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User: rockusultimus: Board Game Collection
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1 to 64 of 64   Page 1. 1
Title Version User
Rating
Geek Rating Status User
Plays
Comment
First Edition
Year: 1995
6.5
Feb 2012
6.695
Owned
Want To Play
Plays: 2
A great 18xx game, set in my back yard. The government loans/CGR formation add some very interesting strategic and even thematic elements to the game.
2009-12-30
Print and Play Edition
Year: 1999
6.5
Feb 2012
6.273
Owned
Plays: 3
A good 18xx introduction. Nice and quick.
2011-07-14
Print and Play Edition
Year: 1998
7
Feb 2012
5.859
Owned
Plays: 5
I good intro to 1830-branch of 18xx games; more diversity than I originally thought. Recommended with the cotton-port variant: http://www.boardgamegeek.com/image/603446/18ga
2011-07-14
First Edition
Year: 2008
7
Feb 2012
5.562
Owned
Plays: 4
Predecessor to Samarkand: Routes to Riches and sibling of Preußische Ostbahn / German Railways. No luck, no auctions.

Challenges: Setting Family prices appropriately, timing and pace of expansions.
2011-10-21
English/German first edition
Year: 2003
7
Jan 2010*
6.392
Owned
Plays: 1
Germany is a great map! Subtle rules changes and tense decision-making.
2012-02-26
6.5
Feb 2012
N/A
Owned
Plays: 1
1890 Berlin offers some intriguing twists to Age of Steam. The early game is a fight over real estate with Engineer being popular, while the mid-to-late game is more about controlling cube shipments with First Move and Production being popular.

The cities are always replenished to 4 cubes during goods growth (there's no shortage of cubes here) but you can only ship cubes out of a city in order, from right to left. You have to watch how cubes move - do you ship that cube for 4, leaving a 6-link delivery open for an opponent?
2010-02-18
Bezier Games Edition
Year: 2007
6.5
Jan 2008*
5.859
Owned
Plays: 1
I've only played America and it was challenging; simple but distinct changes to the base AoS system.
2010-10-19
ImageID 355830
7
Feb 2009*
5.591
Owned
Plays: 2
Chile is a great, tight map with a neat twist - deliver yellow cubes (gold) to reduce shares issued.
2010-01-18
Winsome Second English Edition
Year: 2009
6.5
Feb 2012
N/A
Owned
Plays: 1
This expansion is great for higher player counts as the map is huge. You're limited to the number of links you can build per turn and are forced to be right on top of the other players early on.
2010-11-11
English first edition
Year: 2009
7
Jan 2010*
5.677
Owned
Germany is a fantastic map with some interesting twists to base AoS.
France is a good beginner map but can get quite intense with higher player counts.
It's good to see these old maps reprinted again.
2011-03-28
Bezier Games Edition
Year: 2007
6.5
Oct 2008*
5.761
Owned
Plays: 7
Puerto Rico is a fun little map with some tough choices to be made based on your difficulty level.
2008-01-10*
Winsome Games Edition
Year: 2007
7
Jan 2010*
N/A
Owned
Plays: 1
Pittsburgh is only for 3-players - a few minor rules tweaks and a tight map make AoS Pittsburgh a very tense 3-player game experience.

Southern US is an introductory map featuring cotton.
2010-01-18
7
Feb 2012
5.676
Owned
Plays: 1
The Moon is a brutally tight Age of Steam expansion, especially when using the original 1-cube per city starting rules. Limited building options, expensive terrain, route-sharing and different actions are powerful especially Urbanization and Low Gravitation. I'm not fond of the wrap-around map as I have a hard time visualizing my routes.
2012-02-20
Agricola (2007)
7
Jan 2010
8.047
Want In Trade
Wishlist(4)
 (Thinking about it)
Plays: 17
A pleasant game. Handles action selection very well. But a little too dry and mechanical also. A good family game and it scales well between player counts as well as player experience.

The more I play this, the more I'm bored with it. I'm not interested trying more cards in an attempt to break the monotony.
2010-10-19
Rio Grande Games English edition
Year: 2006
6.5
Feb 2012
6.903
Prev. Owned
Plays: 2
Rondel euro-civ. Area control with light resource management and tech advancements.
2011-07-21
English third edition
Year: 2007
7
Feb 2012
7.289
Owned
Plays: 41
Great 2-player set-collecting card game. Fast, fun and very tense.
2010-10-07
Print and Play Edition
Year: 2008
7
May 2009*
5.556
Owned
Plays: 1
Good fun; lots of choices. Surprisingly variable for a solitaire game.

Print and play. Cards from ArtsCow:
https://www.artscow.com/Member/FileManager.aspx?folder=70718...
2009-05-02
Blokus (2000)
7
Nov 2008*
6.904
Owned
A very fun, abstract, tactical game.
2009-08-06
English First edition (2-7p)
Year: 2000
7
May 2011
7.014
Owned
Plays: 2
Bohnanza is a lively hand-management and trading game. Great for all types of audiences.
2011-04-22
Warfrog first edition
Year: 2007
6.5
May 2015
7.859
Owned
Plays: 82
I want to love Brass, but the cards and the luck-of-the-draw are its downfall.

My initial impressions of Brass were quite negative. But user photocurio made a comment that inspired me to look into this again:
"Brass is fiddly of course, but it offers something rare in Eurogames: an organically developing marketplace driven by supply and demand."

As a result, I tried playing this game online (PBWeb) here: http://brass.orderofthehammer.com/
Dozens of games later, I appreciate Brass' subtleties. I still find it fiddly but Brass has really grown on me.
2012-01-23
Second Edition
Year: 2008
6.5
Dec 2013
6.274
Owned
Plays: 2
Can you balance turn-order, action selection and manage map position? Tactical planning and mitigating chaos.
2013-12-01
Rio Grande edition 2007
Year: 2007
7
Nov 2012
6.907
Owned
Plays: 1
A classic city-building eurogame. Really rather simple concepts but interesting decisions. Don't neglect the voice of the people!
2012-11-09
English first edition
Year: 2011
7
Feb 2012
5.586
Owned
Plays: 3
Timing timing timing! Colorado Midland is a clever game that packs a punch in a quick playtime. Mine claim cards are randomly distributed to all players at the start of the game and players expand railroads into various mines. How does one properly time when to play certain cards to score high and keep scoring? When is the right time to close a mine claim (remove card) to adjust which claims get shut down this round? How do you balance this with expanding railroads and will other players contribute to your goals or are you helping others out more than yourself?
2011-09-12
7
Jul 2013
5.573
Plays: 1
A very clever little game with some tough decisions each turn, albeit based on dice rolls. Stock holding and dilution, minor route building and pickup & deliver. The quick playtime often makes Credit Mobilier a great choice.
2013-07-03
First edition
Year: 2008
7
Jan 2013
5.654
Owned
Plays: 1
The Curling Table Game is an excellent dexterity game that mimics the rules and gameplay of curling.
2013-01-23
Daytona 500 (1990)
6.5
Mar 2012
6.442
Plays: 1
Card driven racing game with auctions. Fast and fun!
2012-03-28
Z-Man English / German Edition
Year: 2010
6.5
Jan 2012
6.388
Owned
Plays: 1
A clever euro with route building, auctions and pickup/deliver. Workout the scoring, avoid getting ahead of yourself and don't be afraid to dump your lines into the major companies.
2012-01-20
Rio Grande English edition
Year: 1999
7
Apr 2013
6.395
Owned
Plays: 3
A somewhat circular climbing game - very clever. Plenty of fun with kids and non-gamers.
2013-04-05
Geschenkt (2004)
AMIGO German First edition
Year: 2004
7
May 2011
6.938
Owned
Plays: 4
Geschenkt (No Thanks!) is a quick-playing, lightweight, push-your-luck, set collection card game with an interesting auction element; a fun filler.
2011-05-30
First Edition
Year: 2009
7
Feb 2012
N/A
Owned
Plays: 1
Adds 9 pink cubes which serves to lengthen game time and typically add a few interesting decisions to the endgame. While this is all good stuff, I like how quick GM&O plays and prefer it vanilla.
2010-04-22
English first edition
Year: 2012
7
Dec 2012
6.617
Owned
Plays: 1
Le Havre The Inland Port is a more simple and very streamlined version of Le Havre for 2-players only. It's quick and a no-luck, perfect information game.

I'm impressed at how streamlined this is while retaining the feeling of Le Havre. I may like it more than its fiddly predecessor.
2012-12-20
Incan Gold (2006)
6.5
Jun 2013
6.692
Owned
Plays: 8
Rio Grande edition
Year: 2004
7
Jan 2010*
6.948
Owned
Plays: 30
An excellent, well-balanced 2-player supply and demand game. There's plenty of luck-of-the-draw but still a lot of fun for a relatively short game.
2010-01-26
English first edition, first printing
Year: 2009
6.5
Feb 2012
5.652
Owned
Plays: 7
An interesting continuation down the Wabash branch of games. The majority shareholder drives each RR west for more income. See my preview here: http://www.boardgamegeek.com/thread/426082

This may be the best game to introduce new comers and non-gamers to the system. The rules and concepts are very simple and straightforward. But try to end the game when it benefits you most; that is what it's all about.
2009-11-23
6.5
Jan 2012
6.461
A clever euro with route building, auctions and pickup/deliver. Workout the scoring, avoid getting ahead of yourself and don't be afraid to dump your lines into the major companies.
2012-01-20
Multilingual second edition
Year: 2010
7
Nov 2011
6.769
Prev. Owned
Plays: 2
Liberté is an interesting take on area majority. I like the complexity of the mechanism - get majority of the right faction in the right area. I don't like the cards especially when the face up cards don't move.
2011-11-12
English first edition
Year: 2010
6.5
Sep 2013
7.228
Prev. Owned
Plays: 2
Interesting use of dice in turn-order, Macao is an acceptable middle-weight euro but ultimately too much focus on optimization for me.
2015-01-17
First edition
Year: 2006
6.5
Apr 2010
6.208
Owned
Plays: 10
A frustrating 2-player brain-burner of a game. Few games anger me more than this one...
2010-07-29
German first edition
Year: 2010
7
Dec 2011
5.603
Owned
Want To Play
Plays: 2
Namibia features area control and a novel commodity chart with supply/demand/price being factors all manipulated by the players. It also includes an auction for turn order which is easy to get sucked into though not without its risks as you convert money into victory points at specific stages in the game at differing conversion rates.

A note about components: the game board needs to be bigger if not only slightly as the board quickly fills up and it gets quite annoying and difficult to see what is where.
2010-11-07
ImageID 80785
Publisher: Winsome Games
Year: 2009
Language: English
Other: Early Railways Collection - October 2009
7
Sep 2010
5.699
Owned
Plays: 1
This game is part of a system that eventually spawned the masterpiece that is Age of Steam. In a way, it is simpler and focuses more on positioning yourself in such a way that others make use of your links. More links isn't always better and it's easy to get sucked into a debt spiral. There is a bit of luck in the cards and the dice used for market changes (income reduction). I'm also not very fond of the play continues in clockwise order from player with highest income.
2010-11-01
ImageID 702790
Publisher: Winsome Games
Year: 2010
Language: English
6.5
May 2010
5.578
Prev. Owned
Want In Trade
Want To Buy
Plays: 6
A clever share set-collection game; quick and light.
2010-05-10
7
Feb 2012
N/A
Owned
Plays: 1
I love the available cubes vs. trains mechanism!
2010-09-03
English first edition
Year: 2011
6.5
Sep 2012
7.576
Owned
Plays: 2
Worker placing, resource managing, engine building in all its tedious glory.
2012-09-28
Pente Games Black tube with red/white stones edition
Year: 1982
7
Jan 2010*
6.308
Owned
Plays: 5
A great abstract strategy game in the GO family but rather simple, quick, yet elegant nonetheless.
2011-05-04
Rio Grande English edition 2004
Year: 2004
7
Feb 2012
7.924
Owned
Plays: 5
A good economic strategy game. A train game without the trains. The board is distracting.

The market demand system is interesting but mechanical. Unfortunately, I always find PG anti-climactic.
2009-03-27
7
May 2011
6.501
Plays: 4
Little or no direct player confrontation, but good indirect player interaction where you're constantly trying to anticipate what others will do next. Good strategy includes forcing the day to end when it hurts others more.
2010-01-15
English second edition 2003
Year: 2003
7
Jan 2010
8.052
Owned
Plays: 6
I appreciate the strategy, planning and fun in resource management, but PR also bores me; it's always anti-climactic.
2010-01-26
Rio Grande English first edition
Year: 2003
7
Mar 2010
7.050
Owned
Plays: 1
Adds some cool twists to PR. I suspect if I played PR more I would only play with the expansion.
2010-01-18
First Edition
Year: 2007
7
Mar 2011
7.726
Owned
Plays: 2
Robber Barons (2005)
ImageID 97146
Publisher: Winsome Games
Year: 2010
Language: English
6.5
Feb 2012
5.534
Owned
Plays: 2
Players either place cubes on cities claiming VPs, or take a card and if you have a cube on any cities on the card, score multiple VPs. As cube networks grow and join, score more VPs.

Do I take the card now and score a few, or do I place cubes first in the hopes that I'll score more when I take the card? What if another player takes that card? Do I try to block off that opponents network or can my cube be put to better use at this time?

Robber Barons is a clever but somewhat bland, light-to-medium-weight game.
2011-01-11
English edition
Year: 2010
7
Mar 2010
6.431
Owned
Plays: 16
A light and quick economic game. Control the timing of when you "marry" into a family, expansion, and ultimately, when the game will end. The cards add an interesting decision point - do I sell that good now for the much needed capital, or do I save it for the VPs in the end? How do I maximize the VPs on any given card? Is it worth the effort?

The rules are simple and the game is accessible to many different people of all ages. Also quite good for 2 players, though luck of the draw is exacerbated.

While I prefer less luck and more strategy, my concerns are mitigated by the quick playtime. We can easily play a 2-player game in 30 minutes. Plenty of fun here!
2010-03-31
English first edition
Year: 2004
7
Mar 2011
7.221
Owned
Plays: 14
Good card game that plays fast with different paths to victory. Great for 2 players.
2010-04-22
San Marco (2001)
6.5
Mar 2012
6.941
Plays: 2
San Marco is an area majority scoring game. The core mechanism is drawing cards for you and your opponent(s), then building two (or three) hands out of those cards; your opponent chooses first and you get what's left. The major drawback is the dice roll determining how many cubes are banished from an area.
2012-03-16
Shipyard (2009)
6.5
May 2011
6.939
Want In Trade
Wishlist(4)
 (Thinking about it)
Plays: 1
A very fiddly game with a ridiculous setup time and low direct player interaction. The main rondel action selection mechanism is brilliant.
2010-10-13
Multilingual second edition
Year: 2011
7
Feb 2012
6.140
Owned
Plays: 6
String Railway is a clever connection game played with string. There's plenty of luck of the draw but it's quick, a lot of fun and very innovative.
2011-03-28
Multilingual first edition
Year: 2004
7
Jan 2012
7.173
Owned
Want To Play
Plays: 1
Struggle of Empires is a big game of diplomacy and control. Auction for alliances is a major part of the game and an excellent mechanism; you typically want to be allied with your bigger opponents. Play with 5 or 7 and be very familiar with all the cards.
2012-01-23
Taj Mahal (2000)
7
Feb 2012
7.172
Want In Trade
Wishlist(4)
 (Thinking about it)
Plays: 1
Nice balance of luck (cards) and player interaction. A good euro game.
2009-11-09
English/German first edition
Year: 2012
7
Apr 2013
5.518
Owned
Plays: 1
Thousand Islands is a peculiar game of card drafting available builds and managing Income vs. VPs. The Inspectors are a clever mechanism where you potentially could position them to negatively impact opponents whether by preventing big payouts or positioning yourself to get payouts on your opponents' runs. VP/Income reduction ledges are also interesting. I'd like to try this with more but worried about downtime and long playtime.
2013-04-30
Publisher: Eagle-Gryphon Games
Year: 2007
Language: English
Other: First Eagle Games printing w/ third Eagle Games printing cards and player boards
6.5
Nov 2014
8.067
Owned
Plays: 635
It's clear to me that there are many false choices in the game; there appear to be many options when, in fact, there are few. Get your science up and focus on military. It's that simple. It's fun to explore the different paths, but after a few hundred plays, it comes down to 'get your military up and plan for war with the leader.' As a result, luck of the draw is worse than it initially may appear.

It scales well though the 2-player (2 - 2.5 hrs) is very different than 4-player (4+ hrs).

2014-11-07
English/French first edition
Year: 2012
7
Nov 2012
5.804
Owned
Plays: 1
A quick-playing, optimal scoring puzzle.
2012-11-13
English second edition
Year: 2013
7
Feb 2014
7.100
Owned
Plays: 5
Clever deck-building with simple route-connection aspect. Can you time the game-end accurately?
2014-02-21
English first edition, Third Printing
Year: 2007
6.5
Jan 2010*
8.222
Owned
Plays: 4
My first attempt at the pseudo-war game genre. Very thematic and plenty fun. Lots of tense nail-biting but need to be in the right mood.
2009-07-03
First edition
Year: 2008
7
Jan 2010*
6.492
Owned
Want To Play
Plays: 1
This is a great, no-luck, market supply/demand game. Still digesting but there is a great game here. We played with v2 rules on commodity packages and trading - namely, the ability to buy/sell 1, 2 or 3 cubes in one action during the trading phase. The drawback is the slow trading phase but it's not that bad; it will speed up with experience.
2011-01-21
West Riding (2000)
ImageID 493342
Publisher: Winsome Games
Year: 2008
Language: English
7
Feb 2012
5.529
Owned
Plays: 1
Others have called this and other games in the Riding Series 'brain-burners'. That's an understatement.

The strategy here is subtle, but there is a lot of math and AP; a lot. There has to be a better way to streamline calculations esp. in the end-game. My kind of game though...

2009-08-04
1 to 64 of 64   Page 1. 1
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