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User: rockusultimus: Board Game Collection
Download board games: (all | owned) |    | Current Filters: rating=9 [X]
1 to 15 of 15   Page 1. 1
Title Version User
Rating
Geek Rating Status User
Plays
Comment
1889 (2005)
9
Jul 2011
6.156
Owned
Plays: 8
Tight, quick-playing 18XX similar to 1830. Excellent for lower player counts.
2011-04-27
First Edition
Year: 2007
9
Jul 2008*
5.841
Owned
Plays: 3
An awesome 3-player map. Very tense and tight with interesting and innovative rules changes, including government-owned tracks.
2010-10-19
Bezier Games Edition
Year: 2006
8.5
Nov 2008*
5.823
Owned
Plays: 2
London scales well between 3 and 4 players, with Locomotive not being available with 3. Watch your building costs and plan well...
2011-05-04
9
Jan 2010*
5.734
Owned
Plays: 3
A nail-biter of an AoS expansion if there ever was one. Zombies gravitate towards goods cubes destroying towns and cities in the process and increasing the cost of building and moving goods. An advanced Age of Steam expansion - not for the faint of heart!
2009-11-09
English first edition
Year: 2009
9
Jan 2010*
6.242
Owned
Plays: 4
Some people call this game '18xx meets Wabash Cannonball'. The network building is simple and straight forward, a la Wabash; no cornfield junctions here, just drop a cube in a hex and your company has built there. This is probably the single closest aspect related to Wabash Cannonball.

The majority shareholder is the president and determines how the company expands in the 'Business Rounds', whether train technologies are purchased and whether dividends get paid out to shareholders. The 'level' of trains that have been purchased determines game phases and is a major impact on the game in more ways than one.

There are a lot of differences to 18xx though. Comparable elements are more streamlined (2D stock market, no 60% restrictions, simple track building) but there are definitely many elements unique to Baltimore and Ohio. In B&O, the companies have a different number of cubes available for laying track; companies have different options for where and how far they can expand.

The dance surrounding the train technologies mechanism is brilliant. The current Tech Level (whatever the latest purchased train's level is) and trains have ever-increasing maintenance costs. Why keep that old 2-train when it costs you more in maintenance than the money it's making servicing different cities? The descending cost of newer, same-level trains pushes the players to purchase newer trains, driving the game forward and causing you to question your turn order position.

In order to increase a company's value, it has to be more profitable than the previous round. This is a very interesting dynamic - you don't want to push your runs too fast because you may not be able to keep up in the future. Sometimes it's beneficial to run a less-than-optimal run one round in order to ensure your company will be more profitable in the next round.

Playtime is in the 3-4 hour range but the game is engaging and riveting. Baltimore and Ohio is a work of art!
2010-11-17
Queen Games International Edition
Year: 2009
9
Jul 2009*
6.078
Owned
Plays: 44
Two high-quality Chicago Express expansions in one box:

Erie Railroad - adds an additional railroad that only has one share and can be very powerful. This completely changes the game.

Narrow Gauge - a new and innovative way to block your opponents railroads by essentially burning actions. Nasty!

Play them separate or together. Better for higher player counts (I don't prefer them with 3).
2010-11-20
Multilingual first edition
Year: 2007
8.5
Nov 2010
6.806
Owned
Plays: 4
Organic supply and demand system. Fantastic game. Best with 5; much more delicate with fewer players, some would say fragile.
2010-11-20
Rio Grande First Edition
Year: 2006
8.5
May 2011
7.438
Owned
Plays: 6
Imperial is an excellent, brain-melty game where the majority share-holders take micro-actions for each company (country) around the rondel. This is foremost an economic game but with elements of a war/area control game.

Imperial has everything I want in a game.
2010-04-13
First edition
Year: 2005
9
Feb 2014
7.211
Owned
Plays: 32
Simple rules but Indonesia is a complex economic game. Multiple auctions, area influence, portfolio management, pickup and deliver; but this game is about the mergers. Perfect information and brain-burning decisions.
2014-02-07
9
May 2011
5.702
Owned
Want To Play
Plays: 1
"The game is a 40 minute economic bloodbath" - yes, please!
2011-04-29
Winsome Games 2010 Essen Edition
Year: 2010
9
Feb 2012
5.691
Owned
Plays: 13
Texas & Pacific is the closest relative to Wabash Cannonball / Chicago Express. It features the 'Go West' mechanism and the Development action has been replaced by Ranch. Instead of using Development to manipulate turn order and benefit a company, Ranch shifts the incentive to the player (cash in pocket). Mechanically, the games are very similar but in reality, T&P plays out quite differently.

I expect T&P to get a lot of playtime around here and the rating to go up.
2010-10-19
The Traders of Genoa (aka Genoa) (2001)
Rio Grande English Edition 2001
Year: 2001
8.5
May 2011
6.994
Owned
Plays: 3
Traders of Genoa is a remarkable negotiation game with very high player interaction; years ahead of its time! Negotiate everything. Get those 1:1 cards and make other players move the merchant to where you want it to go.
2011-05-20
First Edition
Year: 2008
9
Jul 2009*
6.078
Owned
Plays: 44
This expansion makes a great game better. The Erie is very delicate though. Bid with caution!

The player to get the Erie in a 3-player game will regularly clean house. Lately, we're only playing it with 4 or more.
2009-12-30
First Edition
Year: 2009
9
Jul 2009*
6.078
Owned
Plays: 44
Adds some additional screwage to taking null actions. Very cool!
2009-07-30
9
Aug 2011
N/A
Owned
Plays: 11
The Nickel Plate expansion adds another wrench to the Wabash mix.
2011-08-11
1 to 15 of 15   Page 1. 1
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