There is such a thing as a game being TOO balanced, and I think Alien Frontiers is it. The final few turns just seem too close, regardless of what has happened earlier in the game. The more I play it, the less impressed I am with it. Also, the Shipyard mechanic is just way too important in the game; if you roll no pairs for the first four turns, I truly believe you are screwed.
Rating after one play. It' VERY reminiscent of both Lost Cities and Battleline. Problem is, if I'm going to play a two player game, I'd rather play a long list of games over this one. It just doesn't seem to offer enough that is different to me.
At first I really liked this game, but after more plays I like it less. I would rate the two-three player version a 7.5, but the rating drops with more players, simply because it takes so LONG to pick roles, and people sit around doing nothing far too much.
When I read the rules, I was worried that the combat would make the game way too random. But in fact, there wasn't really that much combat. As Ares and Poseidon can only be played by one person each a turn, the game is much more about managing your wealth and winning the right auction at the right moment.
I don't think it is a very good two or three player game, so far; playing it with that number seemed meh. My two five player games were much more fun. That being said, the finishes so far have all been, to my mind, quite random as to exactly who won. TIf every game ends with that much randomness, I think I will not like the game in the long run.
Rating after one play. I feel bad about giving this game a 6, because it really is a pretty fun little coop. The word "little" is the problem, though. It just felt like there wasn't much there, especially when compared to Pandemic. This game is very similar to Pandemic, but Pandemic isn't so much harder than this game that I can think of a situation where I wouldn't choose to play Pandemic over this one. However, maybe with more players and higher difficulty I will like it better.
Because of better integration of the theme, this game seems less sterile than the similar Pillars of the Earth or Caylus, and the theme is cool. I traded it because it just didn't sing for me (and because I got something really good for it) but it is a good game. Only played as a two player game.
I can't in good conscience give this game better than a 5 because it just isn't my style of game at all. In fact, if it weren't Discworld, and had a typical boring fantasy theme, I'd probably only give it a 4. Strictly as a game, it's better than Talisman, but not so much better I would get excited about it. Sort of a high rent neighbor to Talisman.
That being said, the art is great, the card quotations are funny, and my girls and I laughed like crazy while playing, especially every time the luggage ran over someone, so that's worth something.
Super Stratego! Very tense game. I prefer the base edition over the deluxe, because the extra bits in the deluxe don't seem that good to me, the art on the original edition is better, and the box is much smaller.
A fun game, once you get past all the fiddly bits and figure it out. Has a fair amount of strategy, but also a fair amount of luck, especially in the mission cards you draw. Not a game for people who like simplicity; my wife decided she hated it about the time I had explained the third of four different decks of cards.
Rating after only two playes so far. This game makes me wish I hadn't spent all that money on magic cards back in the day. What a fascinating game! I love the asymetrical nature of it. It seems very deep, and I want to play it a lot to learn more. I suspect this will go to a 9 before I am done, and that's with only 130 cards I got through math trading.
Rating after two plays. It could be an 8, or it could be a 6, depending on whether it is really a very light strategy game with dice, or a random dicefest with a hint of strategy. It is a good looking game.
I've played it a whole lot now. At first I loved it, and then I just liked it. I think the the bit that soured me slightly on it that eventually cropped up is that it really is a race. If you treated as a civilization building game or a deep strategic game, you will lose. The goal is to win fast, not build lots of stuff and get lots of points. It's the card game equivalent of a real-time strategy "twitch" game.
I like the way, in comparison to Race for the Galaxy, that you must choose actions jointly among the players, instead of pick the thing you want from your own set of action cards. However, I think I would rather play Race over this almost every time.
It seems like a cool game, with surprising depth for what is essentially chess with dice. However, I'm worried that the depth is just a red herring, and really it's about who gets the champion down first and then rolls better.
It seemed a bit trivial to me, and the damage cards seem overly random. It is neat how the planes fly around, but I'm not sure there is enough tactical interest in it to make it worth playing often. It's no Ace of Aces, that's for sure.
The way the dice work is very interesting. I'm a bit worried that there isn't really all that much strategy to the game; it seems like it's either camels or neighborhoods. I do like it, just not as much as other, similar games.