list | lg gallery | sm gallery
Search
Filters »    Columns »    Views »   
User: markino: Board Game Collection
Download board games: (all | owned) |    | Current Filters: comment=yes [X]
1 to 28 of 28   Page 1. 1
Title Version User
Rating
Geek Rating Status User
Plays
Comment
7 Wonders (2010)
5
Feb 2015
7.779
Prev. Owned
Fun short game if you play with 3-5. Not a fan of 6-7 player games, not enough strategy.
EDIT: Feels a bit stale now.

4+2
2012-09-08
Agricola (2007)
9
Apr 2011
8.015
Owned
Just an excellently designed game, so deep and offers so much replayability even with just the E deck. Haven't used I and K yet, but fast learning strategies, great game.

5+4
2012-04-29
Arkham Horror (2005)
5
Aug 2011
7.244
Base game is too flawed (encounters are useless, Ancient One is a cakewalk, too many things that you just don't touch if you want to win) to be considered a good game.

Apparently this improves a lot with Dunwich and King in Yellow, will try with them soon.

2+3
2012-04-29
9
Oct 2011
7.681
Owned
Want To Play
If it goes right it's the best game ever. Pity it doesn't always go right, but with a Loyalty Deck mechanic you have to take these things in stride. Annoying when you play 2 hours only to find the last half an hour is boring, though.

4.5+4.5
2012-04-29
5
Apr 2012
7.480
Owned
House rules...
Read my full review here: http://boardgamegeek.com/thread/773437/battlestar-galactica-...

1.5+3.5
2012-04-29
7
Oct 2011
7.406
Owned
Decent expansion, but again house rules are your friend with this one. Otherwise:

1. Treachery is extremely underwhelming.
2. New Caprica is horrible.
3. Cain is stupidly overpowered.
4. Cylon Leader Agendas are way too imbalanced.

But all of these (well, perhaps besides 2) can be fixed with some minor house rules, and once that is done it's certainly worth playing.

But the base game doesn't "need" this. Play your first few games without ANY Pegasus components besides the plastic basestars and you'll find it a better game.

Full review:
http://boardgamegeek.com/thread/718205/battlestar-galactica-...

3+4
2012-04-29
Citadels (2000)
4.5
Apr 2012
7.093
Owned
Gets old and random, and too long for its depth. Better with the 7 building variant.

After getting Grimoire I find this largely unneeded, since Grimoire scratches the same itch but does it faster, with less downtime, and just in a generally more fun manner.

2.5+2
2012-04-29
5.5
Apr 2012
7.471
Prev. Owned
Despite so many aliens, games... eventually start feeling the same. Which is ironic, considering the main point of CE is that it should never feel the same. Downtime starts getting too high once you add a sixth player, and is nigh-unbearable with seven.

Still good for a bit of fun once in a while.

3+2.5
2012-04-29
6
Apr 2012
7.543
Prev. Owned
More Cosmic. New aliens are always nice, defender reward deck feels a bit overpowered.

3+3
2012-04-29
6
Apr 2012
7.191
Prev. Owned
Good for about 4-5 hours of fun, if you have that amount of time to spare in the first place. More fun for the heroes than the Overlord, but hopefully you have an experienced group of players who can rotate Overlord duty with you. Quests are frequently imbalanced, some seem to be impossible unless you've played before and know where everything is, others are way too forgiving.

House rules are your friend for this game.

3+3
2012-04-29
6
Apr 2012
7.091
Prev. Owned
Quests are frequently imbalanced requiring house rule fixes - although that could be said for a lot of other stuff in Descent. Treachery is cool, but some of the other additions (e.g. power potions, some of the new treasures) seem a bit unnecessary. Still a solid addition, should be added into the base game.

3+3
2012-04-29
Dice Town (2009)
7
Apr 2012
6.660
Prev. Owned
So easy to teach (everyone plays Poker, right?), intuitive, light and doesn't take very long unless playing with people who manage to AP on die rolls. Not much strategy here, but for an hour of dice, better than most.

3.5+3.5
2012-04-29
6
Sep 2015
7.588
Owned
Poor map and house cards makes the premise of the game largely a lie; diplomacy, treachery and intrigue are in fact rather limited, and skilled order placement wins the day.
2015-09-24
Ghost Stories (2008)
7
Mar 2011
7.271
Good cooperative game, decisions are simple most of the time so there's no leader ordering syndrome, but quite a lot of exciting turns come up. A bit too dicey for a cooperative "puzzle" game for my taste though.

3+4
2012-04-29
English edition 2011
Year: 2011
8
Mar 2012
6.085
Owned
Chaotic fun that can be done within 45 minutes. Great with 4 or 5 players, and everyone has a blast trying to figure out who goes first and how the spells interact with each other. Better than Citadels in that getting screwed doesn't really ruin the entire turn, also turns are faster and there's less downtime. Also I've found less AP when picking spells as opposed to the character draft.

Full review:
http://boardgamegeek.com/thread/736713/grimoire-a-comprehens...

4+4
2012-04-29
Kingsburg (2007)
7
Oct 2010
7.137
Prev. Owned
Get the expansion.

4+3
2012-07-25
10
Oct 2010
7.461
Prev. Owned
Makes the game from above average to great - no longer just a gateway game but rather a light strategy game that's easy to pick up but even experienced gamers can enjoy strategically. I'd consider this essential.

5+5
2012-07-25
Last Will (2011)
8
Apr 2012
7.085
Prev. Owned
Theme is hilarious (funny how simply making your objective the opposite from what it usually is works so well) and multiple engines all viable, it would seem.

Currently want to play again, pretty short as well.
2013-07-21
6
May 2011
6.098
Owned
Pretty decent filler.
2011-05-01
2
Nov 2010
5.476
Owned
I don't know why I still have this.
2011-10-05
Nefertiti (2008)
6
Oct 2011
6.541
Quick auction game, I like the idea of the markets having different closing conditions as well as the balance between characters and taking two Gifts.

Not a fan of the dice randomly screwing up some markets in a game like this. Possible to get a runaway leader in which case the game loses all tension.
2011-10-05
No Thanks! (2004)
6
Sep 2015
6.940
Owned
I think this is deceptively simple, but it just doesn't do anything to try and win you over, does it?

Still, for its price, why not.
2011-10-05
Risk (1959)
3
Oct 2011
5.465
Owned
I don't know why I still have this.
2011-10-05
English revised edition
Year: 2013
9
Sep 2015
7.427
Owned
Wonderful game.
2015-09-24
6
Feb 2015
7.366
Prev. Owned
Need more plays to confirm, but looks like a fantastic strategy game, lots of depth, together with the bling and production quality you find from FFG.

Edit: feel no desire to play for some reason... it's well-designed but maybe a little imbalanced?
2012-12-02
Stone Age (2008)
4
Aug 2011
7.552
A little harsh, but the lack of "every game is different" factors are disappointing (think Agricola's hand of 7), and also resources don't feel different enough (you take equal effort to get 6 wood/3 gold, and those give you equal points when building buildings). The dice can also really screw you up - I prefer the "know your dice first" mechanic of Kingsburg and Alien Frontiers. Finally, there's little sense of progress since the "engine" in this game is pretty lackluster.
2011-08-29
5
May 2011
7.410
Gateway. Loses appeal after a while for me, lack of replay value is quite evident after a couple of plays.
2011-03-20
English Deluxe edition 2009
Year: 2009
10
Oct 2011
8.211
Owned
Brilliant game, dynamic, extremely unfiddly, and so many layers of strategy. I've only scratched the surface of what this has to offer and already I'm completely hooked. This is number 1 on the Geek for a damn good reason.

Full review:
http://boardgamegeek.com/thread/717863/yet-another-overwhelm...
2012-04-29
1 to 28 of 28   Page 1. 1
Front Page | Welcome | Contact | Privacy Policy | Terms of Service | Advertise | Support BGG | Feeds RSS
Geekdo, BoardGameGeek, the Geekdo logo, and the BoardGameGeek logo are trademarks of BoardGameGeek, LLC.