Rating after one play. It' VERY reminiscent of both Lost Cities and Battleline. Problem is, if I'm going to play a two player game, I'd rather play a long list of games over this one. It just doesn't seem to offer enough that is different to me.
Rating after one play. I feel bad about giving this game a 6. If I had played it 8 years ago, I would probably have given it an 8. The problem is, this game would always be eleventh on my list of 10 games I want to play. It's perfectly fine, and suffers more from the fact that it is coming way to late to the tile laying game party to really be the life of said party.
Rating after 1.5 plays at GenCon 2010. The end game book is a really neat idea, but the game play up to that point seems directionless. Maybe if you played a lot you would learn the value of which floors to explore and when? I'd definitely play it again.
Rating Based on only one play. It might grow on me with more plays. It seemed like a fun game, but it hit the same buttons for me as Ticket to Ride, so I'm not sure owning both would be worth my time and money.
At first I really liked this game, but after more plays I like it less. I would rate the two-three player version a 7.5, but the rating drops with more players, simply because it takes so LONG to pick roles, and people sit around doing nothing far too much.
This one is a hard one to rate. Do I think it is a great game? Yes, one of the best many player games. Will I ever play it now that I am 40 years old, long out of college, and don't have 10 hours to spend backstabbing my friends? Not a chance.
Rating after one play. I feel bad about giving this game a 6, because it really is a pretty fun little coop. The word "little" is the problem, though. It just felt like there wasn't much there, especially when compared to Pandemic. This game is very similar to Pandemic, but Pandemic isn't so much harder than this game that I can think of a situation where I wouldn't choose to play Pandemic over this one. However, maybe with more players and higher difficulty I will like it better.
Because of better integration of the theme, this game seems less sterile than the similar Pillars of the Earth or Caylus, and the theme is cool. I traded it because it just didn't sing for me (and because I got something really good for it) but it is a good game. Only played as a two player game.
I've only played twice, and keep getting my behind handed to me. For some reason, in any diplomacy-based game I play, people just mistrust me big time. Ah well; it is a great game, but just takes too much time and too many people for me to rate it higher.
A fun game, once you get past all the fiddly bits and figure it out. Has a fair amount of strategy, but also a fair amount of luck, especially in the mission cards you draw. Not a game for people who like simplicity; my wife decided she hated it about the time I had explained the third of four different decks of cards.
Only played twice. One reviewer said that it felt like the game was playing itself, and I agree with him. Most of the time there are several equally good moves, with no real reason to pick one over the other.
Rating after two plays. It could be an 8, or it could be a 6, depending on whether it is really a very light strategy game with dice, or a random dicefest with a hint of strategy. It is a good looking game.
I like the way, in comparison to Race for the Galaxy, that you must choose actions jointly among the players, instead of pick the thing you want from your own set of action cards. However, I think I would rather play Race over this almost every time.
Rating after one play. It's a good game, but doesn't really have anything new to it, it seems to me. I can't seem myself buying it or playing it a lot, compared to other games I have. I'd rather play Notre Dame over this in every circumstance.
Rating based on multiple plays many years ago. I remember this as being a fun game, but difficult for the fellowship to win. The newer War of the Ring game is clearly better, but this one was very good for it's time.
It seemed a bit trivial to me, and the damage cards seem overly random. It is neat how the planes fly around, but I'm not sure there is enough tactical interest in it to make it worth playing often. It's no Ace of Aces, that's for sure.
Rating after one play. The role selection seems cool on reading the rules, but in practice it seems too chaotic to really matter; all that really matters, I suspect, is whether the person to your left goes first, and you have little control over that.
Rating after only one play. It get an extra 1 rating just because it is so big and pretty, and sometimes you just want to play a big and pretty game. Other than that, sort of like an improved version of Talisman. I'd play it again, but I wouldn't want to play it often.