an interesting "not my style" co-op boardgame. i kept feeling that i should like it as we were playing, but ended up fairly ambivalent. i'm pretty sure that the reason is that, although the game is technically cooperative, it doesn't really feel like it. it feels more like you have to remain constantly vigilant, aggressively attack other peoples position, while defending your own. in other words, it's a war game disguised as a co-op. no thanks.
on the surface it seems like a game to delve into and enjoy, however this all ends up meaningless because when you delve into it you find a game that almost seems to encourage and enhance the AP properties of people. Every little detail lets someone hedge and haw, delay and defer, retract and retrace, until all the fun is driven out in the hour-long downtime between turns. i would only play against if there were houserules to prevent this delaying actions, for instance, if the players were required to perform 4 actions per turn, rather than 1-4... and also if an egg-timer was used to limit turns to a couple minutes. as it was, pretty terrible experience for a game i would generally like.
seems a little too weighted toward everyone becoming minions. maybe we were playing it wrong. i liked the movement system. but there are no many vague rules that it was a little annoying. maybe if this were given the "big box" treatment, and with some new rules or mechanics, it could be a good game.
confusing confusing confusing. english rules are terrible. we ran out of money in twenty minutes; only one player had a fetish. there's too much too sell for too much gain. maybe if they come out with an english version, and tweak the rules a bit, it might be worth another play.
pretty much everything i dislike in a eurogame. no really horribly blatant leader-bashing rules such as Glen More's final scoring disaster, but it just is so bland. nothing going for it. over the top graphics. poor theme.
(Trade Interest: medium) evokes the mood of a good kung fu brawl... but there seems to be a balance problem. i played four straight games and never won once, trying various strategies. i just never got the card comboes i needed, and almost always ran up against the exact block to counter my attacks. this was against my GF, who is by no means an expert ccg player. might play again with more people.
well when people said this was a gambling game, i didn't know what to expect, but i assumed i'd like it. it is very much a gamling game! i somewhat like it. there is some strategy to the bidding and positioning of your meeples. probably more fun for a larger group.
a major misfire after the brilliance of Steam. an attempt at an 18xx stock manipulation game, with some mechanics of Steam thrown in the mix. maybe with a few more revisions... after all, there have been tens to hundreds of iterations of 18xx games. the stock system seems broken, and it is incredibly hard to get money into a company, or to your pocket books for that matter.
tried it with two people, and found that it was very quick and moderately fun. i'd like to try it with more folks. after several plays though, it becomes obvious that there is very little game to be had there.