played twice so far. i enjoyed the map. it present some interesting choices, and a very segregated beginning. the bonuses for delivering coast to coast are pretty cool. the west coast may be too expensive, because of the mtns. the german map is very different, and because of the rules against incomplete lines, and no four tile turns, very challenging.
(Trade Interest: low/medium) the Korea map is very interesting -- but pretty much give your first play of it a wash, since it's also very confusing. the first few times you screw up on deliveries can be counted as the learning period.
while the main game is my ideal game, and pretty perfect, this expansion does add some very good additions. it makes it overall an easier game, and scores are generally higher. i like the new free actions, and the moor tiles, and forest tiles. all very interesting. a+
a great expansion to a great game. i love the mental and physical traumas that you can acquire. i love the new town. i love the dunwich horror, although it didn't actually come out in the game we played. the new characters are good. everything!
it has a lot of the flavor of the fictional Innsmouth, but sadly lacks that flavor in one of the cooler new mechanics -- the pc quests. i wish the quests were more details, and more flavorful in their actions. the expansion makes the game much harder, and the one old one i've fought seems nearly impossible -- magically and physically immune, and his attack is to outright devour the first player. youch.
not too bad an expansion. we left several elements out due to only selecting the traveling play scenario. but it seems to make the game harder. we had a good complement of investigators, so we could keep the acts at bay. difficult, especially if played with Dunwich.
(Trade Interest: medium) granted, from the name it's kind of obvious, but i think that an expansion of just identities is kind of stupid. i was expected at least a couple new time paradoxes, and a few actions or something. it is nice though to have some more variety in identities.
a decent expansion. it adds one-time per game use character abilities. not all of them are useful, but i got good use out of the archer's "take no damage during this encounter" ability. the extra beasts are cool too.
very good expansion. neat how you can basically end any time you want, and pick up later, very easily. at first some thing seems unbalanced, and favor the overlord, and then other things seem to favor the players. miraculously it all seems to balance out in the end. p.s. i hate X's.
seems like the catacombs are quite random and almost useless. i tried using them to advance in a particular direction, but that doesn't work very well. although it fits the theme of dark and dank catacombs, i don't like not seeing where i am.
(TRADE Interest: low) adds quite a lot to the base game, and you just got to love the miniatures. although, the bases provided for the miniatures don't work very well -- they're too light for the lead figures.
wow, this is really hard to play. i like the original, and have played it several times, and even that is somewhat difficult to grok. but this just goes so far beyond difficult, that it ceases to be a lot of fun. needs more plays, but i would not want to play it enough to get to the point that i don't think it's very difficult
a major misfire after the brilliance of Steam. an attempt at an 18xx stock manipulation game, with some mechanics of Steam thrown in the mix. maybe with a few more revisions... after all, there have been tens to hundreds of iterations of 18xx games. the stock system seems broken, and it is incredibly hard to get money into a company, or to your pocket books for that matter.