Great game! A pleasant mixture of mechanics built onto a theme from the card game. Compete to rebuild the city. Just light enough to be easy to teach but heavy enough with some meat to it. This one will be visiting our table often!
Great party game. Too bad only handles 4-6 players. i can see this being a blast with a large group as well. We play this with as young as my 9yo daughter and have a lot of fun. they now request this game before bed.
Love this game. No interest in tournament play. Just a fun game to play 1 on 1. I just buy C/UC lots at kwijibo and the odd rare here and there to create a deck. The Premium starters for this game are great for teaching and quick rounds.
I had the chance to demo this at Recon 2011 and meet the designer Paul Miller. The game is a lot of fun and Paul is a great guy who truly loves his creation. A LOT of time was spent on all aspects of this game, and it shows. It's an eye-catching game. It has borrowed just enough from chess/checkers to give it some familiarity. The familiarity ends there though. The depth of strategy that develops from the unique movement abilities of the different pieces is quite good. The quality of the pieces is above most game components. The versatility of using the board and components for standard chess and checkers is a plus.
I liked it so much I decided to stock it in our store right there. Come on by and demo it any time.
Great great family game. (if you are not offended by dog "piddle") my family and I love this one. very easy to teach, and it's the game my kids ask for when friends come over and they want to play a game. We usually don't use the dog fight rules to keep it more light and less fighting but the dog catcher is open game. This one hits the table often.
A relaxing abstract game that we find both enjoyable and relaxing. It works a lot like samurai (and other area control games) and the game does turn into a very nice looking garden as it completes. Simple to teach and learn.
We love this one. It's basically a "take that" game but somehow the theme and brain mechanics make it a blast. It works well for even our 8yo though some of the artwork and text may be a little crass for some. "Give me the brain" has become a standard phrase in our house when someone has to do something they don't really want to do.
Great party game! even works ok for 2. You gotta have the right mindset and group of players or it will flop. Approach it for fun and sillyness. If you dont think you can handle having a card held in the crook of your arm, hands held only in fists, your tongue stuck out continuously, if front of friends or family (while they are also doing goofy stuff) then you may not enjoy the game. We laugh. A lot!
Echo echo... We love this game! The whole thing comes together very well for a great zombie bashing (or human munching) time by all who have played. After a handful of games I can say this one will definitely be hitting the table many times for years to come. This game does not replace TWC Zombies!!! for us, it does not replace Betrayal at House on the Hill for us, it also does not replace Zombie Plague for us, but it does seem to merge very well the different aspects of those games that we really seem to love! I like the expandability, the scenario mechanic, the artwork (I'm a b-movie junkie too), the game flow and timeframe designed into the game.
The only real gripe I have is with the cards. I like the art and all, but those suckers were almost glued together. Luckily I had read on here about slightly flexing and twisting the deck and they all seemed to come apart ok. We had a couple in the zombie deck that the plastic delaminated a little on (no biggie) and the top card of one of the decks was actually not sitting square on the stack when they were shrink wrapped so it got creased over the edge a bit. I think the heat from that evil shrink wrap is what caused the plastic coated cards to stick together like that.
After getting into the scenarios more and seeing how the support for the game goes I will re-visit this rating and see if it goes up or down a point. You see, it can only go as high as a 10, which with good support and growth of the game from the publisher, it should. If it doesn't get supported and goes stale it still deserves no lower than an 8 from us for what it offers as is.
I really like this game! I think it's because of the co-op nature. I get enough cutthroat at work. sometimes I like to just have fun with the people I'm playing with and no-one has to worry about getting beat up.
I love this game. I can feel all manly playing a light wargame and not have to burn brain cycles to play it and understand the rules. I do too much brain burning at work. I want to have fun when I'm not working. This is fun. woot!
My wife and I LOVE this game. the bluffing and deduction work really well. The game feels slightly out of balance which adds to the thrill of being Jack! The game plays rather quickly once you have the abilities down. 2 player game at it's finest!
A very beautiful game of exploring the sea bottom. A very good balanced mix of both strategy and luck (unless you hate luck). You have limited money to spend to build the base station and man the crew. find buried treasures and try to keep from running out of research money. You also have secret mission cards to help your score. At the end of the game the multiplication of different scores you accumulate during the game make for some surprising winners!
Ran quite a few sessions of this game at our store. At first it was a little confusing as written but we worked through it easy enough. The new FAQs and updates will help newbies if they get confused. The tight paranoid feeling of The Thing movie is well captured in this game. Yes, there are ways that players can purposely work the game in situations to all get infected and "win". This is not treated as a win situation in our shop. Also, we always make sure there is a host from the beginning to avoid the "dont search and tiptoe around" method hoping for no host and an easy human win. So many games can be considered "broken" if players "work" the system... Why set out to try to break a system by playing against the idea of the game? Let's see... in checkers if I let you in to king all your pieces then theoretically we can both win since we're now allies. bleh. Yea I know, infect for gas trade stopping infection doesnt seem to make logical sense. So, we just treated it as it was the fossil fuels that had the parasites trapped until mining at the station freed them. So using fuel on them makes them immobile (aka uninfecting) We have a lot of fun with it.
I have the 1973 edition with the COOL orange bell! We LOVE this game. The crazy chaotic trading is a hoot! We did get rid of the timer function though and house rules the market open. Here's what we do: The cards are dealt out face down. Each round the "market opener" role passes left. When that person says "go" everyone picks up their cards and begins to sort. The market opener gets to ring the bell and call "market open" when they choose. (usually as soon as they have sorted). This causes some crazy chaos as well as folks scramble to sort before the market is opened. This also give the young ones a chance to control the open time as well.
Fairly tough to initially pick up as the icons are quite confusing. Once you start to get them though it becomes a lot of fun. It definitely has a San Juan feel to it and I can see the influence. Players compete to build up technologies and settle worlds. They explore, produce goods, and consume those goods. Different cards give different powers in the different phases. This is where the confusion comes in. there are literally dozens and dozens of icons that you need to decipher to understand what powers you have.
First to 12 cards or once the VP tokens runs out causes the game to end. players add VP from planets and developments as well as tokens earned with powers. High score wins.
Great 2 player game! The stacking of the tiles makes for some interesting strategies. A lot of "luck of the draw" in this game but balances very well with the placement strategies. Great light game that's easy to teach.
I REALLY like this game. For some reason I put it and Puerto Rico off. I think because they are treated as royalty on the BGG and that tends to make me think boring or stuffy for some reason. I am now looking forward to trying puerto Rico.
Love it! a great co-op game! It works wonderfully in our group and is very well liked. will be many rounds of trying to save camelot in our future. If you have the ability I recommend painting the minis. I did. makes it that much better!
Beautiful game! We really enjoy this game. The carcassonne like feeling added to the vertical stack mechanic makes for a fun and tense game. It is really nothing like carcassonne but I can see it will be unfairly compared to it. Both games are great but are really different. The components of this game are excellent! Thickest tiles I've seen. Wood bits are very well made. This one will hit the table often for a long time to come. Very easy to teach to anyone as well! It can be played in a friendly "just build your settlements and I'll build mine" mode or in a cutthroat "volcanoes destroy your settlement!" mode.
Beautiful components. Engaging theme. Solid gameplay. Confusing rulebook. I was about ready to ditch this game as my wife and I struggled to work out the rules for quite a while. We made it through though and I'm glad we did. We enjoyed it quite a bit. Has a very tabletop miniature/ computer FPS hybrid feel to it. The pathfinder board system does make line of site questions a lot easier to deal with and keeps gameplay from becoming a "measure-fest".
The variety of play from mixing packs and figures adds a bit of lifetime to the game but scenarios would greatly enhance the game system.
One of my favorites! Works well from 2 to 4 people! the components are beautiful and the game play fun. exploring the jungles in search of treasure. We have yet to play the auction version as we have a lot of fun in the standard version. we like a bit of luck in our games though. A true classic!
We love this game! The puzzle building aspect is a blast! (if you like puzzles of this type). The production of this game is awesome and really draws attention! Use tetris type pieces to fill in totally a shape. A die roll decides what pieces you get to use. The timer controls the rounds. You must complete the entire round within the time. This includes finding the pieces you are using this round, building the puzzle, calling your completion, moving your pawn, and collecting the gems. If the timer runs out at any time before you complete them all, you are out of luck.
A great 2 player implementation of the Ubongo game! My wife is crazy for the puzzle aspect of this game. I enjoy them quite a bit. I like not having a timer and just being able to compete on "first to finish" as we have had puzzles go from 30 seconds to 10 minutes. This will see LOTS of table time in the future. Thanks to Angry Duck for picking this up in Europe for me.
A very good game with an enjoyable theme. easy to teach. The bidding mechanic is interesting. It definitely has a bit of Alhambra in there (which for us is a good thing). Some of the components could be of better quality, like the player boards. why paper? A solid game that is good to bring out with gamers and non-gamers alike.
Have only played it as 2 player so far. The mixture of mechanics in this game is great. I enjoy the amount of player conflict verses area control. the scoring mechanics are interesting. Figuring out how to maximize your score is a lot of fun but can cause a bit of AP sometimes. There are a lot of choices in this game and the different ones can drastically change your outcome. I look forward to playing this with more than 2 and will update this rating after that.
A great family game with an enjoyable educational value. Players travel the globe in search of endangered animals that they have cards for. The difficulty lies in the fact that there are only 3 traveling expeditions moving around and all players can affect all expeditions. When one lands on an animal that you have a card for, reveal it and read the educational bio for the animal. First to gather all their animals wins.
Love this game. Coloretto taken to the next level. the theme is great and everybody loves it. Very easy to teach and the phases go smoothly right away. Many expansions coming out for this that are currently difficult to find in the US. I hear rumor of Rio grande planning a pack to encompass them all. I hope so.