I love this game, but still haven't figured out the strategy. Spread contributions out, or concentrate? Go for scales, or not? Use all your cards or save some? I've played a number of times now and still don't have a feel for it.
This is a great looking game, but beneath the cool bits is a fun auction/set making game. I've now seen at least two different viable strategies in the game, so it has even more depth than I thought it might.
It's three hours long, so it probably won't ever be a top game for me simply because I would so rarely be able to play it. However, of all the multi-player long games I know of (Twilight Imperium, Game of Thrones, etc.), this one is the best. I really, really, enjoy this game, even though my brain hurts and it frustrates me no end.
Probably the best card game ever made. Now that I have played a LOT, I find that the game with just the base set has finally (after playing literally hundreds of times) gotten a bit stale. This is no criticism of the game, in fact it's a testimonial to how good it is. But I have reached the point where I need to throw in Intrigue for it to still be totally fun. Intrigue, mind you; I haven't even begun to plumb the depths of enjoyment of the other expansions.
I love the fact that this game has almost no random elements, except for the initial placement of the 8 boards. And yet, it doesn't feel abstract at all, even though it really is very abstract. Only French version for Trade, not English.
Theme is usually not that important to me, but in this case, I really like the theme, and tips an otherwise ok game into the pretty neat category. Cries of "Jambo" fill our house whenever we play. And we play a lot; I think it i my 13 year old daughter's favorite game.
It reminds me a lot of Race for the Galaxy, except without the "race" feel. I think I like it better than Race, even though in my first game I forgot that you took poverty for every card in your hand at the end...lost 21 points!
I'm convinced...this is the new Thunderstone for me in terms of a strong desire to buy up all the cards I can. This is a fantastic coop game; deep, very evocative, and tense. Difficulty 4 on the 2nd Scenario has proved to be difficult indeed with the starter decks.
What I'd like to do sometime is come up with a totally different game that uses the same pieces as Masterpiece, but is actually a game worth playing. Until then, it will continue to gain dust on the shelf, more a collectible than a game.
This is a game where every choice you make seems to make a big difference. Simpler than Puerto Rico or Louis XIV, both of which it feels a bit like while playing, and with less player confrontration than in either of those games. It also plays FAST, once you get the hang of it. Plays well at any number of players.
I really didn't think I would like this. Cooperative games...meh. But this one really is a lot of fun; it does a good job of building tension and making everyone think. And with 6 epidemic cards, wow, it is hard!
Definitely a thinker, not a social game. People are very quiet while playing Samurai, and there is can be a lot of analysis paralysis. But the elegance of the rules and the interesting choices to be made make it a favorite for me.
This game is much more my style than Formula De. 1st, I much prefer the "do the best with what you have" idea of cards in Snow Tails over the "gamble on the dice" idea of Formula De. 2nd, dogs and sleds are just a cool theme. I like the way the curves force you to drift, and the bonus speed mechanic adds another layer of depth.
I've decided I like it more than Dominion, but in a different way. Dominion is faster, and more analytical; the goal is simple. Thunderstone plays out in stages and thus feels deeper, even though it might not be. I've already purchased three expansions and counting.
I wouldn't exactly call it a "deduction" game; deduction implies that there is some preexisting truth that you are deducing, and that doesn't happen in Tobago. But it is unique, and I bet it would be a fantastic family game, although I haven't played it with a family yet.
I can see why this game has ended up as the top wargame. Game play-wise, it is very elegant and smooth, with all kinds of tough, tough choices. Theme-wise, you really feel like you are seeing the Cold War unfold on the table in front of you.
Rating after one play. I enjoyed it tremendously, but wonder if it plays well multiple times. Corruption can KILL the Free Peoples...I should have figured out the average corruption before heading in to Mordor.
Rating after one play. I would probably rate this a 7 if it were just me. It's fun, and pretty to look at, but nothing particularly challenging or unique. However, it is a game both my non-gamer wife and non-gamer daughter thought looked neat, and actually wanted to play. For that, it gets an 8.