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User: skipsizemore: Board Game Collection
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1 to 19 of 19   Page 1. 1
Title Version User
Rating
Geek Rating Status User
Plays
Comment
5
Feb 2011
7.541
Owned
It's nice having new areas to visit, but it's annoying to have to balance the game by adding arbitrary new threats.
2011-02-02
N/A
6.093
Owned
Got this and read the rules. I was probably too tired to try it, but, seriously? It's Cash and Guns! How hard could it be? I'll have to spend some time fully grokking it and simplifying it in my own mind before I try to teach it to anyone so that we can play.
2011-02-04
N/A
6.626
Owned
For Trade
This entry is for an extra copy, purchased for trading.
2011-04-28
English Kickstarter edition
Year: 2014
N/A
6.857
Owned
The new art and graphics are appalling.
2014-08-19
Dixit Quest (2010)
N/A
7.477
Owned
These seem to be the cards that were deemed too trippy for the initial release--some are really quite odd. I recommend mixing them in and selecting the right number for your game from the combined deck: n * (5 + rn) yields r complete rounds for n players, so 102 cards for 2 rounds with 6 players, 100 for three rounds with 5 players or 5 rounds with 4, etc.
2010-09-04
5
Nov 2010
6.799
Owned
This can be a fun card, since it will let you get some nice attack cards that no one else has. Just slow and random enough to be well-balanced.
2010-03-16
4
Nov 2010
6.874
Owned
Modestly interesting at first, but we never use this one anymore.
2010-03-16
N/A
7.915
Owned
An underrated expansion to Dominion that brings some more interesting mechanics into play. Still no interesting interaction, but the duration cards add interest without complexity.
2011-06-03
6
Nov 2010
7.402
Owned
Definitely a must-buy if you're a fan of the game, as it adds some interesting tiles and plenty of difficult events for use after you think you've got it all figured out.
2010-08-15
8
Feb 2011
6.706
Owned
Plays: 1
Very nice expansion--opens up new strategies, while making some old, reliable ones less dependable. Seems to open up more possibilities for players who go later in the turn order.
2011-02-14
9
Oct 2010
5.846
Owned
A great idea for an expansion: a character who can actually do something nice for others. 8ˆ) It's fun to hear the person at the front of the boat call out "there's a medical kit in here!" and see whether someone will try to grab it before it makes its way back to the good doctor. Count on a visit from the Kid if you try it.
2010-10-25
8
Nov 2010
5.781
Owned
Thank you, Jeff, for another great expansion. Miss Wong is definitely one that you want for your secret love, though--she stays alive pretty easily if she can keep out of other people's arguments.
2010-10-25
Z-Man Edition
Year: 2009
N/A
6.658
Owned
Cool factions, but I get irritated just thinking about trying another six-person game.
2010-10-25
4.5
Feb 2011
7.642
Owned
Some very cool cards, but by now the deck is too thick. It's annoying to decide on a certain strategy, and then never draw what you need. More cards means more luck, always, and there is no way to really manage this factor. Usually you're either very lucky, or just out of luck from the initial draw, and the game is a bit too long and complex for this to be okay. Takeovers are worthless chrome; an opponent may leave himself wide open to attack, but it won't matter most of the time because you won't draw the cards you need in order to do anything about it.

Virtually every game is decided by the luck of the draw. This is not a strategy game any more, if it ever was. I'd rather play St. Petersburg if I want a lucky game--it's much faster.
2011-02-05
2
Aug 2010
7.333
Owned
Abysmal. A pointless expansion that I would not recommend to anyone. Strategies that used to work well are now completely foiled by lucky draws from the massive-and-growing 300+ card pile. The new prestige mechanic is unbalanced and adds nothing more to the game than putting fines on Free Parking adds to Monopoly. There have always been some very powerful combos in this game, but the odds against more than one player achieving such a combo have increased to the point that this is virtually a pure-luck game now. Games that used to be close and exciting are now usually blowouts whose outcome is obvious after two or three turns.

I only rate it a 2 (instead of a 1) because some of the new cards are nifty. You might be able to selectively add some to your deck to spice it up a bit. The only other way I'd agree to play this wretched expansion would be if we could pull at least 75 of the most worthless cards (and there are a lot of worthless cards now) out of the pile before starting.

I have heard that the designers will be taking RftG in a new direction with future releases; I hope that it will be the opposite direction from this one.
2010-09-01
6
Feb 2011
7.863
Owned
The peak of this game's excellence. The addition of goals was an excellent idea, lending some focus to an otherwise fairly chaotic game. Later additions bring the worthless takeover mechanic, as well as the ridiculously bad prestige mechanic, in addition to a lot of extra deck fluff.
2010-12-29
6
Nov 2011
6.183
Owned
The extra spaces reduce the action collisions considerably, making the game less frustrating and chaotic. A must-own, if you're going to play with more than 3.
2011-11-01
7
Jul 2011
6.776
Owned
New Society does a lot to fix the brokenness of the base game: buildings are a better strategy, while the Mistress and Observatory are much weaker. I doubt I'll ever play without this one again.
2011-07-04
Steam Barons (2009)
N/A
6.361
Owned
Interesting idea, but I'd be more willing to try it if I had more time for games of this scope.
2010-11-15
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