This was my first in depth games. It is hard to explain to people who don't own it and haven't read the rule book. Some of the rules are still abstract to me but I still love it. The turns are long and you need to be patient. When everyone knows how to play you really feel like a general. I still find it funny that an infantry unit can shoot down a plane. In general, I don't finish the game because you can tell who is going to win at a certain point and scoop it. I also like the team aspect while still being the only one to control certain components.
I had been playing a lot of ticket to ride before one of my friends brought this gem over! It is one step up from ticket to ride but simple enough to learn within minutes if there is a knowledgeable person with you. This game is helping me with my geography!
Liked this a lot, but I like how it is more viable in Virgin Queen to win via keys. I have to play both more though - this one seems like it is normally shorter even though it was not my experience on my first plays (VQ was ~5 hours I think and this was a whopping ~15 hours for some ungodly reason).
Great game for kids, and I even have fun with it with adults! Unfortunately I don't let kids win and therefore I just bear the crap out of them. . .I am holding on to the idea that the strategy will better "click" with them over time. Once that happens, I bet they will occasionally beat me. . .maybe.
I was surprised at how much I liked this! It is like Tigris, but instead of tiles you have cards. I think I like this a bit more than Tigris, but explanation is a little more difficult to grasp. I'm thinking I'll keep them both around, but I think at the end of the day I'd choose this over Tigris.
There is a good chance this is an 8 or 9 rather than a 10, but I can't get past the psychology that this game should be rated higher on list. Nonetheless, for whatever reason, my gut says it is a 10 and 10 is where it will stay until I feel different.
EDIT: I lowered it from a 10, but nonetheless, this is an excellent game that has provided huge replay value for me. Great buy!
I can see why this would be a great solo game, but I like going through it with two-players because I don't trust myself to get the rules right without backup. I like puzzly games and this is just up my alley. For those who can indulge and enjoy a bit of AP.
I can't stop thinking about this game lately, it is so much fun! At the time I bought this for a friend, it was only $22, but it is selling out everywhere (steadily raising the price) with good reason!
EDIT: Prev. Owned so I can get the new edition. Plenty of people I know own this anyways, so it isn't a top priority for my collection. Nonetheless, I like having a good amount of coop games so I can play solo. However, I like Flash Point for solo play a little better because the set up is a little less fiddly.
The flow of this game was really nice. We all made a lot of play mistakes on our first play, so I need to play again now that I understand the mechanics! I don't want to play with obsessive players though. . .
I would prefer to turn around pieces that have been revealed (and able to be inspected by their owners of coarse) so it wasn't so much a memory game. Nonetheless, very fun and I have fond memories of it.
The boards makes everything so much easier. Used to play by folding up paper 12 times in high school, and now there is actually room for everything. Another "activity" instead of a game, but rules still regulate play so. . . who cares. This is fun.