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User: truekid: Board Game Collection
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1 to 162 of 162   Page 1. 1
Title Version User
Rating
Geek Rating Status User
Plays
Comment
7 Wonders (2010)
9
Nov 2010
7.772
Owned
Plays: 27
The best game I played at GenCon 2010, and from the hype and the description, I was actually expecting to be lukewarm at best about it. Very solid drafting mechanics, very quick play, accommodates a larger than average number of players, and asymmetrical starting boards.

---

A rule of thumb as you look down the list of comments: in virtually every comment that says it is "random" "chaotic" "luck driven" or "low interaction", you should replace those statements with "this person doesn't know how to draft".
2010-11-28
N/A
6.339
Owned
Agricola (2007)
9.5
Oct 2009*
8.006
Owned
Plays: 6
the cards don't add replayability as much as they add randomness (not overpowering randomness, but they do cripple a lot of the "figure out what the other people need" part of the game- which is the primary form of interaction. any time you could be blocked, you can almost always fix your bad play with the cards). my rating drops 2 points when playing with the cards. the "family game" is the better way to play for gamers.

and when playing it without cards, this is one of my favorites. Pushes the boundaries of what you can reasonably parse while still keeping track of your opponents (sitting it right along the edge of challenge:skill for me, making it highly enjoyable), with heavy interaction if you actually understand the game.
2011-02-03
8.5
Jul 2011
5.925
Owned
Plays: 1
my favorite party game. if you don't enjoy it, you're not doing it right.
2009-10-11
8.6
Jul 2011
5.585
Owned
Plays: 2
slightly "more useful" cards than average in this mix, compared to the original, based on our group's usage.
2009-09-27
7.5
Nov 2009*
6.432
Owned
Plays: 8
Sort of like rummy with more decisions and a heavier risk/reward rate.
2009-11-30
7.9
Jun 2011
6.706
Owned
Plays: 1
very enjoyable- a game with a dexterity element in place of a random element, and it's not the ONLY thing that you do in the game (compared to most dexterity games, where the dexterity element IS the game).

I've experienced no particular problem with the boards, and here's the thing- for a board of that size, you've only got a few options, and the puzzle-piece style keeps the price down. if you don't care about price (you're in the vast minority), then go buy a $3 plastic sheet from Wal-mart or Lowes. you don't even really need to cut holes in it. For this to be a seamless folding board of that size, everyone else would be paying $20+ more for the game, meaning it would get carried by less stores, bought by less people, and probably not printed in the first place because of that.
2011-07-21
Atlantis (2009)
6
Jul 2010
6.177
Owned
For Trade
Plays: 1
the effective board state changes drastically very quickly, meaning you can't really plan things out very well. this means each turn is some numbers crunching before your action, which adds small but unfortunate downtime to a high tactics/low strategy game.

it's ok, but nothing special.
2010-07-14
Aton (2005)
N/A
6.625
Owned
Babel (2000)
7.5
Oct 2009*
6.461
Owned
Plays: 1
excellent card-interaction game with interesting decisions, without having unique text-abilities on every card. notably good for Magic players in this regard.
2009-10-30
Banemaster (1995)
2
Apr 2008*
N/A
Owned
awful. uninteresting design, poorly presented.
2009-05-10
BANG! (2002)
N/A
6.475
Owned
6
Dec 2009*
6.731
Owned
Plays: 6
a Werewolf mechanic with an acceptable card engine to drive it rather than a "heads down thumbs up", making it a bit more mob-mentality than politics, which is fine. and it works very well thematically. needs 5 players or more to start to shine.
2009-10-30
N/A
5.840
Owned
German version, feels very much like a BattleLore predecessor.
2009-10-30
5
Jun 2008*
5.871
Owned
The rules are poorly written, but the tactile fun of shooting stuff at each others castles is the real value of the game. because of the bad rules, it comes very close to straddling the toy/game line.
2009-05-10
BattleLore (2006)
6
May 2009*
7.216
Owned
maneuvering value is high, which is what i like in a wargame, but it's still missing a little something to drive it home for me- probably because I wish the magic portion of the game worked as cleanly as the combat and movement.
2009-10-30
N/A
5.643
Owned
Try to get your coaster in the ring, and cover up theirs. Beanbag toss with a more forgiving target.
2009-11-23
N/A
5.542
Owned
I'm not sure this deserves it's own entry- people could have bought a second copy of the game and sharpied the edges to let more people play just as easily. Doesn't actually change the game.
2009-11-23
7
Apr 2008*
5.642
Owned
Search for the Emperor's Treasure is the good one in here, see my review: http://boardgamegeek.com/thread/307651
2009-10-30
N/A
N/A
Owned
Blokus 3D (2003)
6
Jan 2010*
6.585
Owned
Plays: 1
Tetris blocks are fun. Let's apply a scoring mechanic to placing them.
2009-11-23
Blokus Duo (2005)
5.9
Apr 2010
6.653
Owned
Plays: 3
2 player Blokus, which I'm led to believe is the superior way to play anyway.
2009-11-23
8
May 2009*
7.187
Owned
rating is for campaign play, and if you've got a group of 8 people to run a season with (using the deathzone advancement rules and such, or just the living rulebook), I highly recommend it. An excellent blend of theme, making you learn and develop diverse strategies combined with fluid tactics, glued together with some character advancement to help you associate with the game, and some risk-management in how often, when and where you choose to make risky dice rolls.
2009-10-30
N/A
6.383
Owned
(see blood bowl - third edition)
2009-10-30
Bohnanza (1997)
7
Jul 2008*
7.001
Owned
Plays: 7
wheeling and dealing is the heart of this game, and since every mechanic in this game pushes players into trading more, it is an excellent design for this purpose. not my fav from this designer, but i'm pretty much always willing to give it a go, as long as there are at least 4 players.
2009-10-30
6
Sep 2009*
6.431
Owned
Plays: 5
Nice mechanical twist to a trick-taking game, though i'm not yet convinced that there's a justified design reason for the way the coin quantities are distributed, and the cards with text on them should have more pictures instead.
2009-10-30
Brass (2007)
N/A
7.860
Owned
Bridge Troll (2009)
5
Sep 2009*
5.769
Owned
Plays: 2
excellent theme (well integrated and graphically well presented), and the mechanics are all sound separately, but together they generate a high amount of parity (via the heavy negative feedback loop of resources), which is broken primarily by the way the cards come out. the distribution of the boulders means your bid capabilities wax and wane... so you're hoping the right set of cards comes out when your boulders are waxing.

not a luck "fest", but certainly not prone to much strategizing. I would play again, but wouldn't suggest it often.

the rules are a bit "swirly" to explain, so i recommend going over them quickly, and then just handhold people through a turn or so. people will pick it up after the second turn, in general.
2009-09-11
5
Feb 2009*
5.518
Owned
it is not really "epic", and it's more prone to tactics than strategy, but it is a game. the math used for rough balancing purposes (both in the terrain and the stats) works better than i expected, and as a light wargame that plays in about 10 minutes, it's good for an occasional run-through.
2009-10-30
Can't Stop (1980)
N/A
6.721
Owned
Plays: 2
Carcassonne (2000)
7
May 2009*
7.339
Owned
Plays: 3
even though this game is straightforward, i'm still wrapping my head around the strategies (even though they're not all that deep, they do have some levels of exploration)- and of course it's a quintessential gateway game.
2009-10-30
Carpe Astra (2008)
Other: insert removed, replaced with tuckbox and baggie.
5
Oct 2009*
5.681
Owned
if the placement mechanic weren't in such a confined space, i think it could shine more. the card event mechanic is very cool, unfortunately one type of card event rises quickly to the top as the important kind. So close to awesome in 2 different aspects, but instead falls short.
2009-10-30
Carson City (2009)
N/A
7.090
Owned
Plays: 5
Cat & Fish (2008)
N/A
5.582
Owned
Catan (1995)
6
Jan 2010*
7.174
Owned
It's, y'know... ok. I guess something has to be the "mainstream" euro, I reckon this is as good as any to be that one.
2009-11-23
Caylus (2005)
6.5
Oct 2009*
7.765
Owned
A very Agricola feel, but since the building board is shared, explanations are a little harder, and scoring is a bit muddier. But enjoyable, and i like worker placement, and would like to play this some more.
2009-10-30
Chess (1475)
6
Sep 2009*
6.939
Owned
I founded my high school chess club- and i'm not very good at chess. There are now a lot of abstracts that I prefer, but design-wise chess has a lot of things going for it, and nostalgia-wise, it's got even more.
2009-10-30
2
Oct 2009*
5.345
Owned
War, with different pictures. My understanding is the different numbers make this similar to "Top Trumps".
2009-05-10
Citadels (2000)
8
Mar 2009*
7.087
Owned
Plays: 14
one of my favs, card drafting, bluffing, paper-rock-scissors with motivations attached, and mini-metagame considerations. Tactically best at 3 and 4 players... starts to become a bit chaos heavy, along with a distinct downtime increase at more than that.
2011-05-14
6.2
Aug 2010
6.260
Owned
Plays: 6
I've got what is referred to as the "2nd edition"- the title on the package is actually "Toc Toc Woodman".

It definitely has a Jenga feel, but the visual/tactile appeal of the tree and using an axe puts it a notch above that in my book, especially as a party game.
2010-08-09
The Climbers (2008)
7.1
Apr 2010
6.229
Owned
Plays: 1
Super-intuitive gameplay and strong visual/tactile appeal makes this a good pick for mixed groups
2011-05-10
The Club (2008)
N/A
5.292
Owned
Memory + The aMAZEing labyrinth, but the good application of theme makes it slightly better than either separately.
2009-11-23
7.2
Apr 2010
6.656
Owned
Plays: 5
much better than i expected it to be, simple betting mechanism with variable powers to generate interesting interactions, without 100 different cards of text. I would actually classify it very vaguely as a "trick taking" game, but it's got more depth than what i normally associate with that.
2010-03-30
Colosseum (2007)
N/A
6.994
Owned
8
Feb 2009*
6.128
Owned
this rating is for the normal version, which seems better balanced. the "advanced" actually made luck a bigger factor in the game, and would be just a 6 or 7 for me. area control game with some maneuvering and risk estimation. one of my favorite area control games, by dint of having a good light mix of strategy with tactics, and quantifiable stats rather than the convolution that makes decisions in a lot of similar games worse (i'm not a big fan of "well, option A seems only marginally different from B, C, and D, so i guess i'll go with my mental lottery", and this game manages to avoid this cleanly).
2009-11-27
3
Apr 2008*
N/A
Owned
bleh. ideas mushed together, rather than "designed". A shallow dungeon crawl.
2009-10-30
Decktet (2008)
9
Jan 2012
6.192
Owned
Like the Piecepack- tons of games, for free!
2012-01-29
Delta V (2001)
N/A
5.389
Owned
"Memory" for grown ups, and decent at being that (as well as decently balanced), but not compelling, thematically or mechanically.
2009-10-30
Desperados (1990)
N/A
5.503
Owned
N/A
6.934
Owned
Plays: 2
This game is very hard for me to pin down. It's chaotic, and almost entirely tactical (rather than strategic) as a result, but as long as everyone is paying attention to the possible win conditions, your decisions are still meaningful.

I'm not sure I would appreciate it as much, or even have given it a second chance, if the theme wasn't applied so well to the elements. I wouldn't say "integrated", but applied is definitely accurate, and as a fan of the books, that probably lets me overlook the level of randomness inherent in the cards a little more than I would otherwise.

The game also teaches SUPER-quickly, as it's play 1 card, do what the symbols say in order (reference the player aids for what the symbols do) and draw up to your 5 card hand limit.
2011-12-27
Dominion (2008)
7
Feb 2009*
7.654
Owned
Plays: 36
any Magic player will like this game. You're not a real one if you don't. Cleanly defines its own mechanic genre of deck-building, and does it well.
2009-10-30
5
Aug 2010
6.817
Owned
honestly, it makes the base game a little more random. you're hoping for potions to come up along with the correct amount of gold for you to make an efficient purchase. in an alchemy-heavy game, this can very easily be the defining difference in scores.
2010-08-20
N/A
6.777
Owned
N/A
6.841
Owned
Plays: 1
6
Aug 2010
7.711
Owned
Plays: 4
most configurations, with or without the original, play distinctly slower than the original- and any configuration including the new victory point cards makes it much harder to track exactly what point value everyone's at.

neither of those are specifically criticisms, just observations.
2009-08-16
7
Aug 2010
7.893
Owned
Plays: 1
a much cleaner expansion than intrigue, except the Pirate ship and treasure map (which degenerate the game about as heavily as Chapel, just in different ways).
2010-08-20
Dos Rios (2004)
N/A
6.094
Owned
Dungeon Dice (1977)
N/A
5.590
Owned
Element (2008)
5
May 2010
5.549
Owned
Plays: 2
like Cutlass of Fire, this was clearly concepts stuck together rather than "designed", but it's still ok to play. Equivalent dice rolls would solve most of the problems (because some elements are clearly superior to others).
2009-10-30
Elixir (1987)
6
Feb 2009*
5.563
Owned
a mild deduction element with with a transparent guess mechanism, and failing a guess to find one of the 3 game-winning bits will still yield a potion which will give you extra abilities. slight imbalance in the starting positions, but still well designed overall- good for family games, good for mixed groups, even good for gamers on occasion.
2009-10-30
8
Sep 2011
6.970
Owned
Plays: 10
Need to play it a few more times to grok the tech cards, but it's definitely interesting. Doesn't really feel like a deck-building game (because of how much more control you have compared to others in the genre), but I think that's a good thing.

Edit: The more I play it, the more I enjoy it. Exploring the tech tree is very interesting.
2011-09-07
Endeavor (2009)
10
May 2011
7.280
Owned
Plays: 18
the only random element is the initial setup, which is viewable by all- excellent mix of strategy and tactics, direct and indirect interaction, along with interesting and constant decisions, all in 45 minutes to an hour. This hits all the right buttons for me, and makes me want to play it MORE every time I play it.
2011-05-11
N/A
5.815
Owned
FITS (2009)
5.9
Apr 2010
6.377
Owned
Plays: 7
Tetris shapes are cool, let's add a scoring mechanic to them!

Tetris crossed with bingo, and definitely multi-player solitaire, but still a fun game.
2009-11-28
Fjords (2005)
6
Sep 2009*
6.421
Owned
Plays: 2
carcassonne's cousin, if you like one you'll probably like the other. the tiles could have been better set up so the quirky rules restrictions didn't show up every second turn, and it seems like there should be twice the number of tiles that there are (which would offset what seems to be a distinct first-player advantage by making maneuvering more important), but still a fun 2-player game.
2009-10-30
Fraud Squad (2002)
N/A
5.454
Owned
Clue: the card game. Much like Inkognito: the card game.
2009-11-23
Fzzzt! (2009)
N/A
5.912
Owned
Plays: 1
some of the interesting parts of the decisions you make in this game are essentially not present (set collection and blocking set collection, as well as subtleties of when and how much to bid) when playing with 2 players, so I highly recommend playing with 3 or 4.

that's not to say that it becomes bad at 2, just that it becomes much lighter overall... and it starts out very light to begin with.
2010-11-22
7.5
Oct 2009*
6.243
Owned
Plays: 1
role selection game in the vein of Puerto Rico and Race for the Galaxy, but with more direct interaction and less left-right binding issues. Very solid indie design.
2009-10-30
Galaxy's Edge (2009)
7
Aug 2011
5.619
Owned
Plays: 2
From the same designer as Conquest of the Fallen Lands, another area control game with some cool mechanics, I enjoy CotFL a teensy bit more, but I think most real gamers should enjoy Galaxy's Edge more.
2009-11-23
Garden Path (2008)
N/A
N/A
Owned
(my game, i'm a shill) 2 player, playable with no table space (can be played standing up). Has a memory element (which i recognize will turn some people off), but uses that to fuel a very mild deduction element (which is what you should be using to trigger the game-end).
2009-11-27
Glen More (2010)
N/A
7.171
Owned
Plays: 3
Fast and constant decisions, several interesting systems interlocking. symbology could be improved on, but that's not a big detriment.
2010-11-22
N/A
5.420
Owned
a game with an educational agenda and a date that makes me not want to give it a chance.
2009-11-23
Gloria Mundi (2006)
7
Oct 2009*
5.848
Owned
Plays: 1
Much more interesting than the theme, looks, or description of the game led me to believe. A race game with an interesting economic buildup mechanic to fuel it.
2009-10-30
N/A
5.566
Owned
Plays: 11
Disclaimer: designer bias.

Grave Business is a worker placement spatial auction with deduction and direct aggression elements.

People are most frequently scared away by the "direct aggression" part, but the attacking and stealing is mathematically and strategically inefficient in the majority of circumstances, so it's up to the good players to figure out when the right time for taking those actions is.

The bidding is blind-yet-informed... informed in multiple aspects, in fact. It was important to me for your decisions to be the primary factor, but I didn't want people bogged down in over-math'ing the board, so there's definitely enough info to make intelligent and meaningful choices, but still the possibility for some jukes and jives.

Pro-tip:
When resolving the graveyard, it's often easy to find columns and rows which clearly go entirely to one player, and resolving those first- which frequently makes most of the rest of the board pretty easy to dole out as well. If you're taking more than 1 minute to hand out the board pieces at the end of the round, you're probably making it more difficult than it needs to be

Please play and enjoy and comment and rate!
2012-07-29
Guess Where? (2004)
N/A
5.471
Owned
I think this gives the "less obvious descriptors" Guess Who? players more fuel to play with.
2009-11-23
Hacienda (2005)
N/A
6.726
Owned
Hanabi (2010)
N/A
7.205
Owned
Plays: 2
Harbour (2015)
N/A
6.318
Owned
Protip: If you think the game is too "chaotic", that just means you're ignoring the other players entirely. This is not a game where you should ignore the other players.
2015-02-11
Havana (2009)
N/A
6.556
Owned
5
Apr 2008*
N/A
Owned
Like Munchkin, but more fun
(plays best with the designer facilitating)
2009-11-23
5
Apr 2008*
N/A
Owned
See main entry for HoA
2009-11-23
5
Apr 2008*
N/A
Owned
See main entry for HoA
2009-11-23
5
Apr 2008*
N/A
Owned
See main entry for HoA.
2009-11-23
Homesteaders (2009)
8
Dec 2009*
6.966
Owned
Plays: 4
Constant interesting decisions, my favorite kind. coupled with a broad choice of progression paths, makes a very good game.
2011-05-10
Hula Hippos (2005)
N/A
5.735
Owned
Plays: 2
Iliad (2006)
6
Sep 2009*
6.221
Owned
Trick taking, where your cards can attack theirs before the trick resolves.
2009-11-23
Ingenious (2004)
5
Jan 2010*
7.082
Owned
Plays: 4
dominoes with double-hexes as the dominoes and a blocking aspect. I should enjoy it a little more than I do.
2009-11-23
N/A
5.472
Owned
Clue: the card game... that requires exactly 4 players. bleh.
2009-11-23
Jambo (2004)
N/A
6.919
Owned
Plays: 4
N/A
6.372
Owned
N/A
6.262
Owned
N/A
5.671
Owned
Keythedral (2002)
7.5
Feb 2013
6.760
Owned
Plays: 3
Worker placement with HEAVY blocking, which is what I like in worker placement games.
2009-11-23
King of Tokyo (2011)
7.5
Oct 2010
7.266
Owned
Plays: 4
Way better than i expected, a fun and thematic dice game of king-of-the-hill. There were issues with the card wordings on the prototype i played (meaning that it probably needs errata even before it's published), but i definitely would have bought it at Essen if it had been available there.
2010-10-29
Kingsburg (2007)
7.5
Oct 2009*
7.135
Owned
Plays: 6
Tactical dice application (in a worker placement mechanic) to facilitate strategic building choices. Best with more players.
2009-11-23
N/A
7.457
Owned
N/A
6.040
Owned
I liked the idea, but the execution was less interesting and damaged the game more than it fun-ified it.
2009-11-23
Labyrinth (1986)
6
Sep 2009*
6.217
Owned
a little deeper than i gave it credit for, and if you play with revealed goal cards, it can be a real spatial awareness brain-burner.
2009-10-30
Loot (1992)
7
Mar 2008*
6.168
Owned
Plays: 4
I think the name change in translation was silly, but at least the game is still solid.
2008-03-31*
Lost Cities (1999)
5
Sep 2009*
7.043
Owned
Plays: 4
this could be a regular deck of cards with a fifth suit. There are definitely decisions, and some press your luck, but they're not meaty enough to -grab- my attention.
2009-11-23
7
Sep 2009*
5.797
Owned
A "simpler" magic with a better fix to the resource system than most other imitators.
2009-11-23
10
Mar 2008*
7.298
Owned
Plays: 6
people often only state the things they perceive as having been "done wrong" in Magic. unfortunately, most CCG's missed the important things that were done right.

people complain that the cards have gotten too powerful- and i say you build a deck with what you believe is the most overpowered recent set, let me build a deck with just the original set, moxes, black lotus, dual lands, swords to plowshares, timewalk, etc.

If you want to do the most recent base set along with its 2 expansions, i'm fine mixing the original set in with Arabian Nights and Antiquities. Khird Apes, Serendib Efreet, Mishra's Factories and Workshops... it will be fun.

people say that the game is too expensive. if you're good enough at the game, the only cost is tournament fees- you win more than enough product to keep you playing competitively.

What really happens is that people's perceptions change- and they are inaccurate... either misinformed or tainted with nostalgia.
2010-01-02
Marrakesh (2002)
7
Oct 2009*
5.626
Owned
Plays: 2
excellent quick and small tactical decisions with a cool board mechanic. Superb filler or kid's game.
2009-11-23
2.75
Oct 2010
5.521
Owned
Plays: 2
nothing new here, and visually appealing, but the dice impact is ignorant.

dice multiplied by cards equals randomfest, and it's worse here with the "1 always loses".
2010-10-29
Modern Art (1992)
5
Mar 2009*
7.168
Owned
Plays: 1
"Lets take a tour through the different kinds of auctions". Simple and fine, but doesn't do something COOL with the auction mechanic.
2009-11-23
Monopoly (1933)
1
Oct 2009*
4.373
Owned
let's see... long game, hugely luck based, luck factor scales unfavorably with making trades, and making trades is roughly the only skill factor in the game... there was a patent for a virtually identical game that was in before the patent-holder of monopoly, and now this guy is getting rich off of people who think that just because their parents taught them how to play this "game", that it makes it worth playing.
2008-04-05*
Mythgardia (2009)
N/A
N/A
Owned
I was hoping the designer would have learned more about design after he made Talisman. He definitely ascribes to the "narrative" school of thought.
2009-11-23
Nile DeLuxor (2011)
8
Mar 2011
5.827
Owned
Plays: 3
note that my rating for this version is higher than the non-Deluxor one- the monuments add A LOT to this game.
2011-03-25
No Thanks! (2004)
8
Oct 2013
6.944
Owned
Plays: 10
N/A
5.477
Owned
Pack & Stack (2008)
7
Oct 2009*
6.190
Owned
Plays: 12
Fun filler party game, plays very fast.

Primary skill is fast recognition- grabbing the best truck for your load. It is heavily random, which I normally strongly dislike, but the pseudo-Tetris aspect plus the fast grab somehow overrides this distaste.

If you want a more brain-based game, auctioning the trucks using points is an easy fix. I'd recommend blind bid to maintain game speed (whoever has the least points currently wins ties).
2014-04-06
Pandemic (2008)
7
Feb 2009*
7.586
Owned
Plays: 2
another good example of a genre-defining game (even though it wasn't the first co-op, it inspired the explosion) that imitators frequently fail to maintain the good parts of.
2009-11-23
N/A
N/A
Owned
Plays: 1
beginning players tend to win about 5% or 10% of the time. employ the right strategies and you should be able to push this up to the 40%-50% range.
2009-05-31
Piecepack (2001)
9
Jun 2008*
5.731
Owned
100+ games. for free.
2008-06-04*
N/A
N/A
Owned
My piecepack design. Sail your ship around, drop off pirates and shoot at theirs as you scramble for treasure. The more pirates you manage to get around a potential treasure spot before "digging" for it, the better your chance of success.
2009-11-23
Pit (1903)
5.5
Oct 2009*
6.285
Owned
Plays: 3
Entertaining party game for a couple of rounds.
2009-11-23
Pollyanna (1915)
N/A
N/A
Owned
Puerto Rico (2002)
6
Oct 2009*
8.025
Owned
Plays: 3
Hugely overrated. Awful graphic design, thin theme, but acceptable gameplay (it's not a bad game, but has enough quantitative flaws that it surprises me how highly people rank it)
2009-11-23
N/A
5.495
Owned
N/A
N/A
Owned
Educational game, of the "roll and move, slap some arbitrary trivia on the cards" variety.
2009-11-23
Quicksand (2003)
6.5
Sep 2009*
5.828
Owned
Best with 2 or 3 players, with more the key deduction element falters quite a bit.
2009-11-23
Ra (1999)
8
Mar 2008*
7.359
Owned
Plays: 7
The theme is pasted on (definitely to its detriment, as its harder to get people to play it), but it's still a superb game. An auction game that does something interesting with the mechanic.
2009-10-23
4
Mar 2009*
N/A
Owned
HUGE parity broken primarily by the cards rather than the decisions. Flawed design.
2009-11-23
Rat Hot (2005)
8
Jan 2010*
5.945
Owned
Plays: 10
The more I play this, the more I enjoy it.
2009-10-16
Risk (1959)
N/A
5.463
Owned
the growing-sets-of-cards-value mechanic is good, and the less interesting rest of the game is often imitated. I could be talked into playing once a year or so.
2009-11-23
Rivets (1977)
N/A
5.647
Owned
*Trade Notes: The box is beat up and squashed, but the counters are unpunched.
2009-10-23
Roads & Boats (1999)
7
Mar 2009*
7.198
Owned
I'd like more opportunities to play this- the mechanics are actually simple, so don't mistake the 4 hour playtime for "complicated".
2009-11-23
N/A
5.895
Owned
Robo Rally (1994)
7.5
Sep 2009*
7.083
Owned
The game that proves Richard Garfield wasn't a one-hit wonder.
2009-11-23
RockFest (2009)
N/A
N/A
Owned
Ruby Rush! (2007)
N/A
N/A
Owned



designed for the american hobby shop market, a super-quick, super-portable push your luck game.
2012-08-16
3
Sep 2009*
5.440
Owned
Dice multiplied by cards = bad. Should have been dice mitigated by cards. very disappointed.
2009-11-23
N/A
5.962
Owned
Plays: 5
Scrabble (1948)
N/A
6.240
Owned
Shear Panic (2005)
4.5
Sep 2009*
6.221
Owned
at 3 or 4 players, you have neither enough control over when scoring happens (giving whoever gets to move right before it happens the heavy advantage), nor will you have any inkling of what the board will look like when it comes back to your turn. it is a chaos fest.

however, playing only 2 players using the "workaround" in the rulebook mostly solves those problems, making it the only acceptable way to play this.
2009-10-30
Small World (2009)
8
Nov 2010
7.319
Owned
Plays: 11
Area control, sort of a "waro", excellent theming, clean gameplay.
2009-11-23
N/A
7.245
Owned
Plays: 1
bought at bgg con 2009
2009-11-23
N/A
7.166
Owned
Plays: 1
bought at bgg con 2009.
2010-04-24
N/A
6.020
Owned
won in DoW design contest... doesn't really impress me though. I'm debating whether to even open it.
2009-11-23
Snow Tails (2008)
6.5
Sep 2009*
6.772
Owned
Plays: 9
Fragor's good game. Easy to teach, interesting decisions, and scales well.
2009-07-25
6
Sep 2009*
6.270
Owned
Plays: 1
Crokinole clone- which is good, because with this you're only paying $15
2009-11-23
Space Hulk (1989)
7
Jul 2011
6.997
Owned
Plays: 2
It's a good game. Dripping with theme, and well designed (in spite of or because of the dice, it doesn't matter), with lots of replayability.
2009-11-23
Stars (2012)
N/A
N/A
Owned
Plays: 3
Stratego (1947)
N/A
5.933
Owned
A Hasbro game with actual decisions! oh, wait, they just license it...
2009-11-23
Sunken City (2004)
N/A
5.837
Owned
SWAT! (2010)
N/A
5.589
Owned
5
Feb 2009*
5.545
Owned
another fix-Risk attempt with very nice pieces, but it stretches itself a bit thin, tries to appeal to too many crowds and thus alienates most.
2009-11-23
Terra Prime (2009)
7
Nov 2009*
5.823
Owned
Plays: 1
fast play with multiple paths to victory.
2009-11-23
7
May 2009*
7.630
Owned
Plays: 2
Very interesting, but I really need to get in a few more plays.
2009-11-23
Timber Tom (2008)
5
Feb 2009*
5.842
Owned
Plays: 2
Don't let my rating fool you, this game has strategy and no huge flaws ...no heavy exploits, and the random parts aren't cripplingly so- although on the flip side of the coin, the tree planting has less impact on most games than what the effort of implementation would lead you to believe.

But yes, solid design, AMAZINGLY presented (awesome board, bits, and box). A good light family game, just not one i'm clamoring to play a lot.
2009-10-16
N/A
5.603
Owned
Triumvirate (2009)
6
Apr 2010
6.121
Owned
Plays: 2
Small trick taking game, I appreciate the amount of potential information you're provided in the game for eventual decisions.
2009-11-23
7.2
Oct 2010
N/A
Owned
Plays: 8
nice, clean, quick-playing 2 player game.
2010-10-29
N/A
6.284
Owned
Warchon (2002)
N/A
N/A
Owned
N/A
6.451
Owned
WFF 'N PROOF (1962)
N/A
5.456
Owned
Wiz-War (1983)
7
Jul 2008*
6.380
Owned
If you've ever played this, you can easily see the roots of Magic: The Gathering in this capture-the-flag game.
2009-11-23
N/A
5.921
Owned
Wreckage (2003)
4
Mar 2009*
5.506
Owned
this game does not play with 2 players the way it is written, don't be tricked.
2009-11-23
Yin Yang (2010)
N/A
5.721
Owned
Yspahan (2006)
7.9
Oct 2011
6.970
Owned
Plays: 5
Very solid game, especially considering the quick playtime. Multiple routes to victory, and you must balance getting a lot of stuff with taking the right action at the right time.

It's a game with dice in it, but it isn't a dice game, so the negative comments about it being like Yahtzee (and similar "too much dice" comments) are laughably wrong.
2011-10-18
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