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User: skipsizemore: Board Game Collection
Download board games: (all | owned) |    | Current Filters: rating=5 [X]
1 to 46 of 46   Page 1. 1
Title Version User
Rating
Geek Rating Status User
Plays
Comment
Acquire (1962)
5
Sep 2014
7.257
Owned
Plays: 1
I might give it another point or two if the bits weren't so dreadful in my copy. Just the right level of abstraction, for me, anyway. Very easy to teach and learn, and with a lot of replay value.

Dropped rating after many more plays. A great game, but the luck factor is pretty heavy. There's often one player who has no interesting decisions to make at all.

I have heard almost mystical claims of some sort of strategy to this that completely mitigates the luck, but I remain skeptical.
2011-06-03
Fantasy Flight Revised Printing edition 2008
Year: 2008
5
Apr 2012
7.273
Owned
Plays: 5
Not the sort of game I expected to like much, but I love Arkham Horror. There isn't much strategy, but it's the best boardgame I've ever played for sheer story value. Extremely immersive, stressful, and fun.

It really seems (from only a few plays) like it's more fun when role-played, and not so much treated like a boardgame with an optimal strategy. We will see...

Needed to take a break from this one after about a half-dozen plays. A great game, but I'm really kind of sick of teaching it.
2010-10-25
5
Feb 2011
7.540
Owned
It's nice having new areas to visit, but it's annoying to have to balance the game by adding arbitrary new threats.
2011-02-02
5
Nov 2010
6.939
Owned
Plays: 3
Definitely a game that is all about the experience. My rating may go up with more plays, but the unclear rules, and the difficulty of adjusting to a whole new set of them right in the middle, make this a bit less than I had hoped for. Every game, it seems, we find ourselves asking, "am I allowed to do this?" and "do I need to roll that again?", and just making up the rules as we go along.

Component quality in the second edition is simply inexcusable. My stacks of room tiles look like leaf springs from an old car.
2010-11-15
5
Apr 2012
7.213
Owned
Very light, a bit chaotic, but not bad for what it is.
2012-04-24
Bohnanza (1997)
5
Nov 2010
7.013
Owned
Great for what it is: light filler. Hard to beat if you're looking for something quick that plays a lot of people.
2010-08-15
Carcassonne (2000)
5
Apr 2012
7.348
Owned
A good gateway game, and still a lot of fun, but surpassed by many other games.
2010-08-15
Catan (1995)
5
Apr 2012
7.218
Owned
The game that started me down the Euro path... I like it a little less each time I play it, though. I've pretty much decided that, with a few exceptions (Twilight Struggle, Backgammon), if there's dice in the box, I'm not all that interested.

The trouble with this one is that there really is no way to mitigate the dice results. In just about any game, there will be one person (usually me, if I'm playing) who grabs up a nice couple of towns next to (say) 5's and 6's only to see 8's and 9's come up every turn. Then when the dice do finally decide to smile on the right lands, look who's here! The Robber. There's no alternate strategy, no way to work around it: I'm just screwed. After a few turns with nothing to build and nothing to trade, I start looking forward to playing a different game.

There's a lot to love about Settlers, and I do enjoy it still. It can be exciting, and the dice cards do help to even things out some. But I'll usually reach for something else when I'm looking for a good gateway game.
2010-10-25
5
Sep 2014
7.624
Owned
Dominion (2008)
5
Mar 2011
7.693
Owned
Plays: 2
Not the best game ever, but certainly the one I have played the most. It's extremely replayable, has just the right amount of luck, and I can fit at least two games into a lunch hour.

Dropped 10->8. Still a great game, but substitutes obnoxious "take that" mechanics for real interaction. Attacking other players not only hurts their score (which is fine), but also makes the game more boring by robbing them of meaningful decisions (which sucks). Loses a little steam every time I play it.

Hint for people looking to make another deck-building game: instead of tacking on chrome and lame new currency types (like Thunderstone), how about improving the interaction a bit? Think of some cards that will encourage players to work together for a while before stabbing each other in the back. I'm convinced that it can be done.

Dropped again to a 7. An average game with some nice advantages and irritating disadvantages. Certainly got my money's worth out of it, but I won't be pulling it out very often.

The plummet continues, after a long session of flipping curses and waiting ten minutes for my chance to flip a few more. This game can really suck. If everyone draws 4/3 at the start and buys a militia, I'd rather be playing Monopoly. It's really that boring.
2011-03-20
5
Nov 2010
6.798
Owned
This can be a fun card, since it will let you get some nice attack cards that no one else has. Just slow and random enough to be well-balanced.
2010-03-16
English first edition
Year: 2006
5
Sep 2014
6.949
Owned
Elfenland (1998)
5
Nov 2010
6.630
Owned
Without the Elfengold expansion, very light and luck-driven. All of our games have been within a few points, which leads me to believe that there aren't too many interesting decisions being made, but the theme is cute.
2010-09-20
5
Sep 2014
6.988
Owned
Finca (2009)
5
Dec 2010
6.843
Plays: 1
Not bad, but not much really going on here. I ended up winning my first game, but didn't feel like I had actually employed much of a strategy. Pretty bits, though.
2010-12-22
Formula D (2008)
5
Sep 2014
6.980
Owned
Plays: 2
Nice to look at and curiously fun. At the end of the day, though, still a roll-and-move.
2011-07-04
5
Sep 2014
7.415
Owned
A fun game, with lots of Chvatil-style fiddliness and fumbling. It's probably too complicated for most non-gamers to enjoy the first time, which is a shame, because so much of it is very appealing and intuitive. This is definitely a game that is all about the journey--winning is virtually accidental. If you're going to be very upset when half of your carefully-crafted ship goes floating off into space (and into the debit column of your balance sheet), then it's probably best not to play at all.
2010-10-04
5
Sep 2010
6.863
Owned
I can't figure out what it is that makes this game so difficult, but after several time-constrained attempts to get it going I'm resigned to letting it sit until I have an afternoon to explain it to someone.
2010-08-15
Gloom (2005)
5
Dec 2010
6.289
Plays: 1
Might improve with additional plays, but seems like a typical take-that card flipper, with excellent artwork and a somewhat interesting transparency gimmick.
2010-12-22
5
Nov 2014
6.192
Owned
Gen42 bakelite bag edition 2005
Year: 2005
5
Nov 2010
7.259
Owned
Got this by mistake, as I generally hate abstract games. Better than expected between players of similar skill. Extremely nice bits.
2010-04-10
Medici (1995)
5
Feb 2011
6.912
Owned
This one gets an extra point for playing six, easily, inside of an hour. This is yet another Knizia game where the system is set up in such a way that it's almost impossible to discern a decent strategy, and extremes of luck can really make or break someone's score. A good game, like all of his stuff, but not one that I like well enough to play often.

The best strategy is often just to do nothing. Save your money and let Lady Luck fill your boat for you. You'll beat the ones who spend every penny on the perfect boat every time.

For this reason, the two-player variant, Medici vs. Strozzi, is by far the superior game.
2011-02-04
Memoir '44 (2004)
5
Nov 2010
7.408
Prev. Owned
For adolescent boys, easily a 9+. It's quick and easy, and looks nice. The modular board and flexible system encourage experimentation and creativity. I would have loved this when I was 12.

For games between adults, though, Memoir is mediocre at best. It's too simple to be a good simulation and too random to be a good strategy game. The pieces are cool, but a pain to setup, move around, and keep track of. Get something from the Conflict of Heroes line if you want a fun, reasonably light tactical wargame.
2010-11-15
5
Jul 2011
6.228
Owned
I'll need a couple more plays before I'm sure, but it seems to be more luck-driven, effectively, than it appears at first. Almost everyone is going to be in the lead at some point, and the player who draws tiles that are most helpful is going to have a huge advantage.
2011-07-04
Mordred (1999)
5
Jul 2011
5.822
Owned
Plays: 1
Forst couple of plays were not impressive, but there may be more to it than we first thought. Very light and fast (good), but more luck-driven than is typical for a Wallace game (bad).
2011-07-04
Nightfall (2011)
5
Jul 2011
6.404
Owned
Plays: 2
I haven't made up my mind yet completely about this one, but early plays were only so-so. I end up having to attack people randomly until someone pisses me off enough to become my new favorite target. Most cards get played every game. Theme is completely pasted-on.
2011-07-04
5
Nov 2011
6.573
Prev. Owned
Some interesting ideas, but bogs down near the end. The best move is usually fairly obvious.
2011-11-06
Pandemic (2007)
5
Apr 2012
7.585
Owned
Plays: 2
I like this game, but I haven't yet figured out how to make it work for every group. Usually one person ends up being the leader and everyone falls in line with very little debate, making it seem a bit mechanical. Some of the roles are fairly boring to play, too. It probably rocks as a solitaire game, but I haven't tried that yet.
2010-09-20
Hans im Glück first edition
Year: 1992
5
Dec 2010
6.192
Owned
Plays: 1
More abstract than I had expected. Probably needs a few more plays to realize its potential for interaction--deal-making, alliances, and so forth.
2010-12-22
5
Feb 2011
7.726
Owned
Better than San Juan, but vastly overrated. Very luck-driven, so that most of the time, among players of like experience, the result is determined more by the cards than by anything else. Each expansion adds both niftiness and luck; I advise adding them one at a time.

Occasionally a 2p game will be close and exciting. Most of the time, though, the winner is clear after the second or third turn. After that, the loser is just playing to be polite. The game would be much improved by the use of a doubling cube or similar convention.
2011-03-21
4.5
Feb 2011
7.642
Owned
Some very cool cards, but by now the deck is too thick. It's annoying to decide on a certain strategy, and then never draw what you need. More cards means more luck, always, and there is no way to really manage this factor. Usually you're either very lucky, or just out of luck from the initial draw, and the game is a bit too long and complex for this to be okay. Takeovers are worthless chrome; an opponent may leave himself wide open to attack, but it won't matter most of the time because you won't draw the cards you need in order to do anything about it.

Virtually every game is decided by the luck of the draw. This is not a strategy game any more, if it ever was. I'd rather play St. Petersburg if I want a lucky game--it's much faster.
2011-02-05
Red November (2008)
5
Jul 2011
6.270
Owned
Amusing theme, but suffers from the usual problems of cooperative games.
2011-07-04
Revolution! (2009)
5
Nov 2011
6.497
Owned
Yet another RPS game, but this one offers a bit of room to maneuver. Your best strategy isn't TOTAL randomness, at least.
2011-11-01
5
Feb 2011
6.846
Owned
Very nice filler game.
2011-02-02
Rummikub (1977)
5
Mar 2011
6.144
Owned
Would rather play Mahjongg if I'm in this kind of mood, but Rummikub doesn't require 4 and seems less threatening to some.
2011-03-20
5
Nov 2010
7.229
Owned
A fun game, but rather formulaic, and with some well-known weaknesses in terms of broken cards. The expansions help a lot.
2010-07-19
Seasons (2012)
5
Sep 2014
7.339
Owned
Senji (2008)
5
Nov 2010
6.189
Prev. Owned
Plays: 2
The jury is still out on this one. It might be a great game, but it seems to have two lousy games included in the box. If everyone plays too peacefully, the game devolves into a rather mundane rummy variant. If everyone plays too aggressively, it turns into a lame Risk derivative, where everyone is limited to twelve armies. The diplomacy mechanic is very interesting, though, and it might be enough to keep the game balanced between its bad extremes, at least among experienced players.
2010-09-18
English first edition
Year: 2009
5
Nov 2010
7.347
Owned
Not bad, but I don't get all the fuss. It's a bit depressing to have to decline your race at the cost of a turn. Graphics are fun, but distracting.
2010-08-14
5
Nov 2010
6.196
Owned
A decent train game, but with some real imbalances. It's supposed to be an intro-level 18xx game, but the concepts that are simplified are not the ones that (in my experience) cause new players much trouble, anyway. A better intro path would be Imperial or Chicago Express followed by 1830.
2010-07-19
Steel Driver (2008)
5
Aug 2011
6.605
Owned
Plays: 2
Similar in many ways to Chicago Express, but with some complicating twists that make it worth exploring more.

Lowered 7->5 because I bought it to play with six players, and it truly sucks with six. Inevitably one or two companies get encircled in New England, rendering them utterly worthless for the rest of the game. Players then have to save cubes to up their bids for the companies that are still viable. Complete crap for six, and probably not great for five.
2011-08-22
Stone Age (2008)
5
Sep 2014
7.565
Owned
Plays: 1
I expected to dislike this game, but it surprised me. Very simple worker-placement mechanism allows the player to tilt the odds of getting needed resources one way or the other. Outcomes are usually based on the sum of lots of dice, which means tight distributions and more predictable payoffs. This is much better than the typical dice game (e.g., Settlers) where one very flat-distributed die roll can crush you.
2010-08-22
5
Feb 2011
7.096
Owned
Plays: 1
Has some fun elements, but not really much of a game.
2011-02-02
English second edition 2004 with SdJ
Year: 2004
5
Apr 2012
7.418
Owned
Plays: 1
The best all-around "gateway game" I know of, Ticket to Ride is quick and exciting, though rather luck-driven. Give me the right tickets at the beginning, and I'll win every time. But still a good time for players of all ages. Definitely much better with the larger cards from the 1910 expansion, or one of the other big boxes--those little train cards suck to shuffle.
2010-10-04
Trains (2012)
5
Sep 2014
7.096
Owned
TransAmerica (2001)
5
Jul 2011
6.522
Owned
Plays: 1
A bit too light for my taste. Every game is pretty close because the strategy is fairly obvious.
2011-07-04
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