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User: yegods: Board Game Collection
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Title Version User
Rating
Geek Rating Status User
Plays
Comment
& Cetera (2003)
10
Jul 2008*
6.036
Owned
has some nice additions to an already excellent game. the artists are especially fun, for an alternate way to garner victory points.
2005-12-19*
7
May 2007*
7.349
Plays: 2
a classic, and my plays of this are old, but i remember it being fun. it did introduce me to "train" games
2007-05-30*
1835 (1990)
7
Nov 2005*
6.157
i love these railroad games. if only they were shorter, i would probably rate them all higher.
2005-11-02*
1853 (1989)
7
Apr 2010
5.979
Plays: 1
a fairly interesting branch of the 18xx tree, in an unusual location. India is so mountainous, that it makes track laying very expensive. The introduction (start) of the game is unique (to me at least) in the way of "starter packages", but definitely not friendly to new players, as it is a secret bid and easy to mess up -- and the error can be not found for quite some time. the stock system is simple and fun, like 1825. In those two related games, i prefer the length of 1825 to this, which is more typical 18xx length of 4 to 5 hours. Good game.
2010-04-18
1856 (1995)
7
Oct 2004*
6.694
i like the rail/stock games. this one is not an exception.
2004-10-07*
1870 (1992)
7
Nov 2006*
6.498
(Trade Interest: low/medium) some good decisions to make, and still could use some more plays. but it's fun.
2006-11-30*
8
Aug 2009*
5.982
Plays: 1
rail game in space. what wouldn't be fun about that? it's a little long, but there are plenty of interesting decisions to make, so it's all good.
2009-08-13
51st State (2010)
7
Mar 2011
6.607
Plays: 3
a good card game, with lots of juicy theme, and good game play elements. it has the problem of too many icons, that are not so easy to differentiate, but with a good cheat sheet, it is not too much of one.
2011-03-06
7 Ages (2004)
8
Oct 2007*
6.336
Plays: 2
fun, long involved game of civilizations. i love the multi-purpose cards! only was able to get through two ages in my seven hour first game though. wish there were a way to make the turns go faster.
2010-03-15
7 Wonders (2010)
8
Jun 2011
7.795
Owned
Plays: 13
card drafting game with enough variety that it is decent. it plays quite a few people, so that is nice. the theme is good, and there's a certain amount of tactical variation. a good short card game. the art and feel of the cards and boards are wonderful, and the idea of battling your left and right neighbors is good. You really have to think some before passing that handful of great cards on.
2011-06-10
Acquire (1962)
8
Oct 2009*
7.255
Owned
Plays: 2
i'd give it a higher rating, but i suck at it, so that pisses me off
2009-10-11
9
May 2009*
7.461
i love Civilization, and do like it in the Advanced style too. some of the additions rub me the wrong way though.
2009-07-14
8
Mar 2010
6.437
Owned
Plays: 5
frenetic, press your luck fun, with awesome thematic elements. will be a big hit in the right group. will not be a big hit with the heavy thinker eurosnobs. for god's sake, get the painted minis. they are awesome, and increase not only the fun of the game, but make it speedier. one small concern is over the replayability, due to the possible memorization of the trap tiles over a sequence of plays.
2010-03-26
7
Sep 2009*
7.438
while this doesn't have much of the RTS feel of the AOE III video game, it does present an interesting and fun look at a Eurosnob/Ameritrash hybrid. i enjoyed the game play, and there was enough ways to stab your neighbors, though not always taken advantage of. runaway victories seem common, and this causes some concern. Nice pieces, everything looks good... though the board seems a little spare. The rules are awesomely complete and clear. Every time i thought i'd found a problem, i'd look down to the next paragraph and it would be outlined.
2009-09-11
6
Jul 2009*
5.993
Plays: 3
(TRADE Interest: high) played thrice. had a good time playing. if it plays well with 5 then this will go up to an 8. still fun, but there are problem with multiple Greek players.
2006-11-30*
3
Feb 2006*
5.541
(TRADE Interest: low/medium) played with four people once, and i must say that having a duplicate race kind of sucks. i think it was the greeks, and the competition for land was obscene.
2006-02-06*
Age of Steam (2002)
9
Aug 2009*
7.508
Plays: 10
theoretically i like this game more than a 7, but i'm so bad at it, that it pisses me off, so i take off a point or so. i've done better in recent games, so i bumped this to an 8. the expansions seem like cool fun too. doesn't this game just grow on you, though? bump again. more maps == better. always willing to play. On third thought, after many years, this game is almost too harsh. Steam, the reimplementation, is much more fun, and softer.
2009-08-07
7
Nov 2006*
6.393
Plays: 4
played twice so far. i enjoyed the map. it present some interesting choices, and a very segregated beginning. the bonuses for delivering coast to coast are pretty cool. the west coast may be too expensive, because of the mtns. the german map is very different, and because of the rules against incomplete lines, and no four tile turns, very challenging.
2010-04-06
7
Nov 2006*
6.399
Plays: 2
(Trade Interest: low/medium) the Korea map is very interesting -- but pretty much give your first play of it a wash, since it's also very confusing. the first few times you screw up on deliveries can be counted as the learning period.
2006-11-30*
7
Nov 2006*
5.678
Plays: 1
hard, and maybe not so good with six players, but i guess it is good for a challenge. of course all the blue and yellow cubes ended up on the wrong side of the board. is that built in?
2010-04-06
8
Dec 2012
6.443
Owned
Plays: 2
superb presentation, and really good game play. The theme is of course the main draw, and it was pretty good. However, my main complaint is that the game as a whole doesn't give quite as good a story telling experience as Tales of the Arabian Nights. You get done with that game, and you really feel like you've been through an adventure. SMERSH just feels like you've been through a game. It's still fun.
2012-12-24
Agricola (2007)
10
May 2009*
8.041
Owned
Plays: 32
a golden moment in gaming. a perfect evolution of the action area placement game ... ala Caylus, Pillars and Stone Age. terrific game. now played several times. it is a lot to digest. there's so many things to do, and ways to win the game, that i think it'll take a few plays before "getting". i like the action system, and the theme is pretty good, although i kind of agree with one of my fellow players, that some of the victory point conditions, seem kind of "gamey" -- building fences to wall in unused plots for one example.
2009-07-14
8
Feb 2011
7.743
Owned
Plays: 2
while the main game is my ideal game, and pretty perfect, this expansion does add some very good additions. it makes it overall an easier game, and scores are generally higher. i like the new free actions, and the moor tiles, and forest tiles. all very interesting. a+
2011-02-13
Airships (2007)
7
Sep 2008*
6.226
Plays: 5
interesting dice game of producing airships. it has a few ways to victory, so there is some moderate replay value.
2010-01-15
7
Nov 2006*
6.652
Plays: 1
its a fun game with some thought needed to do well
2014-07-03
5
Dec 2012
6.124
Plays: 1
an interesting "not my style" co-op boardgame. i kept feeling that i should like it as we were playing, but ended up fairly ambivalent. i'm pretty sure that the reason is that, although the game is technically cooperative, it doesn't really feel like it. it feels more like you have to remain constantly vigilant, aggressively attack other peoples position, while defending your own. in other words, it's a war game disguised as a co-op. no thanks.
2012-12-10
7
Aug 2009*
6.403
Plays: 4
decent fun dice game. not really a press-your-luck game (well somewhat), but mostly situational decisions.
2010-07-22
Alhambra (2003)
6
Jan 2010*
6.969
Plays: 4
okay tile set collection and placement game. it is entirely dependent on having the right money/tile available when you have the right tile/money. watching someone consistently get extra turns because they happen to have exact change is NO FUN. Saved by the box of expansions that came out years later. elevated.
2010-01-09
7
Sep 2009*
7.114
Owned
Plays: 2
takes an okay game, and makes it darn good. the sheer magnitude of the number of little expansions is impressive, and they all bring new life to this simple game. still too much luck involved, but makes a decent fun game for once in a while.
2009-09-18
8
Nov 2010
7.375
Owned
Plays: 5
an actually fun version of Kingsburg. maybe it's the theme i like better. But the dice placement also seems to be more fun. one potential problem, though i'm sure some might not think of it as a problem, is that the game is so well balanced, that everyone's ending score is within one of everyone else -- or as a friend of mine might say... a statistical tie. i would prefer a little more gap. it's very cutthroat too.

after more plays, the closeness of the score seems just built into the game, and there's no workaround. it is actually fun though, and very strategic.
2010-11-08
Aliens (1989)
7
Apr 2008*
6.214
(Trade Interest: low) not played yet
2008-04-24*
8
Jul 2009*
5.961
Plays: 2
(Trade Interest: low) it's a pretty good game, with some annoying points that can be fixed with some house rules. pure random stack of cards to begin with is bunk. genes, and perhaps genotypes should be mixed in to the various piles. great theme and execution. playing with scoring before each catastrophe is a great way to make this fun and more balanced. it seems very harsh to lose your dna with the genetic drift... they come up very often, so it becomes mandatory never to bid on a dna if you can't immediately place it.
2009-03-08
Amun-Re (2003)
6
Nov 2006*
7.203
Plays: 1
(TRADE Interest: low) this is a fun game. after one play, i know where i made my mistakes, and will do better next time... hopefully with more people. we had three, and there were some sports where it seems like more would be better.

played with five, and i think the game may be broken. i made one error on the first round, and was basically out of contention the whole game. yuck.
2006-11-30*
Andean Abyss (2012)
6
Sep 2012
6.783
Plays: 1
no surprise here, but it's not my type of game. however, it is pretty interesting in the way it handles asymmetric player choices. it's definitely not a game you want to go into cold. there may be some deep strategies to discover here.
2012-09-23
Android (2008)
7
Jun 2009*
6.525
Plays: 1
(Trade Interest: medium) wow... there's a lot of flavor here. perhaps too much. It's more like a role-playing game, than a boardgame. i'm afraid i'm the only one of my group that fell for it. the setup is long and complicated. the rules are long and complicated. NOT for a casual gamer. But if you like your theme hot and heavy, with a storybook feel, then this may be a great game for you.
2008-11-24*
Andromeda (1999)
6
Nov 2005*
6.061
rating is off a couple plays, long ago. i seem to remember it was a somewhat fun resource collection game. i like the cosmic ashtray mechanism.
2005-11-02*
Antike (2005)
6
Oct 2007*
6.901
Plays: 1
(Desire: low) decent game, but i like Imperial better. the rondel was a cool idea.
2007-10-09*
Antiquity (2004)
10
Jun 2006*
7.256
Owned
Plays: 5
my, but this does give one the feeling of building up a city economy and expanding your influence over the countryside. i've played the basic game, without pollution and famine, and i did enjoy the process, but i'm leaving room in my score for more plays. whew, it becomes really hard to manage a fruitful city when played with pollution and famine.game works better if you build a cathedral relatively quickly, i've found out. now having played the game several more times, i can say that it is at as good as Roads and Boats, though i give the slight edge to R&B as far as sheer fun.
2006-06-19*
6
Nov 2006*
5.989
Plays: 1
not too bad for a party game. i think it would work better for a crowd of people who know each other, rather than as a mixer type game. i suppose it is mildly interesting finding out what each person judges as the best item. but i also found them to be rather capricious choices most of the time.
2006-11-18*
Archipelago (2012)
7
Feb 2013
7.113
Plays: 2
Quite a lot of different mechanisms, all combined into a world exploration, resource gathering, worker placement mess, that is actually somewhat fun. It could easily lose the first player bid throwaway. Learning to play is a little daunting, but when finally playing, it's not that complicated. I look forward to playing it a couple more times.
2013-02-18
Arkadia (2006)
6
Jan 2009*
6.739
Plays: 1
(Trade Interest: medium) okay game. not very good theme. a little confusing at first about how to score points.
2008-02-24*
Arkham Horror (2005)
10
Feb 2007*
7.268
Owned
Plays: 52
excellent entry in the coop game genre -- much better if you enjoy the theme. we found it to be rather easy with five folks pitted against the poor major deity. The more you play the game, the more the theme, and all the intricacies come out. One or two plays really doesn't do it justice. There's so much variability, what with the different characters and elder gods, that i end up enjoying it more almost everytime i play. with the Dunwich Horror expansion coming out, i can see playing this a bunch more times, and liking it better each time. so, this is a great game.
2007-02-09*
Arkham Horror (1987)
7
Jan 2008*
5.858
i like the new version much better.
2008-01-15*
8
Feb 2008*
6.966
Owned
Plays: 1
interesting expansion. i prefer this played by itself, rather than with the other expansions, or as a permanent exhibition. the environment and mood is pretty cool too.
2008-02-15*
10
Jul 2007*
7.538
Owned
Plays: 1
a great expansion to a great game. i love the mental and physical traumas that you can acquire. i love the new town. i love the dunwich horror, although it didn't actually come out in the game we played. the new characters are good. everything!
2007-07-20*
7
Nov 2010
7.387
it has a lot of the flavor of the fictional Innsmouth, but sadly lacks that flavor in one of the cooler new mechanics -- the pc quests. i wish the quests were more details, and more flavorful in their actions. the expansion makes the game much harder, and the one old one i've fought seems nearly impossible -- magically and physically immune, and his attack is to outright devour the first player. youch.
2010-11-28
8
Aug 2008*
6.988
Plays: 1
good expansion so far. adds quite a bit of difficulty to the game, and yet provides some help too. a good bit of thematic content, and some useful quest-like special abilities are unlocked.
2008-06-13*
8
Dec 2007*
7.236
Owned
not too bad an expansion. we left several elements out due to only selecting the traveling play scenario. but it seems to make the game harder. we had a good complement of investigators, so we could keep the acts at bay. difficult, especially if played with Dunwich.
2009-07-14
6
Dec 2007*
6.340
Plays: 4
thought i'd have more fun with it. but it turned out to be a bore. not much to do. too random. i might play it again, but probably wont own it again.
2007-12-10*
7
Jul 2011
6.746
Plays: 1
like it. interesting flick-style space empires game play. i feel that the small ships are overbalanced, and do not flick well. problems with the boards not matching, and being warped. otherwise, i like the tech trees, and play.
2011-07-03
6
Sep 2010
6.900
Plays: 1
maybe there's a little "growing used to" room in the rating. but it really seems like just a very chaotic version of Dominion, but without the deep strategic game play. You can basically play any cards in your hand, and there are many attack cards that put cards in play back in your discard. The combos are very tactical due to the random nature of the availability.
2010-09-19
8
Sep 2012
7.170
Owned
Plays: 5
like the mechanics and theme. it's reminiscent of agricola and antiquity, and that's a good thing. unfortunately, the combination of millions of small moves, with potential for interactive plays, means this takes WAY TOO LONG. at two hours, i could see playing this every once in a while. at six hours, i could never get this on the table. EDIT: must've done something horribly wrong, because I've now played a couple more times, with around 3 hour games. Much more reasonable.
2012-09-07
6
Jul 2009*
5.934
Plays: 1
interesting expansion, with extremely high replayability. not sure i like the aesthetics of the game like this, as much as the country specific maps.
2007-12-10*
Attika (2003)
6
Mar 2006*
6.854
i am bad at this game, and have never gone anything but first in four player games. i want to try going later, see if it makes a difference. (i have now tried it again, and went last. i won... small wonder. i think the game is flawed, but i would play it again)
2006-03-22*
Automobile (2009)
7
Aug 2009*
7.156
Plays: 2
falls flat for me. although there are plenty of systems going on, i didn't feel connected really with any of them, and it was all too mathematically opaque. it wasn't terrible, but i don't know if i want to play again.
2009-08-02
Autoscooter (1999)
7
Dec 2007*
5.658
Owned
For Trade
Plays: 3
(Trade Interest: low) fun for what it is. i like the idea of a simpler Robo Rally game, with enough strategic qualities to make it non-trivial. The planning of which rank numbers to use when is not as easy as it sounds. i'd like to play this with a whole crowd of people to see if it is as fun as i think it would be.
2007-12-10*
6
Nov 2006*
6.210
(Trade Interest: high) played long ago. fun.
2006-11-30*
Backgammon (-3000)
5
Nov 2005*
6.387
i don't really enjoy these pure abstract games -- chess, go and such. but this was is my least favorite between those three. probably because there's too much luck of the dice.
2005-11-02*
BANG! (2002)
6
Feb 2008*
6.514
another okay card game. better for larger groups.
2008-02-17*
6
Nov 2012
5.766
Plays: 1
too much chaos, and some overpowered special powers make this not much to be excited about.
2012-11-26
6
Aug 2011
5.589
Plays: 1
it's basically a stripped down, re-themed Dune, and it shows. it plays in a shorted time, but is far less interesting. it appears to have some deep balance problems with the various factions' victory conditions. it was "ok".
2011-08-08
7
Dec 2008*
7.704
Plays: 2
(Trade Interest: medium) haven't really reached a full conclusion on this one yet. it's kind of fun to be guessing who the cylon is. assusation fly, and the slightest hitch in play of cards can send you down the wrong path. it's pretty difficult to win, especially if you get a bad run of cards. Fuel seems to be one you NEVER want to waste, since it is required for almost every single jump card.

on further plays, i think the game lasts too long, and doesn't hold interest, and not sure if anyone would be devoted enough to get good enough to make the game shorter. too bad. i really like the theme.
8
Apr 2008*
6.381
Owned
For Trade
Plays: 2
(Trade Interest: low) excellent pseudo-rpg, action strategy, and tactical game i would like to play as a PC, rather than the GM, but it was a ton of run, and not too difficult to explain. people can apply the rpg elements as they want, without ruining the game. a solid effort, that i'm sure will get better with more plays.
2008-04-18*
6
Feb 2009*
6.191
Plays: 2
yeah, it's a Knizia. yeah i was annoyed at all the risk-taking. i mean they were taking so many risks, and getting away with it. that doesn't seem right. but it was exciting.
on a second play, it was me who was taking and making the risks, and i ended up winning. small surprise. we ended up having a debate afterward about the risk-taking, and whether the randomness makes or breaks the game. i don't think we came to a conclusion. i will give it one more shot at greatness, before trading.
2008-04-22*
6
Jul 2009*
5.654
played some of them. does that count? search for the emperor's treasure is wonderful!
2010-03-07
9
Jul 2009*
6.939
Owned
Plays: 10
pretty fun if you get into the theme. lots of scenarios make it different every time. plays quickly too. but lots of the scenarios are broken or unbalanced. with the rebalanced and edited scenarios, it is a much better game... but alas, now it is difficult to find
2008-04-24*
Biblios (2007)
6
Oct 2008*
7.050
Plays: 1
(Trade Interest: medium) decent card game, if you like auctions
2008-03-24*
Big City (1999)
6
Nov 2006*
6.558
Plays: 1
(TRADE Interest: low) haven't played it enough for a real rating. it seems "okay" so far, but we didn't really know what we were doing.
2006-11-30*
7
Feb 2012
6.222
Owned
Plays: 2
after one play, where i did not have any choices, did not have one animal live more than one turn, never was able to have more than two animals on the board EVER, until the final turn, and ended the game with three victory points to the leaders thirty something, i can truthfully say that this is a game that doesn't work. yuck. i really wanted to like it too.

note: after another play, i like it a lot more, and not just because i did better -- i didn't really. just going into the game with the expectation to die constantly, made me enjoy the process more. it's just that kind of game.
2012-02-19
Black Friday (2010)
6
Feb 2011
6.157
Plays: 1
it's an alright stock manipulation game, with a lot of randomness. it does a fair job of showing the rise and inevitable fall of the stock prices, but is quite lacking in rich theme. it's essentially a simulation, and a little bland.
2011-02-25
Blokus (2000)
7
Jan 2011
6.899
Owned
Plays: 2
pretty fun strategy tile laying game. feels like a multiplayer version of the old video game Qix. there are some strategies to emply, but it is pretty chaotic, especially with more people.
2011-01-09
Blue Moon (2004)
6
Dec 2007*
6.601
Plays: 2
played three times, once with the Vulca, and twice with the Hoax. i won once with each, so it seems pretty balanced. long term funness seems to be lacking.
2007-12-10*
7
Sep 2007*
6.901
Plays: 1
(Trade Interest: medium) not too bad! it has some nice mechanics, and was pretty fun with four people. you can really tell it's a Knizia game from the well-balanced crystal point system -- we kept thinking there was no way we wouldn't run out of crytals before someone had four obolisk parts. we'll see how it plays over time, but it was light and fun.
2007-09-20*
7
Nov 2009*
5.782
Plays: 1
i like this set collection game, and the theme of course is funny and appropriate. i don't think i would want to play it more than a few times, but it definitely is not fluff.
2009-11-30
Boggle (1972)
9
Jan 2006*
6.048
Owned
Plays: 1
well i like it, and i'm good at it, so there
2006-01-20*
Bohnanza (1997)
7
Apr 2005*
7.012
fun trading game
2005-04-15*
Bolide (2005)
7
Feb 2008*
5.993
Plays: 1
(Trade Interest: low) excellent simulation of car racing. played with the basic rules, it already gives much of the flavor, especially coming into those curves, and navigating through them. wow. i'm not so sure about the random charts, and there could have been a better way to do that.
2008-02-17*
Boomtown (2004)
6
Oct 2006*
6.339
Plays: 2
fun little card game
2006-10-19*
Bridge (1925)
4
Nov 2005*
6.987
i like card games, but this one is too much memorization for me. i absolutely don't like the bidding mechanism.
2005-11-02*
6
Dec 2007*
6.439
Plays: 1
not so hot on this one. it was sort of fun, but there is absolutely no luck, and it may involve too much thought. i like Across the Desert better.
2007-12-10*
7
Aug 2010
6.277
Owned
Plays: 4
decent remake of the classic game, and it really does cut down on the time to play. there are still balance issues between the civs which i don't think any of the variants or editions have fixed. the bonus victory points go a little way towards alleviating this, and the best civilizations in the final phase still seem to set the victors.
2010-08-08
British Rails (1984)
6
Aug 2008*
6.096
(TRADE Interest: high) love me that crayon rail building action
2006-11-30*
Buccaneer (2006)
6
Mar 2010
6.045
Plays: 1
it(Trade Interest: medium) it's pretty chaotic, and is definitely better with more people. The whole things also depends on remembering which pirates are in which stack. fun, in a quick and lite sort of way. i don't feel much like a pirate when playing.
2010-03-12
6
Nov 2005*
6.288
Plays: 1
okay two player, but very easy to be luck screwed.
2005-11-22*
5
Dec 2007*
6.117
Owned
For Trade
Plays: 1
(Trade Interest: medium) a little hard to read the rules, but some of the ideas are clever. not enough to save it though.
2007-12-10*
Camp Grizzly (2013)
6
Jun 2015
5.794
Owned
cool theme, but seems kind of hopelessly broken due to setup issues. will try again to see if it was a random fluke of a bad start.
2015-06-27
Candy Land (1949)
3
Feb 2006*
3.651
this one gets props for the yummy looking candy found along the path to victory. otherwise, it's pretty much not a game.
2006-02-06*
6
Nov 2008*
5.709
(Trade Interest: medium) hmm, interesting game. seems fairly hard to create a movie. we didn't create any movies until the game was almost over. the links are interesting, and balance of having only five of them is cool. not sure how much interest there will be in a replay, but some.
2008-02-24*
Cape Horn (1999)
5
Dec 2007*
5.696
only played once, but it was reasonably short, a little fun, but really not very engaging.
2007-12-10*
Capitol (2001)
7
Feb 2006*
6.399
Plays: 1
(Trade Interest: low/medium) even fun with two. much more fun with four. good strategy, and a rather innovative way of picking cards.
2006-02-18*
8
Nov 2014
6.050
Owned
Plays: 4
I have to say, I am impressed. This game is really fun, and tough. I bring out the best in cooperative environments, and truly represents its theme, as the various characters argue with one another on the best course of action, after their captain has died. The rules are simple, and not too problem-laden. The graphics are nice and crisp. The board could have been a bit bigger, so allow for space for those things now put outside the board. Fun game.
2014-12-02
Car Wars (1981)
7
Dec 2007*
6.048
Owned
For Trade
(TRADE Interest: high) i have a personal fondness for car wars, but have trouble find people to play, because of all the fiddly stuff.
2007-12-10*
Carcassonne (2000)
7
Nov 2006*
7.346
Owned
For Trade
Plays: 4
(TRADE Interest: low/medium) i tend to like tile laying games, and this is a good one. however, i do think it could use a little non-randomness to the tile drawing. if that were solved, this would be an 8.
2006-11-30*
7
May 2005*
7.462
Owned
For Trade
(TRADE Interest: low/medium) fun... same as main game
2005-05-01*
7
May 2005*
6.776
Owned
For Trade
(TRADE Interest: low/medium)
2005-05-01*
7
May 2005*
7.423
Owned
For Trade
(TRADE Interest: low/medium)
2005-05-01*
6
Jun 2009*
6.599
Plays: 1
(TRADE Interest: low) fun beginning and middle, too long to the end, and too much of a kingmaker complex. we did play one rule wrong (because the rules are wrong), and that is that you "may" join territories when you build two adjoining castles. you MUST join the territories. not sure if that would have changed an hour game into a three hour game, but just in case, i'll play again.
2006-11-30*
Castle (2000)
6
Nov 2006*
5.911
Plays: 1
semi-fun little card / board game. reminds me of Uno.
2010-07-22
Castle Dice (2013)
7
Jun 2013
6.120
Owned
Plays: 2
another type of dice play worker placement game. It has an interesting style, and is pretty fun. The whole dice pool mechanic removes some of the strategy I feel, since you don't get to keep "your" dice. Since the points are quite limited, it is important to keep even on all fronts, especially the market cards, where there are the Bards, and don't let anyone get both "animals" and "villagers" points.
2013-06-27
7
Feb 2012
7.944
Plays: 4
this was better than expected, though a little too Euro for me at the moment, and far longer of a game than advertised. it simply has too many decisions that must be made during your turn, and that can't be very effectively planned in advance due to the interaction with other players. That said it was sort of fun, and "pleasant".
2012-02-19
Catacombs (2010)
8
Apr 2010
6.781
Owned
Plays: 5
certainly a fun game, and an exciting combination of dungeon crawl and finger flicker. i wish i'd thought of it. in play, it matches its theme very well, as the hero players must strategize, using their character's abilities well in order to defeat the bad guy. it's plays in an hour or two, and is well worth the time.
2010-04-12
Catan (1995)
7
Jan 2006*
7.215
Owned
Plays: 5
everyone seems to like this one
2009-07-14
6
Oct 2006*
6.681
Plays: 1
(Trade Interest: medium) seems to be a little long and table-space consuming, and the rules were somewhat confusing. but it did have the flavor of the settlers main game. want english version
2006-10-26*
7
Sep 2010
6.478
Owned
Plays: 2
first settlers style game i've enjoyed in years. it has a fresh feel, and the theme of expansion era USA is appropriate and developed well. the wagon train settlers make the "westward ho" expansion flow very quickly. the counter-intuitive railroad development is a little questionable -- in that the natural desire is to connect your settlements with your track, but this is totally wrong for the game. you can of course go dry on resources with lousy die rolls, but this is par for the course for settlers game. good game, if a little long.
2010-09-19
6
Jan 2010*
6.109
Plays: 1
first play of the new edition, tells me that this is a very complicated game that you could delve into and get really good at, but that would be the only game you played. there's a lot of depth, but it's like multi-player chess, if you could argue the other guy out of his move. not really my type of game. very good thematic content. too many errors and typos in the new edition.
2010-01-17
6
Mar 2005*
6.849
fun, but too long.
2005-03-31*
8
Mar 2006*
7.302
Plays: 1
(Desire: low) this is one expansion that i think surpasses the original. then again, maybe its because i haven't played it as much.
2006-03-11*
7
Nov 2006*
7.035
Owned
For Trade
Plays: 2
(Trade Interest: low/medium) good expansion, though not as good as Cities and Knights. it has a certain versatility because of the scenario type setup, which is good.
2006-11-30*
Cave Troll (2002)
6
Dec 2007*
6.201
Plays: 6
well themed area control dungeon romp. a little boring with only two players, and a little too dependent on getting timely random chits.
2007-12-10*
8
Jan 2014
8.069
A nice variation on Agricola. There are quite a few simplifications and improvements. I still like the minor improvements and occupations cards, but this will appeal to a slightly different audience. It still has quite a large front-loaded learning curve, since there are immediately 20 or so actions available, and 40 or so buildings -- each with a different power. The box and contents are truly a measure of excess, but ultimately success as well. I look forward to another play or three.
2014-01-05
Cavum (2008)
5
Mar 2009*
6.281
Plays: 1
on the surface it seems like a game to delve into and enjoy, however this all ends up meaningless because when you delve into it you find a game that almost seems to encourage and enhance the AP properties of people. Every little detail lets someone hedge and haw, delay and defer, retract and retrace, until all the fun is driven out in the hour-long downtime between turns. i would only play against if there were houserules to prevent this delaying actions, for instance, if the players were required to perform 4 actions per turn, rather than 1-4... and also if an egg-timer was used to limit turns to a couple minutes. as it was, pretty terrible experience for a game i would generally like.
2009-03-08
Caylus (2005)
7
Nov 2006*
7.781
Plays: 5
not too bad actually. i'm certain to like it more after i've played again. i tried a castle-building / vp only strategy, and succeeded fairly well until the end of the game. it's nice that there are seemingly many viable strategies to this game.
2010-03-07
7
Jun 2012
7.517
Plays: 1
plays fast and is decently meaty. The different ways to win the game for the four races add both flavor and variety. The art is pretty gross though.
2012-06-03
Checkers (1150)
4
Feb 2006*
4.890
i guess in a pinch i'd play.
2006-02-06*
Chess (1475)
6
Nov 2005*
6.945
another of the big abstract strategy games. you could spend a life-time getting to know it. umm... no thanks.
2005-11-02*
5
Dec 2007*
5.670
seems a little too weighted toward everyone becoming minions. maybe we were playing it wrong. i liked the movement system. but there are no many vague rules that it was a little annoying. maybe if this were given the "big box" treatment, and with some new rules or mechanics, it could be a good game.
2007-12-10*
China (2005)
7
Nov 2006*
6.823
(Trade Interest: high) see review of Web of Power
2006-11-30*
4
Dec 2007*
5.173
better than checkers.
2007-12-10*
ChiZo RISING (2005)
6
Oct 2011
5.541
the art is really good, and the tiles feel nice. it is a decent game, but difficult to get anyone to play.
2011-10-26
Chrononauts (2000)
7
Feb 2008*
6.085
Owned
For Trade
(Trade Interest: medium) fun time travel game. clever.
2008-02-06*
4
Feb 2008*
6.086
Owned
For Trade
(Trade Interest: medium) granted, from the name it's kind of obvious, but i think that an expansion of just identities is kind of stupid. i was expected at least a couple new time paradoxes, and a few actions or something. it is nice though to have some more variety in identities.
2008-02-06*
7
Nov 2006*
6.253
Owned
For Trade
(Trade Interest: low) one of the more fun beer and pretzels games with complex rules. yes, that seems a contradiction of terms... but it's really not.
2006-11-30*
Citadels (2000)
5
Nov 2006*
7.112
Plays: 1
can't crack the 6 barrier because it's too much a beer and pretzels game, and i don't enjoy the character selection mechanics
2010-03-22
6
Dec 2007*
6.806
good expansions, with interesting additional characters and districts.
2007-12-04*
La Città (2000)
7
Nov 2006*
6.902
Plays: 1
(Trade Interest: low) wow lots of decisions, and not that many possible in one turn. we played, and several people made awful mistakes by not building the market early enough. fun though.
2006-11-30*
The City (2011)
6
Nov 2012
6.200
Plays: 1
german edition played, not understood very well, but it was decently quick and pretty much harmless. maybe i'd like it better in English, when i understood how the buildings were related better.
2012-11-26
6
Jun 2006*
5.754
Plays: 1
(Trade Interest: medium) not bad for an area control game. pretty good quality for a lower distribution game. mechanics of adjacency are good for the guilds. might be better with more people (tried with three).
2006-06-01*
City of Chaos (1996)
8
Dec 2009*
5.719
Want In Trade
Plays: 1
cool story based game play. can end rather abruptly in single player mode. i.e. try getting hypnotized by a vampire because of the atmosphere alone, i give it a high score. the combat is rather confusing though.
2009-12-28
City Tycoon (2011)
6
Feb 2013
6.103
Plays: 1
card based tile laying game... looks fun
2011-12-07
Civilization (1980)
10
Nov 2006*
7.276
Owned
Plays: 5
one of the classics. long though. strategic. wish i could play it more often.
2011-09-18
7
Apr 2013
7.302
Want In Trade
Plays: 1
decent civilization game with some very good design mechanics. The research board is a wonder of over-engineering. It plays reasonably fast for a civ game, and yet is full featured, complete with wonders, resource production, exploration and murder.
2013-04-07
7
Feb 2015
7.365
Plays: 1
two player dungeon crawl. the dice placement features are clever and fun. it plays quickly -- about an hour, and seems fairly well balanced. the figures are cool, and are pre-painted.
2011-12-27
Clue (1949)
5
Nov 2005*
5.552
good game when i was a kid. now however, there's not much i would find fun here.
2005-11-02*
Cluzzle (2004)
7
Feb 2009*
5.902
Owned
Plays: 11
(Trade Interest: low) well, with a group of fun people, this is a fun game... not a gamer's game by any means, mind you. but lots of laughs to be had. lots of grumbles too if you stick to the rules about requiring exact matches.
2007-12-04*
7
Nov 2006*
6.675
Owned
For Trade
Plays: 2
(TRADE Interest: low) fun and strategic card game
2006-11-30*
Connect Four (1974)
4
Dec 2007*
4.883
fun diversion if not taken too seriously.
2007-12-10*
6
Nov 2010
6.410
Plays: 1
it's so so Euro! This should be a theme song. The theme is pasted on, the cubes are plentiful. the role selection is present and acceptable. there is bidding, and victory points, and lots and lots of cubes. did i mention cubes? okay there's not that many of them, but they are the focus of the game. pickup and deliver. not much new here.
2010-11-07
Container (2007)
8
Dec 2009*
6.811
Plays: 4
interesting economic engine. it's a little disorienting to grasp how to actually get the containers into your island area. you can't buy them, and containers you buy are good only for generating cash from other players getting containers into their area. strange, but pretty good. oh, and never ever bid all your money when you have two loans. very bad.
2009-12-06
7
Jun 2009*
5.967
gold! that's about the only thing i noticed about the expansion, but it sure changed the game. so i guess it's worthwhile.
2009-06-21
Core Worlds (2011)
7
Jun 2012
6.953
Plays: 1
As far as the deck-building genre goes, this is pretty decent. It runs long, especially in our group, but has some good strategic, as well as tactical decision possibilities. there are some problems, especially with new people, since you have to read and understands 50 or more cards during the play -- as opposed to Dominion's reasonable 10 cards. some of the hero abilities seems a little underpowered. The theme is pretty good.
2012-06-23
7
Jul 2009*
6.660
Owned
played long ago, so rating may change with current playing.
2007-02-28*
7
Nov 2006*
5.953
great expansion
2006-11-14*
7
Dec 2006*
5.913
played with the other expansions. good.
2006-12-17*
6
Dec 2007*
5.758
Plays: 1
(Trade Interest: medium) seems a little trite, and there's not enough options to really do anything but move then shoot. i wish Gunslinger were easier to explain to people. Maybe adding a few rules, like rolling, or move and shoot, would help. There's also not enough scenarios for varying numbers of players.
2007-12-10*
Cranium (1998)
6
Mar 2008*
5.649
Plays: 1
in the realm of the "trivia" inspired genre games, i find this one the most fun... because it gives everyone a chance to shine. i for one am good at the puzzles and word games, while others in the group may be good at drawing or acting. nice. nothing something i'd want to play regularly, but not too bad.
2008-03-02*
Cribbage (1630)
6
Nov 2005*
6.789
a good card game -- not sure why they mucked it up with the meaningless board.
2005-11-02*
7
Feb 2009*
6.214
Owned
Plays: 2
interesting. settlers did it much better. still... for the theme, and differences, it would be nice for this to see a reprint.
2008-02-22*
Cuba (2007)
7
Jun 2009*
7.028
Plays: 2
(Trade Interest: medium, offervalue: 40) actually a pretty good entry in the role selection genre. lots of little systems going on, with some good interactions. difficult to understand on the first try. whether to build over your plots, or gather resources. seems tightly designed.
2009-06-14
7
Feb 2009*
6.445
Plays: 1
it's hectic and random, and yet strategic and fun... i thought. it may be very hit or miss depending on who you play it with. i enjoyed the combat and the back-stabbing.
2010-03-06
7
Feb 2009*
6.235
Plays: 1
a decent expansion. it adds one-time per game use character abilities. not all of them are useful, but i got good use out of the archer's "take no damage during this encounter" ability. the extra beasts are cool too.
2010-03-06
D-Day Dice (2012)
6
Feb 2013
6.632
Owned
Plays: 3
Daemonibus (2005)
6
Feb 2007*
N/A
Plays: 1
played with two and it was very chaotic. we spend about forty minutes trading curses back and forth, and the final ten minutes to have one of us kill the demon. i would like to try it with more people, maybe it would be more fun.
2010-03-06
6
Dec 2013
5.974
expected good things, but it turns out to be merely so-so.
2013-12-19
Dark Tower (1981)
5
Dec 2007*
5.996
i had tremendous fun with this during my younger, dnd days. i love the sounds and atmosphere, but the gameplay suffers nowadays.
2007-12-10*
7
May 2015
6.053
Owned
Plays: 1
Could grow on me. It's a decent entry into the Flashpoint, Pandemic type of co-op. It's pretty tough, has some good theme. Most of the mechanics seems fairly familiar if you discount the theme.
2015-05-22
7
Jan 2015
7.824
Owned
Plays: 1
First play was a bit chaotic, and the darned text on the Crossroads cards is so small we needed magnifying glasses. If you only had to read them occasionally, it would be alright, but you have to read them constantly. Downgraded due to that. After a few more plays, we'll see if it is more acceptable. I do like some of the ideas in the game, and the special secret objectives is fun.
2015-01-24
10
Dec 2007*
7.211
Owned
Plays: 27
a lot of fun. the best dungeon crawl game i've played. it really seems streamlined, compared to Hero Quest, or even Runebound. the variety of scenarios is exceptional, and with the availability of multiple expansions, i find this game to be outstanding. overlord and player alike can have fun with this game.
2009-07-14
9
Dec 2007*
7.043
Owned
great expansions, adds lots of new bits and pieces, with great color -- fog and evil tiles, good quests. yay.
2009-07-14
8
Apr 2008*
7.339
Plays: 10
very good expansion. neat how you can basically end any time you want, and pick up later, very easily. at first some thing seems unbalanced, and favor the overlord, and then other things seem to favor the players. miraculously it all seems to balance out in the end. p.s. i hate X's.
2008-04-21*
8
Jul 2010
6.917
Owned
a pretty good expansion with lots of good stuff. The new player feats work well. The new characters seems fairly powerful (maybe too much so). The scenarios are detailed and thematically coherent.
2010-07-26
8
Dec 2007*
7.135
Owned
a good expansion to a good game. the new scenarios are the best part of course.
2009-07-14
Diamant (2005)
8
Nov 2006*
6.534
Plays: 15
(Trade Interest: low) fun and very quick. gambling game basically.
2006-11-30*
Dice Town (2009)
7
Sep 2009*
6.677
Want In Trade
Plays: 5
decently fun yahtzee variant, with a little role-playing, and plenty of back-stabbin'
2009-09-25
Diplomacy (1959)
2
Dec 2006*
6.901
(Trade Interest: high) i don't know if i could be convinced to play it. probably not. my experience with it has been universally lousy. maybe it's because i don't like the pure negotiation aspect, and i'm not a politician.
2006-12-17*
Dixit (2008)
7
Aug 2010
7.323
Plays: 1
a clever party creativity game with decent light rules, and very good art. the art is the key to the game, and is full of themes and ambiguousness.
2010-08-27
Dominion (2008)
8
May 2009*
7.690
Owned
Plays: 29
not as dreary boring as i thought from the descriptions i've read. decently fun card stacking game. i would guess that it gets more fun when you know all the cards, and how to balance them.
2009-07-14
Dominoes (1500)
5
Nov 2005*
5.413
if we were rating for doing the domino train game, then this would be a 9, because i love lining them up and knocking them down. the actual game is so-so.
2005-11-02*
Dorn (2006)
6
Jan 2011
5.848
decent tactical dungeon crawl, with an amazing board like none you've ever seen.
2011-01-08
Dragonland (2002)
6
Nov 2005*
5.958
Plays: 1
played once. it was fun, but a little silly. some good strategy. traded for Mystery of the Abbey.
2005-11-02*
Dragonriders (2005)
7
Nov 2006*
5.376
Plays: 1
(Trade Interest: medium) not sure what all the negative fuss is about. this is certainly an engaging race game, with a good theme, and interesting mechanics. once you get better able to judge the distances, it becomes fun. throw in the magic cards, and it becomes quite tactical. move out into first place, and all of a sudden you're dodge fireballs, and other mean-spirited spells. keep a close last place, and you'll be able to lasso yourself to first with a deft play.
2006-11-30*
DruidenWalzer (1999)
6
Dec 2007*
5.716
Plays: 1
nice two player game, though it involved a little too much deep thought for my girlfriend. it has room for growth in the rating, based on another couple plays. there is some strategy and planning, and nicely fit into the druid theme.
2007-12-10*
7
Apr 2008*
6.251
Plays: 1
if only the quality were upped a little bit. this game could have really used some minis or something. it's really too hard to see your little chit guys, especially with so many of them. probably those used to old style war games will have no problem with this, but those raised on Descent, Doom and Arkham Horror will hate it. That is my game group. I liked that game, and would have liked it more if we'd have used more characters -- the more the merrier. The full set item stack is truly insane... they could've developed more adventures instead.
2015-02-01
7
Mar 2008*
6.282
add some nifty features to the base set. hard to tell what this adds compared to the rest of the expansions, so i don't have a lot to say.
2008-03-14*
Dune (1979)
9
Feb 2006*
7.289
Owned
Plays: 1
i'm surprised at the low rating. this is one of the more fun games we play. it can be devastatingly short though. which is another curious thing, since a lot of people complain that the game is too long. i've never found it so, especially if you make alliances.
2006-02-06*
Dungeon Lords (2009)
8
Jan 2010*
7.334
Owned
Plays: 4
as fun and confusing as i thought it would be. evokes dungeon keeper, while being also it's own game. also evokes several other modern euros... Agricola, i'm looking at you. has a high difficulty curve, due to the interaction between resource gathering and the battles. great graphics and tone, and bits. The most fun and challenging bit is the action selection mechanism. It is wonderful and complex, and thought-provoking. This is where the true miracle of the game happens. If you just plop down your three actions without deep thought about how you want them to play out, and how they will interact with the other player's choices, you will lose.
2010-01-29
DungeonQuest (1985)
7
Dec 2007*
6.374
Plays: 2
(Trade Interest: low) 15% chance of survival. yep! i had some fun with this, the last two times i played it. i don't really think there's much strategy, but there is sure a lot of variety.
2007-12-10*
6
Jan 2008*
5.904
seems like the catacombs are quite random and almost useless. i tried using them to advance in a particular direction, but that doesn't work very well. although it fits the theme of dark and dank catacombs, i don't like not seeing where i am.
2009-07-14
7
Nov 2010
6.800
Plays: 3
does a credible job of introducing 4th edition rules to a boardgamer audience. lacks a little in flavor, since the dungeon tiles are very "samey", and the monster card art is dull. the figures are nice, and the dracolich incredible. the actual crawl is bland, at least for the first couple adventures. it remains to be seen whether the later adventures are more fun.
2010-11-19
Dust (2007)
6
Jun 2008*
6.145
Plays: 2
(Trade Interest: medium) not too bad a game in the Risk-genre. i like the changes which fuse it with Euro-ness. maybe if it comes out on the table again, we'll get a better feel for the depth. still very possible to be dice screwed.
2008-06-27*
6
Jun 2008*
5.542
Plays: 2
decent theme, interesting game play. humans versus alien. somehow falls a bit flat. definitely doesn't play well with three. like to try with more people.
2008-06-13*
Earth Reborn (2010)
7
Jan 2011
7.311
Plays: 2
a complicated bit of mess that manages to be fun and exciting. advise playing with at the most 'add-ons' that you can manage, or you may not see the full flair of this game.
2011-01-16
Eclipse (2011)
8
Jan 2012
7.935
Plays: 2
this is a game with nice mechanics and theme, and plays in a reasonable amount of time. the space conquest and exploration works well. the research works, and is interesting. the game nicely leads the players into conflict, although there are other ways to get victory points.
2012-01-08
6
Nov 2006*
6.464
Plays: 1
not awful... seems to be a lot of backstabbing possibilities, and in the wrong group that could go over bad.
2006-11-14*
Elder Sign (2011)
8
Oct 2012
6.879
Owned
Plays: 5
arkham horror dice game? plays pretty fun! of course i like the theme. the dice rolling is fun, and has some good manipulations possible. maybe it seems a little easy, but i'd say it will grow on me.
2011-09-26
8
Dec 2013
7.715
Owned
feels pretty good. a lot of systems similar to Arkham Horror, but yet different enough that you can forgive that. The role-playing experience is great, and the game is easy enough to make tough.
2013-12-19
Elric (1977)
5
Jul 2008*
5.502
(TRADE Interest: high) fun but confusing... maybe a little random
2008-07-09*
7
Nov 2011
6.988
Owned
Plays: 3
has several key mechanics that remind me of other games, Race for the Galaxy, Glory to Rome, Dominion. Overall, i think i like it, but would like to play it a few more times to see if there's some good strategies. all the players of the game went with different whole game strategies, and the scores ended up fairly close.
2011-11-04
7
May 2007*
6.556
(TRADE Interest: high) another rail game -- well i like rail games, and i like crayons, and i like this game.
2007-05-21*
Endeavor (2009)
7
Sep 2009*
7.301
Plays: 1
has some distasteful aspects that are similar to Puerto Rico, in that mixing experience players with inexperienced players, lessens the quality of the play to such a degree that it nearly ruins the game. it has some good qualities, in that there are moderately interesting decisions to be made, and it is mercifully short.
2009-09-27
6
Jan 2006*
6.264
Plays: 3
played twice. seems fun so far, the exploring at least. end game is not very fun. slow and tedious.
2011-12-23
6
Nov 2012
7.023
Plays: 2
very quick co-op dungeon exploration, is probably one that i should like more than i did. maybe the theme is too much lost in the frantic dice rolling.
2012-11-26
Euchre (1848)
6
Jul 2009*
6.333
this is a fun card game... probably my favorite next to poker and hearts. i like the increasingly more difficult hands mechanism.
2005-11-02*
Eurorails (1990)
7
Jun 2005*
6.512
(Desire: low) i like this game, because i like crayons, and i like train games. what's not to like? player interaction is a little lite, so we usually play with common cards.
2005-06-27*
Evo (2001)
7
Nov 2006*
6.700
Owned
Plays: 5
fun game even when compared to Primordial Soup. i picked this up again, after playing it a few years ago. i like the building of the Dino, and it's pretty simple, but has some great conflicts.
2010-02-22
Factory Fun (2006)
6
Jul 2008*
6.654
Want In Trade
Plays: 1
fun but frustrating, especially when making the decision whether to grab a machine or not. can also go down a wrong road when trying to move a machine. maybe with practice, it will get better.
2010-04-09
Falling (1998)
5
Mar 2005*
5.481
sort of fun. haven't played it for a few years though.
2005-03-23*
6
Feb 2006*
5.977
fun and cut throat card game
2006-02-06*
6
Dec 2009*
6.197
Owned
For Trade
Plays: 1
(Trade Interest: low) not a terrible game, and quick and easy to learn, but there's really not much there to grasp. the game is too easily thrown to the leaders if the all players don't participate in the "take that" style of game play required. maybe good for a few plays, but i'd much rather play Fearsome Floors, or Mississippi Queen.
2010-03-12
6
Aug 2009*
5.786
Plays: 2
too much luck driven. it's like monopoly, but just a little better. i admit, i probably opened the wrong company, but it was also way too late, and another player lucked out and got three markets open on the first turn.
2006-02-08*
7
Nov 2006*
6.531
Plays: 2
fun if chaotic game. we played with 6. maybe it's more strategic with less people.
2010-03-06
5
Dec 2007*
6.134
Plays: 1
confusing confusing confusing. english rules are terrible. we ran out of money in twenty minutes; only one player had a fetish. there's too much too sell for too much gain. maybe if they come out with an english version, and tweak the rules a bit, it might be worth another play.
2007-12-10*
7
Nov 2006*
5.982
Owned
For Trade
Plays: 7
(TRADE Interest: low) fun rock/paper/scissors-ish game. the random characters add a good different-every-time dynamic.
2006-11-30*
8
Nov 2011
7.210
Owned
Plays: 11
what a great concept and implementation of a co-op board game. i love it. it feels very exciting when the fire starts to bust out, and you're rushing to discover where the people are. all the games we've played of it have been very close call situations. the bits are great too. the board is fantastic, and very glossy and good looking. i could go on, but just know it is a great game.
2011-11-26
Flick 'em Up! (2015)
7
Aug 2015
6.117
Owned
Plays: 1
Fluxx (1997)
5
Feb 2008*
5.619
(Trade Interest: high) i was terribly confused the first time i played and so i didn't have that much fun. maybe i will play in the future.
2008-02-28*
7
Jan 2011
6.829
decently themed youth oriented version of pandemic. it translates well to the sinking island theme. the game has truly great presentation and pieces, especially for the price.
2011-01-17
Formula Dé (1991)
7
Feb 2008*
6.826
Plays: 2
finally played this with seven people, and i had a blast. only the basic rules, but it was still fun. problem is, it just wouldn't be that much fun with fewer folks i think. that's why it's taken half a year to get this out on the table.
2008-02-17*
8
Sep 2011
6.704
Owned
Plays: 3
indiana jones! yes, this is a fun game that oozes theme, which is just what i like. the map is beautiful, and the cards are delicious and quite plentiful. competitive play works pretty well, and the bonus of having cooperative play is icing on the cake. good job.
2011-09-26
Fowl Play! (2006)
6
Dec 2006*
5.633
Plays: 1
well, breese is always hit or miss with me. i like the art, but the theme and execution leave something to be desired. maybe it's because it comes off as a breazey (pardon the pun), light themed fun game, but is actually needful of some hard thinking.
2006-12-17*
Fresh Fish (1997)
6
Dec 2007*
6.145
Plays: 2
tile laying game -- must try! I got it from a trade, and have now played twice. it is definitely a brain burner, and also the instructions do a poor job of conveying the limitation on tile placement. but somewhat fun.
2007-12-10*
Frischfleisch (1999)
5
Dec 2007*
5.606
Plays: 1
i guess it could be fun. the theme is not that great for a 4f game. i didn't really feel like i was being a cannibal.
2007-12-10*
8
Dec 2007*
6.335
Plays: 1
played with not much of an idea how to play. we probably had some of the rules wrong, but it was fun, and not too much of a blowout. way way too many things to do, but not enough action points. the little bits to signify control are too small.
2009-07-14
8
Dec 2007*
7.056
Owned
Plays: 5
(Trade Interest: medium) plays somewhat like the original, but i like the hidden path system a little better. one thing that's a little hard to keep track of is which cities are in the path. but i've found that you can solve that by just always looking through the location deck when a player enters a city. that way you won't give anything away.
2007-12-10*
6
Oct 2008*
6.285
Plays: 1
it has some okay ideas, some poorly explained rules, and doesn't play in 90 minutes. i'd rather just play Puerto Rico, or Twilight Imperium. i find the Influence award to be too good, compared to the rest of the actions. i might be convinced to play again, but it is doubtful.
2008-10-24*
9
Feb 2011
7.415
Owned
Plays: 8
interesting and cool. i like the ship building aspect better than the running through space getting blown up, but this is one that will grow on me with time. definitely need a few plays to get the ship building down. if everyone who played it and rated it less than a 7 would play it a few more times, i bet their score would go up.
2009-07-14
8
Feb 2009*
7.400
Owned
Plays: 1
a really cool expansion. adds tons of playability factors, and an extra player. nice.
2008-09-10*
4
Dec 2007*
4.139
i think this is still my favorite of the old childhood games. there's just so much to do, and so many decisions to make, even if it is basically a roll and move game. that said, i probably would never play this again, except with very small children.
2007-12-10*
7
Feb 2008*
7.162
Plays: 1
only played this game once, so there's room for improvement. have played twice now, and got creamed the second time. i was stuck in the tiny spot left and right of the island power. he kicked my ass, and it wasn't fun.
2008-02-10*
7
Feb 2008*
7.180
a good expansion to a pretty good game
2008-02-11*
Genoa (2001)
7
Oct 2007*
6.994
Plays: 1
(Trade Interest: low) nice game, but need to play it more.
2007-10-01*
Ghost Stories (2008)
6
Jan 2010
7.277
Owned
For Trade
Plays: 4
(Trade Interest: low) i like the theme, and the degree to which you have to cooperate with the other players. it has lots of interesting mechanics, and good graphics. i think it is WAY too difficult, and though you can get better at it, i would not want to play very often unless the difficulty were adjusted down. i mean, it's not fun to lose 90% of the time. further thoughts on the game come with more plays: the cooperation aspect is too much group-think for there to be much fun. Everyone has to agree and execute their moves perfectly, or it will result in a loss. there is no individuality, and that makes the game not much fun, except as an exercise in four people making an agreement. will never surpass Arkham Horror on the coop game front.
2010-03-12
Giganten (1999)
7
Oct 2009*
6.329
Owned
For Trade
Plays: 2
(Trade Interest: low/medium) not sure why we dont play this more. the few times i've played it, i enjoyed. one annoying thing is how the train costs so much to move forward in later positions, but can be moved backward at the cost of one pt. grr.
2009-10-02
5
Dec 2007*
5.733
i love the cheap aspect of the cheapass game line, and this one typifies them all.
2007-12-10*
Glen More (2010)
6
May 2011
7.161
Plays: 3
interesting variant tile laying game with tile selection reminiscent of Around the World, or Thebes. The manipulation of workers allows placement of tiles in various zones, and as a consequence allows actions of the tiles to activate. a cool system. the final scoring bit where you lose points for having more tiles is pure euro bullshit. i would never play the game again with that rule. why punish players for doing well at the game??
2011-05-06
Glory to Rome (2005)
8
Jul 2012
7.382
Owned
Plays: 11
a cool card game in the vein of Race for the Galaxy level of complexity. There are tons of cards and interactions, and a basic system of actions that is neat and relatively unexplored. the vicissitudes are extreme, and that can easily turn off some who are used to the more Euro-steamlined scoring systems, where the range of points between first and last is very slight. This is a monster game where one person can completely tromp the table. But that's why it's a quick card game -- just play again!
2010-10-03
6
Nov 2011
5.814
Plays: 1
just another samey euro, with a moderately different looking board. nothing really impressive. decent play.
2011-11-07
Go (-2200)
7
Nov 2005*
7.461
this is my favorite of the top three abstract strategy games (go, chess, backgammon). i haven't played it that much, but i have a good idea of the ideas involved.
2005-11-02*
4
Nov 2005*
4.432
silly
2005-11-02*
Goldland (2002)
7
Nov 2006*
6.257
Plays: 2
(Trade Interest: low) seems like a decent spending of time. lots of interesting decisions, and not enough time to do them in. could go pretty quickly too if everyone knew what to do.
2006-11-30*
Graenaland (2006)
8
Dec 2007*
6.069
Plays: 2
whew... this company is really producing some of my favorite games. Now this one doesn't strike the same chords as Through the Ages, or Prophecy, but dang if it isn't a good ride. I'm not usually one to like negotiating games, but Graenaland keeps that in check with a few clever rules. It has good setting, and is not too long. The victory condition are variable, and in our 5 player game, everyone was "in it" until the final turn. nice. another note after a three player game. we ended up in the same situation as the first game... all the players ready to win at the same time. i'm not so sure that's a great thing. but the advanced rules sounds better.
2010-03-07
El Grande (1995)
7
Feb 2010
7.722
Plays: 1
(Trade Interest: low) fun game, but i don't think i've ever won! i like the pseudo territory control. i like the castillo.
2006-11-30*
6
Nov 2005*
5.515
another cheap good fun game from cheapass line. a classic from that line probably.
2005-11-02*
6
Feb 2006*
6.374
fun silly party type game
2006-02-06*
6
Nov 2006*
6.038
Plays: 3
okay game, but you've really really got to get out of the wall stalemates early, or you'll ruin both your game, and the person you're fighting with. not too bad, and fairly short, so it gets a thumbs up.
2010-03-07
6
Jun 2013
6.728
Plays: 2
another pretty good splotter, that plays in a quite reasonable time. good mechanics, and theme. It bogs down somewhat when the second tier crafters come into play, since it becomes very difficult to figure out what you can or cannot use to pay for your totems. Dislike.
2013-06-02
6
Dec 2009*
6.287
Plays: 1
too much resolves around negotiation, so i'm not that interested in it. though, i will say that the pricing of victory points mechanism is brilliant, though also the chunking and limited availability of victory points is disappointing and perhaps game-breaking. very easy (like almost all splotter games) to get yourself into an early hole, and never recover. i'd probably play again, but do not want to own this anymore.
2009-12-06
6
Jul 2009*
5.849
fun and silly
2006-02-06*
6
Jul 2009*
5.876
fun and silly.
2006-02-06*
Guillotine (1998)
6
Dec 2007*
6.447
Plays: 1
a better than average card game. off with their HEADS!
2007-12-10*
Gulo Gulo (2003)
5
Dec 2007*
6.583
(Desire: low) fun game. not sure if the interest holds, since it's really for kids.
2007-12-10*
Gunslinger (1982)
7
Nov 2006*
6.314
Owned
For Trade
Plays: 1
(Trade Interest: low) extremely fine detail in a western shootout game. it plays well with two, and i'd like to definitely try it with more. the scenario based system works well, and the card based movement and actions system is accurate. the random shot cards are sometimes frustrating, but then again, so is shooting at someone and having them shoot back.
2006-11-30*
7
Dec 2007*
5.733
fun, like Illuminati, but with the hacking of the computers. great, if you like the theme.
2007-12-10*
7
Jun 2011
6.466
Plays: 1
it was difficult, and interesting to play... a little light on glitz and bits -- but not all games must be Descent. It's a pretty clever cooperative setup, that you can play yourself with a couple decks of cards. there are plenty of tight decisions to make. good filler.
2011-06-10
6
Sep 2010
7.447
Plays: 1
standard euro with development tracks and action points. it has the flavor of Endeavor, with a different theme. it was decent, and there are various routes to victory, but in the end, Euro-designers are running out of ways to make this style of gameplay very interesting.
2010-09-19
Le Havre (2008)
8
May 2009*
7.885
Plays: 5
wow... takes a while to get ready for this one. big setup time, and lots of things to try to understand right off the bat. good systems though. not tried with less than 5 people... maybe that would make a difference.

have since tried with 2 and 3 players. this is a great game, and works well with all numbers of players i've seen. the 2 player game is very frenetic.
2009-07-14
Hearts (1850)
7
Nov 2005*
6.209
my favorite of the trick taking games
2005-11-02*
5
May 2011
5.551
Plays: 1
pretty much everything i dislike in a eurogame. no really horribly blatant leader-bashing rules such as Glen More's final scoring disaster, but it just is so bland. nothing going for it. over the top graphics. poor theme.
2011-05-08
The HellGame (2003)
6
Mar 2007*
5.795
decent game. the ending can kind of sneak up on you. great theme, and well presented with good graphics.
2007-03-05*
6
Mar 2007*
5.667
some nice extra features to a interesting game.
2007-03-05*
7
Jan 2008*
6.036
(TRADE Interest: low) adds quite a lot to the base game, and you just got to love the miniatures. although, the bases provided for the miniatures don't work very well -- they're too light for the lead figures.
2008-01-28*
Heroes Wanted (2014)
7
May 2015
6.354
Plays: 1
6
May 2007*
6.749
Plays: 3
it's a little too childish for me, though it does have some strategy. with four players, it's very chaotic, and difficult to implement strategies, since every other players can affect it greatly.
2010-02-22
High Frontier (2010)
8
Mar 2011
6.745
Owned
Plays: 8
very interesting and deep game of space exploration. i wouldn't expect any less from Phil Eklund. You don't really need to understand the concept behind the game to enjoy the play, and that is a good thing, because this is hard stuff. the game itself is difficult, and probably needs a couple plays at least to understand what you are doing. the map is brilliant, looks great and serves it's purpose splendidly. look forward to playing this more in the future.
2010-11-07
7
Mar 2011
6.196
wow, this is really hard to play. i like the original, and have played it several times, and even that is somewhat difficult to grok. but this just goes so far beyond difficult, that it ceases to be a lot of fun. needs more plays, but i would not want to play it enough to get to the point that i don't think it's very difficult
2011-03-06
Hive (2001)
6
Dec 2007*
7.257
Plays: 1
very strategic, and somewhat fun. i like the different movement powers of the bugs. reminds me of a fun chess type game.
2007-12-10*
Homesteaders (2009)
8
Mar 2010
7.005
Owned
Plays: 4
feels very cheaply made, and the type on the components is so small, we all had to squint. but, it's a fun auction/resource management game, with some depth. not sure how long the interest will last.
2010-03-07
I'm the Boss! (1994)
5
Dec 2007*
6.581
not a whole lot of fun. it seemed like too much of "gang up on the leader", and too effective at that.
2007-12-10*
Ikusa (1986)
7
Nov 2006*
6.747
(TRADE Interest: low/medium) fun game from younger years, just repurchased.
2006-11-30*
Illuminati (1982)
8
May 2006*
5.992
Plays: 1
(TRADE Interest: medium) fun! random and attack the leader-ish, but fun!
2006-05-22*
7
Oct 2006*
5.773
great expansion
2006-10-09*
7
Oct 2006*
5.765
great expansion
2006-10-09*
6
Oct 2006*
5.587
good expansion
2006-10-09*
7
Nov 2006*
6.343
Owned
For Trade
(Trade Interest: low) played all sorts of versions of illuminati. all fun.
2006-11-30*
7
Feb 2009*
6.013
(TRADE Interest: high) very fun trading card version of the classic game
2006-11-30*
Imperial (2006)
7
Jun 2009*
7.438
Plays: 2
(Trade Interest: medium, offervalue:35) i have never played Antike, but i have seen a video playthrough, and read the rules. this seems seems like a more streamlined version of that. there is a similar mechanic of the action rondel, which is innovative and useful. also, both games seem to present themselves as a wargame, but then you find out that they don't really reward the wargame mentality of crushing your enemies. i would play again, even though i lost pretty badly.
2007-10-26*
6
Dec 2007*
6.677
Plays: 2
a good area control game. need to play a few more times. not so sure how fun this will be in the long run.
2007-12-10*
Indonesia (2005)
8
Jul 2008*
7.213
Plays: 2
very fun game, like all the big Splotter games. the end game slows down a lot, due to the AP of finding the best shipping routes. i love the look of the map, but it is kind of hard to read.
2006-11-30*
Infiltration (2012)
7
Jun 2012
6.421
Plays: 1
seems like a SF themed Dungeon Quest, and plays fast and furious. Watch out for the clock, because if you don't make it out with all the juicy information you've gathered, you all lose.
2012-06-03
Innovation (2010)
8
Dec 2010
7.139
Owned
Plays: 7
a good card game, with the appearance but not the substance of theme. it has nice swingy mechanics, and it is good fun. wish it were more deep with theme, because the civ theme is one of my favorites.
2010-10-29
Iron Dragon (1994)
8
Jan 2008*
6.390
Owned
Plays: 4
another crayon rail game. i've played it many times, and was really mad at it once when some disaster destroyed too many sections of my track. however, it is fun for the fantasy theme and the special character cards add flavor and tactics. probably my favorite of the crayon rail games. After more plays, it seems someone always gets into a position where they don't have any money, and don't have any deliveries, and their track is insufficient to hope for deliveries. We've considered implementing a "loan" system to cover this, as it's really un-fun to have a player sit there and draw cards turn after turn.
2009-07-14
6
Mar 2010
5.553
Owned
For Trade
Plays: 3
so far only played solo, but it definitely shows some sparks, in that the theme aspect is high. the actual game can be tough or easy, depending on the order in which the cards come up. it is a real thrill determining your own fate -- i.e. how speedy you go through the island. interested to see how it plays multi-player.
2010-03-17
Jenga (1983)
5
Nov 2005*
5.480
okay fun
2005-11-02*
7
Dec 2007*
6.207
Owned
For Trade
Plays: 6
(Trade Interest: low) it's pretty good at evoking the excitement of digging in ruins for ancient artifacts -- i.e. it's mostly not exciting, unless you find something but i like some of the systems, and that you have to build up your knowledge before you can do an excavation. also, the time system works a lot better than Around the World in 80 Days, which i didn't like at all. after playing a few more times, i've come to the conclusion that the swings in luck are just too great, and so i've reduced my rating, and am now interested in trading away the game.
2009-03-01
6
Mar 2012
5.584
Plays: 1
pretty fun chaotic race game, in a junk yard. the movement is very simplified... just roll all the dice you have, and that's your movement speed. it is adjusted for the surface you're starting on, and complicated by all the traps that the other racers put out. it runs a little long.
2012-03-09
Junta (1978)
7
Dec 2007*
6.569
Owned
For Trade
(Trade Interest: medium) good political game surrounded by okay war game. i like the part about convincing others to go your way, but then i'm not very good at stuffing away the money, so i don't like that too. the war game part is alright, but takes too long. all that said, it does evoke the theme rather well, and that for me is the most important part of a game.
2007-12-10*
3
May 2006*
5.536
(Trade Interest: high) not fun at all
2006-05-22*
Kahuna (1998)
6
Nov 2005*
6.504
nice area control game for two
2005-11-02*
Key Harvest (2007)
7
Jul 2008*
6.399
Plays: 1
a pretty good Breese game. it has a pretty cruel streak running through it, as everyone is in competition for the same tiles at the beginning.
2010-11-07
Keythedral (2002)
7
Nov 2006*
6.794
Plays: 1
(Trade Interest: medium) until i hear different, the new version of the game seems broken. adding points scored for resource cubes makes it so that the game can get stuck with one or two high cost Keythedral seats that no one will want to pay for. it's a minor issue to deal with, but it really bogs down the game.
2006-11-30*
Khronos (2006)
6
Feb 2008*
6.130
Plays: 1
interesting game, and very thought-provoking. i like the theme but wish it were better implemented. the instructions are fairly clear, though i do recommended the interactive tutorial on the publisher's web site.
2008-02-17*
7
Nov 2006*
5.965
Plays: 1
fun card game, a little silly. but silly is good.
2011-03-27
King of Tokyo (2011)
7
Nov 2012
7.322
Owned
Plays: 6
not sure how much depth is here, but it is a short fun blast, with pretty good theme.
2012-11-29
6
Dec 2011
6.938
Plays: 1
"random tiles on a grid" build. bland. i guess, decent game play with plenty of variations due to random victory cards.
2011-12-04
Kingmaker (1974)
5
Feb 2006*
6.154
i should play it again. but the first and only time i've played i hated it.
2006-02-06*
7
Nov 2006*
6.217
Owned
For Trade
Plays: 1
(Trade Interest: medium) played long ago. fun. haven't played the new german version yet.
2006-11-30*
Kingsburg (2007)
7
May 2010
7.146
Plays: 2
pretty fun and interesting dice game. don't kid yourself... it is VERY dice dependent. if you consider yourself unlucky with dice, then you will not enjoy this game. but, if you can get over that, then it's kind of fun. you get to build buildings, and screw your neighbors. there's decent strategies, and various ways to win. may never be a great game, but it is fairly fun.
2010-05-07
Kremlin (1986)
6
Nov 2005*
6.644
only played this once, but i remember it being somewhat fun. unfortunately it is also necessary to have at least 6 people to play this right, so it almost never is played.
2005-11-02*
5
May 2007*
5.837
Plays: 5
(Trade Interest: medium) evokes the mood of a good kung fu brawl... but there seems to be a balance problem. i played four straight games and never won once, trying various strategies. i just never got the card comboes i needed, and almost always ran up against the exact block to counter my attacks. this was against my GF, who is by no means an expert ccg player. might play again with more people.
2007-05-30*
Landlord! (1992)
6
Oct 2006*
5.714
Plays: 1
(TRADE Interest: high) a fun card game. random, but nice and "screw your neighbor"ish
2006-10-27*
8
Jan 2008*
6.923
Owned
Plays: 12
a nice entry in the horror, rpg boardgame genre. i like the atmosphere, and having multiple zombie players is decent. the artwork is great, and the decks seem balanced. i would like more town boards, and scenarios, but that will come with time i guess. luck can hit you rather hard here, so be prepared.
2008-01-28*
8
Jan 2013
7.070
Owned
Plays: 4
so far, really impressed by this co-op rpg. The legends are well put together, and provide a great thematic glue to the outstanding mechanics. They are very hard though, and will probably require several tries to win. Maybe there are some balance issues with less than 4 people playing. Look forward to see what legends are created in future expansions.
2013-01-03
7
Dec 2006*
6.578
Plays: 4
has good theme and mechanics that enhance the theme... .lots of chances to improve strategy from multiple plays.
2010-03-07
Liar's Dice (1987)
7
Oct 2007*
6.816
Plays: 2
(Trade Interest: high) dice-rollin' fun. i like odds games. and makes a good party type game, for non-gamers.
2007-10-01*
Liberté (2001)
5
Dec 2007*
6.765
Plays: 1
kind of fun, but really random it seems because of the dependence on the cards.
2007-12-10*
Light Speed (2003)
7
Nov 2006*
6.021
Owned
For Trade
Plays: 1
(TRADE Interest: medium) hey, for a cheapass game, this is quite a blast. furiously paced. i never once was able to lay down all my cards -- though i did win once.
2006-11-30*
6
Nov 2006*
5.598
Owned
For Trade
Plays: 1
(Trade Interest: low) played single player game, and was entertained. some good systems there. i hope the multi-player game is as fun.
2006-11-30*
9
Jul 2009*
6.714
Owned
For Trade
Plays: 13
(Trade interest: low) interesting. played several times. was massacred the first time, and beat Sauron the second. i like it. on the third try after a break, we were again doomed from the start.
2006-11-30*
8
Jul 2009*
6.871
Owned
For Trade
(Trade interest: low) good expansion. extra playable character is nice.
2009-05-27
7
Jun 2008*
6.441
Owned
For Trade
Plays: 1
(Trade Interest: low) pretty good expansion. allows a player to take on the role of the Dark Lord, Sauron. makes the base game fairly difficult... but is thematically sounds.
2008-06-16*
1
Dec 2007*
5.274
Plays: 1
not fun, doesn't evoke the books or movies either. seems pretty broken as far as game play goes.
2007-12-10*
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