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User: truekid: Board Game Collection
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1 to 12 of 12   Page 1. 1
Title Version User
Rating
Geek Rating Status User
Plays
Comment
N/A
5.584
Prev. Owned
Alhambra (2003)
5
Oct 2009*
6.961
Prev. Owned
Plays: 1
the box should say 3 to 4 players, not 2 to 6.
rating goes up a point at the 3 to 4 mark, the drafting mechanics actually come into play well at that point, though the game itself is still dry.
2009-05-10
5.5
May 2010
7.172
Prev. Owned
Plays: 2
It's not Agricola.

The draft mechanic is cool, the economic engine is intuitive, the bits and cards are cool... but there are some problems. the draft mechanic provides the major interaction and decisions in the game, but also injects an unfortunate luck-of-the-draw element. then, on top of that, the buy-a-2-pack cheapens the draft mechanic entirely, AND injects MORE luck-of-the-draw. The actual economic processing is much more deterministic than I'd like (once you've got a couple of plays under your belt, at least), and unfortunately takes up the majority of the playtime. I'd like to remove the buy-a-2-pack entirely, and create a central market for the purchasable/sellable veggies, rather than individual ones.
2010-05-11
Blue Moon (2004)
N/A
6.575
Prev. Owned
trick taking game with variable card powers.
2011-07-27
Finca (2009)
6
Oct 2009*
6.834
Prev. Owned
Plays: 2
visually appealing, though the real "game" is the rondel mechanic. but light, easy to teach, and certainly good for a few plays.
2009-10-30
7
Mar 2009*
N/A
Prev. Owned
Sort of a mini role-selection game. I suspect my rating will go down with more plays though.
2009-11-23
Hoity Toity (1990)
5
Sep 2009*
6.377
Prev. Owned
Plays: 1
multi-layered rock/paper/scissors with motivations attached, which is the way to do it. I think the negative feedback loops (AKA catch up mechanics) are what tips the balance to the frowny-face side.
2009-11-23
N/A
N/A
Prev. Owned
Plays: 1
Innovation (2010)
4
Jun 2011
7.121
Prev. Owned
Plays: 2
I like the mechanics more than the resultant game.

1 game to learn how to play- TONS more games before you are playing with enough knowledge of the cards and potential paths that your informed decisions come close to overpowering the random elements inherent in the system.

which is to say, for those tons of learning games, you're mostly making purely tactical decisions and hoping cards come up in your favor and not in your opponent's. the fluxx comparison isn't wholly accurate, as EVENTUALLY you will be well enough apprised of the situation that your choices are meaningful (whereas you can never really reach that point in fluxx).

the real issue for me is that, while i'm ok with a steep learning curve, i kind of want the interaction during that curve to still be interesting, and it's not- neither while i'm learning, nor while i would be playing with any new player trying to catch up on the curve... because until you crest that peak, you are pretty much just in random land. and that's a lot of bad games until you reach the good stuff... and then some more bad games whenever you want a new, real opponent. and once everyone IS at a similar skill level, then the random elements are generally what's determining the winner, not clever play. There's a very small window of "interesting and competitive play".

I'm cool with a steep learning curve, but I'd prefer it not be a curve that is mandatory, long, and unfun... but necessary to get over the hump of the random elements in the game.
2011-06-12
Key Market (2010)
7
Nov 2010
6.336
Prev. Owned
Plays: 4
I read the rules and thought it was maybe going to be too light. and then i played the game, and it might actually be too heavy. lots of interesting decisions, but such a steep and long learning curve that unless you've got a group who you'll play this with regularly, it'll be hard to play a game with everyone on the same level. gameplay is also somewhat procedural, it doesn't flow as much as i'd like it to.

a very good design, with clearly written rules and excellent graphics with intuitive layouts.
2010-11-05
1
Jul 2008*
5.368
Prev. Owned
this is not a game, do not play or purchase it.
Zooloretto (2007)
6
Apr 2010
6.773
Prev. Owned
Plays: 2
Interesting, feels sort of like Ra, but not quite as meaty as I would like. I recommend the alternate 2 player rules available at the designer's website.
2009-11-23
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