Lots of nasty cards, but most of them are the same, boring "take that" sort of thing, never allowing any sophisticated interaction. If you enjoy games where nobody can accomplish anything, the winner is the only one with a positive score, and everything depends on who gets their nasty cards in the right draws, you'll love it. I give it a couple of points because there are some interesting cards in the set, as well.
Chaotic play prevents planning even one turn ahead, while complex interactions and combos ensure plenty to think about (and thus slow things down) every single turn. It's a step up from Bang or Munchkin, but not a huge step, and lacks the fun theme of those games.
Rating based one one dreadful play. I was stuck playing the Protestants, and the whole game seemed to be an endless sequence of taking and re-taking the same spaces, over and over, with no sense of progress or grand strategy. I love the idea of the game, but found its execution mind-numbing.
MtG is more of a hobby unto itself than a board game. Interesting, but I prefer games I only have to buy once. If you have infinite time and money, you might enjoy this one. Most of the decisions come at deck-building time, and these are severely constrained by what you can afford to buy--the player who spent the most usually wins. And what you're deciding isn't all that interesting, either. The main source of excitement is not knowing which cards the other guy has at his disposal.
Just what you'd expect from a card game about poop-tossing monkeys. The theme is funny for the first fifteen minutes, but you'll only be halfway through your first play by then. Worth buying if you need another lengthy, chaotic card-flipper.
I liked this game until I played it with people who had played it a lot, and since then it's seemed fairly pointless. Buy lots of purple buildings and hope somebody is dumb enough to plant crops occasionally. There appears to be no other route to victory, and the journey isn't good enough to make it worthwhile.
Further evidence that elegance does not imply fun. Brilliantly simple gameplay and rather complex forms of evidence probably make this an excellent tool for teaching (or sharpening) basic reasoning skills, but there isn't much here to get the blood pumping.