Dominant Species is an epic area control and worker placement game. It's very tactical as you don't know what elements and cards will be coming next turn which I suspect may be its downfall.
The game is quite long and bad for players with AP. The randomness of the card and chit draws and lack of ability to forward-plan is a major drawback. However, the game is engaging and there is high player interaction.
Glen More is a resource management, tile-laying eurogame with a neat little market mechanism and a novel turn-order mechanism. The game scales well between player counts with the ghost player die an interesting mechanism to balance the lower player counts.
The quick playtime is the redeeming factor here; there's a lot going on but not that many interesting decisions.
Hamburgum uses the rondel action-selection mechanism but suffers from low-player interaction. Working the ships (impacting players' ability to sell for maximum market demand) is a very interesting aspect and I wish it had more impact on the game.
Liberté is an interesting take on area majority. I like the complexity of the mechanism - get majority of the right faction in the right area. I don't like the cards especially when the face up cards don't move.
Master of Economy is a fairly heavy economic game. Players start as CEOs of a company and begin ramping up resource production reminiscent of Container. However, goods can not only be sold to the other players but also back to the game (export). The market mechanism is quite charming with the potential for players to purchase resources from others at a lower price and 'export' the same at a higher price. This is not without its risks as the higher priced exports may lose their demand and not sell. Finally, players and even companies buy and sell shares of the companies and vote for new CEOs. Companies can pay dividends and CEOs can even embezzle funds out of their companies and into their own pockets.
This is an interesting but strange game as some features seem counter-intuitive, ie. the only way to raise capital is through selling of resources. Buying and selling shares can never increase company coffers or affect share value.
The art is garish and distracting, the gameplay clunky and long. I'll take any 18xx over this if I have this amount of time to game. AH's Civilization or Through the Ages are so elegant compared to this mess.
The winner of this game will not be the great strategist; the winner will be the one who remembers a bunch of tedious, fiddly steps and bonuses and takes forever on their turn to do so.