Much better and infinitely more charming than its current competition for the "greatest of all Euros" title (Puerto Rico). Would really benefit from a meeple dispenser--all that wrangling of "3 wood here, 2 reeds there" gets on my nerves a bit. Some people hate the "feed your family" mechanic, but I really like it--it helps to narrow the range of possible strategies in a game that would otherwise be truly overwhelming.
Appears to have the potential to replace Arkham Horror for my all-day gaming opportunities. Unfortunately, it really takes the rough equivalent of a 3-semester-hour college class (not exaggerating here) to learn the rules. And the first step to learning it is to put the rulebook back into the box--it's just not helpful enough to warrant the pain it takes to read.
So it may be end up being primarily a solo game, but I'm okay with that.
(2010-10-04) A great hidden-faction/betrayal game, pared down to its simplest possible implementation. Replayability is not great, but this may be improved somewhat by the boxed version's special cards, which I haven't gotten yet. It's very interesting to see the McCarthy-ish accusations come out as people try to figure out who's on which side.
(2013-09-21) Three years on, finally got around to revising my rating of this upward. Still a fantastic game, now with lots of variants to make it work better with different player counts and different experience levels. If you're at all open to the idea of a hidden faction bluffing and betrayal game, this is the one you want.