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User: wtrollkin2000: Board Game Collection
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Title Version User
Rating
Geek Rating Status User
Plays
Comment
Public Domain Edition
8
Nov 2005*
5.926
Owned
Plays: 4
it doesn't work if you try to win. best to play to be entertained with friends who share some history that you can make "in-jokes" with. A great way to end a convention or game day.
2005-11-08*
8
Oct 2014
7.147
Owned
Plays: 3
English first edition
Year: 1986
7
Nov 2005*
7.337
Owned
Plays: 1
Start a company sell the company. repeat. See how many times you can do it on every turn. Watch someone go bankrupt. Most aggressive of the 18xx and still the best.
2005-11-08*
Mayfair English edition
Year: 1992
N/A
6.464
Owned
6 Billion (1999)
ImageID 9632
8
Feb 2004*
5.467
Owned
Plays: 1
Refreshingly different
2004-02-16*
A la carte (1989)
6
Aug 2012
6.256
Owned
Plays: 2
Abyss (2014)
8
Jul 2015
6.993
Owned
Plays: 18
Nova slipcase edition
Year: 1985
N/A
5.603
Owned
NOVA second slipcase edition
Year: 1981
6
Feb 2004*
6.063
Owned
Plays: 2
Acquire (1964)
6
Apr 2004*
7.241
Owned
Plays: 4
This one is beginning to feel dated -- more numbers than it should need to keep in my head to play competively. I find playing a computer version is a better game since the numbers are easier to track (a trait that is true for many old classic sims). For me this is a sign that its not best suited as a boardgame.
2004-04-25*
8
Aug 2015
5.690
Owned
Plays: 1
5
Dec 2004*
N/A
Owned
English First Edition
Year: 2001
7
Jun 2006*
5.804
Owned
Plays: 9
Playing again recently I see this is just a colection of Knizia mechanics to be solved tactically (except for using up your base camps in the end game, strategy isn't part of playing this game). Anyone who likes Carcossone should really like this as you can play in that same group-talking-about-what-your-best-play-is manner that is popular with Carcossone players.
2006-06-08*
Africana (2012)
6
Jul 2015
6.202
Owned
Plays: 3
Tropical First English Edition
Year: 2007
7
Jan 2016
7.423
Owned
Plays: 7
Keith of Eagle Games brought the prototypes to a few of our club meetings for some playtesting. The game plays like Caylus meets El Grande with an old AH/SPI Conquistador theme. Game plays in 2 hours, but the 3 different ages keep the gameplay constantly evolving. Fan's of Martin Wallace should like this as the resources are tight, balanced choices are many, and the competition is fierce (with a small sprinkling of "attack the leader" via soldiers to keep the end score tight) - but if you hate random post action exploration card results (and I've seen enough Railroad Tycoon threads to know that some people do) you might want to modify the rules some either playing them face up or discarding the extreme cards from play beforehand (fortunately the most extreme ones are in the early game giving time for counter strategies to trim off some game leaders score).

Update: Have played the released version now and the minis and board art really help to evoke the theme. I did (but others in our groups didn't) have some problems telling the difference between merchant and colonist figures from the far end of the table. I might replace the colonists with a set of wooden cubes or glass beads in future plays. Or perhaps the answer is to do what is done with the missionaries and add a colonist along with any unit that is worth two units (e.g. when I add a captain to the merchant ship I also add a colonist from my unused supply with that captain and count each as one unit)
2010-06-07
English second edition
Year: 2007
8
Mar 2009*
5.861
Owned
Plays: 6
Wow what a chaos bath. If you like plenty of hidden information and bluffing and double bluffing as to who you even are give this one a try!

I look forward to exploring how it evolves as we introduce alliances and diplomacy to our playing style.
2009-03-20
First Edition
Year: 2003
6
Dec 2014
5.978
Owned
Plays: 7
Don't let the randomness and chaos of this wargame (there can be *a lot*) fool you. You can control it by knowing when to let it occur and when not to. Good player see this and win often. Bad ones see the game as a luck-fest and win randomly.

As for the combat down time, the answer is the same one as in Titan: With experience you learn to negotiate the combats (and here you can flee without any troops being lost). Of course there are times where you want the fun of playing it out.

Lastly, I must admit that the game does have an early attack problem (the reward is too high for an even chance action). So house rule is needed to discourage this.
2004-02-11*
First Edition
Year: 1996
5
Sep 2006*
6.616
Owned
For me personally, another overplayed game thats popular with others in my gaming group. It has the worse Kingmaking problems I've ever encountered (in the form of very strong calamities). Also would be a better computer game with all its accounting.
2006-09-12*
Warfrog first edition
Year: 2002
8
Mar 2014
7.478
Owned
Plays: 14
Ooh. A game with some real meat (i.e. little luck. Take the time to look at where all the cubes are going to be) when playing AND a randomness to its setup that makes every game different (and therefore less studied). Rare indeed. My preference is for lots of players and a tough time at it. But watch out for the suicidal underdog with the grudge taking you out.
2005-08-15*
Warfrog First English Edition
Year: 2003
N/A
6.529
Owned
9
Jul 2005*
6.349
Owned
Plays: 5
I almost always hate expansions (I like clean less muddied games) but I must say that Germany is just an awesome expansion. The production power of Berlin, the isolation of the southern mountains area, and the mid game strength of the remote cities all make for a richer game. Make sure to read the map errata: http://www.boardgamegeek.com/article/62052

The US on the other hand needs a bit of caution. Having to stay with the one railroad can really take some players out if they get boxed into a dry area. The player who can get a turn 1 income increase of 4 is even harder to stop since you can't go elsewhere to block them. For experienced players only.
2005-07-06*
Warfrog first edition
Year: 2004
7
Apr 2007*
6.352
Owned
Plays: 2
8
Jan 2008*
6.072
Owned
Plays: 2
Don't play Italy with 3 players...
2008-01-25*
Z-Man Games first edition 2008
Year: 2008
7
Jun 2015
8.014
Owned
Plays: 5
I really like how this captures the tightness of competitive min maxing, *BUT* defers the scoring and the turgid part of min maxing until the end. Lesson to be learned here in fun...

Also for the economists in the crowd the fact that only one worker can work a role effectively creates a nice model for barrier of entry economics (compared to the terrain competition of roads and boats barrier model which feels like too easy a path of entry to me)
2008-04-01*
Avalon Hill edition
Year: 1980
6
Oct 2005*
5.818
Owned
Plays: 4
GDW edition
Year: 1987
N/A
5.803
Owned
ImageID 84078
6
Feb 2004*
5.393
Owned
The amount of rules here is so laughable I actually enjoy it.
2004-02-11*
Metagaming Game One Edition
Year: 1981
6
Jul 2006*
5.539
Owned
Rio Grande English edition
Year: 2000
6
Feb 2004*
6.636
Owned
Plays: 3
I normally like a bit of Chaos, but this game has too much. But the game is saved by a fun theme.
2004-02-11*
SPI Ares Magazine Edition
Year: 1981
6
Oct 2007*
5.599
Owned
Another SPI game with that mix of small unit man-to-man and large armies. In some ways this is the most ambitious Fantasy game SPI did (as it has layered conflicts at 5 different levels -- much more than War of the Ring). However its a bit off balance in that the gnomes either come in early and kick butt or they come too late and then you lose. Also I suspect its hurt by trying to be a small magazine size game when it wants to be an epic monster (and SPI did monster wargames so well).
2007-10-02*
Alchemist (2007)
6
Oct 2015
5.971
Owned
Plays: 1
Avalon Hill English First Edition
Year: 1974
6
Feb 2004*
5.645
Owned
8
Apr 2013
5.897
Owned
Plays: 5
Queen multilingual (GB/E/F/D) edition
Year: 2006
N/A
5.849
Owned
3
Feb 2004*
N/A
Owned
All My Ducks (1997)
4
Feb 2005*
N/A
Owned
Parker American Edition
Year: 1979
4
Sep 2006*
5.501
Owned
4
Mar 2005*
N/A
Owned
Ambush! (1983)
4
Feb 2004*
6.722
Owned
A bit too much work for a solitaire game
2004-02-11*
4
Feb 2004*
6.221
Owned
English first edition
Year: 2008
N/A
6.510
Owned
Andromeda (1999)
7
Feb 2004*
6.046
Owned
Plays: 2
5
Feb 2004*
5.427
Owned
One world is Rock - Paper - Scissors. Annihilator is marines vs robots with an unremakable late 70's CRT based combat system.
2004-02-11*
Anti-Monopoly (1973)
ImageID 5878
6
Jan 2007*
4.803
Owned
Plays: 2
Much quicker playing than monopoly. More fun than I remember it (for a roll and move that is)
2007-01-07*
Rio Grande Games English edition
Year: 2006
8
Jun 2008*
6.881
Owned
Plays: 1
7
Oct 2014
6.531
Owned
ImageID 3477
6
Dec 2014
5.946
Owned
Plays: 2
Aqua Romana (2005)
7
Mar 2014
6.045
Owned
Plays: 6
Essentially an abstract route building game, but with gorgeous colors and an evocative presentation.
2006-12-25*
N/A
5.794
Owned
6
Jan 2008*
5.465
Owned
My favorite activity was designing scenarios and large elaborate hand made maps. (I played a lot of DragonQuest in high school and college.)
2008-01-01*
Ark (2005)
N/A
6.004
Owned
Armada (1978)
N/A
5.393
Owned
Army Ants (2008)
N/A
5.556
Owned
N/A
5.709
Owned
ImageID 80368
N/A
6.332
Owned
N/A
5.641
Owned
Artifact (1980)
6
Feb 2004*
5.493
Owned
Multilingual edition
Year: 2010
7
Mar 2014
6.631
Owned
Plays: 10
N/A
N/A
Owned
Atlanteon (1992)
6
Jun 2006*
5.629
Owned
Plays: 3
English first edition
Year: 2003
8
Jun 2006*
6.843
Owned
Plays: 14
it plays quick and yet allows players to build and expand competing cites (always a fun theme/mechanic)
2006-06-08*
Attila (2000)
ImageID 14540
8
Aug 2007*
6.166
Owned
Plays: 1
Attribute (2002)
ImageID 171479
N/A
6.030
Owned
Axis & Allies (1981)
ImageID 24006
5
Jan 2016
6.330
Owned
5
Feb 2004*
5.618
Owned
So cool to look at, but at the scale of the maps the mechanics get a bit thick (in the scenarios provided). Better to run smaller scale such as Snapshot. (Or use as a RPG aid)
2004-02-11*
5
Feb 2004*
6.355
Owned
Much better as a large multiplayer tourney.
2004-02-11*
Babel (2000)
7
Feb 2004*
6.466
Owned
Plays: 1
N/A
5.854
Owned
Backgammon (-3000)
5
Feb 2004*
6.384
Owned
Plays: 1
Rio Grande English edition
Year: 2003
5
Sep 2010
6.548
Owned
Plays: 3
BANG! (2002)
5
Sep 2010
6.484
Owned
Plays: 2
Great fast and furious game. My rating drops if people are taking more than 5 seconds for their turn.
2006-02-25*
Banzai (1984)
7
Feb 2004*
6.504
Owned
BAOR (1981)
N/A
5.635
Owned
6
Feb 2004*
5.549
Owned
5
Feb 2004*
5.775
Owned
Plays: 1
5
Feb 2004*
5.535
Owned
N/A
N/A
Owned
Basari (1998)
8
Jun 2006*
6.348
Owned
Plays: 5
Blends the best elements of roll and move and gamers bidding games. A great example that roll and move games don't have to be bad.
2006-06-14*
English edition
Year: 1999
7
Jun 2006*
6.816
Owned
Plays: 1
N/A
5.455
Owned
N/A
N/A
Owned
ImageID 62546
N/A
5.616
Owned
N/A
5.591
Owned
Battleground (2005)
N/A
6.247
Owned
Battleship (1931)
4
Feb 2004*
4.588
Owned
My kids like it.
2004-02-11*
4
Feb 2004*
5.229
Owned
N/A
5.858
Owned
Bazaar (1967)
N/A
6.140
Owned
Bean Trader (2002)
N/A
5.623
Owned
Bear Buddies (1997)
3
Aug 2005*
N/A
Owned
Gameplay is 100% luck -- no decisions allowed. The bits are OK, but it needs more art given the lacking gameplay.
2005-08-25*
The Beastlord (1979)
N/A
5.510
Owned
8
Feb 2006*
6.165
Owned
Plays: 5
Another John Howe / Knizia game is great news!
2006-02-01*
N/A
5.661
Owned
Easy rules, but lots and lots of them. I particularly was impressed with all the special building rules to go with the map calling each building out in a 50m hex by hex traversal of the city ending up at the Reichstag (from Opera houses, to elevated trains, to subways, to prisons, etc.) Never thought a game would simulate in so much detail 1945 Berlin geography.

A new age is upon tactical game map designers thanks to products like Google Maps (and a bit of research to flesh them out historically). Can't wait to see where it goes...
2008-03-27*
English first edition
Year: 1999
7
Jun 2006*
6.539
Owned
Plays: 8
With several players it's too hard to set up the next turns action (the board is entirely different by your next turn). With 3 or (in particular) 2 players this is an excellent game.
2006-06-19*
Big Manitou (2005)
6
Jun 2006*
5.574
Owned
Plays: 1
Big Top (2003)
N/A
5.523
Owned
8
Aug 2015
5.568
Owned
Plays: 1
Bismarck (1962)
ImageID 47507
N/A
5.751
Owned
7
Apr 2008*
6.026
Owned
Plays: 2
7
Jun 2006*
5.135
Owned
Kids are facinated with Dinosaurs. How can anyone hate a game that lets them bite each others heads off and throw stones at one another?
2006-06-27*
Black Hole (1978)
7
Nov 2007*
5.495
Owned
Lighthearted combat that plays well.
2007-11-13*
Blackbeard (1991)
7
Feb 2004*
5.992
Owned
Blockhead! (1952)
ImageID 9260
4
Nov 2007*
5.471
Owned
The scan's of the 1954 "Saalfield Publishing Co." edition are from my parents copy. As you can see we played this a lot as kids.

Nowadays its dated and there are better games for stacking bits.
2007-11-13*
Blokus (2000)
6
Apr 2008*
6.874
Owned
Plays: 5
Blokus Trigon (2006)
5
Dec 2014
6.592
Owned
Plays: 7
Blue Moon (2004)
ImageID 45107
8
Jun 2006*
6.585
Owned
Plays: 14
Knizia has made a better balanced CCG, but because it is balanced the opportunities to blowout and break the game aren't really there. (Less excitement, but always a close struggle)
2006-06-16*
N/A
6.335
Owned
N/A
6.338
Owned
N/A
6.368
Owned
N/A
6.353
Owned
N/A
6.305
Owned
Bohnanza (1997)
7
Jun 2006*
7.003
Owned
Plays: 6
Animated food characters are always an entertaining theme. Better than most card games beucase it really doesn't play like any other one.
2006-06-19*
Bomber (1982)
N/A
5.547
Owned
N/A
5.749
Owned
Le Boomb! (2009)
5
Jul 2011
5.208
Owned
Plays: 7
Bora Bora (2013)
7
Feb 2014
7.367
Owned
Plays: 3
8
Jan 2015
5.858
Owned
Plays: 1
it clearly helps everyone get more for their dice. For example 4 players with last dice 2,2,2,6 all vying for a last key tile. Without any chips one get a 6 the other a 2 and two are left unable to play. With the chips one player gets 6, another spins it up one to get 3, a third plays a 2, and the last spins it down one to get 1.

Reducing these random unable to make play die busts IMHO is very good thing for play balance.
2015-01-09
N/A
5.637
Owned
Brawl (1999)
6
Jun 2006*
5.976
Owned
9
Jul 2013
5.720
Owned
Plays: 1
Bridge (1925)
6
Oct 2014
6.968
Owned
N/A
5.503
Owned
Britannia (1986)
ImageID 43828
8
Dec 2007*
6.905
Owned
Plays: 1
Its so much fun to play the Romans and crush everything in a turn or two (even if you will rarely win)
2007-12-04*
British Rails (1984)
ImageID 6802
6
Aug 2004*
6.073
Owned
Broadside (1962)
5
Feb 2004*
5.668
Owned
GDW edition
Year: 1983
7
Feb 2004*
5.537
Owned
Plays: 2
First edition
Year: 2010
N/A
5.730
Owned
6
Apr 2008*
6.227
Owned
Plays: 3
N/A
5.535
Owned
Bull Run (1983)
N/A
5.594
Owned
Bundeswehr (1977)
N/A
5.524
Owned
Button Men (1999)
8
Sep 2007*
5.861
Owned
Plays: 2
Swing die theory turned this beer and pretzels game into a surprising clever number cruncher. http://www.buttonmen.dhs.org/ is fun too.
2007-09-28*
El Caballero (1998)
8
Jul 2007*
6.136
Owned
Plays: 1
7
Apr 2007*
6.092
Owned
Plays: 17
Hmm. Positives: the artwork is good. I love the "San Juan like" aspect to the game where any card can be used/played as an energy source of the color of the card -or- be played as what the card is (it removes the too much/little land issue of Magic:tG). Negatives: the prebuilt decks are fun but they soon leave you wanting more. If you want to play a 2 faction 50 card deck (20, 20, and 10 colorless for instance) with colors other than what comes with a prebuilt deck you need to buy many (15 or more?) booster packs (since their are 8 factions in the game it takes many 11 card boosters to get 20 cards of each color) This makes this a rather expensive ($50?) game to begin to dabble in. Of course you can buy less and trade your way to only a couple factions (if you can be satisfied with only playing some of them) but be aware of this limitation. (and of course it gets worse if you try to get certain cards for certain strategies) But if you don't mind the price this is one of the best CCGs out there.
2007-04-10*
Camel Up (2014)
6
Jul 2015
6.935
Owned
Plays: 4
Can't Stop! (2007)
Face 2 Face Games edition 2007
Year: 2007
7
Sep 2010
6.723
Owned
Plays: 16
Classic push your luck with dice game that's popular around the house.
2011-11-11
Candy Land (1949)
4
Aug 2006*
3.654
Owned
I think most folks miss the point of this game. Its not a game to try to win (although there is nothing wrong in wanting to win). Instead think of it as a story that unfolds as the game progresses (The pawns travel throughout the land). So yes it has nill strategy from mechanics but it does have an evolving presentation (by designers intent). and since it is all presentation its only as good as the art and character names (which is what should be rated here) I would even go one step further and say that although not spelled out in the rules as such its intended to be a narative game (like Tales of the Arabian Nights) with the older players narating to the younger ones. (Do any parents not tell the story of the board when playing with their children? Bonus points to parents who tell their kids about Eleanor Abbott's use of the traveling theme with regards to Polio in the 1940's). Shame on all you folks that can't see past the mechanic/strategy component of a games rating to see that the fun in this one lies on your narative shoulders.
2006-08-04*
Canterbury (2013)
8
Mar 2014
6.116
Owned
Plays: 3
Cape Horn (1999)
N/A
5.691
Owned
3
Feb 2007*
N/A
Owned
Not much to it. Spin and move until both your Cap and Falcon make it to finish w/ some "move ahead" spaces and some "stuck until you spin this number" spaces.
2007-02-16*
Revised Edition
Year: 1985
5
Sep 2006*
6.041
Owned
Plays: 4
2
Oct 2004*
5.445
Owned
Broken. No real strategy either. Art doesn't jump out at me either.
2004-10-25*
Carabande (1996)
Spiel des Jahres edition
Year: 1996
7
Jan 2003*
7.058
Owned
Plays: 2
Yellow rails extension
Year: 1997
7
Jan 2003*
6.847
Owned
Plays: 2
Rio Grande English Edition
Year: 2002
6
Dec 2011
6.996
Owned
Plays: 6
Like most tile games, Carc combines the best of working jigsaw puzzles with playing a game. H&G has a bit more game than the others so it's my choice of versions.
2006-06-19*
7
Jun 2006*
6.871
Owned
Plays: 4
6
Aug 2012
6.214
Owned
Plays: 3
6
Jan 2003*
5.578
Owned
First Edition
Year: 1991
6
Dec 2014
5.631
Owned
Combines the best of clue with a diplomatic element that makes this game something really different.
2006-08-08*
7
Mar 2014
7.973
Owned
Plays: 10
7
Feb 2004*
6.663
Owned
Plays: 1
ImageID 153286
N/A
6.618
Owned
7
Aug 2012
6.455
Owned
Plays: 2
Caveman (2007)
6
Dec 2007*
5.530
Owned
Plays: 2
Novel for th first few games. Worse with many players.
2007-12-21*
N/A
5.714
Owned
Ravensburger multilingual edition
Year: 2006
6
Mar 2008*
5.524
Owned
Plays: 3
There is some fun decision making in forgoing draws at the shrines and passing on experience card plays until late in the game when they really matter. Unfortunately the game will only present you 1 or 2 times when the random risk matters which is not enough random events for them to level out (making the game much larger would fix this, but this mechanics aren't interesting enough for several hours of that). Also all the moving around of the amulet tiles is a bit clunky (drops my rating a point).

To me this is K&K's simpler version of Knizia's Beowulf -- a traveling/ exploring story game without the chrome for that story, but some abstract mechanics and nice art instead. Succinctly its a quicker playing "Euro-Candyland". It's odd enough for people not to like it and unique enough to rise above the repetition of Eurogame designs for me to like it.

2008-03-27*
N/A
5.521
Owned
Chandragupta (2008)
N/A
5.710
Owned
Rio Grande Games / Gigamic edition
Year: 2007
6
Sep 2010
6.477
Owned
Plays: 13
Checkers (1150)
5
Jul 2006*
4.892
Owned
Plays: 1
Posterchild game for subjectivity of game "heaviness".
2006-07-17*
Multilingual second edition
Year: 2008
8
Sep 2009*
7.026
Owned
Plays: 5
German first edition
Year: 1999
7
Jun 2006*
6.971
Owned
Plays: 4
5
Jan 2003*
5.158
Owned
Chitin: I (1977)
6
Oct 2014
5.560
Owned
N/A
N/A
Owned
ImageID 159772
7
Jun 2006*
6.233
Owned
English first edition
Year: 2010
N/A
5.685
Owned
5
Mar 2003*
5.630
Owned
Plays: 1
I would really enjoy this as a lighter quicker playing computer game (something we don't see enough of nowadays). For its day it was well done with layered encounter tables building up to the ultimate encounter with the Hellgate.
2003-03-18*
Fantasy Flight English Large Box Edition
Year: 2003
7
Jun 2006*
7.092
Owned
Plays: 5
Good game for 5-7 players (but keep the tempo moving). We never play the assassin anymore. Too often it would target the player in last place by accident.
2013-11-02
N/A
6.795
Owned
La Città (2000)
8
Mar 2014
6.885
Owned
Plays: 4
One of the rare times a game that feels like a computer game really works.
2005-08-15*
N/A
5.574
Owned
6
Feb 2005*
N/A
Owned
Probably the best of the Task Force microgames.
2015-09-20
Civilization (1980)
7
Jan 2003*
7.261
Owned
Plays: 3
English first edition
Year: 2009
8
May 2010
7.347
Owned
Plays: 1
Clue (1949)
ImageID 67021
5
Jun 2006*
5.552
Owned
A better more involved game than Clue is Sleuth. Unfortunately its out of print.
2006-06-26*
Clue FX (2003)
5
Feb 2006*
5.727
Owned
Plays: 4
Coal Baron (2013)
8
Feb 2014
6.854
Owned
Plays: 3
Coloretto (2003)
7
May 2014
6.883
Owned
Plays: 13
One of those mechanics that you can't quite decide how much is luck and how much is a very hard to see subtlety. Either way it's a unique fun and easy to play card game.
2008-01-21*
7
Jun 2006*
6.659
Owned
Plays: 5
I'm enjoying the new twists of the extra characters in the new FFG version. and while I originally didn't like the immediate ending in the new edition (the troll and cyclops were stronger before), I find it makes it a quicker lighter 15-30 minute game (so we play it more).
2006-06-19*
Combat Cards (1984)
4
Mar 2005*
N/A
Owned
5
Mar 2004*
N/A
Owned
I found the rules incomplete and the game unplayable. Too bad, because the game had some interesting ideas.
2004-03-28*
First Edition
Year: 2005
8
Feb 2006*
7.555
Owned
Plays: 1
Nothing like making a line of 12 hexes / 48 blocks / 20-30,000 men and playing a line advance card to move them all 1 hex forward and make an attack.

Great period tactics like this yet playable in 1 or 2 hours is hard to beat.
2006-02-07*
Concordia (2013)
8
Oct 2014
7.599
Owned
Plays: 8
Conquistador (1976)
7
Jan 2003*
5.861
Owned
Plays: 1
New World is a dumbed down version of this game. I prefer this one. Exploration works better when there are lots of hexes to explore, no?
2003-01-27*
ImageID 110749
9
Sep 2007*
6.647
Owned
Plays: 11
Be warned that there is plenty of diplomacy and fans of optimal decision making based on "return on investments" may find it overly chaotic or lacking. Still its a great game because it plays so differently every time you play it and is full of surprises and the most unexpected deal making.

1st (Eon) edition is still my favorite. The trick when teaching this game is to play basic set only, then every so many games add the next expansion (once the game becomes routine). Throwing all of them in at once is IMO less fun. If you take a break from the game go back to the basic when you decide to rediscover it again.
2007-09-07*
9
Jul 2003*
5.923
Owned
9
Jul 2003*
5.904
Owned
9
Jul 2003*
5.886
Owned
7
Jun 2006*
5.826
Owned
6
Feb 2004*
5.584
Owned
Worst of the EON CE expansions. A bit too silly for my tastes.
2004-02-28*
7
Jul 2003*
5.679
Owned
7
Jun 2006*
5.801
Owned
8
Jun 2006*
5.803
Owned
5
May 2003*
N/A
Owned
6
Dec 2006*
5.793
Owned
Plays: 1
Conceptually this game is just awesome -- but the costs and unit strengths are completely out of whack (I think the designer said something about being balanced for a ranged system vs a close combat system and never getting readjusted when the change occurred)
2006-12-09*
The Crusades (1978)
N/A
5.588
Owned
Cthulhu Dice (2010)
5
Aug 2015
5.291
Owned
Plays: 5
6
Dec 2015
6.213
Owned
Plays: 7
Cthulhu Wars (2015)
9
Jan 2016
7.012
Owned
Plays: 6
After decades of Cthulhu games (which to me always fell flat on the grandiose nature Cthulhu being some planet killing creature deserved) finally we get one where Cthulhu rising to destroy the world really plays out with feeling. At first the big miniatures made me avoid it (with over produced plastic like that how good a game could it be right?) But my trepidations were false. Its insanely good (this is not Mythos Axis and Allies but a game with rich, yet tightly tuned, asymmetry capable of deep strategic exploration) and after a bit the big plastic becomes comfortable. (So much so that I don't even want to Try Blood Rage whose miniatures somehow seem inadequate).

Kudos to Sandy Petersen and his team for raising the bar on our hobby. Can't wait for Glorantha Gods War!
2016-02-04
Cuba Libre (2013)
N/A
6.724
Owned
English first edition
Year: 2009
8
Apr 2010
7.354
Owned
Plays: 12
8
Jul 2013
7.061
Owned
Plays: 2
8
Aug 2015
6.600
Owned
Plays: 3
Ares magazine edition
Year: 1983
7
Jul 2007*
5.527
Owned
Plays: 1
A refreshingly different type of solitaire game that due to the SPI/TSR bankruptcy delays (in getting published in relaunched Ares) has very clean rules and extensive playtesting. Using various scientific disciplined to reactivate an alien spacecraft makes it feel like an RPG (because of the character skills system) yet with no character interactions. While thematically conducting scientific tests may not excite everyone the many layers of resources to balance (types of astronauts, types of equipment to bring, types of sections of the alien vessel to activate, etc) create a challenging yet extremely varied game strategy puzzle to solve. My only complaint is all the passage opening / closing die rolling is a bit much. Still it's an overlooked Pseudo-RPG / DungeonCrawl gem.
2007-07-05*
Dark Emperor (1985)
N/A
5.485
Owned
Dark Tower (1981)
6
Feb 2004*
6.001
Owned
Plays: 2
What escapes most people is the reason this game re-sells for so much. In an age when computer games were mostly text based with marginal PC speaker sound (atari 2600 and arcades were there too) Dark Tower had lights, pictures, and sounds above any multiplayer computer game. It set the multimedia stage for computer games to evolve into. Historically its one of a kind -- despite its poor gameplay.
2004-02-16*
Dauntless (1977)
6
Oct 2005*
5.729
Owned
Berliner Spielkarten Double-Box
Year: 1997
7
Feb 2004*
6.117
Owned
Plays: 3
Particularly good as a 3 player card game (because winning a Goliath hand gives you 2 cards.)
2004-02-16*
Mystics.nl first edition
Year: 2009
8
Apr 2010
5.994
Owned
Plays: 3
5
Feb 2004*
5.610
Owned
Death Test (1978)
5
Oct 2007*
5.611
Owned
Death Test 2 (1980)
6
Oct 2007*
5.574
Owned
I enjoyed Death Test 2 more than Death Test 1, but there are others later in the series that have better themes than "here's a bunch of room that you can test yourself in to earn the right to join the guard". Still the combats were varied enough to make replay worthwhile.
2007-10-02*
DeathMaze (1979)
4
Feb 2004*
5.531
Owned
Dated (Citadel of Blood is an improvement in all ways.) But a great piece of history for any collector.
2004-02-16*
Against the Odds First edition
Year: 2008
N/A
5.630
Owned
N/A
5.525
Owned
Delta V (2001)
N/A
5.387
Owned
DeltaVee (1981)
6
Mar 2004*
5.494
Owned
I always liked the GDW space combat (e.g. Triplanetary) systems better. Yet, for ship construction the Universe system is preferred. Star Trader also uses the same system of ship construction, but with more economic repercussions.
2004-03-28*
6
Feb 2004*
5.523
Owned
Plays: 1
Demonlord (1981)
6
Sep 2005*
5.596
Owned
Demons (1979)
6
Jun 2004*
5.474
Owned
Demonwand (1984)
5
Sep 2004*
N/A
Owned
It reminded me of a simpler Sword & Sorcery (using magic points to create terrain and to summon creatures) with some elements of Titan (attempt to slay other players mages and thus eliminate them from the game). In some ways the use of magic points reminded me of Necromancer. Nothing wrong with the game and if you like the SJGs of this type you may like this one too.
2004-09-14*
Desert War (1984)
N/A
6.056
Owned
Devil's Den (1980)
N/A
5.642
Owned
N/A
5.759
Owned
N/A
5.686
Owned
Digging (1999)
Avalanche Press English Edition
Year: 1999
6
Dec 2004*
5.503
Owned
ImageID 17922
6
Nov 2007*
5.460
Owned
Not as bad as its rep. (more a middle of the pack Microgame, IMHO)
2007-11-13*
Dino Dice (1993)
N/A
5.487
Owned
Dino Hunt (1996)
N/A
5.421
Owned
5
Feb 2004*
5.811
Owned
Avalon Hill edition 1976
Year: 1976
6
Feb 2004*
6.885
Owned
Diskwars (1999)
5
May 2006*
5.618
Owned
For Trade
Plays: 1
I once rated this much higher, but the random distribution of mostly mediocre units across too many factions really ruined what could have been a decent game (let me buy the units I want instead of units I don't want). Play is still fun however, so I rate the fixed box sets a 7.
2006-05-11*
N/A
5.721
Owned
N/A
N/A
Owned
Domaine (2003)
6
Dec 2014
6.771
Owned
Plays: 5
English first edition, third printing
Year: 2012
9
Apr 2013
7.716
Owned
Plays: 16
I like it a lot but its length is a bit old school (making it a rough time to play with folks spoiled on leaner meaner current games) and yet to shorten the game isnt necessarily the answer either as the randomness of cards and elements needs some time to mitigate.
2011-02-14
Dominoes (1500)
5
Feb 2004*
5.407
Owned
Double Star (1979)
ImageID 28858
6
Feb 2004*
5.516
Owned
Rio Grande Games Edition
Year: 2003
7
Jun 2006*
5.962
Owned
Plays: 2
Dragon Dice (1995)
N/A
5.548
Owned
Dragon Pass (1980)
8
Apr 2008*
5.852
Owned
Glorantha is so rich in immersive atmosphere. In many ways these layers of detail exceeds licensed worlds such as Tolkien and Lovecraft because it is fleshed out for more than just the path the characters took in those adventures. It is at its best when in a boardgame with lots of unit. Would love to see a modern treatment with less clunky rules.
2008-04-01*
English first edition
Year: 1982
6
Sep 2006*
5.724
Owned
Dragonhunt (1982)
5
Feb 2004*
5.539
Owned
Plays: 1
"NY Times best-selling book" edition
Year: 2006
5
Sep 2010
5.195
Owned
Plays: 3
Roll and move games do get the short end of the stick. Many folks fall into the habit of playing them mindlessly because that was how they played them as children. An open mind and a bit more serious thought with some trading can take the game a bit further (if still not as meaty as a present day Euro).

Playing this game I can tell it's been well thought out (there is a sense of balance to the options), but like most of these games sometimes nothing happens on your turn (based on where you land) which makes the game less interesting. Thankfully there is an option to trade instead of move. Nice attention to detail (I like the envelope glued to the board with a little high score sheet tucked inside). My kids love it.
2007-03-05*
English edition 1.0
6
Dec 2014
5.381
Owned
Plays: 2
A minis race game played on a board that captures much of the feel of computer based racing games. Just like a computer game their is much to be said about when it is better to navigate a turn and when it is better to go fast, hit the wall, take on a new facing, and build up your speed again. A bit awkward to handle the plastic figures on the linen covered paper boards, but I find repeated play does improve ones racing skills.
2007-07-13*
N/A
5.480
Owned
6
Feb 2004*
N/A
Owned
Melee is better. This is just a collection of components for melee/wizard.
2004-02-16*
German first edition
Year: 1999
7
Feb 2004*
5.710
Owned
Hans im Glück German third edition
Year: 1994
8
Aug 2007*
6.013
Owned
Plays: 11
The best game when your looking for a combination of: quick play, easy rules, no accounting, destroying your enemy, and bluffing on your agenda -- yet very subtle. If you don't find this intense and cutthroat then your not playing it right (Playing this game wrong is like playing poker where everyone antees and then just turns over their cards). i.e. Look at the mind-game/bluffing/negotiating aspect when you play -- not just the rules.
2007-08-06*
6
Sep 2010
5.773
Owned
Plays: 2
ImageID 22858
8
Feb 2005*
6.221
Owned
Plays: 2
Like most conflict simulation games this one takes some experience to really see it smooth out (It has a learning curve that takes longer to hit the enjoyment sweet spot on, but will stay at that sweet spot longer too). This doesn't mix well with it being a beer and pretzels game (which most folks want to be working earlier in the playings cycle) thus all the controversy.
2005-02-14*
N/A
6.239
Owned
Duell (2004)
6
Oct 2014
5.876
Owned
The Duke (2013)
6
Aug 2014
7.028
Owned
Plays: 1
Dune (1984)
7
Mar 2008*
5.544
Owned
Asmodee English Edition First Printing
Year: 2005
7
Sep 2010
6.654
Owned
Plays: 2
Dungeon! (1975)
4
Mar 2008*
5.777
Owned
N/A
5.799
Owned
ImageID 56751
6
Dec 2004*
5.935
Owned
Plays: 1
DVONN (2001)
7
Mar 2014
7.061
Owned
Plays: 12
N/A
5.744
Owned
Easter Island (2006)
7
Sep 2009*
5.787
Owned
Plays: 4
German first edition with SdJ
Year: 1998
8
Oct 2001*
6.621
Owned
Plays: 2
Elk Fest (1999)
5
Feb 2004*
5.958
Owned
This type of game falls into a category I play rarely from time to time. THe problem with Elchfest is that if you have another better one you won't want to play this one.
2004-02-28*
Elric (1977)
ImageID 15260
5
Feb 2008*
5.504
Owned
Plays: 2
Great looking map. The ARMY EATER/FLEET EATER idea (to automatically eliminate an entire stack of armies but have a few personalities make heroic escapes) so fits the theme of the books (and for those who find such quick extreme losses too chaotic I remind them that the two sides of the cosmic balance were the Lords of LAW and Lords of CHAOS). Have fun with it as it captures the feel of the books.

Given the 3 continents (and 3 island nations) this game is really good with 3 players.
2008-02-25*
Emerald (2002)
N/A
6.037
Owned
ImageID 16832
5
Aug 2004*
6.538
Owned
English first edition
Year: 2009
N/A
5.769
Owned
N/A
5.599
Owned
En Garde! (2005)
6
Aug 2007*
5.611
Owned
Plays: 3
ImageID 151380
5
Oct 2001*
5.650
Owned
7
Oct 2001*
5.823
Owned
N/A
N/A
Owned
Ever Green (1999)
N/A
5.503
Owned
Eurogames English Edition
Year: 2001
7
Jun 2006*
6.679
Owned
Plays: 3
Expedition (1996)
ImageID 173002
7
Jan 2003*
6.281
Owned
Plays: 5
Fairy Tale (2004)
ImageID 106250
5
Dec 2014
6.675
Owned
Plays: 3
N/A
5.322
Owned
Falling (1998)
5
Oct 2001*
5.472
Owned
ImageID 9246
6
Oct 2014
5.970
Owned
4
Sep 2006*
5.460
Owned
The CCG version of Encounters.
2006-09-12*
Feudal (1967)
6
Oct 2001*
5.733
Owned
Feurio! (2003)
7
Nov 2011
5.784
Owned
Plays: 7
While there is a bit of the game playing itself, this is outweighed by the math being so much fun and the "fire spreading" theme to mechanics match. Fantastic game to teach children to use math in their game play.
2006-08-25*
9
Oct 2011
7.237
Owned
Plays: 9
Yeah it favors the lean British deck. So what? Some of us not only love but need a bit of asymmetry and the challenge of the underdog side. Also it's only the Treefrog edition which usually lead to a reprint more polished anyways. In other words i'm really not worried of it exhausting options as I'm sure some options for shifting asymmetry will be coming.

In the meantime if you are the kind of gamer who likes the commitment to strategy that deck drafting gives, who loves to experiment with more strategies than you can digest (and not just reading online to find out what others tell you to do) you'll love this ...a lot.

Oh. I'm also waiting for Mark Herman to do one of these as he's been active in some threads...
2012-01-09
Fifth Corps (1980)
N/A
5.664
Owned
GDW English First Edition
Year: 1981
7
Oct 2014
5.645
Owned
Unsure how to rate it (its broken as far as trying to finish it, but fun to play as a grand scale scifi game)
2002-08-03*
N/A
5.618
Owned
N/A
5.520
Owned
N/A
5.532
Owned
Frank's Zoo (1999)
ImageID 48670
6
Jun 2006*
6.384
Owned
Plays: 2
7
Nov 2008*
5.962
Owned
Friedrich (2004)
7
Jun 2006*
6.999
Owned
Plays: 3
I'd rate this a high 8 for the neat supply mechanics, but play is a bit too long and relaxed (and while sometimes I'm in the mood for a relaxed playing evening more often I'm not)
2006-06-19*
Frog Juice (1995)
5
Jan 2002*
5.509
Owned
Frog Tennis (2002)
6
Jun 2006*
N/A
Owned
Loopin' Louie has nothing on this one. great fun with the kids too.
2006-06-21*
ImageID 21164
N/A
5.632
Owned
Third Edition in pocket box
Year: 1982
6
Jan 2003*
6.181
Owned
6
Dec 2014
7.402
Owned
Plays: 8
7
Aug 2015
7.373
Owned
Plays: 1
5
Jan 2003*
5.599
Owned
Plays: 1
Strategy is this:
1. Always play the pig furthest away.
2. If the player on your left is doing too good play a close pig instead. It will reduce the size of his prize but reduce the strength of your hand for the last play.
2003-01-28*
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