game that is still enjoyable by gamers. In all honesty it's a thin theme stretched over a simple abstract mechanic, but it does it well. penguins gobbling up fish. Even my 7yo "got it" in about 30 seconds. Can cause a little paralysis for some folks.
A good rummy style card game with a pirate theme. Try to be the first to build the best prisoner/crew/stowaway combination and set sail. It seems it can also be advantageous to build up and wait for someone else to set sail so you can dump a few more cards to their crew. This only works well if you build to the tavern well. If the sailer changes the tavern and sails immediately you can get stuck.
Fun light family game of guessing the number of beads in plastic igloos by shaking them. Very easy to teach but very tough to learn to identify by sound the correct number. It is interesting to see what you are sure of the number be revealed as WAY off.
Goblins building wacky machines and trying to break each others machines. What's not to like in that theme? A fun chaotic take-that kind of card game where hand management and managing your machine build is key to winning. Luck of the draw is big but not too big. protect those powerful cards that do damage to your opponents every time.
We have a LOT of fun with this one and everyone we have taught the game has enjoyed it. The basis of the game is the players are treasure divers in Key Largo. A hurricane is coming and so you only have about 9 days to earn as much money as you can. There are different activities you can do each day. One in the morning, one in the afternoon. The amounts earned when selling, and the amount cost when buying are often dependent on how many people choose the same activity. hire divers, equip divers, dive wrecks for treasure, sell treasure, visit the bar and buy drinks for clues from old captains, and take tourists dolphin watching. Very easy to just get the game started and "teach as you go".
My wife and I love this game! It feels like chess and ricochet robots all mashed up with lasers. How cool is that. Try to be the first one to move your pieces and cause your laser to hit your opponents pharoah! Don't be suprised if you hit your own and lose! :-)
Rating is for Titanic full color edition. Great game that feels like clue in reverse. the strategy of card play and movement makes for a lot of fun in trying to get yourself alone with Dr. Lucky for an attempt to take him out. Have the director's cut edition as well as full new edition from Titanic.
Another "take that" game, but somehow has a different feel to it. A lot of fun and variety in the cards. if it gets stale there a a bajillion expansions that can add life. A lot of interesting card mechanics that mix with sometimes silly results. he have a lot of fun describing the events in story style.
a solid 8! very enjoyable. can either get cutthroat or not. do ya go for the points or block your opponent. a lot of neat things to consider in the interaction of the tiles horizontally and vertically.
either a 2 player game or a 2 teams of 2 game. players compete to build either rivers or trails. block each other with strategic tile placement. a whimsical fantasy theme that is well presented in the artwork. can cause a bit of AP in younger kids or folks prone to sweat placement decisions.
I can't help it. I know it's a simple kids reflex game. I admit I was first made aware of this one due to silly discussion on the geek. found a copy out of curiousity. WHAT A BLAST! we sit and play round after round of this game laughing like maniacs! Simple fun for all ages.
Sadly, this game gets a bum rap on the BGG usually at no fault of it's own. It ended up being a bit of a mystery item on Tanga and many folks got stuck with multiple copies of it in german. no big deal since it's components are language independant and there's a great english manual on the geek.
Anyway, it's a fun light game about stunt plane flying though in honesty the theme could have been about lots of things. But it works. build stunt routines then try to fly them. score for successes. high score wins. A lot of dice rolling and luck in this game so if you dont like da bones back away.
A great Zombies!!! spin-off. In fact I think I like it better. At least for 2 players. I didn't really enjoy zombies for 2. but they streamlined this somewhat. The only complaint I have is the "grey men" life tokens. They add confusion tot he board. I replaced with red glass stones.
Another great game in the Mystery Rummy series. This one adds set bonus points for collecting all of one gangster. Sets have different counts. There are gavel cards that allow you abilities to grab what you need to complete a set. Al Capone trumps all and with a complete set you shut out opponent. My copy is damaged from shipping and has some marked cards but still fun.
I'm not much for rummy but this is a very enjoyable card game that my wife and I have played a few times. Somehow doesn't feel like just a card game of rummy. Looking forward to some of the others in the series now.
Love this game! a lot of fun with 2 players but really shines with 4. Granted the theme may be pasted on but it fits perfectly. Fairly easy to teach but can be a bit overwhelming for new non-gamers when they see it all spread out on the table for the first time. There are a ton of card piles to this game. But once you get it, it all plays smooth. A lot of decisions to mull over each round...
Have only played this 2 player but both my wife and I enjoy it a lot. My wife was actually suprised to like it as much as she did due to the theme and initial description. But she really likes it. A space mining exploration themed game with light wargame mechanics.
A great filler! A perfect blend of luck and strategy. take the card or place a chip on it. press your luck and find the balance between taking cards and taking chips. cards add up to positive points, chips add up to negative points. card runs equal the value of the lowest card in the run. low score wins.
I really like the mechanics of this game. the balance between either building your strength to beat opponents or keeping the numbers even to beat the battle is an interesting challenge. The artwork and theme works well. plays a bit long but doesn't feel overly so. This one will come out occasionally.
we had a lot of fun with this. only played 2 player but it was very enjoyable. I love the mechanics in this game. Very unique theme and mechanics seem to be this publishers (8 foot llamas) forte. boy does this puppy eat up some table! all of it in fact, that's the idea.
A fun solid 2 player game that is an abstract game with a pleasant apple crate theme applied. The mechanics of moving the picker and utilizing the outer "ability" tokens makes for a fun game with a bit of "think ahead".
Fun! Great with any mixed ages. easy to teach and just play. 6 and up are no problem. (havent tried younger) The -2 card was of course a hit with the little ones. the instructions call it a "fast" bird. my kids call it "bird poo". Look at the picture.. lol.
beautiful and engrossing game. We have never read the books nor seen any movies etc so there is no pre-expected love. The turn counter mechanism of building the cathedral is perfect. the phases and smoothness of play are just right. A lot of choices but only a few seem to be relevant at the time so little AP.
Very enjoyable. Good use of theme. It really seems to all mesh together. Initial set up is a bit intimidating for new players but it all quickly makes sense. This one will see many rounds at the table. Not to mention I'm a pirate freak! ARGHH
Arrrgghhh!!! Me pirate side be yearnin' to play anythin' piratey! This little beauty fits the bill quite well. I really look forward to more time in this game. really wanna try 4 player. then i will revisit this review. Grab a couple packs of PoTSM and replace the little paper standups in the game!
Love this game! Don't be afraid! it's a great game! We've had a lot of fun with it. Plays very quickly, in fact it feels too quick! usually end up playing a few games at once because it seems to just get going and it ends.
An enjoyable "dungeon crawly" type game with a Christian theme. Enter the city and battle the evil and try to rescue lost souls. This is using card enhancements and die rolling. My 6 and 8yo daughters were able to pick it up fairly easily. Had to read the cards for the 6yo as they are text heavy. The bible verses on each card also have a good match to the action using the card.
Great game! I have the newer Z-Man edition. Love the new look and art SO much more. Quite confusing at first to learn until you get a grasp of the cycle of actions to choose from. But once it clicks, smooooth play. A lot of fun! Not a non-gamer friendly game though.
Only played with 2 player so far, but was a lot of fun. First game went for 3 hours but the first hour was spent figuring it out! Easy enough to teach once someone knows how it works. The confusion comes with which counters/tokens/tiles/ go where/when. The end was a bit anticlimatic but probably due to avoidance and thus super power ability by the time the end was faced.
Love this game. The more people the more chaos. racing around the factory with programed robots that you programmed 5 steps at a time. one goof and the rest of your program causes you go haywire. if the robots are all close you could also cause havoc due to unexpected behaviour thus pushing others robots out of whack. a riot with the right crowd!
Oh yea! little plastic dudes now! I like this game a little more each time I play. The second edition is a worthwhile upgrade. the changes made are very good. The game can run quite long sometimes but we always seem to play it kinda co-op anyway so it's like a team effort. I look forward to adding in some of the expansions!
An abstract game that looks very cool being played. Basically playing different tokens around cities trying to be the one with the most influence over it when it is surrounded. If you do, you capture the piece. Has that wierd Knizia scoring thing. Fun and scales very well. More people, more islands.
First off. let me say I got this game from the designer in a "free just pay shipping" try it promotion. I asked for it because it sounded interesting. This game is VERY good! We have only played it 2 player so far but it was a lot of fun. the mechanics are solid and the game seems well balanced as games always seem to come out close. The choices during the donation phase can be almost AP causing in a fun way. The "one card at a time" draw is what does it. Keep it? auction it? give it away? Arrgg..
The quality is very good for a self-publish. I really like the card quality. There are a few of the cards that are cut off center causing a white edge on some of the backs but it's not too big a problem and I would imagine would be addressed in a bigger print run. Which I hope this game gets. It is worth it.
The game plays in a relatively small space. My wife and I played it a few times on a 2 person cafe table while our kids were in a pottery class and there was room to spare.
Upon opening this game we were afraid it was a variant on Duell! but gladly it isn't. It's a great part/luck part strategy game of "figure out your opponents choice and barely beat it". The spell cards and mana interaction are great. the game plays quickly and had beautiful components and artwork.
We enjoy this reasonably light card game. It can sometimes take a bit long to finish a game sometimes but we've never had the urge to just quit. It has always been fun. The artwork looks great. The title text colors on the cards could use a little adjusting, but nothing we couldn't get used to quickly. The cards combine through set collection into usable and sometimes un-usable pirates. be the first to build a complete crew and win. play the good crewmembers to your crew and the bad to your opponents. There are also some interesting event cards that can drastically alter the game. Can get very cutthroat indeed. There are also some interesting combinations of cards that can be played with amusing results. I also like how some simpler memory type rules were included so the little ones aren't left out.
one last comment. argghhh! it's a pirate's life for me!
A second game in the pizza series. It builds on the mechanics of mamma mia and adds a bit more challenge to the game. We have yet to mix it in with the original and try grande. Once we do that a bit I will revisit the rating.
I dont know why we seem to like "take that!" game so much, but we do, and this one is a great variant of the genre! build up your junk piles and protect them while trying to knock down your opponents. be the first to "spank the monkey" off his pile, and you win.
Now about that name... I know it's funny.. but it makes it difficult to introduce it to some of the more "senstitive" friends and family who would otherwise really enjoy it.. too bad.
A solid family game themed around collecting treasure from a sunken city. The city is guarded by neptune. It is almost an abstract game but the theme and components wrap the game perfectly. Dont pass this one by if it sounds like something you might enjoy. It's a hit in my group.
In all honesty, I put off playing this game for quite a long time because I was afraid it was going to be too much like Wreckage from Fantasy Flight (silver line) which for some reason we hated. Once we actually broke it out and figured it out and played some rounds, I am bummed I let it sit that long. It's actually a lot of fun. It has a very Roborally feel to it as you build up your "programmed moves" and then execute them and hope it all works out without crashing. Fun silly times had by all.
Great family/gateway game. Has a bit of feeling like Tutankhamen for tile collection except the last person to leave a tile MUST take it and there are both positive and negative score affecting tiles. Luckily there is also some reversal tiles that will convert neg to pos. unfortunately they will also convert pos to neg if you dont have enough negatives.
Anyway, this has been a pretty easy to teach game that ages 7 - adults have all enjoyed and picked up fairly easily.
mmm pastel camels! and a great "basically abstract" game to go with them! This is a fun "build your lines longer" game with a theme that works well. This one will be popular with us for a long long time.
A beautiful abstract game. scales well from 2 - 8. play cards that extend your looping path while trying to make your opponents run into the edge of the board (think tron). Very easy to teach and gets a lot of attention when being played.
A fun word game with a cthulhu spin. Use the letter cards to build words, score the words by the angles in each letter. I'm glad they have the number score for each letter printed ont he cards because I have a heck of a time remembering them. Once you score your word, roll a d20 and meet/beat your score or go insane and lose a cthulhu figure of which you start with 5. Run out of cthulhu-ettes and you are out of the game.
This one brings out the loud laughter and nail biting tension. We have a lot of fun with this one! Very easy to teach. Steady hand a requirement! Would make a great party game with more people if possible. The limit of four is kinda sad but fun just to watch others play.
Great family game! kids love the little dogs too. it's a set collection type game where you play cards to grab numbers of dogs from the front, back, or both ends of a long line of dogs. trying to make your own dog line. You can only add your new dogs to the front or back of your own line. the bigger groupings of same breed earns more points. but beware the dogcatcher. he will steal you biggest exposed group of dogs in your line.
Spooky? check. co-operative? check. rpg-ish? check. lots of expansions for replay value? check. my perfect combination. I really really like this game. haven't tried the DM mode though. The dice rolling scheme takes a little to get used to but works well once you learn it. great components!
Great party game that uses trivia but is not automatically won by the "supa-genius" trivia head. Placing the odds on answers and letting you bet on who you think is right is a lot of fun. This one will come out often for group/family events.
A great (should be) addition to the mystery rummy series! The meld play building up the reward for the matching outlaw as well as other card play interactions adding rewards or meld sizes as well as some negative effect cards works very well. Whoever has the highest score meld per outlaw gets the reward.
Another family card game in the gamewright card game series. This one is a lot of fun with mixed age group. As per gamewright it's very easy to teach and get started. It quickly becomes a laughing grabbing moaning and groaning good time. plays well with the listed age group of 8 and up. Perfect for a quick 15 minutes of fun before kids are off to bed.