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User: truekid: Board Game Collection
Download board games: (all | owned) |    | Current Filters: rating=7 [X]
1 to 65 of 65   Page 1. 1
Title Version User
Rating
Geek Rating Status User
Plays
Comment
Acquire (1962)
7
May 2009*
7.257
Plays: 2
much lighter than the appearance and theme would lead you to expect, much better balanced than the age of the game would make you expect.
2009-05-10
Bausack (1987)
6.5
Sep 2009*
6.625
nice party/dexterity game with some tactical control to it. but yeah, it's just an assortment of wood pieces from the hobby shop with some beans as generic counters to keep track of refusals.
2009-10-30
7
Apr 2008*
5.654
Owned
Search for the Emperor's Treasure is the good one in here, see my review: http://boardgamegeek.com/thread/307651
2009-10-30
Bohnanza (1997)
7
Jul 2008*
7.013
Owned
Plays: 7
wheeling and dealing is the heart of this game, and since every mechanic in this game pushes players into trading more, it is an excellent design for this purpose. not my fav from this designer, but i'm pretty much always willing to give it a go, as long as there are at least 4 players.
2009-10-30
Carcassonne (2000)
7
May 2009*
7.348
Owned
Plays: 3
even though this game is straightforward, i'm still wrapping my head around the strategies (even though they're not all that deep, they do have some levels of exploration)- and of course it's a quintessential gateway game.
2009-10-30
7
May 2009*
7.009
Plays: 1
I think I'm in the minority that prefers the original to this, though the changes are minor.
2009-10-30
Cardcassonne (2009)
6.5
Jun 2010
5.948
Plays: 1
Very much like "Ra", but with 4 color-coded showcases and a 4 card hand rather than a random tile pull (though the color-coding tells you where you can play each card). Definitely acceptable, but in general I'd rather play Ra.
2010-06-20
Caylus (2005)
6.5
Oct 2009*
7.783
Owned
A very Agricola feel, but since the building board is shared, explanations are a little harder, and scoring is a bit muddier. But enjoyable, and i like worker placement, and would like to play this some more.
2009-10-30
6.5
Sep 2009*
6.654
Plays: 2
Another "first play = unintentional win" victim, but i could definitely see playing it again. a few interesting choices. good mesh of mechanics, and very visually appealing.
2009-10-30
6.2
Aug 2010
6.283
Owned
Plays: 6
I've got what is referred to as the "2nd edition"- the title on the package is actually "Toc Toc Woodman".

It definitely has a Jenga feel, but the visual/tactile appeal of the tree and using an axe puts it a notch above that in my book, especially as a party game.
2010-08-09
Dark Minions (2011)
7
Oct 2011
5.733
Plays: 1
Very decent area majority game, with some individual player powers and leveling-up involved. I wish the artistic style was more cohesive throughout, the flavor could definitely have benefited from it, but the game itself is solid.
2011-10-28
Dominion (2008)
7
Feb 2009*
7.693
Owned
Plays: 36
any Magic player will like this game. You're not a real one if you don't. Cleanly defines its own mechanic genre of deck-building, and does it well.
2009-10-30
7
Aug 2010
8.118
Plays: 1
Seems like a solid expansion, after one play, I'd say it probably fits in easily as my 2nd favorite (after seaside). Games are a little longer (because the new tier of VP's means players aren't buying out the province stack as quickly).
2010-08-09
7
Aug 2010
7.915
Owned
Plays: 1
a much cleaner expansion than intrigue, except the Pirate ship and treasure map (which degenerate the game about as heavily as Chapel, just in different ways).
2010-08-20
Dune (1979)
7
Apr 2008*
7.287
One of very few games from this time period which neatly combines this level of complexity (with multiple solid mechanics, like diplomacy, area control, rock-paper-scissors with motivation, etc. etc.) and theme.
2009-10-30
Egizia (2009)
7
Aug 2010
7.185
Plays: 1
The worker placement and advancement mechanics are very cool, and I would definitely play this again. The Sphinx cards are probably the worst part about the game, but I would need a few more plays to determine if they were unbalancing enough to make the rest of it not worthwhile.
2010-08-09
Fairy Tale (2004)
7
Sep 2009*
6.687
A good card-drafting game for Magic players, though some more variance on the scoring values and mechanisms of different cards would have been nice.
2009-10-30
7
May 2010
6.832
Plays: 1
This is absolutely "Pandemic light" in mechanics and in the strategies you'll use (and easier to win, too- Fool's Landing sinking is definitely the most dangerous loss condition). I would say if you own one, you probably don't need the other. The production value is AMAZING for the price.
2010-05-14
Galaxy's Edge (2009)
7
Aug 2011
5.638
Owned
Plays: 2
From the same designer as Conquest of the Fallen Lands, another area control game with some cool mechanics, I enjoy CotFL a teensy bit more, but I think most real gamers should enjoy Galaxy's Edge more.
2009-11-23
Giants (2008)
7
Sep 2009*
6.611
Plays: 1
a good game from a new designer, a "pick up and deliver" sort of design where other people get up in your business, and the bits are thematically well done. Strategy with tactical decisions to either exploit; disrupt; or work around the disruptions of; the other players.
2009-10-30
Gloria Mundi (2006)
7
Oct 2009*
5.864
Owned
Plays: 1
Much more interesting than the theme, looks, or description of the game led me to believe. A race game with an interesting economic buildup mechanic to fuel it.
2009-10-30
Glory to Rome (2005)
6.5
Sep 2009*
7.382
Plays: 1
Role selection game with the cards serving lots of different functions. Puerto Rico had lots of interaction. San Juan was a good card game translation but lost a lot of the interaction. RftG should have been the "fixed" one in the same concept space, but instead I think Glory to Rome is the one that fits the bill.
2009-10-30
El Grande (1995)
6.5
May 2009*
7.723
Plays: 2
Good area majority game, surprisingly holds up well despite its age- though others have since improved on its formula.
2009-10-30
7
Mar 2009*
N/A
Prev. Owned
Sort of a mini role-selection game. I suspect my rating will go down with more plays though.
2009-11-23
Intrigue (1994)
6.5
Sep 2009*
6.152
Plays: 2
Diplomacy, but without the absurd playtime.
2009-11-23
7
Dec 2009*
6.016
Plays: 1
prototype played at bgg con 2009- a much cooler game than the concept sounds.
2009-12-11
Key Market (2010)
7
Nov 2010
6.388
Prev. Owned
Plays: 4
I read the rules and thought it was maybe going to be too light. and then i played the game, and it might actually be too heavy. lots of interesting decisions, but such a steep and long learning curve that unless you've got a group who you'll play this with regularly, it'll be hard to play a game with everyone on the same level. gameplay is also somewhat procedural, it doesn't flow as much as i'd like it to.

a very good design, with clearly written rules and excellent graphics with intuitive layouts.
2010-11-05
7
Aug 2010
6.578
Plays: 1
Worker placement with a different emphasis in regards to blocking- generally there's enough spaces for almost everyone to do a reasonable amount of things, you're just trying to get as much free stuff as possible and then pick your battles well.
2010-08-13
Loot (1992)
7
Mar 2008*
6.183
Owned
Plays: 4
I think the name change in translation was silly, but at least the game is still solid.
2008-03-31*
6.5
May 2012
7.709
Plays: 2
absolutely nothing special in terms of the mechanics, but it is surprisingly "adequate" as a generic euro considering the publisher- which is to say it is playable and appears decently balanced at first blush.

I would play it again, but doubt I'd be the one to suggest it, just because it's so plain.

The box and insert quality, however, are way, WAY above average.

---

2 games played, 2 games where the winner was the guy who got a quest first thing that gives more points for same color quests that matched their secret lord goal. This may be a problem. Also, just starting with 2 quests that match your lord is an 8 point swing (which is a very meaningful amount) for no reason.
2012-05-01
Magi-Nation (2000)
7
Sep 2009*
5.813
Owned
A "simpler" magic with a better fix to the resource system than most other imitators.
2009-11-23
Man O' War (1993)
6.5
Sep 2009*
6.254
I enjoyed this more than I enjoyed normal Warhammer. Not quite sure why.
2009-11-23
Marrakesh (2002)
7
Oct 2009*
5.635
Owned
Plays: 2
excellent quick and small tactical decisions with a cool board mechanic. Superb filler or kid's game.
2009-11-23
Midgard (2007)
6.7
May 2009*
6.159
feels much like an improved El Grande, with a card drafting mechanism.
2009-11-23
6.5
Sep 2009*
6.696
Plays: 3
The scientist discovery cards mar an otherwise good game. Their swinginess is WAY, WAY too high when compared to the rest of the point gains in the game.

My rating would be at least a point higher if their implementation was even remotely balanced. The 6.5 is for the game if you just don't play with the cards at all. If you chose to play with the cards, my rating drops a point and a half... maybe 2.

No idea who let them through playtesting, because I've played with NO group of players who did not unanimously agree that they were strongly flawed.
2012-01-28
Navegador (2010)
6.9
Nov 2010
7.366
Plays: 1
It was fine, simple rondel game, though I think it may have some replayability issues.
2010-11-18
Nile (2009)
6.5
Mar 2011
5.678
I highly recommend picking up the Deluxor edition, the monuments make this game much more interesting (note my higher rating for the Deluxor)
2011-03-25
Pack & Stack (2008)
7
Oct 2009*
6.200
Owned
Plays: 12
Fun filler party game, plays very fast.

Primary skill is fast recognition- grabbing the best truck for your load. It is heavily random, which I normally strongly dislike, but the pseudo-Tetris aspect plus the fast grab somehow overrides this distaste.

If you want a more brain-based game, auctioning the trucks using points is an easy fix. I'd recommend blind bid to maintain game speed (whoever has the least points currently wins ties).
2014-04-06
Pandemic (2007)
7
Feb 2009*
7.585
Owned
Plays: 2
another good example of a genre-defining game (even though it wasn't the first co-op, it inspired the explosion) that imitators frequently fail to maintain the good parts of.
2009-11-23
PitchCar (1995)
7
Oct 2009*
7.055
Plays: 1
because of the "push your luck" element rather than strictly "accuracy", this is one of the better flicking games out there. also because of the cool bits.
2009-11-23
7
Oct 2010
5.705
Plays: 1
solid play, decent mechanics, low luck. i'm not compelled to buy it yet but i would definitely play it again to give it another shot
2010-10-29
6.5
Aug 2010
5.369
Plays: 1
The board did not have a lot of visual appeal to me, but the game itself is interesting. A sort of territory reduction game - vaguely like "Hey That's My Fish" - but rather than having a numerical value each space has 4 different special abilities. When you land on the space, you choose one and black out that ability. When all the abilities on a tile are blacked out, that tile becomes impassable. Thus you're judging your movement based on your evaluation of the abilities (and your positioning relevancy to the other players), rather than just numbers. LOTS of different board tiles (you don't use them all each game), so there's solid replayability.
2010-08-09
6.5
Sep 2009*
6.789
Plays: 1
an "older" euro that holds up over time. also one that has mechanics that are hard to imitate without being a straight clone.
2009-11-23
6.2
Feb 2012
7.925
Aside from the nice box, coins, and custom wooden goods, this is what they should have done to PR years ago. (which is to say, all those things are awesome, but the basic art and cardboard upgrades should have happened LONG ago).
2012-02-01
Quicksand (2003)
6.5
Sep 2009*
5.844
Owned
Best with 2 or 3 players, with more the key deduction element falters quite a bit.
2009-11-23
7
Dec 2010
6.130
Plays: 1
Surprisingly good for a licensed theme. This is what Thunderstone/Ascension WANTED to be. Certainly a Dominion clone like the rest, but better options for interactivity than the other clones out there... and WAY better balanced. The card layout leaves something to be desired, but that's a small gripe.

Dominion is still top of the heap, but this one certainly shoves all the other pretenders into a corner.
2010-12-11
Roads & Boats (1999)
7
Mar 2009*
7.193
Owned
I'd like more opportunities to play this- the mechanics are actually simple, so don't mistake the 4 hour playtime for "complicated".
2009-11-23
7
May 2009*
7.229
Plays: 1
Feels like Dominion, with the random in the card pool rather than the shuffle. Build your economy and then build your VP.
2009-11-23
7
Sep 2009*
5.976
Plays: 1
excellent groupthink estimation game. You're betting on what you think the group as a whole will cause to be the best band or the biggest positive moving band. surprised more people don't like this.
2009-11-23
Snow Tails (2008)
6.5
Sep 2009*
6.765
Owned
Plays: 9
Fragor's good game. Easy to teach, interesting decisions, and scales well.
2009-07-25
Space Hulk (1989)
7
Jul 2011
7.031
Owned
Plays: 2
It's a good game. Dripping with theme, and well designed (in spite of or because of the dice, it doesn't matter), with lots of replayability.
2009-11-23
7
Jul 2011
6.154
Plays: 1
6.9
Aug 2010
6.814
Plays: 1
Better than I expected. Tight gameplay and interesting decisions, and the "instinct" mechanic helps break up alpha-player railroading a little. I anticipate it would only be good for 4 or 5 games before you reached repetitiveness, but this could be easily fixed with a very small expansion (a couple more space marine teams, and some more traveling cards)
2010-08-09
7
Sep 2009*
6.210
Plays: 6
Push your luck, fast, constant decisions, custom dice and custom dominoes.
2009-11-23
Taj Mahal (2000)
7
May 2009*
7.171
Plays: 1
I fail at this game horribly, which is a plus. If I get a better grasp on it, the rating may fluctuate either direction.
2009-11-23
Terra Prime (2009)
7
Nov 2009*
5.844
Owned
Plays: 1
fast play with multiple paths to victory.
2009-11-23
7
Aug 2010
5.565
Plays: 1
Vaguely like a fantasy version of Space Hulk, but the "evil" side sets up the dungeon however they want, and the "good" side get to choose their team from several different characters, each with a set of ability cards you get to select three from. Excellent visual appeal, and surprising balance between the two asymmetrical sides. I would recommend it specifically at the 2 or 4 player marks. Playtime is much shorter than you'd expect for all the information and abilities you're managing.
2010-08-09
7
May 2009*
7.434
smaller board + more blocking = better than the base game.
2009-11-23
7
May 2009*
7.652
Owned
Plays: 2
Very interesting, but I really need to get in a few more plays.
2009-11-23
Trias (2002)
7
Sep 2009*
6.239
Plays: 4
Area majority game with thematic and interesting mechanics.
2009-11-23
Wasabi! (2008)
6.5
Sep 2009*
6.411
Excellent graphic design and thematic immersion, and hard to parse all the possibilities while playing. Solid game.
2009-11-23
Wiz-War (1983)
7
Jul 2008*
6.420
Owned
If you've ever played this, you can easily see the roots of Magic: The Gathering in this capture-the-flag game.
2009-11-23
7
Sep 2009*
5.980
Plays: 1
A cool minis system released at a bad time. I think it will just get lost in the shuffle.
2009-11-23
7
Oct 2009*
5.888
Plays: 1
Trick taking game with an in-game meta-established total trick value limit. Sort of like Bottle Imp, but with goats.
2009-11-23
Zombie Dice (2010)
6.4
Aug 2010
6.186
Plays: 1
A basic push-your-luck dice game, and WAY better than Cthulhu dice. The fact that the packaging is a very servicable dice cup adds a lot to the value you're getting.
2010-08-09
1 to 65 of 65   Page 1. 1
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