A big, kludgy math problem in which some or all of the players at the table are sure to make mistakes. The gameplay is middling and the theme is nonsensical (modular rooms up for auction?). I don't get the charm.
After 3-4 plays, I'm just not very impressed. The game always seems to be imbalanced one way or the other, with the losing side having to trudge on for an hour or more after it's obvious who's going to win. The theme is a generic FRP kind of thing, with no real backstory or narrative to it. The gameplay is linear, with the one or two best choices usually fairly obvious to all.
Completely replaced, for my money, by Arkham Horror, which is better in every way (minus the minis, of course).
Pretty good for what it is: a large-group game with hidden allegiances and unique powers. There does seem to be a lot of luck (werewolf + machine gun = bad news for the hunters), and a couple of the characters kind of suck, but it's better than Bang! by a mile.
Really nice components and fast, simple gameplay. But the game is extremely luck-dependent, with victory or defeat often determined by the command point draws of the Space Marine player. Also, the pieces are too big for their squares most of the time, resulting in figures catching on each other and knocking each other down, which kind of ruins the effect.