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User: gamemark: Board Game Collection
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Title User
Rating
Geek Rating Status User
Plays
Comment
8
6.30
Owned
Plays: 39
Surprised by how much I like this - though it offers less "oomph" than Europa Tour, it more than makes up for it in quick play & enjoyment of non-gamers. A winner.
6
5.50
Owned
Plays: 6
The cute-sy traps can too easily hide that there's a nice little bluffing game here.
8
N/A
Owned
Plays: 3
I am biased - I was a consultant on the book.
6
N/A
Owned
Plays: 14
I've now played with 2 & 4... obviously not intended for 2 but it works... but it still is a nice little "pastime" game - falls into my "better than Uno" list of family games. MUCH better with 4 players - the time travel turn mechanism makes for some interesting card play choices.
N/A
5.13
Owned
For Trade
24 Game (1989)
5
5.53
Owned
Plays: 1
Speed math game. Sigh. (That's what I get for having an ex-math teacher as a wife.)

Whoops - let's make sure we're clear - the wife is no longer a math teacher but she's still wonderfully a part of my life! :-)
6
N/A
Owned
Plays: 3
It's "just" a math practice game... but it's a FUN math practice game. Which, being the husband of a former math teacher, means this is a rare breed.
42 (1885)
7
5.85
Owned
I don't know if it's the "national game of Texas", but it's certainly the national game of Southern Baptists who live and/or lived in Texas.
6 Nimmt! - Jubiläumsedition (aka Category 5) (1994)
6
6.80
Owned
Plays: 31
I've gone through three phases with this now-classic game:

1. I really like this... let's play it a lot!
2. I'm burned out on this... I traded it away.
3. It's the best game in existence for 9-10 players... I got a copy of the Jubilee edition.

Over time, I've come to appreciate the charms of Take 6/6 Nimmt... but Tanz der Hornochsen (the boardgame version) is a much better game.
A B Seas (1991)
4
N/A
Owned
Plays: 6
A very simple children's game that uses magnets for "fishing" - it's essentially a letter-matching game, but the production on the Discovery Toys version takes it up a notch.
A to Z (1997)
6
5.73
Owned
Plays: 19
I used to be really fond of A to Z, but then we had 2-3 games which went totally south. The problem is that games like this (and Perpetual Notion, otherwise known in our house as "the fight game") can quickly devolve into arguing about the validity of answers. I don't bring it out much anymore unless I know the crew that's playing has a good attitude. Still, in those situations, it's a definite 6.
Aargh! (2005)
6
N/A
Owned
Plays: 5
Simple memory game with nice production... a bit pricey for what it is but a GREAT thrift store pick-up.
Ab die Post! (1996)
7
5.40
Owned
Plays: 39
Much-maligned but delightful racing game... and the Hurricane Cloud predates the Mother Ship shakers from Starfarers by a number of years!
Acquire (1962)
5
7.37
Owned
For Trade
Plays: 4
It's the granddaddy of Eurogames - but that doesn't excuse the "if I get the wrong tiles, I'm hosed" flaw in a game with this much thought. (And I prefer open holdings... it makes my brain less tired.)
Adios Amigos (2009)
7
5.91
Owned
Plays: 3
Adlerauge (aka Game, Set, Match!) (1999)
6
N/A
Owned
Plays: 2
This is a competitive puzzle game with a variety of rule sets... it works pretty well.
Adopt-A-Dog (2002)
2
N/A
Owned
Plays: 4
This is an activity - not a game. But the dogs are kinda cute.
7
5.31
Owned
Plays: 7
Surprisingly good Euro-lite game... from an American publisher PRE-Euro-Invasion. Easy to find in thrift stores.
5
N/A
Owned
Plays: 16
As cooperative games go, this isn't the worst, but it sure doesn't have much replayability. The Secret Door is a much better choice from the same designer/company.
Affenraffen (2002)
8
5.63
Owned
Plays: 9
Combine a bit of memory/concentration with a classic "speed"/real-time game - and then throw some special action tiles in to keep things interesting. Very, very good.
Africa (2001)
8
5.89
Owned
Plays: 26
There is much LESS luck in this game than most players perceive - since Joe Huber taught me the joys of nomad relocation & thinking carefully about the "actual" value of winning the gold/diamond market. Don't be fooled - this exploration game has some teeth that MANY people ignore.
Agricola (2007)
9
8.22
Owned
Plays: 33
It's finally here... and it's HEAVY (as promised). The bits are gorgeous - and the gameplay (so far just solo games) is really interesting. It's got that "just one more game" quality - which would be enhanced if it didn't take up most of the breakfast table to play.

UPDATE: I've played 5 multi-player games & 18 solo games... and it still fascinates me. I think the only negative I can see is the downtime with five. Otherwise, wow. It works with or without the card decks, as well.
N/A
6.58
Owned
N/A
6.35
Owned
I own it... but I've never played with them. I don't know if they screw up the balance of the game.
8
7.59
Owned
Plays: 1
Air Baron (1996)
6
6.09
Owned
Plays: 7
One of the AH games desperately in need of retooling & reprinting - it's a multi-player economic wargame disguised as an airlines game. There's some great ideas here that need more playtesting & development.
Akaba (2004)
8
5.90
Owned
Plays: 18
Haba-licious memory game with movement courtesy of an air bulb... there's nothing quite like this out there, with the exception of one of Frank Branham's old prototypes.
Al Cabohne (2000)
6
5.91
Owned
Plays: 17
Interesting 2-player Bohnanza game with a Mafia bean theme. I'm not sure it's entirely successful (and the confusion about the rules didn't help one bit) but I still find it very enjoyable to play.
Alaska (1979)
5
5.61
Owned
Plays: 7
I really like this game - in fact, I traded for it - but I'm not sure the rules (at least the set I have) actually make for a very good game. This is one that's on my "tinker with the ruleset" list.
7
6.17
Owned
Plays: 5
8
6.21
Owned
Plays: 1
N/A
5.52
Owned
Alles Futsch (1998)
4
N/A
Owned
For Trade
Plays: 1
Alles Im Griff (aka Hold Everything!) (1996)
N/A
N/A
Owned
6
5.50
Owned
Plays: 9
I'm not sure the game actually works - there can be a SERIOUS kingmaker problem - but it's short enough (20 minutes) and easy to teach and fun to play, so I'm willing to cut this Knizia a break.
4
6.18
Owned
For Trade
Plays: 5
I think this game is loved more out of nostalgia than out of actual experience. With young kids, it tends to be pretty random (they can't see how their choices will affect the board); with older kids & adults, it bogs down into AP due to the sheer number of choices and possible consequences.
Das Amulett (2001)
8
6.24
Owned
Plays: 8
You'd think this would get auction-heavy, but it doesn't... it balances smart valuation with cool art & card combination play into something delightful and fun. (I still hate the board, though.)
Andromeda (1999)
7
6.17
Owned
Plays: 11
A little light for it's length... or too heavy for the randomness of the Cosmic Hockey Puck. Either way, it feels a bit off - and yet, I _really_ like playing this game. The trading system is genius and it's a great looking game to play. So fun triumphs over elegance for me here!
6
N/A
Owned
Plays: 31
A very simple Racko-ish game with great animal art (good enough that we used it in our 2nd son's nursery!).
Animal Upon Animal (aka Tier auf Tier) (2005)
7
6.56
Owned
Plays: 21
A stacking game with amazing pieces & decent gameplay for adult/kid groups.
5
N/A
Owned
Plays: 1
Anno 1503 (2003)
7
6.19
Owned
Plays: 16
At it's heart, a multi-player Starship Catan... not a lot of interaction, but a heck of a race.
8
5.97
Owned
Plays: 3
This is the game that Anno 1503 + the expansion wanted to be... I really enjoyed it.
4
5.21
Owned
Plays: 1
As dexterity games go, the primary virtue of Ants in the Pants is that it's over quickly. Whew.
6
5.55
Owned
Decent party game that grows more & more dated each year that I don't play it... you get points based on how few clues you need to figure out the answer.
6
6.42
Owned
Plays: 33
A great game for people who don't know each other well. However, it has a sameness to it that makes it less fun the more times you play it in chronological proximity. Once or twice a year is just about right for me.
Aquaretto (2008)
7
6.89
Owned
Plays: 11
Similar to Zooloretto, but with some different kinds of decisions: more money
N/A
5.69
Owned
7
N/A
Owned
Plays: 2
Adds some tricky decisions to Aquaretto, as it makes the board VERY crowded.
6
N/A
Owned
Plays: 1
I'm not sure the balance on these is correct.
Aquarius (1998)
N/A
5.74
Owned
For Trade
Arch Rival (1992)
7
5.35
Owned
Plays: 7
A simple dexterity game that's best with 2-3 players... though it will work with more. Makes a godawful racket when the arch collapses - which is not necessarily a bad thing.
Ark (2005)
7
6.21
Owned
Plays: 7
The first Christmas gift of 2005... and it went over really well. Thank goodness for the Geek folks and the player aids they created - biggest "not in the box" mistake ever was not including player aid cards. I can't wait for a second playing with experienced players!
Ark Extra Mix (2006)
6
5.93
Owned
Plays: 2
Non-essential but fun expansion to a very enjoyable little game.
7
5.58
Owned
Plays: 13
An older Wolfgang Kramer design that really shines with 2-3 players. (It's a bit slow with more.) It's a game of luck management, as you work the cards & the board to your advantage.

There are action cards, but just like "jugging the hare" in Hare & Tortoise, you can avoid them if you want.
8
6.44
Owned
Plays: 16
Not exactly a gateway (there are a few fiddly bits to this) but instead a family game with some nice tension between speed (traveling city to city) and accuracy (not spending too many "days" to accomplish that). Most games have a close finish, which is a plus.

While I am one of the few people who think Niagara was a deserving winner of the SdJ, it wouldn't have bothered me if Around the World had won instead.
7
N/A
Owned
Plays: 6
Very simple "trace the lines" game that works very, very well... it's nice that they included an easy and a difficult set of cards in the box.
4
5.28
Owned
For Trade
Plays: 3
A neat idea for a game that suffers from cheap component values & inadequate playtesting.
Attacke (1993)
6
5.54
Owned
Plays: 40
This is a wonderful little filler card game of jousting knights - that was COMPLETELY ruined in it's 2nd incarnation, Ivanhoe.
9
5.78
Owned
Plays: 32
50 figs & counting... one would think that the "new" would have worn off, but it's still a delight to play. One caveat: you can't play in a room with lots of crevices - it's too dang easy to lose the projectile weapons when they go carroming off their targets.
Au Backe! (2001)
7
5.66
Owned
Plays: 28
Chicken Cha Cha as it's own goofy little card game - there's more here than just a simple memory game.
Auf Achse (1987)
7
6.11
Owned
Plays: 5
A game that keeps getting close to being traded... then I play it again and I can't bear to part with it.
7
N/A
Owned
Plays: 6
A slightly more kindergarden-friendly version of Dschungelschatz (by the same designer). It's got a bigger box & nicer components... and more rules variations.
Aura Poku (1993)
5
5.41
Owned
Plays: 1
Beautiful production of an OK game (which is just about SOP for Blatz)... not as bad as some have reported. I'm interested to try it again with a new group (it went over well with my last gaming group).
Ausbrecher AG (1985)
5
5.72
Owned
Plays: 9
The Trodeln edition is actually much more playable... it comes with prepared "order" cards. I like this on a once a year kind of basis.
Ausgebremst (1993)
9
6.11
Owned
Plays: 16
Brilliant design with substandard pieces (I've replaced mine with MicroMachines)... the variablity and "advanced" rules make it a much more interesting game than Ave Caesar.
N/A
6.21
Owned
I've only played through this once solo, but I think it has real potential.
7
6.33
Owned
Plays: 1
It runs a little long... but it's a nail-biter of a battle & "feels" right.
7
6.16
Owned
Plays: 2
Only one play under my belt... but I enjoyed myself a good bit. Feels like "Queen's Gambit" for WW2 fans (though that's not really a fair comparison).

UPDATE: With a couple of solo plays another play against another gamer, my opinion is locked in. This is a good "transitional" wargame... not as strategic as A&A, but an excellent set of tactical problems for both sides with nice variability introduced with the extra card decks.
Babel (2000)
6
6.59
Owned
Plays: 6
Two problems here - I'm STILL not sure I have the rules right... and this is a very mean game. Still, it's fun & doesn't work quite like any other card game I own.
Backgammon (200)
8
6.39
Owned
Plays: 17
I played a lot of backgammon in college... enough to realize that it is NOT the "game of chance" many think it is. Suggestion: don't play "penny a point" for two semesters if you don't want to end up buying your opponent dinner at the end of the year.
Baggage Claim (1987)
6
N/A
Owned
Plays: 7
Nifty & simple little memory game... with some nice interactive elements.
Balderdash (1984)
6
6.21
Owned
I used to play this a good bit, but the game is incredibly dependent on the crowd you're playing with... of course, that's true for all "creative" party games. It's just that Balderdash is prone to iffy games due to the people grouped around the table.
Bali (2001)
7
5.70
Owned
Plays: 3
Uwe Rosenberg strikes again with this truly brain-melting card game. I don't get to play it much but it offers a lot of chances to make clever plays... once you get your hand around the "4 different hands of cards per player" mechanic.
Ballonrennen (1977)
5
5.53
Owned
For Trade
Plays: 1
Very nice bits but rather slow... and, as befits hot air balloon racing, a bit random. Still interesting, though...
Balloon Cup (2003)
8
6.64
Owned
Plays: 13
Lockup or no lockup, this is a very enjoyable two player card game. I like that there is no such thing as a bad card IF you're paying attention.
6
5.45
Owned
Plays: 8
Sweet little KIDS GAME... pretty random but enjoyable to play. My son likes that he can beat both his mother & I at it.
Bananagrams (2006)
6
6.39
Owned
Plays: 3
We play w/a modified set of rules that work a little more like Pick Two. That said, it's a great little game & very portable.
Bang! (2002)
7
6.72
Owned
Plays: 22
Nice in that it works best with 6-7 players & is theme-rich. The player elimination is a hassle, but then you really can't design a shootout game without people being killed off, can you?
N/A
6.24
Owned
7
6.84
Owned
Plays: 11
Makes it harder to teach new players the game of Bang! - but makes it more fun for those of us who've played way too much Bang! already.
7
6.59
Owned
Plays: 12
Good for experienceed players... helps move the game along.
Bärenstark (2002)
7
5.64
Owned
Plays: 22
Kapitan Wackelpudding for kids - AND adults! This is shorter, tighter & a bit more forgiving... unless you're using the round platform, in which case it's a MEAN dexterity game for anyone young or old.
Bärenstark (2002)
N/A
5.64
Owned
Plays: 22
3
N/A
Owned
Plays: 16
It's Bingo for kids... but the pieces are cute.
Barnyard Critters (aka Big Top) (1996)
6
5.60
Owned
Plays: 6
I own the Barnyard Critters version - and continue to be surprised that young kids just don't get this game. A light switch flipped for Braeden about a month ago (he's 5 and 1/2) and now he "gets" what to do. (And this not a non-gaming kid... he's MY kid.) :-) With that said, I really like the game - it's Set for the younger (he, he) set.
3
4.39
Owned
It's barely a game... maybe more of a social institution.
Basari (1998)
8
6.57
Owned
Plays: 14
Yeah, yeah... it's kind of theme-less, and you can get hosed by the dice, and there may well be a kingmaker problem sometimes... but that doesn't stop me from enjoying each & every game I play of this trading/bluffing classic.
Bataclan (1997)
4
5.43
Owned
Plays: 4
A so-so stacking game that stays in my collection primarily for the big honkin' wooden dice which are great for handing to young children to play with while older people play "real games".
Batavia (2008)
7
6.17
Owned
Plays: 2
Liked my first game... but I think it may be better with 3 or 4 rather than 5.
Batik (1997)
7
5.75
Owned
Plays: 12
Greatest 2 minute game EVER... and the "tournament" rules (playing multiple games to find a final winner - loser of each game throws away the piece that causes them to lose... first player who can't play loses the match) make for a fine 10 minute game.
5
5.52
Owned
Plays: 8
There's some weird holes in the rules but the idea of the game is really cool. We haven't seen the crook get away with his crime... yet.
5
5.32
Owned
Plays: 7
LOTS of dice-rolling... and while there seems to be have been some attempt to put some meaningful decisions in here, the "strategy path" seems crystal clear. It could benefit from some polishing.
8
N/A
Owned
Plays: 9
I own an early playtest version of this game... cuz I was/am one of the playtesters. I'm LIVID that this hasn't seen publication - it's a great game!
Battle Cry (2000)
9
7.09
Owned
Plays: 31
This WAS a 10, but then Memoir '44 was published, which manages to fix the few nigglin' problems with Battle Cry and stuff it into a smaller box... still, Battle Cry is an incredible game.
6
5.78
Owned
Prev. Owned
Plays: 5
N/A
5.87
Owned
For Trade
2
5.19
Owned
Plays: 1
a gift from my in-laws... it's the thought that counts, right?
Battleball (2003)
6
6.18
Owned
Plays: 12
It's not really football - it's more like rugby w/the ability to maim other players. But it is a fun Ameritrash-y game that has the spirit of Blood Bowl without all the nitpicky rules, expensive figs or insanely long playing time.
BattleLore (2006)
9
7.46
Owned
Plays: 14
If Memoir '44 is a "10" in my book, then what do you say about a system that is deeper, infinitely expandable, and plays like a charm?!
8
6.90
Owned
Plays: 8
Just one play in... but so far it does a very nice job of creating an interesting scenario with some real "customization"... and we haven't even used the Specialist cards or new terrain yet!
7
6.61
Owned
Plays: 1
8
6.44
Owned
Plays: 1
7
6.89
Owned
Plays: 1
I've found the Epic system for Battlelore a bit unwieldy.
N/A
5.87
Owned
9
6.63
Owned
Plays: 5
9
6.63
Owned
Plays: 6
N/A
5.90
Owned
8
6.49
Owned
Plays: 2
7
6.52
Owned
Plays: 2
9
6.71
Owned
Plays: 3
Battleship (1931)
4
4.48
Owned
Plays: 9
My son likes it, which brings it up a notch. Me, I'd rather play Pathfinder.
Bausack (1987)
7
6.73
Owned
Plays: 4
I own the American version, Bandu... and except for giving you too few plastic beans (house rule: players should start w/double the bidding beans as in the rules), the game is darn near perfect.
Beat the Buzzard (aka Raj) (1988)
5
6.24
Owned
Plays: 9
Beat the Buzzard is the card deck version of Raj... a mechanic which is now used in a BUNCH of games.
6
N/A
Owned
Plays: 2
Has some king-making problems in the end game, but that's typical of this genre. Otherwise, ahead of it's time and great fun to play!
7
6.42
Owned
Plays: 5
Yep, kind of like LOTR meets Taj Mahal, but it's definitely it's own game and has some very difficult resource management/press your luck decisions.
6
5.65
Owned
Plays: 19
Really cute but slight game with nifty magnetic gimmick.

Plays refer to sessions rather than individual games.
5
5.43
Owned
Plays: 8
It's a so-so game - basically a roll'n'move with a random "monster" (the cloud). However, it's quality is almost always exceeded by the amount of fun I have playing it.
7
6.72
Owned
Plays: 8
I _so_ wish this game didn't have all the editing problems that it does... when it works, it's great fun. But - it doesn't work all the time.

UPDATE: With the revised books (web-published by Avalon Hill), the game finally fulfills the wonderful potential we saw in it all those years ago. And it doesn't hurt that I scarfed up my copy at a local thrift store for $4 - and it was complete!
Biberbande (aka Rat-a-Tat Cat) (1997)
4
6.01
Owned
For Trade
Plays: 5
This may see some more play now that Braeden's getting older... but it's not a very good game. Pretty random.
Biesti Boys (2002)
7
5.57
Owned
Plays: 15
Rough & tumble speed game... with odd theme (monsters traveling up & down an elevator). Very similar, I think, to Eddie's Elevator, which is NOT a speed game but a math game. Speed game idea MUCH, much better.
4
N/A
Owned
Plays: 8
Big Business (1937)
N/A
N/A
Owned
Big City (1999)
8
6.75
Owned
Plays: 35
Best with 2-3 players, this is my favorite city-building game.
Billionaire (1973)
3
5.28
Owned
I'm hanging onto this so (a) my boys can give it a play, and (b) so their aunt (my sister) can tell them I used to cheat her when we played this game.
6
5.53
Owned
Plays: 2
6
N/A
Owned
Plays: 5
Another solid memory game from Goldsieber... in the vein of Hallo Dachs.
Black Box (1977)
7
6.07
Owned
Plays: 3
This is Mastermind with something more interesting going on than 4-5 colored pegs. The whole "shooting rays into the box" concept is incredibly cool.
6
N/A
Owned
Plays: 10
This one continues to grow on me... you definitely want to use the
Blink (1995)
6
5.91
Owned
Plays: 4
6
N/A
Owned
Plays: 17
Not a bad little dexterity game... best when played with parents & kids together, as there is a bit of officiating involved.
Boggle (1972)
7
6.08
Owned
Plays: 8
Most of these are actually Scramble from Facebook, but it's essentially the same game.
Bohnanza (1997)
9
7.12
Owned
Plays: 16
8
6.62
Owned
Plays: 9
8
6.54
Owned
Plays: 6
Bongo! (2000)
7
5.80
Owned
Plays: 18
Stunning in it's simplicity, evil in it's mind-bending nuttiness. And no fair complaining about losing brain cells until you've tried the infamous poacher dice!
Booby-Trap (1965)
5
5.37
Owned
Plays: 8
5
5.91
Owned
I feel like a bad guy for saying this, but Sid didn't do a great job of picking games for kids. He picked games for parents who want their kids to be smart. The book is excellent but is MUCH too weighted to abstract games.
Boss Kito (2008)
6
5.60
Owned
Plays: 2
Humorous art & a cute theme mask some of the tactics you need to win this auction game. It's a little long - if the length was better, it would be a "7" in my book.
7
5.72
Owned
Plays: 25
This is like going to the county fair without plunking down $1 a throw... and it's competitive!
Brawl (1999)
8
6.11
Owned
Plays: 17
Real-time card game that uses "tuned" decks for each player to "simulate" combat. It plays at hyperspeed & is a whole lot of fun. (It doesn't hurt my opinion of the game that I didn't pay full price for any of the decks I own.)
7
5.79
Owned
Plays: 13
It's a little too easy to win... but it's a lot of fun to play!
5
5.88
Owned
Plays: 5
Not sure why this is being reprinted, but I enjoy it enough that I won't trade it. Go figure.
9
6.20
Owned
Plays: 1
8
5.67
Owned
Plays: 7
It's long (2+ hours), it's a roll'n'move, it's chaotic... but we've always had fun playing it and the investment system is a hoot. A personal favorite.
Buddel Bande (1999)
6
N/A
Owned
Plays: 6
A cute little memory/race game from the Goldsieber Minibox series. Doesn't work well with 2 players, though.
Buddel-Wuddel (2003)
7
N/A
Owned
Plays: 15
7
6.38
Owned
Plays: 7
1 player is capital "E" Evil... and the rest are Buffy & the Scoobies. This is a licensed game that does real justice both to the franchise AND to good gameplay.
Bungee (2007)
7
5.47
Owned
Plays: 7
Based on playing the designer's rules (published on his website), I don't understand the low ratings for this game. It's a fun little "better than UNO" card game that blitzes along quickly.
Burg Appenzell (aka Chateau Roquefort ) (2007)
8
6.60
Owned
Plays: 16
Like a freaky cross between Tikal & Amazing Labyrinth, only with mice & cheese & mousetraps. Me like-y much.
7
5.68
Owned
Plays: 2
Only one of the two chips is "new" if you own the Cheesy Gonzola expansion (the cat/smelly sock)... so don't break the bank trying to get this. OTOH, if you like Burg Appenzell, these add some nice new wrinkles.
7
N/A
Owned
Plays: 2
Burg-Ritter (2007)
8
5.79
Owned
Plays: 8
Burger Joint (2009)
7
5.65
Owned
Plays: 2
4
5.59
Owned
For Trade
Ca$h 'n Gun$ (2005)
7
6.73
Owned
Plays: 12
It's a bluffing game with actual foam weaponry. What more can you ask for?!
7
6.18
Owned
Plays: 5
It's makes it more complicated and more gamer-y... but it's still a lot of fun!
8
5.87
Owned
Plays: 2
N/A
5.79
Owned
Plays: 1
Wow, talk about unnecessary expansions... but how cool is it that there's the POSSIBILITY of having an automatic weapon at this particular party?!
7
6.18
Owned
Plays: 83
Playing on BSW has completely changed my opinion of this game - there is MUCH more here that meets the first glance (or first playing)!
7
5.61
Owned
Plays: 39
Cairo (2002)
7
5.62
Owned
Plays: 10
Frank Branham called this "CaraGrande" - since it's a mash-up of a flicking game AND an area control game. I'm not sure if it's a good game - but it's fun to play & that should count for something.
Calamity (1983)
6
5.47
Owned
Plays: 2
Can't Stop (1980)
9
6.79
Owned
Plays: 90
This is Sid Sackson's masterwork... and the big plastic board absolutely makes it the game better. It's so simple (roll 4 dice & divide them into two pairs) and yet calculating the odds is tough.
Canasta (1939)
8
6.07
Owned
Plays: 5
Probably my favorite standard deck card game - it's cutthroat with 2 players, great fun with 4 as partners. I think Canasta Caliente is an excellent way to teach new players - the scores & special effects are printed on the cards.
8
6.07
Owned
Plays: 27
The best way to learn Canasta - the scoring is already on the cards. I can take or leave the Caliente cards (added in this version).
6
6.06
Owned
For Trade
Plays: 2
Not spectacular, but I enjoy it. MUCH better with the souped-up exploration tiles.
Candy Land (1949)
2
3.51
Owned
Plays: 17
My mother hates me... despite us asking her NOT to give it to my son, she did. UPDATE: found a solution that makes the game bearable - each player draws 2 cards on their turn & uses one. Faster & a bit of decision-making for the kiddos.
Canyon (1997)
8
5.92
Owned
Plays: 17
A really great combination of trick-taking & racing... made even better with the Grand Canyon expansion.
Cape Horn (1999)
6
5.78
Owned
For Trade
Plays: 2
A nice if not spectacular racing game.
Caprice (1999)
5
5.62
Owned
For Trade
Plays: 2
5
5.37
Owned
Plays: 6
Pretty standard kiddie roll'n'move, made bearable by the cool "grab the gold" skeleton & the closeout price my son paid for it.
Carabande (aka PitchCar) (1995)
8
7.16
Owned
Plays: 49
Carabande Action Set (aka PitchCar Extension) (1997)
8
7.06
Owned
Plays: 49
Caramba! (1992)
5
N/A
Owned
Plays: 6
Carcassonne (2000)
7
7.38
Owned
Plays: 100
Possibly one of the best expandable game systems there is... I like this best with 2-3 players and the Inns & Cathedrals and Traders & Builders expansions.
N/A
6.38
Owned
N/A
6.38
Owned
For Trade
8
7.48
Owned
Plays: 65
You should not be playing Carcassonne without this expansion.
7
6.51
Owned
Plays: 20
Nifty small expansion that adds an extra decision layer.
5
5.97
Owned
Plays: 1
Possibly the least necessary expansion for Carc.
7
6.48
Owned
Plays: 1
Makes for a VERY different game - but still quite enjoyable.
7
6.77
Owned
Plays: 28
Interesting way to vary up the game - but leads to HUGE fields.
7
6.88
Owned
Plays: 2
Fixes problems with the original river... as well as adding some nice twists of it's own. I esp. like playing with the two river expansions together.
N/A
6.40
Owned
8
7.44
Owned
Plays: 31
7
5.86
Owned
Plays: 1
Cardcassonne (2009)
N/A
5.78
Owned
Careers (1955)
6
5.66
Owned
Plays: 2
I own the 70's version... and have enjoyed this since I was a kid. Shame I don't get to play it more.
6
N/A
Owned
Plays: 5
While it doesn't work particularly well with 2 players, it's a hoot with 3 or 4... it's a push-your-luck racing game with specially printed high-end poker chips being drawn out of cloth bags. And, of course, there's a dog poop chip.
Castle Keep (2005)
6
5.68
Owned
Plays: 6
6
5.75
Owned
Plays: 8
Yahtzee w/a Catan flavor...
N/A
5.62
Owned
N/A
N/A
Owned
8
7.41
Owned
Plays: 6
It makes the game run a bit long (except w/experienced players) but it has a very rich game experience for those who can hang with it. You MUST use Klaus Teuber's "fixed" rules... and we use a dice deck (the Catan Event deck works great for this) to keep development roughly even in the early going.
6
6.95
Owned
I've never actually played C&K w/5 or 6 players... I'd only do that if I had VERY experienced players.
8
7.13
Owned
Plays: 25
7
6.75
Owned
Plays: 1
Catch Phrase (1994)
7
6.22
Owned
Plays: 18
The electronic goodie puts this game in the pantheon of Really Good Party Games.
Cathedral (1978)
6
6.38
Owned
Plays: 7
The Cattlemen (1977)
N/A
N/A
Owned
For Trade
Caveman (2007)
6
5.63
Owned
Plays: 3
Caves & Claws (1998)
5
5.52
Owned
Plays: 11
A nice cooperative game with sub-standard parts (as is true of most of the Family Pastimes games)... it's possibly a bit easy to "solve" to enjoy long-term play. OTOH, my son LOVED it when he was four.
7
5.45
Owned
Prev. Owned
Plays: 8
I'm still kicking myself for trading this away - it's a very enjoyable (and difficult to win!) solitaire game with plenty of atmosphere. Sigh.

UPDATE: I was finally able to trade back for it - though without the expansion. Three games in 24 hours... yeah, it holds up as a very fun & fast sci-fi solo companion to Dungeonquest.
Change Horses (2008)
5
5.31
Owned
Plays: 1
Not the best horse racing game... but not the worst.
Charge It! (1972)
4
5.48
Owned
Plays: 1
An OK "take that" card game with some interesting ideas (placing items under credit cards to amass debt)... but not worth searching out.
6
N/A
Owned
Plays: 8
Cute little memory game - vastly improved when you use the variant rules and play until all the tiles are gone from the pile. (The shorter "first to 3" rules don't make for much of a game.)

Haven't tried it on the difficult side yet - which should also help the game.
Checkers (1150)
7
4.83
Owned
Plays: 4
Playing checkers reminds me of my Grandpa Jackson, who was VERY GOOD at it. (It was also the only game he played with us.) That's a sweet memory.
7
5.76
Owned
Plays: 5
Excellent expansion that also gives you a great place to store the bits from the original game.
Chess (1475)
4
6.93
Owned
Plays: 6
I primarily play Chess to be social - which, I know, sounds weird. But my father-in-law likes the game, as did some of the youth & college students I used to work with. I like Knightmare Chess for the "from left field" quality it adds to an otherwise dry game.
8
6.39
Owned
Plays: 31
Bits'o'wonder + a nifty memory/racing game. Incredible.
Chinatown (1999)
8
7.10
Owned
Plays: 13
I still play with the "incorrect" rules taught to me by Jay Tummelson back at GG3... and I still think the game doesn't work with any number of players BUT four... and with all that said, it's far & away my favorite negotiation game.
7
5.47
Owned
Plays: 24
Lots of early buzz focused on the "memory" aspect - which is minimal. (In fact, I wonder if the problem was the reference to 'memory chips' in the game rules.) It's a cute dexterity game with gorgeous pieces and a tiny bit of tactical thinking. I like it.
Choice (1989)
6
5.83
Owned
Plays: 7
Nifty dice game from Sid Sackson - I play it online "solo" and use pencil & paper in games with my wife. Similar to Can't Stop but with more complicated scoring.
N/A
5.03
Owned
Want In Trade
Chrononauts (2000)
6
6.10
Owned
Plays: 22
Lots of fun w/2 players, OK w/3 players, evil & bad & yucky w/4 players.
6
6.16
Owned
Plays: 6
Non-essential expansion... that is, until you've played Chrononauts 20+ times and want some variety.
Chubby Cheeks (aka Hamsterbacke) (1998)
6
N/A
Owned
Plays: 9
This is a simple roll'n'move for kids... but the bits are gorgeous & it plays quickly.

The rating reflects enjoyment for my 3 year old.
8
6.42
Owned
Plays: 42
Citadels (2000)
7
7.24
Owned
Plays: 15
Great game, though it can be irritating when people play randomly. Works surprisingly well with 2-3, but I prefer it with 5. I _much_ prefer Ohne Furcht & Adel.
La Città (2000)
8
7.19
Owned
Plays: 8
Claim to Fame (1990)
7
N/A
Owned
Plays: 2
A very nice trivia/charades/drawing game with some difficult cards - no one under 25 needs to play (unless they specialize in trivia from outside their era.)
7
5.77
Owned
Plays: 17
With the right crowd, this is a splendid dice game of gladiator combat - complete with the hooting, hollering & wishing for better rolls that makes up a great dice game. With the wrong crowd, it devolves into odds calculations and slow play... and dies right there on the table. (Yes, I've played it both ways.)
7
6.77
Owned
Plays: 3
6
5.51
Owned
Plays: 2
Click Clack (2008)
7
N/A
Owned
Plays: 5
Cloud 9 (1999)
7
6.25
Owned
Plays: 13
I'd like to have the cool balloon basket gizmo from the OOTB edition - but I have the "magic dust" version from FX Schmid USA. Either way, I really like this oddball game.
Clue (1948)
5
5.51
Owned
Plays: 1
Clue DVD Game (2006)
8
5.85
Owned
Plays: 7
Finally, a DVD game that actually enhances board game play! This souped-up version of Clue takes everything good about the deduction part of Clue and adds some fun & urgency to the proceedings. It also, oddly enough, reduces the amount of luck in the game.
5
5.41
Owned
Plays: 5
Kind of processional... but a simple entry for kids learning deduction games.
7
6.27
Owned
Plays: 6
Clue in name only - this is a very good "hunt the thief" game with cool plastic components - esp. the 3-D board.
Coda (2004)
6
5.93
Owned
Plays: 17
A very good simple deduction game - that works MUCH better than I thought it would. And it works with more than 2 players... wow.
8
6.87
Owned
Plays: 11
With the exception of screwing up the "end of the game", the new production from FFG is a primo reprint of a really nifty gambling game.
Columbus (1991)
7
5.52
Owned
Plays: 8
A light & "fluffy" game of racing to the New World & back... of course, you must use the telescope to "see" the New World, which is a hoot.
Commotion (1989)
3
N/A
Owned
For Trade
Compatibility (1996)
6
6.06
Owned
Plays: 2
With some people, the best thing you can do for the game is to remove the "sex" card from each players deck... you know who you are.
2
N/A
Owned
Plays: 9
Hard to believe, but the game is actually worse than the movie - and the movie was BAD.
Conspiracy (1973)
7
5.86
Owned
Prev. Owned
Plays: 3
Very good deduction/bluffing game... underrated here on the Geek.
Control Nut! (2005)
8
5.88
Owned
Plays: 2
Snakey trick-taking game that makes me smile with delight.
Coolympics (2002)
5
N/A
Owned
Plays: 8
Simple dexterity game that's a bit tough for kids and too "simple" for adults.
Corsairs (2000)
6
5.89
Owned
Plays: 13
I rather like this game - more for 2 or 3 than for 4 - as it has some interesting tactical choices.
N/A
6.24
Owned
For Trade
Corsari (2003)
5
6.11
Owned
Plays: 7
I really liked this at first (a 7), but we found that going out fast was the secret to the game - and the only way you got to do that was to have the right cards.
7
N/A
Owned
Plays: 18
Interesting cooperative game with rule variations to vary the difficulty.

UPDATE: Now reprinted in the "15 Greatest Board Games in the World" book from Klutz Press.
Cosa Nostra (1988)
7
5.42
Owned
Plays: 10
A wonderful backgammon-ish game with mobsters & godfathers... and a big honkin' "drive-by shooting" spinner in the middle of the board!
5
5.80
Owned
Plays: 1
Fill or Bust, Can't Stop & Dancing Dice have replaced this as the dice game of choice at the Jackson home.
5
N/A
Owned
For Trade
4
N/A
Owned
Plays: 9
A slightly better themed & more complicated version of Go Fish.
Crafty Badger (2000)
5
5.56
Owned
Plays: 47
Crafty badger, indeed... a simple dice game (with those nifty tin suitcases) that my 3 year old LOVES to play. I don't see it lasting past the time he's 5 or 6, but still good for now.
6
5.56
Owned
Plays: 22
7
5.79
Owned
Plays: 17
GREAT introductory game for small fry (age 3 or so). The components are top notch & it teaches taking turns & matching skills.
Cranium Conga (2003)
5
5.45
Owned
For Trade
Plays: 2
Nice components... a good party game idea, but somehow it falls a bit flat. I don't know why.
7
6.05
Owned
Plays: 8
This is an actual working cooperative Guesstures/Taboo game, complete with interesting cards, challenging time requirements, and a whole lot of fun packed into the box. It works like a charm with 2-3 players, which is a pretty unusual niche for this style of game.

The ONLY problem is the limited number of cards that come with the game. We ran out of new cards 7 games in... it'd be nice (hint, hint, Cranium people!) if you guys printed an expansion deck!
6
5.52
Owned
Plays: 17
Put the 6 rating in context - my 2.5 year old son LOVES playing with this... and that's the point, right?!

UPDATE: Some 3 years later, Son #1 is no longer a big fan, but Son #2 is just about to enter the "I wuv Hu-a-boo" phase. This is Twister for the preschool set...
6
N/A
Owned
Plays: 5
A pleasant little kids game...
5
N/A
Owned
Plays: 3
Cute use of the squawkbox tech... but it's not a terribly great game. Inoffensive & workable is about as far as I'm willing to go.
3
N/A
Owned
Plays: 8
The "5" may be generous, but my 6 year old son thinks it's "da bomb." (He didn't actually say, "da bomb", btw.)

Adult advice: don't EVER play it with four players. You have been warned.
6
5.40
Owned
Plays: 9
Uno with some opportunity for intelligent play... the clear cards are a gimmick but the game is worth playing.
5
5.42
Owned
Plays: 1
Crazy Chicken (2003)
7
6.09
Owned
For Trade
Plays: 6
Michael Schacht's answer to Lost Cities... an interesting set-collecting game with Herr Schacht's inevitable multiple draw piles and a nice "push-your-luck" mechanism for deciding when to meld. This is one I'd like to find. (You just have to get past the bad chicken puns.)
5
N/A
Owned
For Trade
Plays: 1
Pretty standard tile-laying game with LOTS of similarities to River, Roads & Rails.
Crazy Race (2001)
7
5.58
Owned
Plays: 5
I own both the original "cut & paste" version... and the 2nd "train box" version. (The scoring points work better on the 2nd edition.)
6
5.94
Owned
For Trade
Cribbage (1630)
6
6.82
Owned
Plays: 1
I wish I didn't have to re-learn the rules (well, scoring) every stinkin' time I play.
6
5.36
Owned
Plays: 7
Don't judge this game against E&T, for crying out loud. It's a very cute mechanical game for kids - the "adult" comparison is Shocking Roulette.
Crosstrack (1994)
2
5.44
Owned
For Trade
Plays: 1
Think-y abstract that I didn't enjoy - seems to go on too long.
Cube Farm (2002)
5
5.60
Owned
For Trade
Plays: 2
Nifty little Carcassonne-like game... hard to believe, me, detester of many Cheap*** games, likes it.
Daddy Cool (2004)
8
5.63
Owned
Plays: 27
A very, very enjoyable "Can't Stop"-like outing for kids... that works just fine with adults. Comes with nice bits & a small box, making it portable as well.
Dalton City (1997)
N/A
N/A
Owned
For Trade
Dancing Dice (2004)
7
5.63
Owned
Plays: 18
My only worry about this game is playing with honesty-challenged cheaters - but, then again, I avoid playing with those people like I avoid the bubonic plague. So, what I'm left with is a very enjoyable game of dice-rolling & bluffing.
Dancing Eggs (2003)
8
6.31
Owned
Plays: 15
The carton says 2-4, but it will work well with 5. Play around a coffee table for maximum silliness... we play that eggs remain in play until one player grabs them - no matter WHERE the egg bounces.
Danger (2001)
5
5.33
Owned
Plays: 10
This falls clearly into my personal category of "better than Uno" - it's a simple card game that's fun to play and not too taxing on the brain.
Das Geheimnis der Pyramiden (aka Secrets of the Pyramids) (2000)
6
N/A
Owned
Plays: 9
Memory game with 3 different variants - nothing special but it works quite well.
Daytona 500 (1990)
8
6.75
Owned
Plays: 9
The best of a set of very good games - Kramer's card-driven racing games are all worth your time. This one (actually published by Milton Bradley?!) is the most enjoyable. (The game is also best with 3 players.)
Dead Stop! (1979)
3
N/A
Owned
For Trade
Plays: 1
Deadwood (1999)
6
5.70
Owned
Plays: 2
I usually dislike Cheap*** games, but this one slid past my radar with a nice theme & some interesting odds calculations.
5
5.78
Owned
Plays: 1
Totally unnecessary but still fun at $1 buck each.
5
5.74
Owned
Plays: 1
Totally unnecessary but still fun at $1 buck each.
5
5.75
Owned
Plays: 1
Totally unnecessary but still fun at $1 buck each.
5
5.75
Owned
Plays: 1
Totally unnecessary but still fun at $1 buck each.
N/A
5.55
Owned
5
5.59
Owned
For Trade
Plays: 1
A fond memory from childhood caused me to pick this up again - there are some REAL holes in the rules that could be patched... and then this would be a fantastic Euro auction/negotiation game.
Decathlon (1972)
5
5.39
Owned
For Trade
Plays: 1
6
6.46
Owned
Plays: 2
A nice double-board implementation of the Formel 1 system from W. Kramer is hampered by the idiotic "switch" cards as well as payout amounts that discourage bidding. Throw out the switch cards & use the payout chart from Daytona 500 to make for a MUCH better game.
Deukalion (2008)
7
5.61
Owned
Plays: 2
2 plays into this, there is so much I want to like but it feels unfinished - as if the game was 90% done and just let out into the wild without polishing the finished product. There seems to be little incentive to go to the lower half of the board.
7
6.16
Owned
Plays: 3
This trick-taking masterpiece will EAT YOUR BRAIN, even with the collected cards laid out on the table. And that's a good thing.
Diceball! (1991)
8
N/A
Owned
Plays: 7
Diceball! is to baseball like Pizza Box Football is to football... both very good dice games that get the "feel" of their respective games dead on.
Die Siedler von Catan (aka The Settlers of Catan) (1995)
10
7.48
Owned
Plays: 102
The game and the expansions are brilliant. Still one of my top ten games... hey, maybe we ought to play this tomorrow night!
Digit (1987)
3
5.51
Owned
Plays: 2
Yawn. It's a game, but so what? Why are we playing this? Why did Discovery Toys pick this up? Sigh.
Dino Booom (2004)
6
5.57
Owned
Plays: 5
Dino Hunt (1996)
5
5.33
Owned
For Trade
Plays: 2
A long-ish dice game with REALLY cool pix & dino information.
4
N/A
Owned
Plays: 10
It's a pretty insipid roll'n'move, but with some educational value AND it doesn't go on forever.
6
5.89
Owned
Plays: 3
This is a nifty exploration/battle game from "old" Avalon Hill... but it doesn't really feel like a wargame. It's one of the games I'd LOVE to see H/AH re-work & re-publish.
Dish It Up! (2000)
7
N/A
Owned
Plays: 41
Great kid's memory game with a fun theme... enjoyable and challenging.
6
5.42
Owned
Plays: 12
It's a pretty simple roll'n'move... but there are some tactical decisions to make & the board is very cool-looking, what with the iconic Disney rides portrayed in 3-D painted sculpts.
Dominoes (1500)
6
5.42
Owned
Plays: 7
I prefer "Muggins" or "42", but most of the time I end up playing the standard "get rid of your dominoes" game with kids.
4
5.02
Owned
Plays: 11
I hate setting this one up.
7
6.99
Owned
Plays: 16
I was pleasantly surprised to find that this game not only worked as an "adult" version of Midnight Party - but also worked great with my (gamer) 5 year old son as a 2 player game.
8
6.19
Owned
Plays: 4
I'm glad they changed the theme... but either version has great mind-numbing gameplay.
6
5.49
Owned
Plays: 7
I like this expansion... sort of. The dragons are awfully powerful (and majorly change the way you play the game.)

I don't think it's necessary to own this to enjoy Warriors, but I'm still glad I have a copy.
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