list | lg gallery | sm gallery
Search
Filters »    Columns »    Views »   
User: rockusultimus: Board Game Collection
Download board games: (all | owned) |    | Current Filters: comment=yes [X]
1 to 178 of 178   Page 1. 1
Title Version User
Rating
Geek Rating Status User
Plays
Comment
English/German first edition
Year: 2012
7.5
Sep 2012
5.564
Plays: 1
1830 Cardgame makes you feel like you're playing 18XX without a map or tracks. There's a pseudo train rush and a drawn-out endgame spent on tedious calculations.

Really, it is nothing like 18XX and feels somewhat similar to the author's Locomotive Werks. It comes down to managing relative income and when dividends are paid with tax penalties. Frustrating but intriguing.
2012-09-07
1830: The Game of Railroads and Robber Barons (aka 1830: Railways & Robber Barons) (1986)
English first edition
Year: 1986
8
Feb 2012
7.341
Owned
Plays: 17
Classic 18XX. Innovative and relevant after so many years and so many other options. Play this game now!
2014-01-14
First Edition
Year: 1995
6.5
Feb 2012
6.691
Owned
Want To Play
Plays: 2
A great 18xx game, set in my back yard. The government loans/CGR formation add some very interesting strategic and even thematic elements to the game.
2009-12-30
English first edition
Year: 2014
8
Sep 2014
N/A
Owned
Want To Play
Plays: 2
Streamlined 18XX in many ways (no privates) but with sharper edges (you will run out of many tiles). Should settle to 3 hrs or less. Looking forward to exploring this more.
2014-09-20
1889 (2005)
9
Jul 2011
6.156
Owned
Plays: 8
Tight, quick-playing 18XX similar to 1830. Excellent for lower player counts.
2011-04-27
Print and Play Edition
Year: 1999
6.5
Feb 2012
6.270
Owned
Plays: 3
A good 18xx introduction. Nice and quick.
2011-07-14
Print and Play Edition
Year: 1998
7
Feb 2012
5.857
Owned
Plays: 5
I good intro to 1830-branch of 18xx games; more diversity than I originally thought. Recommended with the cotton-port variant: http://www.boardgamegeek.com/image/603446/18ga
2011-07-14
7.5
Sep 2014
7.458
Owned
Plays: 15
A completely immersive Civilization experience. The quintessential Civilization board game and a top negotiation game. Play trading rounds with a timer. Unfortunately this is a loooooooong game. Great fun though!
2014-09-25
4
Feb 2012
6.270
Plays: 1
Too many actions with no clear path or strategy. Feels mechanical. I don't like writing-off games so soon but this game was painful.
2009-11-09
First Edition
Year: 2008
7
Feb 2012
5.561
Owned
Plays: 4
Predecessor to Samarkand: Routes to Riches and sibling of Preußische Ostbahn / German Railways. No luck, no auctions.

Challenges: Setting Family prices appropriately, timing and pace of expansions.
2011-10-21
Warfrog Second English Edition
Year: 2004
9.5
Feb 2012
7.507
Owned
Plays: 27
My favorite game. Simple rules, but highly strategic and tactical, brutal. The game is won and lost in the auction.

Clearclaw describes it best:
"Let's get the basics down: First, this game doesn't like you. It doesn't like anybody else either, but it particularly doesn't like you. If you ever have a question on the rules or how the rules apply to a particular situation then pick the answer that hurts the most. You'll almost certainly be right."
2010-03-30
Warfrog First English Edition
Year: 2003
6
Feb 2012
6.583
Owned
Plays: 5
I've only played Ireland so far with 3-players. To spice it up, sub Japan Bullet Train action for Irish Locomotive...

After a few games, I'm happy sticking with a fully defeatured locomotive for 3-players. I've also grown to hate the De-urbanization action - too ornery and nasty. I do want to try Ireland with 4-players though.
2010-07-29
English/German first edition
Year: 2003
7
Jan 2010*
6.387
Owned
Plays: 1
Germany is a great map! Subtle rules changes and tense decision-making.
2012-02-26
Warfrog first edition
Year: 2004
4.5
Feb 2012
6.397
Owned
Plays: 3
Scandinavia is pretty unbalanced with the Ferry action and Korea is too chaotic for a strategy game.
2007-12-11*
ImageID 146415
Publisher: Warfrog Games
Year: 2004
Language: English
6
Jan 2010*
6.103
Owned
Plays: 2
France is good as a beginner map and Italy is ok as a 3-player.
2007-12-11*
Bezier Games Edition
Year: 2006
7.5
Feb 2012
6.035
Owned
Plays: 3
A fantastic AoS expansion. NorCal is a tough map.
1830 Penn. - coal is *CRITICAL*; a great map as well.
2010-08-11
6.5
Feb 2012
N/A
Owned
Plays: 1
1890 Berlin offers some intriguing twists to Age of Steam. The early game is a fight over real estate with Engineer being popular, while the mid-to-late game is more about controlling cube shipments with First Move and Production being popular.

The cities are always replenished to 4 cubes during goods growth (there's no shortage of cubes here) but you can only ship cubes out of a city in order, from right to left. You have to watch how cubes move - do you ship that cube for 4, leaving a 6-link delivery open for an opponent?
2010-02-18
Bezier Games Edition
Year: 2007
6.5
Jan 2008*
5.856
Owned
Plays: 1
I've only played America and it was challenging; simple but distinct changes to the base AoS system.
2010-10-19
Steam Brothers Edition
Year: 2007
6
Jan 2010*
5.665
Owned
Plays: 1
I've played Austria and it is interesting. A very tight map means early mistakes are difficult to recover. Turn order mechanism makes it feel a lot like chess.
2008-06-19*
Bezier Games edition 2007
Year: 2007
6
Feb 2012
6.036
Owned
Plays: 8
Barbados - as a 1-player map, replayability may be low, but cube randomness makes it unique every time. Action selection restrictions make for some interesting strategic planning.

St. Lucia - an excellent 2-player map. A very different game with goods starting on every plains and river hex, no goods growth, and a large number of 'stubs' abandoned after moving the goods from those hexes.
2010-10-19
ImageID 355830
7
Feb 2009*
5.590
Owned
Plays: 2
Chile is a great, tight map with a neat twist - deliver yellow cubes (gold) to reduce shares issued.
2010-01-18
English first edition
Year: 2005
7.5
Oct 2008*
5.818
Owned
Plays: 1
Only played China so far. A great expansion with some innovative rules and interesting decisions. Watch your building costs.
2007-12-11*
Winsome Second English Edition
Year: 2009
6.5
Feb 2012
N/A
Owned
Plays: 1
This expansion is great for higher player counts as the map is huge. You're limited to the number of links you can build per turn and are forced to be right on top of the other players early on.
2010-11-11
English first edition
Year: 2009
7
Jan 2010*
5.675
Owned
Germany is a fantastic map with some interesting twists to base AoS.
France is a good beginner map but can get quite intense with higher player counts.
It's good to see these old maps reprinted again.
2011-03-28
Bezier Games Edition
Year: 2007
6.5
Oct 2008*
5.760
Owned
Plays: 7
Puerto Rico is a fun little map with some tough choices to be made based on your difficulty level.
2008-01-10*
First Edition
Year: 2007
9
Jul 2008*
5.841
Owned
Plays: 3
An awesome 3-player map. Very tense and tight with interesting and innovative rules changes, including government-owned tracks.
2010-10-19
7.5
Feb 2012
5.606
Owned
Berlin Wall. Rating: 8
Very deceptive; at first it looks plain and maybe even boring. It didn't quite grab me. But the size of the board, the rules changes and 'the Wall' really make this map a "knife fight in a phone booth". Very tense and INtense, right down to the end. Awesome Age of Steamness!

The Moon. Rating: 7
A brutally tight Age of Steam map, especially when using the original 1-cube per city starting rules. Limited building options, expensive terrain, route-sharing and different actions are powerful especially Urbanization and Low Gravitation. I'm not fond of the wrap-around map as I have a hard time visualizing my routes.
2012-02-20
Print and Play Edition
Year: 2006
5
Feb 2012
5.761
Owned
Plays: 3
A neat little map if you 2-player AoS. I certainly don't - not worth it, no auction.
Print and play.
2012-02-26
Bezier Games Edition
Year: 2006
8.5
Nov 2008*
5.823
Owned
Plays: 2
London scales well between 3 and 4 players, with Locomotive not being available with 3. Watch your building costs and plan well...
2011-05-04
9
Jan 2010*
5.734
Owned
Plays: 3
A nail-biter of an AoS expansion if there ever was one. Zombies gravitate towards goods cubes destroying towns and cities in the process and increasing the cost of building and moving goods. An advanced Age of Steam expansion - not for the faint of heart!
2009-11-09
7.5
Mar 2009*
5.600
Owned
Plays: 3
Berlin Wall. Rating: 8
Very deceptive; at first it looks plain and maybe even boring. It didn't quite grab me. But the size of the board, the rules changes and 'the Wall' really make this map a "knife fight in a phone booth". Very tense and INtense, right down to the end. Awesome Age of Steamness!

Washington DC. Rating: 7
Similar scale; expensive builds. I don't like the element of randomness that is added with the 'traffic jams'. Overall, not as interesting as the Berlin Wall.
2010-10-19
Winsome Games Edition
Year: 2007
7
Jan 2010*
N/A
Owned
Plays: 1
Pittsburgh is only for 3-players - a few minor rules tweaks and a tight map make AoS Pittsburgh a very tense 3-player game experience.

Southern US is an introductory map featuring cotton.
2010-01-18
7
Feb 2012
5.674
Owned
Plays: 1
The Moon is a brutally tight Age of Steam expansion, especially when using the original 1-cube per city starting rules. Limited building options, expensive terrain, route-sharing and different actions are powerful especially Urbanization and Low Gravitation. I'm not fond of the wrap-around map as I have a hard time visualizing my routes.
2012-02-20
Agricola (2007)
7
Jan 2010
8.043
Want In Trade
Wishlist(4)
 (Thinking about it)
Plays: 17
A pleasant game. Handles action selection very well. But a little too dry and mechanical also. A good family game and it scales well between player counts as well as player experience.

The more I play this, the more I'm bored with it. I'm not interested trying more cards in an attempt to break the monotony.
2010-10-19
English first edition
Year: 2012
6
Jan 2013
7.353
Owned
Plays: 1
Agricola:ACBaS is a stripped down version of Agricola for two. Streamlined, simplified, no luck, and no food or feeding, just optimizing of farmland and animals. With such a quick playtime, this a pretty good filler. I could see it getting pretty stale but my wife enjoys it.
2013-01-28
English first edition (first printing)
Year: 2009
N/A
6.400
Owned
Want To Play
#15/60
2010-11-08
Rio Grande Games English edition
Year: 2006
6.5
Feb 2012
6.901
Prev. Owned
Plays: 2
Rondel euro-civ. Area control with light resource management and tech advancements.
2011-07-21
Second Edition
Year: 2006
8
Sep 2014
7.254
Owned
Plays: 44
Antiquity has a lot of well-balanced mechanisms: civ planning, engine-building, resource management and area control without the direct conflict or war. Extremely fiddly but deep and strategic.

Almost perfect information (unexplored resources are mostly unknown) with random setup. Get that Cathedral built and use the bonuses but don't be afraid to raze and rebuild either. This is an excellent game.
2014-09-25
Z-Man Edition
Year: 2010
6
Dec 2011
7.170
Owned
Plays: 3
Manage resources, convert to cash, convert to VPs; engine optimization, little player interaction, luck of the draw to boot. I want to like this game but it is too tedious.
2011-12-14
Axis & Allies (1981)
3.5
Feb 2012
6.342
Prev. Owned
Played a few times in my youth and appreciated the strategy involved. But at this point, I do not find war-themed games and all that dice very appealing.
2008-11-17*
English first edition
Year: 2009
9
Jan 2010*
6.242
Owned
Plays: 4
Some people call this game '18xx meets Wabash Cannonball'. The network building is simple and straight forward, a la Wabash; no cornfield junctions here, just drop a cube in a hex and your company has built there. This is probably the single closest aspect related to Wabash Cannonball.

The majority shareholder is the president and determines how the company expands in the 'Business Rounds', whether train technologies are purchased and whether dividends get paid out to shareholders. The 'level' of trains that have been purchased determines game phases and is a major impact on the game in more ways than one.

There are a lot of differences to 18xx though. Comparable elements are more streamlined (2D stock market, no 60% restrictions, simple track building) but there are definitely many elements unique to Baltimore and Ohio. In B&O, the companies have a different number of cubes available for laying track; companies have different options for where and how far they can expand.

The dance surrounding the train technologies mechanism is brilliant. The current Tech Level (whatever the latest purchased train's level is) and trains have ever-increasing maintenance costs. Why keep that old 2-train when it costs you more in maintenance than the money it's making servicing different cities? The descending cost of newer, same-level trains pushes the players to purchase newer trains, driving the game forward and causing you to question your turn order position.

In order to increase a company's value, it has to be more profitable than the previous round. This is a very interesting dynamic - you don't want to push your runs too fast because you may not be able to keep up in the future. Sometimes it's beneficial to run a less-than-optimal run one round in order to ensure your company will be more profitable in the next round.

Playtime is in the 3-4 hour range but the game is engaging and riveting. Baltimore and Ohio is a work of art!
2010-11-17
English third edition
Year: 2007
7
Feb 2012
7.289
Owned
Plays: 41
Great 2-player set-collecting card game. Fast, fun and very tense.
2010-10-07
English first edition
Year: 2008
5
Feb 2012
7.705
Owned
Plays: 1
Don't be fooled by the horrific rule book and long playtime; this game is all about the metagame. And it's fun!
2010-11-01
Print and Play Edition
Year: 2008
7
May 2009*
5.556
Owned
Plays: 1
Good fun; lots of choices. Surprisingly variable for a solitaire game.

Print and play. Cards from ArtsCow:
https://www.artscow.com/Member/FileManager.aspx?folder=70718...
2009-05-02
Blokus (2000)
7
Nov 2008*
6.901
Owned
A very fun, abstract, tactical game.
2009-08-06
English First edition (2-7p)
Year: 2000
7
May 2011
7.013
Owned
Plays: 2
Bohnanza is a lively hand-management and trading game. Great for all types of audiences.
2011-04-22
Warfrog first edition
Year: 2007
6.5
May 2015
7.859
Owned
Plays: 82
I want to love Brass, but the cards and the luck-of-the-draw are its downfall.

My initial impressions of Brass were quite negative. But user photocurio made a comment that inspired me to look into this again:
"Brass is fiddly of course, but it offers something rare in Eurogames: an organically developing marketplace driven by supply and demand."

As a result, I tried playing this game online (PBWeb) here: http://brass.orderofthehammer.com/
Dozens of games later, I appreciate Brass' subtleties. I still find it fiddly but Brass has really grown on me.
2012-01-23
Mayfair English edition
Year: 2005
5
Feb 2012
5.934
Owned
Plays: 1
Good, light, quick, role-playing game. Especially good with 2-players.
2008-01-18*
Carcassonne (2000)
5.5
Feb 2012
7.348
Owned
Plays: 4
A great game for all ages; especially good for 2-players.
2011-02-21
Rio Grande English edition 2008
Year: 2008
5.5
Feb 2012
6.574
Owned
Plays: 3
Cartagena is a good game, especially for children. While the theme is tacked on, it interests my young son while giving him some good choices to make. Light and quick, but a lot of fun.
2010-02-16
English revised edition 2005
Year: 2005
4.5
Feb 2012
6.681
Owned
Plays: 1
Runaway leader problem, but fun nonetheless. If one player gets 5+ points in the lead, call it; no need to prolong the agony. The other guy can't catch up.
2010-03-30
Mayfair edition
Year: 2006
N/A
6.007
Owned
A nice small change to vanilla Settlers.
2007-02-06*
Second Edition
Year: 2008
6.5
Dec 2013
6.276
Owned
Plays: 2
Can you balance turn-order, action selection and manage map position? Tactical planning and mitigating chaos.
2013-12-01
English first edition with Library Expansion
Year: 2007
8
Feb 2012
6.786
Owned
Plays: 3
Caylus Magna Carta is an excellent economic, worker-placement game, with high player interaction.
2012-02-10
Multilingual edition including Dutch
Year: 2006
5
Feb 2012
5.906
Owned
For Trade
Plays: 2
Quick playing but bland area majority game.
2010-09-03
Checkers (1150)
5
Apr 2010
4.893
Checkers is relegated to a kid's game in my books. OK fun once in a while.
2010-04-01
Queen Games International Edition
Year: 2009
9
Jul 2009*
6.078
Owned
Plays: 44
Two high-quality Chicago Express expansions in one box:

Erie Railroad - adds an additional railroad that only has one share and can be very powerful. This completely changes the game.

Narrow Gauge - a new and innovative way to block your opponents railroads by essentially burning actions. Nasty!

Play them separate or together. Better for higher player counts (I don't prefer them with 3).
2010-11-20
Fantasy Flight English Small Box edition with Dark City expansion 2006
Year: 2006
4
Feb 2012
7.114
Prev. Owned
Plays: 2
Bland and too much luck of the draw.
2010-10-19
English third edition
Year: 2000
5
Nov 2008*
7.304
Owned
Plays: 5
I like the elements C&K introduces but it makes Catan's balance issues even worse. Way worse.
2006-12-27*
Rio Grande edition 2007
Year: 2007
7
Nov 2012
6.901
Owned
Plays: 1
A classic city-building eurogame. Really rather simple concepts but interesting decisions. Don't neglect the voice of the people!
2012-11-09
Avalon Hill Second Edition 1982
Year: 1982
8
May 2011
7.276
Owned
Plays: 2
The game that started it all. Some of the rules are a little too gamey - I would play Advanced Civilization whenever possible.
2009-12-29
N/A
5.557
Owned
Want To Play
First Edition: #41/100
2011-03-30
English first edition
Year: 2011
7
Feb 2012
5.585
Owned
Plays: 3
Timing timing timing! Colorado Midland is a clever game that packs a punch in a quick playtime. Mine claim cards are randomly distributed to all players at the start of the game and players expand railroads into various mines. How does one properly time when to play certain cards to score high and keep scoring? When is the right time to close a mine claim (remove card) to adjust which claims get shut down this round? How do you balance this with expanding railroads and will other players contribute to your goals or are you helping others out more than yourself?
2011-09-12
Second Edition
Year: 2006
5.5
Feb 2012
7.571
Prev. Owned
Plays: 11
I'm not into wargames. I guess I haven't played many wargames, but I don't have any desire to.
But this game is pretty fun for 2 players when in the right mood and under time constraints.
2010-01-18
Multilingual first edition
Year: 2007
8.5
Nov 2010
6.806
Owned
Plays: 4
Organic supply and demand system. Fantastic game. Best with 5; much more delicate with fewer players, some would say fragile.
2010-11-20
First edition
Year: 2013
8
Sep 2013
5.624
Owned
Want To Play
Plays: 2
Decisions, decisions, decisions. Initial value? No. of shares to issue? Timing? Turn order? Relatively simple concept and rules but very opaque.
2013-09-20
7
Jul 2013
5.576
Plays: 1
A very clever little game with some tough decisions each turn, albeit based on dice rolls. Stock holding and dilution, minor route building and pickup & deliver. The quick playtime often makes Credit Mobilier a great choice.
2013-07-03
First edition
Year: 2008
7
Jan 2013
5.651
Owned
Plays: 1
The Curling Table Game is an excellent dexterity game that mimics the rules and gameplay of curling.
2013-01-23
Daytona 500 (1990)
6.5
Mar 2012
6.438
Plays: 1
Card driven racing game with auctions. Fast and fun!
2012-03-28
English first edition
Year: 2010
6
Feb 2012
7.726
Prev. Owned
Plays: 3
Dominant Species is an epic area control and worker placement game. It's very tactical as you don't know what elements and cards will be coming next turn which I suspect may be its downfall.

The game is quite long and bad for players with AP. The randomness of the card and chit draws and lack of ability to forward-plan is a major drawback. However, the game is engaging and there is high player interaction.
2010-12-09
ImageID 11422
Publisher: Winsome Games
Year: 2010
Language: English
7.5
Feb 2012
5.625
Owned
Plays: 2
3+ player game - Rating: 8
To quote Clearclaw: "Minimalist, austere, spartan." Sums it up nicely. It's a quick and simple auction and shareholding game.

2-player only - Rating: 7 due to uncontrollable randomness on the final turn.
Spice up the 2-player game with simultaneous blind-bidding on shares, breaking ties with an additional blind bid; much more interesting.
2010-06-02
English edition
Year: 2005
5.5
Feb 2012
6.465
Prev. Owned
Plays: 1
Nothing like Settlers, but rather a city building/area control, dicefest.
2011-05-04
English first edition
Year: 2012
6
Feb 2014
5.685
Owned
Plays: 2
A pleasant distraction. Nicely streamlined version of Empire Builder. Fun with the kids.
2014-02-28
5
Nov 2013
7.027
Plays: 1
Escape is a pretty fun dicefest but still a dicefest. You're playing against yourself for than anything. Pressure of clock (a lot of tension due to the clock) but push your luck; few decisions. Somewhat acceptable at 10 minutes playtime.
2013-03-17
Euchre (1848)
6
Jan 2010*
6.338
Plays: 12
Played euchre almost everyday at lunch for a couple years in high school. Usually reserved for casual games after dinner with friends nowadays.
2008-11-17*
6
Jan 2012
7.261
Plays: 13
This is a deck-building game of expansion, resource management and war. Broken? Maybe. But there's definitely some standard openings / strategies.
2012-01-20
5.5
Nov 2013
7.087
Plays: 3
I love Firefly and have a lot of fun playing this but being objective, the game has a lot of luck of the dice and luck of the draw. A lot. There's a lot of busy work but really, very few decisions.
2013-11-08
Z-Man English / German Edition
Year: 2010
6.5
Jan 2012
6.387
Owned
Plays: 1
A clever euro with route building, auctions and pickup/deliver. Workout the scoring, avoid getting ahead of yourself and don't be afraid to dump your lines into the major companies.
2012-01-20
5
Jul 2014
7.235
Plays: 1
Coop action-point tile-flip but with a moving board. Coop + a lot of card draws and this game gets a little long for what you get.
2014-07-21
Rio Grande English edition
Year: 1999
7
Apr 2013
6.393
Owned
Plays: 3
A somewhat circular climbing game - very clever. Plenty of fun with kids and non-gamers.
2013-04-05
Geschenkt (2004)
AMIGO German First edition
Year: 2004
7
May 2011
6.939
Owned
Plays: 4
Geschenkt (No Thanks!) is a quick-playing, lightweight, push-your-luck, set collection card game with an interesting auction element; a fun filler.
2011-05-30
Rio Grande English First Edition
Year: 2010
6
Jan 2013
7.160
Prev. Owned
Plays: 4
Glen More is a resource management, tile-laying eurogame with a neat little market mechanism and a novel turn-order mechanism. The game scales well between player counts with the ghost player die an interesting mechanism to balance the lower player counts.

The quick playtime is the redeeming factor here; there's a lot going on but not that many interesting decisions.
2013-01-02
English second edition
Year: 2012
8
Nov 2012
7.539
Owned
Plays: 1
A classic engine-optimization euro. So many choices and a once-around auction. Goa is a very good game.
2012-11-23
Gobblet (2000)
6
Feb 2012
6.128
Plays: 5
Connect-4 type abstract where players can cover smaller pieces. Memory plays a big part.
2012-02-26
First Edition
Year: 2008
8
Feb 2012
5.737
Owned
Plays: 8
GM&O is a quick playing, highly tactical game with the winner having the most VPs instead of money in hand. Every option you have seems to setup an opponent with better options. This game is tense and a lot of fun, an excellent 3-player game.
2012-02-26
First Edition
Year: 2009
7
Feb 2012
N/A
Owned
Plays: 1
Adds 9 pink cubes which serves to lengthen game time and typically add a few interesting decisions to the endgame. While this is all good stuff, I like how quick GM&O plays and prefer it vanilla.
2010-04-22
English Edition
Year: 2005
5
Feb 2012
6.750
Prev. Owned
Plays: 1
A nifty area-control game with a lot of options for scoring. Fun and simple enough to break out for casual gamers.
2010-07-14
First Edition
Year: 2007
6
Feb 2012
6.764
Prev. Owned
Plays: 2
Hamburgum uses the rondel action-selection mechanism but suffers from low-player interaction. Working the ships (impacting players' ability to sell for maximum market demand) is a very interesting aspect and I wish it had more impact on the game.
2010-03-30
Lookout Games Australian edition
Year: 2008
7.5
Feb 2012
7.887
Owned
Plays: 7
Big, long, fiddly, heavy, engine building, resource management, economic eurogame! Don't waste actions and don't be afraid to take loans for food. Excellent 2-player game; the higher the player count, the longer and more chaotic the game.
2011-01-22
English first edition
Year: 2012
7
Dec 2012
6.620
Owned
Plays: 1
Le Havre The Inland Port is a more simple and very streamlined version of Le Havre for 2-players only. It's quick and a no-luck, perfect information game.

I'm impressed at how streamlined this is while retaining the feeling of Le Havre. I may like it more than its fiddly predecessor.
2012-12-20
Mayfair English edition 2005
Year: 2005
6
Feb 2012
6.750
Owned
Plays: 2
A quick and fun puzzle game where you can block and trap other players. This is a great family game and my 7-yr old enjoys it.
2011-01-21
Rio Grande First Edition
Year: 2006
8.5
May 2011
7.438
Owned
Plays: 6
Imperial is an excellent, brain-melty game where the majority share-holders take micro-actions for each company (country) around the rondel. This is foremost an economic game but with elements of a war/area control game.

Imperial has everything I want in a game.
2010-04-13
Multilingual edition
Year: 2010
8
Jan 2011
6.547
Owned
Plays: 2
Network connection/expansion game. I like how improvements can be shared by others who connect to them - do I waste actions trying to block others from access to "my" cities? The event mechanism is brilliant: each card you play (can have positive or negative effects) will always impact two players.
2011-01-04
First edition
Year: 2005
9
Feb 2014
7.211
Owned
Plays: 32
Simple rules but Indonesia is a complex economic game. Multiple auctions, area influence, portfolio management, pickup and deliver; but this game is about the mergers. Perfect information and brain-burning decisions.
2014-02-07
Infinite City (2009)
4
Nov 2012
6.007
Plays: 1
I'd rather play Carcassonne.
2012-11-09
English first edition
Year: 2010
6
Feb 2012
7.139
Owned
Plays: 4
Innovation is a clever card game where the cards played in front of you represent technological advances that give you advantages in some respects. You can invoke the power of a technology (dogma) and the player with the most of the representative symbol takes advantage of said power benefiting himself or directly impacting other players.

You really need to know all the cards well and which pair well together. I find it difficult to plan a long term strategy and often the more tactical player, not stuck on any one path will be successful. I'm always building a big infrastructure with grandiose plans while others are scoring and pushing the game to end quickly. Also, the higher player count, the more chaotic the game is. Quite good for 2-players though.
2010-09-03
English first edition
Year: 2014
7.5
Jul 2014
5.609
Owned
Plays: 2
A relatively simple take on cube rails and stock holding reminiscent of the Historic Railroads system but with a very clever dividend trigger that has some luck of the draw to it, and a 'special-interest' action that can impact value at payout vs. the number of dividend payouts.
2014-09-02
Rio Grande edition
Year: 2004
7
Jan 2010*
6.945
Owned
Plays: 30
An excellent, well-balanced 2-player supply and demand game. There's plenty of luck-of-the-draw but still a lot of fun for a relatively short game.
2010-01-26
English first edition, first printing
Year: 2009
6.5
Feb 2012
5.650
Owned
Plays: 7
An interesting continuation down the Wabash branch of games. The majority shareholder drives each RR west for more income. See my preview here: http://www.boardgamegeek.com/thread/426082

This may be the best game to introduce new comers and non-gamers to the system. The rules and concepts are very simple and straightforward. But try to end the game when it benefits you most; that is what it's all about.
2009-11-23
6.5
Jan 2012
6.454
A clever euro with route building, auctions and pickup/deliver. Workout the scoring, avoid getting ahead of yourself and don't be afraid to dump your lines into the major companies.
2012-01-20
Multilingual second edition
Year: 2010
7
Nov 2011
6.765
Prev. Owned
Plays: 2
Liberté is an interesting take on area majority. I like the complexity of the mechanism - get majority of the right faction in the right area. I don't like the cards especially when the face up cards don't move.
2011-11-12
Lokomotive Werks (aka Locomotive Werks) (2002)
English/German first edition
Year: 2002
7.5
Feb 2012
5.952
Owned
Plays: 5
In LW, dice represent market demands and work well as a mechanism though it makes the game (really the market) very volatile. The game is in using your player order strategically against other players in reaction to market demand, as well as manipulating when technology becomes obsolete. Get rid of the money and track with pen/paper.
2013-01-01
Rio Grande English Edition
Year: 1997
6
Feb 2012
6.707
Prev. Owned
Simple area control but interesting auction mechanic.
2011-08-05
English first edition
Year: 2010
6.5
Sep 2013
7.227
Prev. Owned
Plays: 2
Interesting use of dice in turn-order, Macao is an acceptable middle-weight euro but ultimately too much focus on optimization for me.
2015-01-17
English/Polish edition
Year: 2010
7.5
Dec 2012
5.693
Prev. Owned
Plays: 3
Master of Economy is a fairly heavy economic game. Players start as CEOs of a company and begin ramping up resource production reminiscent of Container. However, goods can not only be sold to the other players but also back to the game (export). The market mechanism is quite charming with the potential for players to purchase resources from others at a lower price and 'export' the same at a higher price. This is not without its risks as the higher priced exports may lose their demand and not sell. Finally, players and even companies buy and sell shares of the companies and vote for new CEOs. Companies can pay dividends and CEOs can even embezzle funds out of their companies and into their own pockets.

This is an interesting but strange game as some features seem counter-intuitive, ie. the only way to raise capital is through selling of resources. Buying and selling shares can never increase company coffers or affect share value.
2010-11-20
Rio Grande Second Edition
Year: 2006
8
Mar 2010
6.912
Owned
Plays: 4
A fast-playing pure auction game. Simple and elegant.
2010-12-29
First edition
Year: 2006
6.5
Apr 2010
6.204
Owned
Plays: 10
A frustrating 2-player brain-burner of a game. Few games anger me more than this one...
2010-07-29
Moby Pick (2004)
N/A
5.489
7 rating for a kid's game. My 5-yr old finds this memory game fun. The combination of visual presentation and auditory distraction makes it tense and exciting.
2009-03-29
Monopoly (1933)
2.5
Apr 2009*
4.395
Prev. Owned
Played this a lot when I was a kid and didn't know any better. On my death bed, I will regret the many hours wasted playing Monopoly.
2010-03-30
German first edition
Year: 2010
7
Dec 2011
5.602
Owned
Want To Play
Plays: 2
Namibia features area control and a novel commodity chart with supply/demand/price being factors all manipulated by the players. It also includes an auction for turn order which is easy to get sucked into though not without its risks as you convert money into victory points at specific stages in the game at differing conversion rates.

A note about components: the game board needs to be bigger if not only slightly as the board quickly fills up and it gets quite annoying and difficult to see what is where.
2010-11-07
ImageID 80785
Publisher: Winsome Games
Year: 2009
Language: English
Other: Early Railways Collection - October 2009
7
Sep 2010
5.698
Owned
Plays: 1
This game is part of a system that eventually spawned the masterpiece that is Age of Steam. In a way, it is simpler and focuses more on positioning yourself in such a way that others make use of your links. More links isn't always better and it's easy to get sucked into a debt spiral. There is a bit of luck in the cards and the dice used for market changes (income reduction). I'm also not very fond of the play continues in clockwise order from player with highest income.
2010-11-01
ImageID 702790
Publisher: Winsome Games
Year: 2010
Language: English
6.5
May 2010
5.577
Prev. Owned
Want In Trade
Want To Buy
Plays: 6
A clever share set-collection game; quick and light.
2010-05-10
7.5
Sep 2013
5.603
Owned
Plays: 4
Route building vs. share incentives reduced to the lowest common denominator. Quick and fierce.
2013-10-18
7
Feb 2012
N/A
Owned
Plays: 1
I love the available cubes vs. trains mechanism!
2010-09-03
English first edition
Year: 2011
6.5
Sep 2012
7.574
Owned
Plays: 2
Worker placing, resource managing, engine building in all its tedious glory.
2012-09-28
Winsome Games edition 2008
Year: 2008
9.5
Feb 2012
5.848
Owned
Plays: 2
Pampas Railroads is the very interesting older brother of Wabash Cannonball / Chicago Express. There's less emphasis on alliances and the economics are a little different with all 5 shares accounted for on dividends, whether sold or not.
2010-04-14
Pente Games Black tube with red/white stones edition
Year: 1982
7
Jan 2010*
6.304
Owned
Plays: 5
A great abstract strategy game in the GO family but rather simple, quick, yet elegant nonetheless.
2011-05-04
Pirate's Cove (2002)
5
Feb 2012
6.480
Prev. Owned
Plays: 1
Luckfest but pretty fun too.
2010-01-18
Print & Play basic edition
Year: 2005
6
Feb 2012
5.972
Owned
A tough, solitaire, civ game. Frustrating, but a lot of fun too.
2009-08-06
Lookout games edition
Year: 2010
6
Feb 2012
6.415
Owned
Plays: 4
18xx with no teeth.
2010-12-24
Rio Grande English edition 2004
Year: 2004
7
Feb 2012
7.922
Owned
Plays: 5
A good economic strategy game. A train game without the trains. The board is distracting.

The market demand system is interesting but mechanical. Unfortunately, I always find PG anti-climactic.
2009-03-27
Preußische Ostbahn (aka German Railways) (2008)
English first edition
Year: 2008
8
Nov 2010
6.178
Owned
Plays: 11
Can you set yourself up to win with the most money yet not take many actions throughout the game?

Preußische Ostbahn / German Railways is a very fun, cube rails game with no share dilution but a very novel turn order mechanism: draw players' cubes from a cup equal to number of players; the lower your income, the more chances you have of getting to take actions that round. Dividends only pay out when 2 railroads meet for the first time (a la Age of Scheme: Routes to Riches).
2010-11-20
Rio Grande Games Edition
Year: 2000
8
Apr 2013
7.505
Owned
Plays: 1
The Princes of Florence is one of the big, classic euros, though it requires strategy or long term planning. The Auction sequence is integral where reading your opponents state and strategy is crucial while you bluff your way putting items up for auction and upping the bids. When and for how much do you convert cash to VPs?
2013-04-05
7
May 2011
6.500
Plays: 4
Little or no direct player confrontation, but good indirect player interaction where you're constantly trying to anticipate what others will do next. Good strategy includes forcing the day to end when it hurts others more.
2010-01-15
English second edition 2003
Year: 2003
7
Jan 2010
8.049
Owned
Plays: 6
I appreciate the strategy, planning and fun in resource management, but PR also bores me; it's always anti-climactic.
2010-01-26
Rio Grande English first edition
Year: 2003
7
Mar 2010
7.046
Owned
Plays: 1
Adds some cool twists to PR. I suspect if I played PR more I would only play with the expansion.
2010-01-18
Rail USA (2014)
8
Jul 2014
5.591
Owned
Plays: 1
Reminds me of SNCF where you draw cubes that double as tracks that connect cities, however, once connected, goods cubes can be delivered to and from cities with payouts to stock holders and a bonus to player moving the goods. Opaque. Pleasantly surprised by this one.
2014-07-18
Eagle Games multi-lingual edition
Year: 2005
5
Feb 2012
7.539
Prev. Owned
Plays: 3
Big, bland, luck of the draw. Play Age of Steam instead.
2011-02-12
Eagle Games First Edition
Year: 2008
5.5
Feb 2012
7.324
Prev. Owned
Plays: 2
Tighter than RRT and better gameplay. I wish they would get those colours right!
2008-06-12*
Ribbit (2004)
N/A
6.315
8 rating for a kid's game. Keep your turtle color open knowledge for young kids (4 yrs old) then after a while, play by the rules of hidden player color. It's cool to see this kind of tactics and dealing with luck of the draw in a kid's game. A lot of fun.
2010-01-18
Risk (1959)
3
Jan 2010*
5.475
Played Risk in my youth. Way too many dice.
2008-11-17*
Fourth edition
Year: 2013
8
Jan 2015
7.193
Owned
Plays: 6
Engine building / optimization nightmare and very fiddly. Brain-burning goodness.
2015-01-03
Robber Barons (2005)
ImageID 97146
Publisher: Winsome Games
Year: 2010
Language: English
6.5
Feb 2012
5.533
Owned
Plays: 2
Players either place cubes on cities claiming VPs, or take a card and if you have a cube on any cities on the card, score multiple VPs. As cube networks grow and join, score more VPs.

Do I take the card now and score a few, or do I place cubes first in the hopes that I'll score more when I take the card? What if another player takes that card? Do I try to block off that opponents network or can my cube be put to better use at this time?

Robber Barons is a clever but somewhat bland, light-to-medium-weight game.
2011-01-11
English first edition
Year: 2013
7
Jul 2015
7.579
Owned
Plays: 10
Many paths to victory, or so they say; I'm not convinced. Possibly a lot of non-decisions but still a well implemented worker placement / action selection game.
2015-07-11
English edition
Year: 2010
7
Mar 2010
6.428
Owned
Plays: 16
A light and quick economic game. Control the timing of when you "marry" into a family, expansion, and ultimately, when the game will end. The cards add an interesting decision point - do I sell that good now for the much needed capital, or do I save it for the VPs in the end? How do I maximize the VPs on any given card? Is it worth the effort?

The rules are simple and the game is accessible to many different people of all ages. Also quite good for 2 players, though luck of the draw is exacerbated.

While I prefer less luck and more strategy, my concerns are mitigated by the quick playtime. We can easily play a 2-player game in 30 minutes. Plenty of fun here!
2010-03-31
English first edition
Year: 2004
7
Mar 2011
7.220
Owned
Plays: 14
Good card game that plays fast with different paths to victory. Great for 2 players.
2010-04-22
San Marco (2001)
6.5
Mar 2012
6.941
Plays: 2
San Marco is an area majority scoring game. The core mechanism is drawing cards for you and your opponent(s), then building two (or three) hands out of those cards; your opponent chooses first and you get what's left. The major drawback is the dice roll determining how many cubes are banished from an area.
2012-03-16
Scrabble (1948)
4
Feb 2012
6.265
Plays: 1
I played a bit of scrabble in my youth and while I may have some fond memories of it, I have no desire to ever play this game again.
2010-04-01
Mayfair Third Edition
Year: 1998
5.5
Nov 2008*
7.036
Owned
Minor changes to vanilla Settlers, with interesting twists and variations. A good expansion.
2006-12-27*
English third edition 1997
Year: 1997
5
Jan 2010*
7.218
Owned
Plays: 6
The mighty Settlers. Rekindled my love for gaming. A little boring anymore and I hate leaving my fate to the roll of the dice...
2008-01-09*
English First edition
Year: 1999
N/A
6.851
Owned
Special building phase messes the game up. With five players, we exclude the special building phase.
2007-02-06*
Shipyard (2009)
6.5
May 2011
6.944
Want In Trade
Wishlist(4)
 (Thinking about it)
Plays: 1
A very fiddly game with a ridiculous setup time and low direct player interaction. The main rondel action selection mechanism is brilliant.
2010-10-13
Show Business (2010)
6
Nov 2010
5.619
Plays: 1
Don't let the light-hearted and fun theme fool you, Show Business is a serious game with a lot going on. Unfortunately, I think the card draws add too much luck for a game this big.

(PS> I have to echo CortexBomb's recommendation - get the sea-shanty guy in the hip hop band!)
2010-11-07
4.5
Dec 2011
7.394
Prev. Owned
Plays: 3
The art is garish and distracting, the gameplay clunky and long. I'll take any 18xx over this if I have this amount of time to game. AH's Civilization or Through the Ages are so elegant compared to this mess.

The winner of this game will not be the great strategist; the winner will be the one who remembers a bunch of tedious, fiddly steps and bonuses and takes forever on their turn to do so.
2011-12-14
3.5
Jan 2010*
5.497
Prev. Owned
Plays: 1
Too random and uninteresting. I love Civ games but I was very disappointed with this.
2009-11-13
SNCF (2010)
English first edition
Year: 2010
7.5
Feb 2012
6.332
Owned
Plays: 10
SCNF (aka Paris Connection) is a clever game about optimizing your stock portfolio. Interestingly, the cubes (trains) are used as shares as well as markers used to expand the companies. Trading in a share of X for the more lucrative Y gives X-company another cube (train) to build with and potentially increase its income. Conversely, the more shares you take, the fewer that company will have to expand and increase its income. Fun!

For a seemingly simple game, the strategy is subtle, the game is quite clever and with such a quick playtime (10 - 30 minutes), is a favorite around here with casual gamers and heavy gamers alike.
2011-08-05
9
May 2011
5.702
Owned
Want To Play
Plays: 1
"The game is a 40 minute economic bloodbath" - yes, please!
2011-04-29
4.5
Aug 2012
6.153
Plays: 1
Tactical and luck-driven.
2012-08-06
English first edition
Year: 2012
6
Dec 2012
7.726
Owned
Plays: 7
OK not a lot of strategy here, but not a bad tactical wargame. The streamlined implementation is good and makes for quick games. A lot of fun with my 9-yr old.
2012-12-22
English first edition
Year: 2009
6
Jul 2011
6.356
Prev. Owned
Plays: 1
Interesting way of adding a stock game to Steam base but there are some balance issues and randomness that make this flop.
2011-07-20
Mayfair English first edition
Year: 2009
5
Feb 2012
7.539
Prev. Owned
Plays: 3
The Base game is ok as a casual game but I would take Age of Steam over the Standard game any time.
2011-07-20
Warfrog Games Treefrog Line edition
Year: 2008
6
Jan 2010*
6.605
Prev. Owned
Plays: 2
The nature of rules like payouts only based on shares purchased the current turn, and the disjointed phases of the game, limit long-term strategy and make this really a bland tactical exercise.
2012-02-26
Multilingual second edition
Year: 2011
7
Feb 2012
6.141
Owned
Plays: 6
String Railway is a clever connection game played with string. There's plenty of luck of the draw but it's quick, a lot of fun and very innovative.
2011-03-28
Multilingual first edition
Year: 2004
7
Jan 2012
7.168
Owned
Want To Play
Plays: 1
Struggle of Empires is a big game of diplomacy and control. Auction for alliances is a major part of the game and an excellent mechanism; you typically want to be allied with your bigger opponents. Play with 5 or 7 and be very familiar with all the cards.
2012-01-23
Taj Mahal (2000)
7
Feb 2012
7.170
Want In Trade
Wishlist(4)
 (Thinking about it)
Plays: 1
Nice balance of luck (cards) and player interaction. A good euro game.
2009-11-09
Cafe Games Edition
Year: 2006
5.5
Apr 2013
6.311
Prev. Owned
Plays: 5
It's really best if you ignore the theme when playing Tempus. Forget civ when playing this; it's only a bland area control game.
2010-10-20
Winsome Games 2010 Essen Edition
Year: 2010
9
Feb 2012
5.691
Owned
Plays: 13
Texas & Pacific is the closest relative to Wabash Cannonball / Chicago Express. It features the 'Go West' mechanism and the Development action has been replaced by Ranch. Instead of using Development to manipulate turn order and benefit a company, Ranch shifts the incentive to the player (cash in pocket). Mechanically, the games are very similar but in reality, T&P plays out quite differently.

I expect T&P to get a lot of playtime around here and the rating to go up.
2010-10-19
The Traders of Genoa (aka Genoa) (2001)
Rio Grande English Edition 2001
Year: 2001
8.5
May 2011
6.994
Owned
Plays: 3
Traders of Genoa is a remarkable negotiation game with very high player interaction; years ahead of its time! Negotiate everything. Get those 1:1 cards and make other players move the merchant to where you want it to go.
2011-05-20
English/German first edition
Year: 2012
7
Apr 2013
5.518
Owned
Plays: 1
Thousand Islands is a peculiar game of card drafting available builds and managing Income vs. VPs. The Inspectors are a clever mechanism where you potentially could position them to negatively impact opponents whether by preventing big payouts or positioning yourself to get payouts on your opponents' runs. VP/Income reduction ledges are also interesting. I'd like to try this with more but worried about downtime and long playtime.
2013-04-30
Publisher: Eagle-Gryphon Games
Year: 2007
Language: English
Other: First Eagle Games printing w/ third Eagle Games printing cards and player boards
6.5
Nov 2014
8.062
Owned
Plays: 645
It's clear to me that there are many false choices in the game; there appear to be many options when, in fact, there are few. Get your science up and focus on military. It's that simple. It's fun to explore the different paths, but after a few hundred plays, it comes down to 'get your military up and plan for war with the leader.' As a result, luck of the draw is worse than it initially may appear.

It scales well though the 2-player (2 - 2.5 hrs) is very different than 4-player (4+ hrs).

2014-11-07
Rio Grande First Edition
Year: 2006
4.5
Feb 2012
7.050
Prev. Owned
Plays: 2
A bland euro-game that I might consider bringing out for non-gamers.
2011-07-20
Rio Grande edition 2007 with two sets of special cards
Year: 2007
7.5
Feb 2012
7.481
Owned
Plays: 7
Tichu has almost completely replaced Euchre as casual, after-dinner, 4-player card game.
2010-11-20
English second edition 2004 with SdJ
Year: 2004
5.5
Feb 2012
7.418
Owned
Plays: 4
Reserved for real non-gamers (in-laws, etc.) and 2-player with my wife.
2008-01-09*
Limited edition tin box
Year: 2006
6
Jan 2010*
7.754
Owned
Only play TtR with this expansion.
2007-02-06*
7.5
Feb 2012
7.652
Plays: 1
T&E is an engaging tile placing, hand management multiplayer strategy game.
2012-02-26
English/French first edition
Year: 2012
7
Nov 2012
5.803
Owned
Plays: 1
A quick-playing, optimal scoring puzzle.
2012-11-13
English second edition
Year: 2008
5.5
Feb 2012
6.472
Prev. Owned
Plays: 1
Card drafting and hand management but no "trading".
2010-10-19
English second edition
Year: 2013
7
Feb 2014
7.096
Owned
Plays: 5
Clever deck-building with simple route-connection aspect. Can you time the game-end accurately?
2014-02-21
TransAmerica (2001)
ImageID 158561
Publisher: Rio Grande Games
Year: 2009
Language: English
Other: Includes Vexation
5
Feb 2012
6.522
Owned
Plays: 3
A very light but fun game, great for families with young children. Vexation is a must!
2010-09-30
Rio Grande English edition
Year: 2009
N/A
6.352
I have WITCH'S BREW 'Magic abilities' and 6th-player expansion for trade, in NEW condition. It's also for sale in Marketplace for $7.50 incl. shipping to Canada and USA.
2014-12-08
English first edition, Third Printing
Year: 2007
6.5
Jan 2010*
8.222
Owned
Plays: 4
My first attempt at the pseudo-war game genre. Very thematic and plenty fun. Lots of tense nail-biting but need to be in the right mood.
2009-07-03
Winsome Micro Dice Version
Year: 2009
8
Apr 2010
5.608
Owned
Plays: 9
I am impressed at how rich this game is; it feels like a civ game - you're expanding your 'empire', producing and managing resources, dealing with events and trying to stay ahead of your opponent. There is plenty of luck of the draw, but don't hesitate to dump your cards in favor of new ones. Lots of fun!
2009-07-03
English/German first edition
Year: 2007
9.5
Feb 2012
7.043
Owned
Plays: 118
Wabash Cannonball / Chicago Express is a quick-playing, auction game of railroad expansion and shareholding.

There is no luck and the game is about acting/reacting to what others are doing. Through clever manipulation of available actions and auctioning of shares, you can influence other players into working together to a common end, if only temporarily. While a major feature of the game is the auction, there are also many other things you can do to mess with other players' plans (try taking the B&O or even the PRR southwest to block the C&O - when done properly, it's a thing of beauty!).

The game comes down to influencing when the game will end (if I can end it next turn, I will win, but one turn too early or too late and I don't have a chance). Sometimes the game will end after 4 dividends, sometimes more, and rarely the full 8. Sometimes railroads will make it to Chicago and Detroit; often no one does. If you believe the game always plays out the same and get stale, you don't understand the game and haven't played it enough.

The rules are simple and the depth is subtle at first. Give it a few plays - this is an amazing game!
2013-04-20
First Edition
Year: 2008
9
Jul 2009*
6.078
Owned
Plays: 44
This expansion makes a great game better. The Erie is very delicate though. Bid with caution!

The player to get the Erie in a 3-player game will regularly clean house. Lately, we're only playing it with 4 or more.
2009-12-30
First Edition
Year: 2009
9
Jul 2009*
6.078
Owned
Plays: 44
Adds some additional screwage to taking null actions. Very cool!
2009-07-30
9
Aug 2011
N/A
Owned
Plays: 11
The Nickel Plate expansion adds another wrench to the Wabash mix.
2011-08-11
First edition
Year: 2008
7
Jan 2010*
6.488
Owned
Want To Play
Plays: 1
This is a great, no-luck, market supply/demand game. Still digesting but there is a great game here. We played with v2 rules on commodity packages and trading - namely, the ability to buy/sell 1, 2 or 3 cubes in one action during the trading phase. The drawback is the slow trading phase but it's not that bad; it will speed up with experience.
2011-01-21
West Riding (2000)
ImageID 493342
Publisher: Winsome Games
Year: 2008
Language: English
7
Feb 2012
5.528
Owned
Plays: 1
Others have called this and other games in the Riding Series 'brain-burners'. That's an understatement.

The strategy here is subtle, but there is a lot of math and AP; a lot. There has to be a better way to streamline calculations esp. in the end-game. My kind of game though...

2009-08-04
1 to 178 of 178   Page 1. 1
Front Page | Welcome | Contact | Privacy Policy | Terms of Service | Advertise | Support BGG | Feeds RSS
Geekdo, BoardGameGeek, the Geekdo logo, and the BoardGameGeek logo are trademarks of BoardGameGeek, LLC.